
Somer Hiondu |

So we are in the middle of the groups progress wise, that is not bad. Also nice to know the level up is soon. We can do the work now.
I am definitely taking the Eldrich Archer archetype next level, if I am not wolf chow before that. Some dedicated range damage will help us I think plus it will add some debuffing with things like a snowball via arrow.
Of course it would not help in this fight as I am out of useful spells but still overall it should help.

Derrik Nular |

I just leveled Derrik to 4th, I get a few spells but that is really it.
This is more a thought exercise for Derrik.
Ohh mighty GM can I change out Scribe scroll for Skill Focus? this is a prestige class I want to take but I wouldn't be able to do it till 8th if I have to wait 2 more feat levels.

GM Fuzzfoot |

You haven't actually used scribe spell yet, so I have no problem with the switch.

Somer Hiondu |

He is wise and powerful.

GM Fuzzfoot |

LOL - actually, there is a fair amount of crafting time between books, but mid book is pretty difficult.

Somer Hiondu |

Amazingly this AP might not be my first PbP character death. My witch in Iron Gods just got brought to -25HP :)

Somer Hiondu |

Best part is she might not be dead. Trauma Pack Plus is a pretty amazing technology item. We are waiting on if two characters can use a 5 charge item in one round. Honestly I would rule no but we shall see.
Trauma Pack Plus
A trauma pack plus functions as a trauma pack, except that it’s advanced chemicals and tools allow someone to restore a recently slain creature to
life if the healing provided by the trauma pack plus is administered within 1 round of the target’s death, as breath of life. A trauma pack heals 2d8+2 points of damage on a successful DC 15 Heal check. For every 5 points by which the result exceeds the DC, the pack provides an additional 2d8+2 points of healing.

Somer Hiondu |

Oh I know. :)
It was 100% my own fault, bad idea to start and then didn't duck and cover.

Derrik Nular |

The Alchemist and Gunslinger really show how powerful targeting someones touch AC routinely really is. I could cast Cats Grace on you for the +2 to AC but your armor may not allow it.
Lets just hope that is the last of the Touch AC main guys, plus he has to be almost out of bombs

Somer Hiondu |

Thats annoying. Had something like that happen a few weeks back. It just fixed itself after a bit.

Somer Hiondu |

I will be traveling this weekend so at some point I will stop posting and pick back up, most likely, Sunday.

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I'll be on a trip to San Antonio/Austin until next Wednesday. I anticipate limited posting availability. Please bot me if necessary.

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Is it time for a treasure distribution?
Aside from a couple potions and a MW weapon, I haven't bought anything. I think some armor/weapon upgrades would do us some good...

Derrik Nular |

For everyone yes haha, I don't know what treasure we really have.
So what is sold on the list, do we really have all that loot to sell?

GM Fuzzfoot |

Yes - there is a lot, and some more coming soon.

Somer Hiondu |

Nice recap GM and thank you for not making us wander a cave.
That hammer and armor are most impressive! Congrats to whoever take them.

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Mouser wants both of them! ;P
I'm wondering of we can do a loot distribution before we get too much further. I think a gear upgrade will help us with our near-TPK every fight.

Somer Hiondu |

Agreed. Some selling and buying is in order.
Love to new website buy man do I miss it linking my character to the threads.

GM Red Box |

Now how do we level HP again?
Just In Case: 1d8 ⇒ 3

Tamxander Glenfarrow |

Ooof. That hammer really seems to be made to work well for a dwarf cleric or human fighter or someone who can just use martial weapons of that type really well. Balmir is really the only one in our group who can use it to full effect - Derrik isn't proficient in warhammers, and Somer and Mouser are both more finesse fighters.
Good haul of loot, team! Remember that I have the Craft Wondrous Item feat, so if you want a cloak of resistance, I can make 'em for half cost.
Wizard 4:
+1 BAB
+1 Will saves
+6 hit points (4 class, +2 Con)
New spells: 2nd-blur, glitterdust
Skills: +1 to each of: Knowledge (arcana), Knowledge (local), Perception, Spellcraft, Stealth, Use Magic Device; Craft (alchemy), Linguistics
New language: Elven

Somer Hiondu |

HeroLab is linked on the alias. Short story is:
Archetype: Eldrich Archer
Spellstrike now only works with a ranged weapon that acts as my bonded item. I can only use spells in this way that require a ranged target and the range is still limited to the range of the spell.
- +1 Intellegence
- +1 BAB
- +1 Fort and Reflex
- Spell: Snowball
- Spell: Scorching Ray
- Spell: Mirror Image
- Skills: Craft Bow (+3), Perception, Spellcraft, Stealth, Swim, Acrobatics
- New Language: Giant

Derrik Nular |

+1 Cleric
HP 8 (5 HD, 2 Con, 1 FCB)
+1 Cha
+1 BAB
+1 Fort/Will
+1 1st and 2nd lvl spell
+1 Dip, Local, Perception, Spellcraft
+1 History, Linguistics (Halfling)

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I should be much more useful in combat now (probably doubled my damage output...not that it was that much, but adding dex to dmg is going to help a lot).
Level 4:
Class Taken: Rogue
Class Feature Gained: finesse training, sneak attack +2d6, underfoot agility
Hit points Gained: 1d8 + 2 Con, +1 favored
Skill Points (8+2): acrobatics (1), climb (1), disguise (1), disable device (1), knowledge (history)(1), knowledge (local)(1), perception (1), sleight of hand (1), stealth (1), swim (1)
Ability Score Increase: Dex

GM Fuzzfoot |

Tam - did you remember to add an ability score point?
For HP, you can either take the average or roll, but once you decided a method, you were supposed to continue with it.
I didn't keep track, though.
I made some major changes to the loot sheet. I did this for the dwarves, and even though the auditing took a few hours, in both cases you all ended up with loot you were previously missing out on. Because it is rather difficult for me to understand where character sheets are up to date or not, I now consider the Inventory sheet to be the actual items carried. So if later we can't reconcile your sheet, we will use the spreadsheet as valid. Feel free to continue to keep your own inventory on the sheet for your reference as you like.
So, some explanation now. The columns Item and Carried should be rather self-explanatory. Carried By can only have one name, and spelling counts. Value is the purchase price if you were to purchase it as-is. This means that as you use charges, I will also decrease value. The GM note is my reference for how and when it was acquired. If you are interested, the first number is the post ID, the second is the page - this let's me sort in order of acquisition, and also easy to find the where in the thread it happened. The next number is book (1-6) and the last is the page # in the book. This way if something isn't fully identified, I have an easy reference to go see what it really is.
If you want to sell something, we will put the price sold in column D. This does a number of things. First, it puts an X in the F column. Second, it adds to your party Cash Account (which has now moved to the second sheet). Column F is a formula for cleaning up the list. I will usually sort the x's to the bottom, but wanted to wait until we went through this.
Columns H-L are character value summaries. This let's us see who is, over time, getting a bigger share of treasure. Because of this, I don't really think you need to necessarily "cash out" from time to time. Think of it as a company account, and coordinate your spending. In order to get things started, I did go through each character and note all of the original purposes.
Try not to muck with it too much. I will resort the sheet from time to time, but usually the order will be current party treasure by who is holding/using it. Sold items will scroll way to the bottom.
Look at sheet 2, you will see big and bold how much cash you have on hand. Selling things will add to this, buying will remove. When you buy an item, I will make a note in the Party Outlays, and then also add the item to the inventory.
Sheet three shows where you all sit as far as a percentage of the take. Some items will not reflect a fair value - wands of CLW, for instance, show Derrik higher now, but as he uses them to heal the party, his percentage will fall.
And some items will not have a known value, so really aren't figured in. So I will make a note by Artifacts just to keep it in mind.
So - look through the list of unclaimed, unsold items and claim what you want, and we can sell off the rest. Let me know when each of you have made your claims.
Make sense?

Somer Hiondu |

Loot sheet looks good. If we are moving something to be sold does the sheet do the 50% automatically?
Had no idea the dagger I just grabbed so someone had it was worth five grand. Kind of funny.
I put the two bows into the sell column as the archetype comes with a masterwork bow which makes sense as the bow must be masterwork or better to be a focus.
I had only planned on carry three of the CLW potions. The rest should be distributed around the party.

GM Fuzzfoot |

No, you have to sell it for half. Gems and coins are full value, though. I fixed it for you.
The dagger might have some additional properties other than just +1 enchantment.

Derrik Nular |

Heavy load belt would be good on Balmir since he cannot go slower and his Str is already high.
Derrik to take:
Scroll of Bark skin
Breast plate, mstr
Thunderstones

Somer Hiondu |

So its funny I had added Brinya's Love (the dagger) in Herolab right when I got it. I just finally read the description. Will a spellcraft with a take 10 or 20 get Somer the full stats, my spellcraft is +10?
I think someone else should wield it but without meta-gaming I cannot really tell why. (I just wish it was small)

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I grabbed 2 alchemist fire and 2 antitoxin on the sheet.
I'm good selling anything else.
Has everyone made their claims on the sheet? We should probably grab a bunch of the consumables.

Tamxander Glenfarrow |

I'm pretty high on the claim value already so I'll keep my grubby hands to myself for now.
Somer should probably keep a large chunk of the thrown alchemical goodies (acid, alchemist's fire), since as an archer he will have the feats that let him make ranged attacks without massive penalties.
Not sure how we track Balmir's wealth if he gets the artifact hammer - does it even have a value?

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Tamxander should probably grab a couple of those thrown items, too, for when he runs out of spells.
If everyone could just confirm they have checked the spreadsheet for items they want, I think we could sell the rest and divide it up.

Somer Hiondu |

It is driving me nuts that the board no longer remembers what alias to use in a thread.
The dagger has some other properties that your rapier cannot reproduce at this point. But it is the wrong size so no point. Still until we all have magic weapons someone should take it for DR options.
Something like the hammer probably shouldn't even count towards wealth. Will be such a benefit to the team, probably though the whole AP.
We should hold onto a couple of scrolls that may be useful later.
scroll, phantasmal killer - Tam and I can both learn
scroll, tongues - Tam can learn
We should each have a few CLW potions I would think as well. Does everyone have some?
Potions of Darkvision - We have members who cannot see in the dark, one of them should grab that.
After all that I am good with selling and splitting or making purchases.

Balmir |

Sorry, catching up. I'll look over the loot sheet and other stuff today/tonight. For now, I think that Balmir should take Agrimmosh. But I think I'd still keep my waraxe in case I need slashing damage. Should I also take the Ukroth's armor? I would happily sell the other armor I'm carrying and donate to the party cash.

Somer Hiondu |

The armor would be a big upgrade for you wouldn't it? Never bad to have the front line bruiser well geared.

Derrik Nular |

Derrik is taking the master work breast plate since it is the best armor he can use, I don't have heavy armor prof so Usgroths armor and the Hammer should go to Balmir.

Balmir |

Ok. For gear this is what I'm thinking:
1) I take Uskroth's armor
2) I take Agrimmosh
3) I take 4 CLW potions (line 198)
4) I sell the chainmail (75) and scale mail (25)
5) buy a ring of protection or amulet of natural armor?
For character advancement I added Weapon Focus for Warhammer to give me a total of +10 for Agrimmosh.
Melee: Agrimmosh +10 (2d6+5)
AC: 22
Does this seem reasonable? If not, what would you guys recommend?

Somer Hiondu |

Makes sense to me. That would be an AC of 26 vs giants which is pretty impressive for fourth level.
Lets see what we have in gold once we sell off the rest and work out what to buy. I am sure we can all think of useful stuff.
I also just noticed the Campfire Bead which might be handy.
Campfire Bead

GM Fuzzfoot |

OK, it sounds like you are done "keeping", and want to know what cash you have for buying.
So I have sold off your left overs. Somer - I gave you the campfire bead.
So, it appears you now have a 17,734.25 gold you can spend.
Derrik - I only see one Wand listed for you, with 41 charges. I could have it wrong, though, so what do you think you should have?
Balmir must change his name to Panzer, I think.
Go ahead and list your purchases here, and I can update the spreadsheet. Meanwhile, I am going to setup the next section.
Oh, and did anyone want to look at that rock?

Somer Hiondu |

Ahh yes the rock. Somer would of course examined it during the downtime including casting detect magic on it.
One last chance on the dagger if anyone wants it since I will not be front line at this point. Once per day it can be a Ghost Touch weapon. Again happy to carry it but it is a situational weapon.
How do we want to split up the winnings? Divided 5 ways it would be 3548 per person or do we want to do some sort of weighting?
@Tamaxander Once we have the gold division worked out would you be willing to craft me either a dex belt or efficient quiver? Looks like your spellcraft makes it easily.