GM Fuzzfoot's AP: Giantslayer

Game Master PJP

Map of Trunau | Tactical Maps - Book 3 | Tactical Maps - Books 1 & 2 | Notes and Exhibits | Party Treasure


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Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

So who is taking Knowledge nature next level?


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Well, there is a strong chance Somer is going to die... That's one way to get know nature I guess.


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

HP: 1d8 ⇒ 3

+1 Arcana Point

Magus Arcana: Empowered Magic 1/Day

Spells:
Reduce Person
Mirror Image

Skills
+5 Know Dungoen
+1 Spellcraft


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |
Balmir wrote:
I leveled up. I don't think I have any prep to do. I don't have a use for any of the magic items. How are we going to handle the treasures and gold?

Somer has quite enough and takes nothing beyond the arrows as they will be most useful in his hands.

I doubt there will be purchasing opportunities but if there are I would like to get some stuff to Mouser and Tam. Given their size there is not going to be much that naturally drops for them.


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Agree with that.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

HP: 1d8 ⇒ 8

Took a Level in Exalted, a Prestige class

Abilities gained:
Divine Brand (silver Holy Symbol on visible body part)
Deific Obedience (has to perform my obedience each day)
Scholar (K. Nature as a class skill)

Gained 2 spell slots in 2nd and 3rd level

Diplomacy, Heal, Local, Nature, Perception

History and Linguistics

Edit: I took Elven, since Somer can teach me, then I can learn Gnome and Halfling as well


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

+1 ironwood breastplate <--- Somer? Sell???
Gorum’s thorn (see the sidebar) <--- Sell or hold on too???
a +1 flaming scimitar <--- Sell???
10 +1 orc bane arrows <--- Somer
a single orc slaying arrow <--- Somer
a scroll of barkskin <--- Derrik?
a scroll of call lightning <--- Sell??
a scroll of summon nature’s ally IV <--- Sell???
a wand of flaming sphere (9 charges <--- Tam
a wand of greater magic fang (12 charges) <--- Sell???

an ironwood crown with a stylized thorn motif (worth 250 gp)

a ceremonial gem-encrusted cudgel (worth 150 gp)

3 pp, 178 gp, 605 sp, and 2,125 cp.


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Sell for the breastplate. Chain shirt for life.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Because of speed?

Derrik has +1 chain mail, the breastplate gives a better max dex.

It also lowers his Armor check Penalty by 1, so really it is better sorta.


INACTIVE - GAME DIED

So we can sell the greatsword of Gorum, but there is also the unusual option of giving it the transformative characteristic at a cost of 5k in gold. I can probably do it, it would be a DC 25 Spellcraft check, so if I can get a persistent +4 somewhere I can hit it by taking 10.

That would then allow us to transform it into any medium two-handed weapon. I dunno if spending 5k to let it be used as a quarterstaff by Derrik is a great deal, though. ;)

Alternatively we sell it and then turn around the cash price into me making a different weapon with the same properties. Presumably if I examine it a bit I could figure out its construction requirements.

On that note: Who wants a +1 on something? Since I have Craft Magic Arms and Armor, and we have 5 days, I can enchant a weapon or suit of armor to +1 if you have the cash.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

could you make it into a morning star? that would be awesome for Derrik.

Other wise I guess sell it


INACTIVE - GAME DIED

Wizard (illusionist) 6

+1 BAB and all saves
+6 hit points (4 class, +2 Con)

Skills: +1 each of: Knowledge (arcana), Knowledge (local), Perception, Spellcraft, Stealth, Use Magic Device; Craft (alchemy), Linguistics

New language: Gnoll

New spells learned: Communal Protection from Arrows, Displacement


INACTIVE - GAME DIED
Derrik Nular wrote:

could you make it into a morning star? that would be awesome for Derrik.

Other wise I guess sell it

Transformative just lets it become another weapon of the same size - so it could become another medium two-handed weapon, like a quarterstaff, but not a medium one-handed weapon, like a morningstar.

But we can always convert the cash from selling it into making a new magic item. Since I can Craft our own gear, it's basically the same as turning it into a new item with no loss in value, just costing some time.

Besides, you wouldn't get the special follower of Gorum benefits from it. So if nobody in the party is a Gorum-worshipping martial weapon user, it's actually better for us to cash it out and then turn that around into something good for you, like a magic morningstar with a cool property. For instance, I could make a +1 sacrosanct morningstar, which is really nice because it counts as your holy symbol and thus doesn't require you to be constantly juggling weapon/shield/symbol when you're trying to channel. (You still need a free hand to cast spells with somatic components, though.)


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

With the Prestige class that Derrik took he gets a visible Silver Holy Symbol, so I will always have it.

Just have to pick where it is. Would be better for you to convert it into scrolls or such


INACTIVE - GAME DIED

Oh, about the loot wands: I can't use flaming sphere because it's evocation, which is one of my barred schools, but I have a very respectable Use Magic Device rating for any other wand usage.

Derrik you sure you don't want an enduring bloom?


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Sell them and buy other wands if we can?


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Hmm. I happen to be a Gorum adherant and have martial weapon proficiency. So it makes sense for me to take it but I feel like I've been getting all of the good gear. I've got Agrimmosh (the hammer), Uskroth's Armor, and then Thorn?

If I take Thorn then I'll sell my dwarven greatsword (for a measly 15gp) and I'll have both a B and S type weapon. Or would one of you like the hammer? It requires martial weapon proficiency though.

I think the free trip attempt against giants (on a critical) for the Thorn would be useful.

BTW, I like the idea of making it smaller so that Mouser can use it!

I'm happy with whatever the party decides.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

I doubt Mouser would use it since he won't be able to use his weapon finesse with it.

Could we turn Aggrimosh into a Morning star like Tam was talking about? Derrik could use that then.

Over all we need to make sure everyone is as geared as evenly as possible.


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

If we can make Agrimmosh a morning star for Derrik, that would be great. I agree that we need to even out the gear!


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9
Tamxander Glenfarrow wrote:

Oh, about the loot wands: I can't use flaming sphere because it's evocation, which is one of my barred schools, but I have a very respectable Use Magic Device rating for any other wand usage.

Derrik you sure you don't want an enduring bloom?

That would be an awesome weapon to have Tam. I would take one.

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

So far, the only loot I have is a +2 belt of dexterity and a mwk weapon. We're definitely getting to the level range where we will need magic weapons.

If we have found loot someone needs, go ahead and take it, though. We will have more value as a group if we use loot we find.


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |
Balmir wrote:
If we can make Agrimmosh a morning star for Derrik, that would be great.

I agree. It would appear that both of these weapons are story driven so using them is good.

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Level 6:
Class Taken: Halfling Opportunist
Class Feature Gained: exploitive maneuver, trap spotter, excellent aid (+1)
Hit points Gained: 1d8, + 2 Con
Skill Points (6+2): appraise (1), climb (1), disguise (1), disable device (1), perception (1), sleight of hand (1), stealth (1), use magic device (1)

I'm going to take all 5 levels of halfling opportunist, then back to rogue. Halfling opportunist is going to hopefully make me an even more annoying combatant. GM, it may be useful to review the Exploitive Maneuver I receive.

Exploitive Maneuver (Ex):

A halfling opportunist can use an enemy’s actions in combat for her own gain, as if the opponent were using aid another to assist the opportunist, giving her a bonus on her next skill check, attack roll, or to AC against the next attack. The enemy must be able to reach the opportunist, and the opportunist must activate this ability as an immediate action and succeed at a combat maneuver check against the enemy’s CMD; at the GM’s discretion, the opportunist can substitute another ability score modifier for her Strength modifier when making her combat maneuver check (such as using Dexterity for an agility-related action or Charisma for a social-related action). If the halfling succeeds at this combat maneuver check, she adds the aid another bonus to her action on her next turn and subtracts that bonus from the enemy’s roll for that action. Note that if the combat maneuver check is successful, the outcome of the enemy’s roll is irrelevant to this ability—a halfling opportunist can use a giant’s swinging club to jump farther whether the giant hits or misses with its attack roll.

The GM decides whether the enemy’s action can benefit the opportunist in the desired manner. Circumstances occurring between the enemy’s turn and the halfling’s turn may prevent her from following through with the desired action); if this occurs, she loses the bonus from aid another but can take her turn normally.

Example: Piria is a halfling opportunist battling an ogre in a walled arena. On the ogre’s turn, it swings at her with its club; Piria’s player wants to use her exploitive ability to catch the club and use its movement to boost her toward the top of the arena wall, giving her a bonus on her Acrobatics check to jump. The GM decides this is a reasonable use, has the player make a combat maneuver check against the giant’s CMD, and allows her to use Piria’s Dexterity bonus in place of her Strength bonus in the check. She succeeds and will gain the aid another bonus on her Climb check on her next turn. The GM rolls the ogre’s attack with a –2 penalty, hits Piria, and deals damage, but Piria still gets the aid another bonus on her next Acrobatics check— perhaps as the ogre’s club hit her, she grabbed it, flipped onto it, and on her turn can jump from the swinging club using the +2 bonus from aid another.

Also, I now have the Trap Spotter rogue talent, so I will be able to spot any traps I come within 10 feet of with a successful perception check.


INACTIVE - GAME DIED

Agrimmosh is an artifact; it's beyond my ability to modify or recreate. Sorry. :(

I'll spend some of the downtime enchanting Somer's bow to a +1 weapon, at a cost of 1,000 gp and 2 days.

Derrik, if you want an Enduring Bloom morningstar it costs me 2,078 to make and 4 days of time.

Mouser, start savin' your pennies so I can enchant your stabby stabby.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Does Mouser not have Brinya's love? The +1 dagger?

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Not that I know of...


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

who has it then? Brinya gave it to us for rescuing her from the mob in the first book.


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

I already paid for the materials and what not so there should be no cost for the bow.

I have the dagger because I thought we might need it. Its too big for Mouser but if we can resize I would happily give it over. As I said I kept it just so it did not get sold, it seemed useful.

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Yeah, I had forgotten that it is, as is almost everything we find, medium size.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Just Shave it down a bit, then it will be fine

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

If we're doing that, I'll shave down the new greatsword. ;P


INACTIVE - GAME DIED

For 2,000 gp and 4 days I can add the resizing property to any non-artifact weapon. (This could shave down the greatsword, but you still couldn't Finesse it.)


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

I think we do that instead of the other things, since it will give Mouser a magical weapon

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

I was just joking around...anyone who wants it can have it. With the money it would cost to resize, I could just get a +1 rapier.

Aside from the standard medium-size gear, the scenario also seems very heavy on big weapons for the treasure.

Anyway, let's just sell what we're not using and I'll make do with what I have.


INACTIVE - GAME DIED

Like I said before, save yer pennies and I'll make your rapier magical (1k gp, 2 days). But keep resizing in mind in case somewhere along the way we find like a... I dunno, a +3 large keen giant-bane rapier or something.

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Yeah, that's a good thought.

If anyone has less gear than I do, it's Tam. Let's get you some loot, too.


INACTIVE - GAME DIED

I'm saving up to make a +Int headband. Other than that, I wanna spend some time and cash making a ton of scrolls so that I have lots of utility stuff handy.


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

I'm all in favor of whatever you guys decide is best.


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Wow, we are going crazy on New Years Eve. GM, you best weigh in soon before we go off the rails.

Happy New Years Everyone. As always I am working to the bitter end of the year so hopefully you are all celebrating.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Too late... heh heh

Actually, I will give you a bit of OOC info. At some point in this AP, the hammer will work in some way to resize weapons. I assume this is because so much of the loot will eventually be giant sized, but it should work with everything. But I don't know when that comes in. I am playing as a halfling in Book 6, but was a replacement in book 5. So I haven't really explored books 3 & 4 yet.

@Mouser - I have no problems with your plan - we just all need to be prepared for a lot of retcon. Immediate actions are much more complicated (and slow) for PbP - even more so since not everyone always resolves in init order. The more you can predict these (like you do with the parry), the easier it will be.

Otherwise, sounds like Tam has a good handle on what he has to offer.

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Thanks, Fuzzfoot. I'll try to anticipate like I do with parry and pre-roll when I can. The hard part, I suppose, will be that you have to compare my roll with the opponent's CMD, but when we are in combat you probably have that at the ready anyway.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Yah - that's no problem.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

It is at the end of book 3 we get that ability to do so, so really we have 2 full books to go .


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

So, is everyone ready to continue?


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Yeppers

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Yep


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

yes


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Yep.


INACTIVE - GAME DIED

Aye!


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Did we divide up the loot? I would change out for the breastplate simply for the lower ACP. I can throw in my equal cost Scale mail.

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