GM_Foxy's Incident at Absalom Station (Inactive)

Game Master Foxy Quickpaw

GM_Foxy's Dead Suns AP
Dead Sun Maps

Loot Log
Sunrise Maiden
Sledgehammer


2,051 to 2,100 of 3,934 << first < prev | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | next > last >>
Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

earlier....

"Hmmmm, this is a muumuu. I don't know how this falls into the 'tactical' section. And this is a sarong. Okay, closer, good good. These are...something out of RHPS, also technically accurate but I'm not wearingooOOoooOO! Frilly underthings! Score!"

More currently...

"Alright! Let's blast those scurvy dogs into parsecs! Go get 'em guys!"

Imagine stands and blinks nervously, never having actually been in a spaceship fight before.

srsly, I have no idea what a mystic can do here. ^_^


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

You can shoot, somewhat.
Boreal drops what she is doing and thunders down the corridor and into the turret.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Manteca joins EH-RK on the bridge, where he can see what else is going on on the ship. "EH-RK, would I be more help to you here or manning scanners?" the shirren asks sincerely.

I have computers so I can go Science, but I've also put these ranks into Intimidate if we just want to blast everything to pieces ASAP. Though I'm having trouble picturing Manteca trying to yell at Boreal...


1 person marked this as a favorite.
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

A very handy guide to ship combat

Imagine you would actually be useful as a "Captain" IE taking Captain actions...Basically granting +2's to allies or -2's to enemies. Manteca would be a good Science officer.

Eric is sure that he isn't speaking with a Cultist. they would have said something insane...Also, Eric was brought up amongst the pirates of the Diaspora

Space Pirate Theme:
You are a free-ranging corsair within the wild and unpredictable fringes of galactic civilization and live by your own code, or a code shared with other like-minded individuals. You tend to view personal property as a laughable concept, unless it is your gear. You might be a freebooter on your own ship, a member of a space-bound gang of raiders, or even a member of the Free Captains of the Diaspora. Alternatively, you might be a new recruit to the piratical lifestyle, just learning the ropes under a more seasoned crew.

Attention Diasporan Pirates: This is designation EH-RK formerly crew member of Free Captain Ro'bert. I am formally requesting a halt to hostilities. The Sunrise Maiden is in contract with the Starfinder Society, we are investigating Devourer Cultist activity nearby. Diplomacy?: 1d20 + 0 ⇒ (7) + 0 = 7 I could really use someone else on the comms here with me...


Kitsune Game Master

If someone with some actuall diplomacy skill wants to try, I'll give you the chance.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Manteca chimes in, grabbing the comms from EH-RK. "This is Doctor Manteca Imani here - we are arriving in this system as part of critical research relevant to not just the Starfinder Society, but the Pact Worlds and the Stewards. We have people who know our intended location in Absalom Station, Qabarat University, and beyond. Rather than draw the ire of every organized peacekeeping force in the Pact Worlds, how about we simply... converse?"

Not sure whether you view this as Diplomacy or Intimidate, but both just in case:

Diplomacy?: 1d20 + 13 ⇒ (20) + 13 = 33
Intimidate?: 1d20 + 11 + 1d6 + 1 ⇒ (9) + 11 + (2) + 1 = 23


Female Human Sorcerer(3) - Init +4 AC 12/12/10 hp 14 Fort +2, Ref +3, Will +4 Perc +1

"Nice namedropping there. But all of those are days or weeks away. But they are all loaded. How about you offer some bribe?" the pirate woman suggests.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

""Loaded" is correct - but not in the way that you're thinking. They're all highly armed - as are we. You've already lost the element of surprise, I see our pilot flying circles around your freight hauler of a flyboy, and to be honest, I don't want me or the crew to have to waste time, energy, or power turning you into scrap, so how about you offer us an apology and get out of our firing range? Seem fair?" Manteca's tone is dry, confident, and annoyed.

Definitely Intimidate: 1d20 + 11 + 1d6 + 1 ⇒ (8) + 11 + (2) + 1 = 22

Well, I'm consistent at intimidation, apparently...

Has anyone been leveling up our ship as we go? Just wondering...


Female Human Sorcerer(3) - Init +4 AC 12/12/10 hp 14 Fort +2, Ref +3, Will +4 Perc +1

"So far you're all talk. I won't let you get off that easy." the pirate laughs. "How about you pay me for telling you on what rock the devourer cultists sat then?"


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

"I can assure you that the trail of dead cultists will speak to our being more than just talk. How much are we talking for the pleasure of your information?"


1 person marked this as a favorite.
F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Nope


Female Human Sorcerer(3) - Init +4 AC 12/12/10 hp 14 Fort +2, Ref +3, Will +4 Perc +1

"A mere 1000 credits will do. Come over and visit me on my ship with a credstick, and I'll lead you there. I'll even show you some footage of those who were faster than you." she offers.


Kitsune Game Master

EH-RK:
Truce Ends at the Horizon: While pirates recognize the need for parley, any truce is only valid until the opposing ship is past the horizon. This gives the weaker captain a head start should he fear the other captain’s intentions. Breaking this part of the code is seen as not only unsportsmanlike, but a threat to all pirates.

Almost no real pirate would brake this truce when offering parley. So EH-RK can tell even without sense motive, that this invitation is no trap.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Humanoid Crew of the Sunrise Maiden: This is no trap. This woman will not break the rules of the code. Do we have the payment credits?

Eric has 923 creds, I'm sure we can gather the 1k easy enough.

Eri replies back to the pirate Pirate Captain of Undetermined Species: We accept your offer of truce. We will prepare payment for services rendered. Please send coordinates for our rendezvous.


Female Human Sorcerer(3) - Init +4 AC 12/12/10 hp 14 Fort +2, Ref +3, Will +4 Perc +1

The other ship transmits it's coordinates.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Eric will pilot the Sunrise Maiden over to meet with the ship.


Female Human Sorcerer(3) - Init +4 AC 12/12/10 hp 14 Fort +2, Ref +3, Will +4 Perc +1

The two ships rendezvous and the crew of the Sunrise Maiden boards the ship. "Welcome to the Rusty Rivet." the woman from the comm greets you aboard.

You are led to the bridge where the rest of the crew awaits. Besides the Captain, a human female, there are a male android who seems to be the mechanic, a female korasha lashunta, and the pilot a male vesk.

"You brought the credits?" the Captain asks.

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

"...so I'm just saying that success comes when you kill people and take their stuff, so I don't see how paying other people is going to--oh HI!" she abruptly changes tack once other people enter her line of sight. "What a WONDERFUL ship you have here! I bet you get invited to the NICEST ship parties!" she says, her Best Smile number 3 plastered on her face.

Diplomacy assist!: 1d20 + 8 ⇒ (11) + 8 = 19


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Manteca is doing his best to talk over Imagine as they round the corner."Well, certainly that's one narrow metric of success, but if you factor in the complications of killing people indiscriminately, I think you will see that the costs, though dispersed - Oh hello!"

At the question, Manteca pulls out the credstick and walks over with it in hand. "Right here. Scan it if you want, it's all here - and I'll happily hand it over once we've been told where we're going."

I have over 2000 credits just in pocket, so Manteca can front and y'all can Space-Venmo him back.


Female Human Sorcerer(3) - Init +4 AC 12/12/10 hp 14 Fort +2, Ref +3, Will +4 Perc +1

"Sure. Want a grog to wash down the information?" the captain asks. She fires up the video on teh main screen. "Here they are."

On the screen you can see how the Rusty Rivet watches from safe distance, hidden between the asteroids, like starships crafted from bone enter the area. Slowly they move through the rubble field that is the diaspora. Dozens of tiny bone ships emerge from the large ones and search the area for quite a while. Skipping some of the show, the captain moves the video to the point where some of the ships land on an asteroid. "They stayed for half a day and then left." she tells. "Gimme the stick and I'll lead you there."


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Humanoids: I believe that might be the Corpse Fleet.

Pirate Captain Human Isabella Locke: We thank you for this information.

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

Imagine sidles up next to Boreal and, unimpressed, whispers, "So, learning that we're a billion years behind those guys and they already left with anything of importance was worth a large stick-a creds?"


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Boreal stands a bit back from the group, keeping an eye on the pirates, "When was this recorded?" Boreal asks Isabella, not directly responding to Imagine, "Old information is always worth less."


Female Human Sorcerer(3) - Init +4 AC 12/12/10 hp 14 Fort +2, Ref +3, Will +4 Perc +1

"No renegotiations of the price. It's just a few days past that they were here." the Captain answers.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Manteca hands the credstick over to the captain, giving a telepathic prod of alarm in response to Boreal's question. "No, of course - that all makes perfect sense," says Manteca agreeable. "You had more than we did. Now - would coordinates make sense? We'd hate to distract you from waylaying less wary travellers."


Female Human Sorcerer(3) - Init +4 AC 12/12/10 hp 14 Fort +2, Ref +3, Will +4 Perc +1

The captain nods to the science officer, and the message with the coordinates gets sent to the Sunrise Maiden. "So, all is said and done. Wanna stay for a grog?"


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Pirate Captain Human Isabella Locke: That is unneccsary. The nature of our inquiry is time sensitive. We will be going. Fair weather and following seas.

Eric is ready to pilot the Sunrise Maiden to the coordinates.

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

"I'll take a grog. Oh, are we going? Um, can I get that grog to go?" Imagine says, following the group back to the ship.


Female Human Sorcerer(3) - Init +4 AC 12/12/10 hp 14 Fort +2, Ref +3, Will +4 Perc +1

"If you brought a mug?" the Captain asks. She accompanies the group back to the exit, to make sure no one leaves behind.


Kitsune Game Master

The information from the Rusty Rivet points to a small asteroid not far from the site of their engagement with the space pirates. It takes two hours to navigate the Sunrise Maiden through the Field of Lost to the planetoid. Officially designated K9204, the asteroid is less than a mile in diameter and is made up of treacherous rock- and ore-infused terrain.

Jagged cliffs cover the asteroid’s surface; in fact, there’s only one relatively open area of any size on the entire asteroid. The asteroid is
dense enough to provide low gravity (Starfinder Core Rulebook 402) and is enveloped with a thin atmosphere (Core Rulebook 396).


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8
Isabella Inkskin Locke wrote:
"If you brought a mug?" the Captain asks. She accompanies the group back to the exit, to make sure no one leaves behind.

Do. Not. Drink. That. Manteca says to Imagine as they leave the ship.

When they arrive at the asteroid, Manteca scans the area, trying to anticipate any trouble.

Computers: 1d20 + 11 ⇒ (5) + 11 = 16


Kitsune Game Master

The sensors catch nothing that would catch Manteca's attention.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Eric pilots the ship past the asteroid a few times, attempting to get some sort of sensor reading for where a good landing spot might be, and where the Cult activity might be located.


Kitsune Game Master

The large expanses take the form of sheer cliffs that rise about 40 feet high and stabilize into flat surfaces. Collected in the crevices at the base of the cliffs—as well as at the bases of the smaller rock formations—are drifts of a strange sort of space ash made up of metal flakes, rocky grit, and space dust.

Engineering DC16:
This ash is the product of a disastrous decades-old mining venture that ground the asteroid’s rock and ore into dust.

There’s only one open area on the asteroid large enough to accommodate a starship. Deep grooves and scorch marks in the rocky ground show that starships have landed and taken off from this area repeatedly, though no such ships are currently present. The Devourer cult base is nowhere in sight.

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

"Drink what?" Imagine asks Manteca having already forgotten what they were talking about.

Later, as the ship circles the empty asteroid, "Whoa. Why would anyone come here? You couldn't even find a decent Chernobyl C anywhere around here."

Noticing that the captain's chair is empty, she sits in it and starts doing her nails, tapping each to change their color, before frowning at them and tapping them again, looking for a color she likes.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Manteca sets the landing parameters to the only large-enough area on the asteroid and leaves the science console. "I imagine the secrecy is at least part of the appeal for the cultists," the shirren says in answer to Imagine.


Kitsune Game Master

Î front of the landing place a narrow pass is flanked by a sheer rocky wall to the north and a more slender—though just as tall—rock formation to the south. A deep pile of silvery ash sits in the cleft between the cliff and a stepped outcropping. Otherwise, the rugged ground is pockmarked but flat. Looks like from there on it's by foot.

Perception DC32:
Stealth: 1d20 + 17 ⇒ (15) + 17 = 32
Someone is hiding at the top of the northern rock wall.

Map is up

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

Perception: 1d20 + 14 ⇒ (5) + 14 = 19

Imagine looks askance at the lifeless landscape. "What a desolate place this is," she states sullenly as she zips up her armor and prepares to depart with the others.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Eric seals his armor and exits onto the asteroid. He checks the sighting on his Shirren Eye rifle and takes point, trying to blend in with the rocks and take as hidden as possible.

Stealth: 1d20 + 18 ⇒ (11) + 18 = 29
Perception: 1d20 + 10 ⇒ (13) + 10 = 23


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Boreal shoulders her Doshko as she steps out onto the asteroid, scanning the area.

She bounces on her toes a few times, making small hops before she takes off in long lazy looping arcs. Gaining speed as she does.
She launches herself almost vertically into the air, a wide grin plastered across her face behind her tinted visor. She turn slowly through the air as she climbs. Seeming to hang in the air for ages, before coming down in a cloud of dust.
Jump: 1d20 + 12 + 4 ⇒ (20) + 12 + 4 = 36
36/4 = height jumped = 9ft. But Jet Dash doubles this, and low gravity triples this. So Boreal launches herself 54 ft in the air.


Kitsune Game Master

Boreal:
A sniper hides on top of the rock formation.

Snipe Boreal: 1d20 + 12 ⇒ (20) + 12 = 322d8 + 5 ⇒ (5, 6) + 5 = 16
Crit: 2d8 + 5 ⇒ (2, 6) + 5 = 13
Boreal is hit hard in mid air by something unseen and catches fire.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

"A fight!" Boreal roars as she lands, preparing to jump again "We have another sniper." she says before launching herself directly at where she thinks the sniper is.
Jump: 1d20 + 12 + 4 ⇒ (8) + 12 + 4 = 24
Landing just short of the edge she tries to grab onto the rockface.
Jump: 1d20 + 12 ⇒ (4) + 12 = 16


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

"Boreal Typhon! Stop being so happy about being shot!" yells the shirren concernedly. He runs for the wall, looking about for the sniper.

Inspiring Boost for Boreal to get back 13 stamina, move action to move towards the canyon wall there.

Perception: 1d20 + 10 ⇒ (13) + 10 = 23


Kitsune Game Master

There is nothing to see from down here. But there are natural stairs that leads up to the position the sniper must be. These stairs are three feet tall, so not build for medium sized humanoids, but better than free climbing.
Difficult terrain (double move cost), way up is 60ft.


Kitsune Game Master

Boreal lands two stairs short of the top. Boreal's action gives you a good idea where to look and where to go, but no target to see yet.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Eric lays prone and sights down the sniper rifle. He holds his shot until he spots a sniper.

Held action to fire the second he spots someone else firing.

Perception: 1d20 + 10 ⇒ (10) + 10 = 20

Sniper Shot: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d10 + 4 ⇒ (2) + 4 = 6


Kitsune Game Master

While Imagine is still powdering her nose the sniper looks over the edge and shoots at Boreal again. EH-RK shoots but misses.
snipe: 1d20 + 12 ⇒ (18) + 12 = 302d8 + 5 ⇒ (5, 2) + 5 = 12

Party <--

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

"You jumped so high you started on fire!" Imagine claps in delight before it becomes obvious that combat has actually started.

"Whoa, that's really high up," she states. "Might need something that flies. And you know what they say, Quantity has a quality all its own."

She begins casting one of the most powerful spells she knows.

Casting SummMon II. Going for 3 CR 1 tiny air elementals.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Manteca continues to move along the edge of the cliff, shouting up to the sniper as he goes. "You fool! You attack the toughest of all of us, forgetting that what makes her so deadly is being directed by my incredible mind! Go ahead and keep shooting at her, you're just playing directly into my hands!"

Using my Antagonize feat:

Antagonize wrote:
As a standard action, you can antagonize a foe that can see and hear you by attempting a Diplomacy or Intimidate check (DC = 10 + your opponent’s total Sense Motive skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is higher). If you succeed, the foe is off-target and takes a –2 penalty to all skill checks for 1 round plus 1 additional round for every 5 by which your result exceeds the DC, or until it makes an attack against you, forces you to attempt a saving throw, or damages you (whichever comes first). Once you have attempted to antagonize a foe, that foe is immune to this ability for 24 hours. This is a language-dependent ability.

Intimidate: 1d20 + 11 + 1d6 + 1 ⇒ (20) + 11 + (5) + 1 = 37

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

Three small tufts of air come into being around Imagine like a halo. They take off like SHOT and zoom through the air at rocky outcropping where the shots had been coming from.

Once they see the attacker the first one DIVES at him and begins a tumultuous WHIRLWIND.

fly speed 100.

Imagine for her part begins and languorous walk up the steps.

2,051 to 2,100 of 3,934 << first < prev | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Dead Suns AP All Messageboards

Want to post a reply? Sign in.