GM_Foxy's Incident at Absalom Station (Inactive)

Game Master Foxy Quickpaw

GM_Foxy's Dead Suns AP
Dead Sun Maps

Loot Log
Sunrise Maiden
Sledgehammer


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Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Boreal! Hang on! We'll get this!

Inspiring Boost to Boreal for 13 stamina back, Maintain Get 'Em for everyone to get +1s


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Eric fires again. This time to greater effect.

Vs EAC: 1d20 + 8 + 1 + 1 ⇒ (9) + 8 + 1 + 1 = 19
Trick 20+CR DC: 1d20 + 22 ⇒ (10) + 22 = 32
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Trick Damage: 3d8 ⇒ (7, 5, 3) = 15


Kitsune Game Master

EH-RK tricks the veolisk and gets in a painful shot.

EH-RK, Manteca
Boreal, Imagine <--
Veolisk(81B)

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

"Hold on, Boreal. You got dis!" Imagine shouts as she keeps firing.

Attack: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Boreal swings at the creature.
Attack: 1d20 + 11 ⇒ (17) + 11 = 281d12 + 10 ⇒ (6) + 10 = 16


Kitsune Game Master

Imagine creates a distraction and Boreal ends the vesolisk with another hit of her doshko.

With the bitey creature gone it is possible to take a closer look at the room it dwelled in. Looming over the west side of this sterile room are floor-to-ceiling computer consoles that swallow the entire wall with dizzying displays of darkened screens, inset buttons, levers, and switches. A squat, bony, reptilian creature is slumped over in a congealed puddle of blood in front of the consoles.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Oh weird, I'd posted something - forum must have eaten it.

Manteca enters the room and immediately gets fascinated by the other dead creature's body. Oh my - looks like we disturbed a family, or maybe a mated pair... He flicks his antennae and pulls himself away, trying to stay focused on being deep in a cult-y base.

EH-RK, you're better at this computer-y things than I am - You take a crack at this, I'll support you?

Computers Aid: 1d20 + 10 ⇒ (13) + 10 = 23


Kitsune Game Master

EH-RK supports Manteca's attempts by placing the id card he found on the reader, which allows Manteca to pass the first level of security. On the system there are three datamodules found - "Activities", "Intelligence" and "Sacred Lore".

The Activities Data Module can be accessed without passing additional safety meassures. It states the mission of this sect of the Cult of the Devourer in no uncertain terms. The denizens of the Star-Eater’s Spine were devoted to poring through the prophecies in a sacred but cryptic tome called The Entropy of Existence and Glorious Rise of the Void. The data contains the cult’s analysis of some of these divinations, including one prophecy flagged as high-priority. This high-priority prophecy is not stored in this data module, but a link points to its location in another secure data module labeled "Sacred Lore". The cultists focused on this one
prophecy in particular because they thought it the most likely candidate for them to bring to fruition. From the data, it appears the cultists interpreted the prophecy as referring to some sort of weapon—one powerful enough to serve as a "key" to untold destruction—but they have deciphered little else. In addition to the cultists’ obsessive work to understand more of this prophecy’s latent instructions, this module details the terrible, ritualistic tortures the cult enacted to try to pull further clues from those lines.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Oh... OH. Manteca closes out the windows pertaining to the ritual torturing, clearly upset by the imagery. Disgusting choices they made, he emotes quietly. He attempts to access the Intelligence data module next.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Eric attempts to hack the console himself.

Computers: 1d20 + 13 ⇒ (2) + 13 = 15

But has no luck.

Humanoids: I will go and scout the remaining rooms. It would be wise to gain full access to this console before we leave this place.

GM, Eric will continue with his taking 20 in each room to search.


Kitsune Game Master

EH-RK finds the dresser in the northwest corner of area B6b is locked.

Engineering DC18 to disable):
Inside is a pair of injection gloves and 2 doses of weaponized insanity mist that can be used in weapons with the injection special property.

The dresser in area B9 contains the cultists’ collection of armor upgrades and weapon fusion seals: a brown force field, a mk I electrostatic field, a bleeding fusion seal (6th), and a vicious fusion seal (5th). But to EH-RK's dismay it also is trapped with and laser arc that cuts through the whole room.
Burn: 4d10 + 5 ⇒ (6, 4, 2, 8) + 5 = 25
DC15 Reflex for half


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Take 10 for 23 engineering if possible

REFLEX!: 1d20 + 9 ⇒ (3) + 9 = 12

The welding arc burns into Eric's armor, singeing him a bit. Took 20 damage since I have FR 5

SP 9/40 HP 34/34

What's the DC of the second lock?


Kitsune Game Master

You can even take 20 as there is no time limit and no danger. What second lock?


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

NVM, reading comprehension fail. Did we search every room? if not, Eric will take a short rest (and regain all his stamina) and then Eric will continue searching the facility


Kitsune Game Master

I didn't give B10 yet.
Three rows of mostly bare shelves stand along the southeastern end of this wide room. Here and there, a dilapidated pistol or longarm sits on a dusty shelf. Three humanoid robots stand near the north wall; each is hunched over and covered in scorch marks, occasionally emitting puffs of sickly gray smoke.

The shelves here hold the following battered weapons: a pulsecaster pistol, a red star plasma rifle, a tactical acid dart rifle, a thunderstrike sonic pistol, and a utility scattergun. All of the weapons are unloaded and broken.

EH-RK also finds a small, strange technological device covered in leathery gore.

Engineering or Mysticism DC24:
The device is a necrograft — an augmentation using undead organs and necromantic rituals rather than cybernetics or biotech — that was installed in an undead creature


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Engineering: 1d20 + 13 ⇒ (5) + 13 = 18

Eric doesn't know what the gore covered item is, but he grabs it, the plasma rifle and the thunderstrike sidearm. He can fix these and the pistol is certainly something he's interested in using.

I've updated the loot log. You guys might wanna check stuff out, we've gotten some decent loot. Eric will fix the pistol and use it, its an upgrade.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

I'll try to check the loot, but Manteca ain't exactly gear-heavy... I'll try to hold onto more utility items as a boost.

Does Manteca get into the Intelligence module, or do I need a Computers roll?

Just In Case:
Computers: 1d20 + 10 ⇒ (4) + 10 = 14


Kitsune Game Master

Suddenly Manteca's device, which he uses to hack the main frame, shuts down and denies him access to it.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Manteca taps his device. "Um... EH-RK? We might need some help on the computers," he says into his comm unit after a minute.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Eric moves back to the others and says

Humanoids: This place is empty. The cultists seems to have abandoned it.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

That's... good? That means we won't be interrupted while we try to figure out what's going on in this computer. Manteca prods the power button on his datapad fruitlessly another time or two.

I'm locked out, so might need someone else (EH-RK) to attempt to get into the computer and I can assist over someone (EH-RK's) shoulder.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

While all the others are busy trying to figure out the computer, Boreal swaps out her armor for the armor EH-RK found.

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

"Have you tried turning it off then turning it on again?" Imagine says helpfully.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Computers: 1d20 + 13 ⇒ (14) + 13 = 27

Eric plugs in his datapad and begins typing away at the console, attempting to access its hidden quadrants.


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Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Manteca sits down, muttering to himself, and does, in fact, try turning it off and on again.

Computers: 1d20 + 10 ⇒ (14) + 10 = 24


Kitsune Game Master

Manteca has no luck with his device. It shuts down and restarts, but after a short moment of showing the startup screen it goes into lockup again.

EH-RK finds a way aroung the safety measures of the Intelligence data module. The module contains records of all of the communications between the Star-Eater’s Spine and the Devourer cult on Castrovel. Although it appears that the cultists tried to erase this data before they deserted the base, by successfully hacking this module, EH-RK also recovers most of the communication logs for the base’s comm unit. These captioned recordings document the Castrovelian cult leader Tahomen’s boastful crowing about his cult’s activities at the Temple of the Twelve, including a premature (and ultimately untrue) claim of the cult’s humiliating defeat of the adventurer group that was after them. The last communication log, however, takes on a triumphantly gleeful tone. In it, Tahomen reports that information in the temple’s inner sanctum has revealed the location of the “key” emphasized in Nyara’s prophecy. In the final line of the recording, Tahomen jubilantly states, “Our future awaits, far beyond the confines of the Star-Eater’s Spine! You must fly, my sisters and brothers! Fly to (garbled static), where the Key awaits…” The recording then ends.

The name of the location the cultists fled to was deliberately deleted and then meticulously scrubbed from the system. The electronic signature of the hacker who performed these tasks is unlike any of the digital footprints left in either this datacore. However, there are clear signs that this data was deleted just a few days ago - sometime after the cultists abandoned the Star-Eater’s Spine, given physical clues left behind at the base, such as the state of the mess hall.

One data module left to hack


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Humanoids: This is most curious. The creature Tahomen, who we slew on Castrovel, gave a set of coordinates to the Cultists here. Ostensibly these cultists have left for that location. The location however has been scrubbed from these memory banks by...someone else? at a later time, only days ago. After the departure of the Cult. Eric says

He continues typing at the console, attempting to access the "Sacred Lore Data Module"

Computers: 1d20 + 13 ⇒ (7) + 13 = 20 he frowns and tries again
Computers 2: 1d20 + 13 ⇒ (7) + 13 = 20 he frowns and tries once more Computers 3: 1d20 + 13 ⇒ (12) + 13 = 25

If that isn't high enough, Eric will give up attempting to hack the system.


Kitsune Game Master

The last module resists EH-RK's attempts to intrude.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Manteca peers over his shoulder. Well, wait, did you try...

I have enough to auto-assist, if DC 27 will do the last one


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Kitsune Game Master

As unlikely and embarrassing it is, EH-RK had not and Manteca's intervention opens the last data module. But embarrassment is a foreign concept to EH-RK with his limited understanding of humanoids emotions, so for him it's simply a problem solved.

Sacred Lore Data Module: This module contains reams of information about
the cult’s profane belief in the Devourer, the assured entropy of the universe, and the cultists’ unholy roles in bringing about the end of existence for the glory of their dark religion. In addition to general religious dogma and near-mad ramblings, the data module also details the Star-Eater’s Spine cult’s fascination with an ancient elven soothsayer named Nyara.

Centuries ago, an evil and malicious elven mystic named Nyara lived a depraved existence on Castrovel. At the time, the Cult of the Devourer was merely a shadow of a threat to the civilized species of the galaxy, but Nyara discovered in the dogma of the Star-Eater the nihilistic ambition for which she later became known. Nyara fed off the pain and suffering of those weaker than her, and she slaughtered hundreds and quickly rose through the ranks of Castrovel’s Star-Eater cult. As the number of atrocities she committed in the Devourer’s name mounted, Nyara came to believe that her uncaring patron would visit a terrible fate on her soul should she not work to further the total destruction of existence that the Devourer so coveted.

Committing herself fully to the Devourer’s entropic cause, Nyara began a career in dark soothsaying. Her killings became ritualistic rather than indiscriminate, and she drew prophecies from the very blood of her victims. Nyara spent her long elven life span extracting the terrible secrets underlying creation and extrapolating innumerable doomsday futures. Before her death, Nyara recorded her most profane divinations in her magnum opus, a tome called The Entropy of Existence and Glorious Rise of the Void. This work, though obscure to the galaxy at large, is considered a key unholy text to many Devourer cults. Its dark prophecies span countless realities, including dozens of ways that the multiverse and all its planes of existence might someday come to an end. But Nyara transcribed her predictions in imprecise and enigmatic language, as prophets are wont to do, and the scattered Devourer cults have had little success in parsing the elven mystic’s words and bringing her prophecies to fruition.

The data even includes a computer-generated hologram of Nyara recounting some of her most enigmatic prognostications, as recorded in her most infamous book, The Entropy of Existence and Glorious Rise of the Void, which the cultists of the Star-Eater’s Spine treat as gospel. One of these predictions is flagged as high-priority; as that prediction is accessed, the hologram of Nyara recites, "In the maw of the Twelve lies the Key. Forsooth, shall all be undone. When the knee meets the gorge, so far. The widening gyre implodes—magnificently."

An annotation on the file points to the cult’s study of this prophecy stored in the datacore's Activities data module

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

"Yes but does it gyre and gimble in the wabe?" Imagine asymmetrically asks.

"Hey, EH-RK, since you're so good, do you think YOU might want to look at this," she says, reaching to her bodice...and giving EH-RK the encrypted data pad from B6d.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Eric attempts to access the datapad

Computers: 1d20 + 13 ⇒ (4) + 13 = 17

but he cannot gain access.

Humanoids: Do we have any clue as to who or what might have visited this location after the Cultists of the Devourer vacated this place?


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Well, we did find the sliced-up undead... Imagine, is use of the undead a thing that the Cult of the Devourer typically does?

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

"I never saw any," she comments, looking away. "they were usually too set on killing the living to mess with anything so convoluted as that, but I didn't know...everything."

It doesn't seem like she's going to say any more.


Kitsune Game Master
Isabella Inkskin Locke wrote:

"Sure. Want a grog to wash down the information?" the captain asks. She fires up the video on teh main screen. "Here they are."

On the screen you can see how the Rusty Rivet watches from safe distance, hidden between the asteroids, like starships crafted from bone enter the area. Slowly they move through the rubble field that is the diaspora. Dozens of tiny bone ships emerge from the large ones and search the area for quite a while. Skipping some of the show, the captain moves the video to the point where some of the ships land on an asteroid. "They stayed for half a day and then left." she tells. "Gimme the stick and I'll lead you there."

EH-RK wrote:

Humanoids: I believe that might be the Corpse Fleet.

Pirate Captain Human Isabella Locke: We thank you for this information.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Thanks for the reminder GM. I totally forgot.

Eric suggests the party return to the Sunrise Maiden. Humanoids: I suggest we return to the Sunrise Maiden and confer with Isabella Locke, or the Starfinder Society.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Oh yup. Also totally forgot that. Thanks Foxy!

Manteca nods in agreement. I, too, remember this thing that EH-RK has reminded us of! Let's return to the ship and regroup!

Seeing Imagine's mood darken, he puts an arm around her shoulder. It's fine, Imagine. You've escaped, more or less intact. You knew them, but you are not them.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Time passes

Back in orbit aboard the Sunrise Maiden, Eric sends a message to Chiskisk

Starfinder Shirren Chiskisk: We have scoured the asteroid K9204 and have found evidence of former Cult activity. However, we have reason to believe that Eoxian ships, perhaps Corpse Fleet, stole valuable data from the base and deleted the records of the Cult's next move. Advise on our next course. Do we have contacts on Eox?


Kitsune Game Master

While EH-RK sets up a communication with the Starfinder Society on Absalom Station, the Sunrise Maiden is shaken by a solid hit from an enemy starship. Checking the screens you find that to tiny fighters have ambushed you here in the asteroids.

Engineering DC11:
That's two deathhead necrogliders.

Beating the DC by 5:
Most of those belong to the Corpse Fleet. And they have no drift engine. A scan of the area shows no carrier though.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Humanoids: It would be wise for you to proceed to battlestations Eric calls out, his words at odds with the life and death struglle about to commence.

Engineering: 1d20 + 13 ⇒ (4) + 13 = 17

Humanoids: The Corpse Fleet is upon us. Focus attacks on port and starboard shields.

Eric then begins evasive maneuvers and prepares for combat.

Piloting: 1d20 + 15 ⇒ (20) + 15 = 35


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Manteca moves to the science console and begins trying to scan the enemy ships.

Computers: 1d20 + 11 ⇒ (17) + 11 = 28


Kitsune Game Master

Piloting: 1d20 + 11 ⇒ (2) + 11 = 13
Piloting: 1d20 + 11 ⇒ (13) + 11 = 24

Manteca finds out that the ships have weak shields (3,2,2,3), a gyrolaser shooting in the front arc and an EMP cannon. These ships are faster than the Sunrise Maiden, but they have no drift engine. They are manned by a single pilot.

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

Imagine nods slowly to Imani's soothing words, but otherwise doesn't react much, lost in her own thoughts. "Am I? But then what have I become?"

******

"WooHoo!" she shouts brightly as something exciting comes and breaks her melancholic reverie. She SPRINTS into the turret and warms up the particle beam canon.

Pivoting the gun around the the nearest enemy ship she gleefully peppers it with pewpew. "Ooo I like this!" she says, as if it was the only good line in an otherwise awful and really un-watchable movie that, perhaps, sunk a noble and long-lived franchise.

Guns and computer assist!: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Guns damage!: 3d6 ⇒ (2, 4, 6) = 12

Actually, Rei is such a Mary Sue that any lines that come from her can't even be that good.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Hard disagree on the SW reference. Also, apparently there's a KOTOR series coming!!!!!!!!!!!!


Kitsune Game Master

EH-RK outmaneuvers the two bone ships easily. But as they come from two different direction, the Sunrise Maiden is still in front of one of the ships and within firing range.

Gunnery: 1d20 + 5 ⇒ (5) + 5 = 10
But the shots go wide and don't even scratch the shields.
Crit: 1d100 ⇒ 26

Imagine annihilates the enemy ship's front shields and pulverizes the sensor array.

Piloting: 1d20 + 11 ⇒ (20) + 11 = 31
Piloting: 1d20 + 11 ⇒ (19) + 11 = 30


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

I'm with EH-RK on the SW front - also super pumped for the new TV show! I think those smaller stories are gonna be some real good storytelling

Manteca drops off the science station and piggybacks into EH-RK's station's comms. "EH-RK, they're coming up fast - shake them or we're in some deep trouble. You hear me?"

Going to Demand - ...what's our ship CR right now?

Intimidate: 1d20 + 11 + 1d6 ⇒ (1) + 11 + (6) = 18

Ugh, likely a fail, that's only up to a CR 2 ship.

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

What...what are you saying?? I...I...I literally can not imagine a universe where the Nilester, least of all both you, really liked The Last Jedi. Is...is that what you're saying? Say it ain't so! SAY IT!!

"I got it. I GOT IT!" Imagine cheers over the comms, looking back down to her tracking comp and training the turret toward the last enemy fighter.

Guns and computer assist!: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Guns damage!: 3d6 ⇒ (4, 3, 4) = 11


Kitsune Game Master

That first ship is far from destroyed. And the Sunrise Maiden was Tier3 to start with. But I don't think it got a level up.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Not sure what we needing right now, gonna roll another pilot check...

Eric continues attempting to keep the Sunrise Maiden out of the field of fire of both ships.

Piloting: 1d20 + 15 ⇒ (14) + 15 = 29


Kitsune Game Master

Manteca fails to urge the crew to more dedication and it shows, EH-RK falls behind on the agile fighter's maneuvers, and Imagine misses with the turret.

Gunnery: 1d20 + 5 ⇒ (4) + 5 = 91d8 ⇒ 7
Gunnery: 1d20 + 5 ⇒ (19) + 5 = 241d8 ⇒ 7

One of the pilots manages to use his superior position to fire at the aft of the Maiden, but the shields can take it.

Piloting: 1d20 + 11 ⇒ (2) + 11 = 13
Piloting: 1d20 + 11 ⇒ (1) + 11 = 12

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