
Toboyn |

Toboyn gives his head a shake ... to be interrupted in the middle of worship can be quite disorienting! Casting into the center of the action, he launches a second holy smite to cover the three foes.
Holy Smite: 4d8 ⇒ (2, 7, 3, 4) = 16

Somer Hiondu |

"Thank you my friend. That, that is much better."

GM Fuzzfoot |

I assume Mouser is having difficulty accessing and responding fully, so I am going to move him next to Tam, which I think he can avoid AoO with acrobatic checks rather easily.
Somer disappears from view, although his arrows are visible as they streak into the ooze.
Will Save: 1d20 - 2 ⇒ (17) - 2 = 15
Will Save: 1d20 - 3 ⇒ (8) - 3 = 5
Will Save: 1d20 - 3 ⇒ (17) - 3 = 14
The ooze pursues mouser, but it isn't terribly fast.
Red moves forward in an attempt to crush Somer.
Slam Attack: 1d20 + 13 ⇒ (6) + 13 = 19
50% Miss Chance: 1d100 ⇒ 23
Somer is able to avoid the blow, thanks to his invisibility.
Purple again tries to punch Balmir.
Slam Attack: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d8 + 9 ⇒ (3) + 9 = 12
Slam Attack: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d8 + 9 ⇒ (8) + 9 = 17
Round 4 (Bold may act)
Somer (14 dmg)
Balmir (29 dmg)
Toboyn
Tamxander
Mouser (22 dmg)
Red Statue (26 dmg)
Purple Statue (46 dmg)
Blue Ooze (70 dmg)

Toboyn |

Toboyn moves forward a bit. He can't get to Balmir, but calls forth healing power from Cayden, channeling it selectively to the rest of his party:
Channel Positive: 4d6 ⇒ (4, 6, 3, 1) = 14
(Somer, Mouser, Tam (if you're down))

![]() |

Finally invisible, Mouser moves next to the ooze and starts stabbing it again, hoping to finish it off so he can focus on the statues with his allies.
+1 Rapier: 1d20 + 14 ⇒ (4) + 14 = 181d4 + 7 ⇒ (4) + 7 = 11
+1 Rapier: 1d20 + 9 ⇒ (15) + 9 = 241d4 + 7 ⇒ (2) + 7 = 9 guessing it's not subject to sneak attack, so I'll hold off on sneak attack dmg

GM Fuzzfoot |

Mouser finishes off the ooze, now invisible as well. Toboyn hopefully is healing people, but he can't see any of them to know for sure.
Round 4 (Bold may act)
Somer (0 dmg)
Balmir (29 dmg)
Toboyn
Tamxander
Mouser (8 dmg)
Red Statue (26 dmg)
Purple Statue (46 dmg)

Somer Hiondu |

Somer continues to backpedal, thanks to haste, and fires another two arrows at the ooze. If ooze is dead then the golem. He almost calls out his thanks to Toboyn but does not want to give his location away.
+1 Merianna's Thorn PB SC: 1d20 + 12 + 1 - 2 ⇒ (8) + 12 + 1 - 2 = 19
Damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9
+1 Merianna's Thorn PB SC: 1d20 + 7 + 1 - 2 ⇒ (11) + 7 + 1 - 2 = 17
Damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Snowball: 5d6 ⇒ (6, 4, 3, 4, 3) = 20 with first hit

Balmir |

Balmir focuses on the statue in front of him. It is taking too long to take it down. He swings the hammer powerfully.
agrimmosh@purple,power attack: 1d20 + 16 - 3 ⇒ (5) + 16 - 3 = 18
dmg,power attack: 2d6 + 7 + 6 ⇒ (5, 3) + 7 + 6 = 21
agrimmosh@purple: 1d20 + 11 ⇒ (15) + 11 = 26
dmg: 2d6 + 7 ⇒ (3, 2) + 7 = 12

GM Fuzzfoot |

SR: 1d20 + 8 ⇒ (20) + 8 = 28
The first arrow hits, ricocheting off the creature, but exploding into a snowball as it hits.
Balmir finally cracks the cray casing of the statue, causing it to burst into shards, leaving another ooze in its wake.
Damage: 3d6 ⇒ (5, 5, 1) = 11
DC 21 Reflex for 1/2 damage
Balmir smacks the remaining ooze with a satisfying sploosh.
The ooze tries to engulf Balmir.
Another Reflex save here to avoid, or you can take an AoO instead
Red reaches out to touch Tamxander.
Slam: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d8 + 9 ⇒ (6) + 9 = 15
Slam: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 1d8 + 9 ⇒ (2) + 9 = 11
Round 5 (Bold may act)
Somer (Invisible, 0 dmg)
Balmir (29 dmg)
Toboyn
Tamxander (26 dmg)
Mouser (Invisible, 8 dmg)
Red Statue (50 dmg)
Purple ooze (12 dmg)

Toboyn |

Toboyn again attempts to use Cayden's healing powers to best effect.
Selective Channel Positive: 4d6 ⇒ (5, 5, 5, 4) = 19

Balmir |

reflex: 1d20 + 4 ⇒ (8) + 4 = 12
Balmir barely notices as the shard pepper his thick skin but he notices the ooze trying to engulf him.
"No! That's not going to happen." He swings the hammer down hard with a splat.
agrimmosh@purple: 1d20 + 16 ⇒ (6) + 16 = 22
dmg: 2d6 + 7 ⇒ (3, 6) + 7 = 16
Balmir is too far away to get any of that channel.

![]() |

Invisible Mouser moves forward and stabs at the last statue, but its material is so hard his rapier ricochets off.
+1 Rapier: 1d20 + 14 ⇒ (3) + 14 = 171d4 + 7 ⇒ (3) + 7 = 10

GM Fuzzfoot |

Balmir takes the last chance to slam the creature, and succeeds. And then it engulfs him.
Acid Damage: 6d6 ⇒ (5, 2, 2, 3, 1, 5) = 18 We will need to make some saves for your equipment too, Balmir....
Balmir is now pinned, but that attack was his AoO, so he still has an action this round, as does Somer.
Round 5 (Bold may act)
Somer (Invisible, 0 dmg)
Balmir (58 dmg, pinned)
Toboyn
Tamxander (7 dmg)
Mouser (Invisible, 0 dmg)
Red Statue (50 dmg)
Purple ooze (28 dmg)

Somer Hiondu |

No longer being perused Somer takes a steadying breath as he casts another spell and draws back his bow. He pauses for a short second to aim before the snow covered arrows fly yet again at the remaining statue.
+1 Merianna's Thorn PB Bullseye SC: 1d20 + 12 + 1 + 4 - 2 ⇒ (16) + 12 + 1 + 4 - 2 = 31
Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
+1 Merianna's Thorn PB Bullseye SC: 1d20 + 7 + 1 - 2 ⇒ (19) + 7 + 1 - 2 = 25
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Snowball: 5d6 ⇒ (1, 2, 3, 5, 3) = 14

Balmir |

Balmir closes his eyes as the blob of ooze rolls over him. He grips the haft of the hammer and taps into its latent energy. He feels a surge and suddenly his body begins to expand. Within seconds Balmir is a towering hulk.
Activating enlarge person from the hammer once I'm engulfed. That's a full round action. Does it have any effect on the ooze?

GM Fuzzfoot |

Unfortunately, the engulfing ooze is still able to engulf you.
SR: 1d20 + 8 ⇒ (3) + 8 = 11
Somer's arrow hits, but the spell fizzles out. It makes little difference though, since the second arrow is enough to shater it's clay exterior.
It explodes, and Mouser needs to make a reflex save to avoid 3d6 ⇒ (1, 5, 2) = 8 damage. Toboyn needs to do the same, but he will take 1/2 damage even if he saves.
Balmir suffers acid damage. Damage: 6d6 ⇒ (5, 5, 3, 6, 3, 1) = 23 And I need a fort vs disease save. And I believe a very varge Balmir drops from the damage.
Red moves toward Tam and Toboyn, but it is not speedy.
Round 6 (Bold may act)
Somer (Invisible, 0 dmg)
Balmir (81 dmg, pinned)
Toboyn
Tamxander (7 dmg)
Mouser (Invisible, 0 dmg)
Red ooze (0 dmg)
Purple ooze (28 dmg)

Toboyn |

Reflex: 1d20 + 3 ⇒ (11) + 3 = 14
Toboyn is startled by the spray of shrapnel, but maintains his resolve to get to the fallen Balmir. He attempts to skirt the goo to get within range, and again selectively channels to all in range save the foes
Channel: 4d6 ⇒ (3, 5, 3, 2) = 13

![]() |

Mouser easily avoids the exploding ooze. But seeing Balmir engulfed in the other one, he charges toward it to lend his assistance.
Not wanting to give away his position, he doesn't say anything.
Come on, dwarf! Stay alive!
reflex save: 1d20 + 17 ⇒ (13) + 17 = 30
+1 Rapier: 1d20 + 14 ⇒ (17) + 14 = 311d4 + 7 ⇒ (4) + 7 = 11

Somer Hiondu |

"Cheese on toasts! Not good."
Somer's eyes go wide as he sees Balmir go down, still one problem at a time he focuses on the closes ooze and casts. Both arrows are wreathed in scorching heat as they fly at the ooze.
+1 Merianna's Thorn PB SC: 1d20 + 12 + 1 + 4 - 2 ⇒ (4) + 12 + 1 + 4 - 2 = 19
Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Scorching Ray: 4d6 ⇒ (2, 6, 4, 1) = 13
Spell resistance: 1d20 + 8 ⇒ (4) + 8 = 12
+1 Merianna's Thorn PB SC: 1d20 + 7 + 1 - 2 ⇒ (20) + 7 + 1 - 2 = 26
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Scorching Ray: 4d6 ⇒ (1, 6, 5, 2) = 14
Spell resistance: 1d20 + 8 ⇒ (13) + 8 = 21
CRIT CONFIRM +1 Merianna's Thorn PB SC: 1d20 + 7 + 1 - 2 ⇒ (19) + 7 + 1 - 2 = 25
CRIT Damage: 2d8 + 4 + 1 ⇒ (2, 7) + 4 + 1 = 14
CRIT Scorching Ray: 8d6 ⇒ (2, 5, 1, 4, 6, 2, 3, 6) = 29
Well that should help the situation.

GM Fuzzfoot |

The healing causes Balmir to reach consciousness, although he is still prone, engulfed, and taking acid damage. Still, he is able to act, and we are still waiting on an action from Tamxander.
Round 6 (Bold may act)
Somer (Invisible, 0 dmg)
Toboyn
Mouser (Invisible, 0 dmg)
Balmir (68 dmg, pinned)
Tamxander (0 dmg)
Red ooze (76 dmg)
Purple ooze (39 dmg)

GM Fuzzfoot |

Ouch. You missed it by two. I believe you all have some hero points, do you want to use one here?

Toboyn |

A hero point can be used to add +4 to a d20 roll after the fact, or to re-roll (though you must take the second roll). Source: https://www.d20pfsrd.com/gamemastering/other-rules/hero-points/

GM Fuzzfoot |

Balmir - you might consider a hero point here too!

GM Fuzzfoot |

In a heroic effort, Balmir bursts free from the ooze as Tamxander flings nastiness at it. The ooze shrivels and seems to melt, the acid draining away from Balmir who barely clings to life.
The last ooze moves toward Somer, attempting the same overrun technique!
Somer - reflex save or AoO, your choice! And I know you are invisible, but oozes don't have eyes.
Round 7 (Bold may act)
Somer (Invisible, 0 dmg)
Balmir (68 dmg)
Toboyn
Tamxander (0 dmg)
Mouser (Invisible, 0 dmg)
Purple ooze (39 dmg)

Somer Hiondu |

Reflex: 1d20 + 6 ⇒ (15) + 6 = 21
Cant take an AOO with my bow, if I escapte I will take an action.
I really need a cloak of resistance it seems, my saves are pretty sad.

Toboyn |

Toboyn looks over at the bedraggled Balmir, and channels healing energy his way.
selective channel: 4d6 ⇒ (2, 4, 6, 5) = 17
"This should get you back on your feet, Balmir -- stay out of trouble for a minute and I'll have you battle-ready. Not sure I can say the same for that shirt ..."

GM Fuzzfoot |

Somer leaps back, just avoiding getting sucked into the oozing mass. Toboyn gives Balmir much relief as his healing energies repair some of the damage he has suffered.
Round 7 (Bold may act)
Somer (Invisible, 0 dmg)
Balmir (68 dmg)
Toboyn
Tamxander (0 dmg)
Mouser (Invisible, 0 dmg)
Purple ooze (39 dmg)

Balmir |

I think my total damage is now 51
Balmir offers a curt nod in Toboyn's direction then steps into position against the ooze. He swings the hammer multiple times.
agrimmosh@purple,power attack: 1d20 + 16 - 3 ⇒ (6) + 16 - 3 = 19
dmg,power attack: 3d6 + 8 + 6 ⇒ (5, 3, 4) + 8 + 6 = 26
agrimmosh@purple,power attack: 1d20 + 11 - 3 ⇒ (3) + 11 - 3 = 11

GM Fuzzfoot |

Balmir comes back with a fury, and splats that ooze all over the place.
Yah, my posts keep getting eaten by the site, and I don't always remember what I just wrote when I have to reenter it! Anyway, combat over, and no further risks here, so you can all rest and heal up if you like.

Toboyn |

Toboyn waits until all are gathered near enough, then channels more healing to his friends.
channel positive: 4d6 ⇒ (2, 2, 6, 5) = 15
channel positive: 4d6 ⇒ (6, 1, 2, 1) = 10
cure serious: 3d8 + 8 ⇒ (2, 6, 1) + 8 = 17
He winces a bit as he looks at Balmir's remaining damage ... "Balmir, if you can weather the remaining damage until evening, I can spare some of Cayden's healing energies for our next emergency."

Balmir |

At 9 damage now. Feeling much better
Balmir grunts, "I'm fine" then shrugs as if to indicate that he doesn't care at all about his remaining injuries nor the state of his cloths. He looks around the room with a scowl. "There is something odd here. Why would these statue guards be here just for an empty room?"
Perception,stonecunning: 1d20 + 7 ⇒ (4) + 7 = 11

Toboyn |

Toboyn looks around the room ... Balmir is right, where there are guards, there must be something to guard. He gives the space a careful inspection, taking his time at it.
perception: 1d20 + 9 ⇒ (20) + 9 = 29

Somer Hiondu |

"Well that was not at all what I expected to happen, who puts an ooze inside a stature, that's just not right. How did they even survive in there.... doesn't matter I guess."
Somer slowly casts detect magic around the room as he talks and then helps with the search.
Perception: 1d20 + 12 ⇒ (16) + 12 = 28

GM Fuzzfoot |

The lacquered cabinet to the south holds several large blocks of dried clay. It also holds a clay tablet that is a scroll of transmute rock to mud and two bricks (20 blocks) of blackfire clay (Ultimate Equipment 102).

Balmir |

"Huh. That's it? Just some magical things?" Balmir scoffs. "Seems like a bit of overkill. Three animated statue guardians filled with oozes just to protect those things." A thought occurs to him. "Tam, are these particular powerful or something?"

![]() |

Mouser considers what they have found. "I wonder if they have some reason to try to change rock to mud and what not. Are they mining for something specific down here?" he wonders.

GM Fuzzfoot |

So we can handwave the healing up - anywhere else you go will require a night's rest anyway.

Balmir |

"I don't know for certain are mining for but by the color of this sludge, it looks like iron. But this seems like an very unusual building. If they just need something to sluice off water, why make such an elaborate building when a simple channel would do. Odd. But I guess we should keep moving up the valley."
Looking at the map, have we been to all of the uncovered letters? I think we're at S now.