GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

Google Maps
Loot List
Current Loot (old)


2,551 to 2,600 of 3,905 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>
Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

stealth: 1d20 + 13 ⇒ (11) + 13 = 24

Saul creeps forward as well.

ha ha, matching rolls!


1 person marked this as a favorite.
Kitsune Game Master

Cassius sneaks close with the others and plays the sandman for them. All but one fall immediately asleep.
Stealth Cassius: 1d20 + 2 ⇒ (20) + 2 = 22

Will Save: 1d20 - 1 ⇒ (7) - 1 = 6
Will Save: 1d20 - 1 ⇒ (20) - 1 = 19
Will Save: 1d20 - 1 ⇒ (17) - 1 = 16
Will Save: 1d20 - 1 ⇒ (9) - 1 = 8
Surprise round for Zea and Saul


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea hacks into the man who stayed up, worrying. Saul said we should kill these guys... I guess so... I mean look how cruel they've been...

Mechanics:

If I'm within 10 ft or less of the conscious one, I'll full attack with my arcane mark combo and a 5 ft step. If not, then I'll standard action charge so only the first attack will apply but it will be at an attack bonus 4 points higher since no -2 and +2 from charge.

Attack 1: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17
Attack 2: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
Dam: 1d6 + 4 ⇒ (2) + 4 = 6
Dam: 1d6 + 4 ⇒ (5) + 4 = 9
Crit confirm: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11
Extra Dam: 1d6 + 4 ⇒ (4) + 4 = 8

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul quietly stabs the one who stayed up too, unless Zea killed him. If she did kill him, he will go over to the dogs so he can do a coup de grace next turn.

longspear AoO: 1d20 + 6 ⇒ (2) + 6 = 81d8 + 4 ⇒ (7) + 4 = 11

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe will move right when the sleep is perform oratory in the surprise round and then cast obscuring mist as soon as the first round of combat


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Don't forget your +1 to attack

Fhingle moves up as quietly as possible.

Stealth: 1d20 + 3 ⇒ (8) + 3 = 11 Drawing his little mace out of his belt.


Kitsune Game Master

The thug is confused about why his companions fall down and just as he turns to Cassius as the casting gave his position away, zea charges in and cuts the thug. Saul tries the same but only hits the armor.

Init:
Initiative Saul: 1d20 + 5 ⇒ (4) + 5 = 9
Initiative Zea: 1d20 + 4 ⇒ (16) + 4 = 20
Initiative Jarithe: 1d20 + 4 ⇒ (9) + 4 = 13
Initiative Fhingle: 1d20 + 2 ⇒ (4) + 2 = 6
Initiative Cassius: 1d20 + 2 ⇒ (12) + 2 = 14

Initiative Thug: 1d20 + 0 ⇒ (10) + 0 = 10
Initiative Dog: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative Dog: 1d20 + 2 ⇒ (5) + 2 = 7

Zea <--
Dog
Cassius, Jarithe
Thug(6)
...


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea keeps working on the thug with her new black blade flashing in the night.

Attack 1: 1d20 + 6 - 2 + 1 ⇒ (11) + 6 - 2 + 1 = 16
Attack 2: 1d20 + 6 - 2 + 1 ⇒ (13) + 6 - 2 + 1 = 18
Dam: 1d6 + 4 ⇒ (1) + 4 = 5
Dam: 1d6 + 4 ⇒ (1) + 4 = 5

Spellstriking arcane mark. Would provoke from him but he should be FF. So unless he has combat reflexes or something there's no AoO.


Kitsune Game Master

For the thug it is a short surprise. Just when he notices, what is going on, he is dead already.

The dogs wake from the commotion. One jumps up and charges Zea. But she pulls awway from the attack.
Bite: 1d20 + 3 ⇒ (4) + 3 = 7

Perception: 1d20 + 8 - 10 ⇒ (18) + 8 - 10 = 16
Perception: 1d20 + 8 - 10 ⇒ (10) + 8 - 10 = 8

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

After the dogs attack Jarithe moves in to a central spot and casts obscuring mistake covering the whole yard and performing a second round whispering fiercely hurry up


Kitsune Game Master

Zea
Dog
Jarithe
Saul, Cassius <--
Dog
Fhingle

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

----------------
AoO's this round just in case.
longspear AoO 1: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 161d8 + 4 ⇒ (4) + 4 = 8
longspear AoO 2: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 4 ⇒ (6) + 4 = 10
longspear AoO 3: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 4 ⇒ (6) + 4 = 10
------------------------

Saul steps away from the dogs and tries to run it through.

longspear normal hit: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 4 ⇒ (5) + 4 = 9


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"Close your eyes, everyone."Cassius casts Color Spray at the dog's, DC 15.


Kitsune Game Master

Saul kills the dog. Cassius readies an attack for when the other dog approaches and covers it in color spray. The dog falls down, after taking a heavy stab from Saul. Fhingle is also caught in the color spray.

Will Save Dog: 1d20 + 1 ⇒ (3) + 1 = 4
Zea, Fhingle, Saul: 1d3 ⇒ 2
A will save DC15 from fhingle please.

Fhingle, Zea, Jarithe, Saul, Cassius <--
Dog(RIP), Dog(8, unconscious)
Thug(RIP), Thug(snore), Thug(snore), Thug(snore)

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Nice job team... Let's finish them off. Pssst. Logan- you alive?"

Saul will coupe de grace the dog.

2d8 + 8 ⇒ (8, 8) + 8 = 24


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Will save: 1d20 + 4 ⇒ (19) + 4 = 23

Fhingle shurgs off the spells that he was accidentally inside of. Fingle then looks around to see if he can help out somewhere.

Mace: 1d20 + 2 ⇒ (2) + 2 = 41d4 - 2 ⇒ (4) - 2 = 2


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Cassius bashes in a guard's head. cdg: 2d8 ⇒ (8, 8) = 16


Kitsune Game Master

Saul kills a dog and Cassius does the same with a thug.

Fhingle, whom are you hitting?
Zea, Jarithe <--


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Disliking all of this, Zea would prefer to finish off a dog than a guard. "Nice job? I guess... We saved someone by killing more..."

CDG dog: 2d6 + 8 ⇒ (5, 5) + 8 = 18


Kitsune Game Master

And another creature bites the dust.

Jarithe <--
Dog(RIP), Dog(RIP), Thug(RIP), Thug(RIP), Thug(snore), Thug(snore)


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"Diabolists," Cassius says, trying to convince himself as well, "They made their call. Fascist nutbags."


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle continues to scan for any more enemies coming, moving over the Logan Fhingle touches the man to see if he yet still lives.

Heal: 1d20 + 9 ⇒ (3) + 9 = 12

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe moves up in the mist coup de grace on a sleeping thug with his spear.

spear to the throat: 3d8 + 6 + 3 ⇒ (5, 2, 4) + 6 + 3 = 20

let us get this friend and get out of here now Jarithe says pragmatic and less caring of enemies then the others.


As no dog barking is heard and no real noise of a fight, Logan crawls out of the dog house. He is dried out and bruised with a festering bite wound at the arm, but he is alive.


Kitsune Game Master

Jarithe kills another thug, but the one Fhingle beat with his mace wakes up from his magical slumber. Seeing the massaker around him he cries out in fear flailing around with his mace.
Mace: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3

Fhingle
Zea, Jarithe, Saul, Cassius <--
Thug(2, prone)


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"S#@!! Damn it, you woke him up!" Cassius tries Sleeping DC 16 him again.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea steps over to the thug with a grim expression on her face. At least this one's fighting back...

Attack 1: 1d20 + 6 - 2 + 1 ⇒ (18) + 6 - 2 + 1 = 23
Attack 2: 1d20 + 6 - 2 + 1 ⇒ (1) + 6 - 2 + 1 = 6
Dam 1: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Dam 2: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

As usual. Cast arcane mark. 5 ft step. Spellstrike arcane mark to get a second attack.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Ya I didn't relize I could CDG, even still I could roll no dmg and wake him.


Kitsune Game Master

Cassius tries to send the thug to sleep again. And Saul too. Zea quickly ends the thug, even before he hits the ground from the magic sleep.
Combat over

Sleep is a 10ft radius burst. You don't cast that on a single person. And it affects creatures with lowest HD first. Vs higher CR enemies it might even send only the party to sleep if aimed badly.

Will Thug: 1d20 - 1 ⇒ (8) - 1 = 7
Will Saul: 1d20 + 3 ⇒ (4) + 3 = 7
Zea, Saul: 1d2 ⇒ 2


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle moves to wake Saul. "TIme to get up, Logan is ok and we need to move quickly." Fhingle shakes Saul. "We cannot leave all these bodies here like this, can we make it look like the dogs attack them?"


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea nods. "A good idea. Let's set it up and get out of here."

Anything I can roll to help with that?


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Linguistics/Forgery: 1d20 + 11 ⇒ (17) + 11 = 28"Sorry, Jackdaw. I always forget that about that spell. Search the bodies, I'm going to leave a red herring."

In proper Elven, he writes a menacing note that translates to "Elves remember. Diabolists will fall."

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul rubs his eyes and yawns. "You ok, Logan? Lets beat the concrete, then." He pulls Logan up and steadies him. But then he sees the note Cassius is leaving and Saul frowns. "You don't think that will bring heavy retribution down on the the city's elf population, do you? That would be wrong."

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe will assist in gathering up the valuables quickly and quietly while Saul releases Logan waiting and continuing performing until Logan is free including him in the performance so he can see through the mist.

When all are awake and ready Jarithe will leave the area swiftly to return to the hide out.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"Think of it more as muddying the waters. If they're smart, they'll realize it's a frame-job. But who would want to frame elves? We need the enemy confused."

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Ok, I buy it. Maybe make a slight error in your elven so it looks like a frame job, but not like a purposeful error, if you know what I mean."

Supporting Logan, Saul follows Jarithe into the bushes, and tries to escort him back to the Longroads Coffeehouse.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"I didn't get this good at forging by ignoring details like that," Cassius smiles, pointing to a slight error in declension. "But look at it this way ...if they ARE stupid and blame the elves ...that's a sleeping giant they'd best not wake, and a powerful ally for us."


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea nods at the deception and follows along quietly. I hope we don't bring too much trouble down on the elves... Once they're safely away from the park, she asks "What now? Hocum's?"


Logan is ashamed. He mumbles a "Thanks." and tags along for a lack of better options at night. He is only a shadow of his former self.


Kitsune Game Master

Loot:
four times (studded leather armor, light mace, manacles,
bronze Thrune pendant worth 30 gp, 4 gp), two dead dogs and a fakir doghouse.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I gave two sets of manacles to Zea and two to Jarithe in the party loot sheet. They can come in handy. Saul already carries around 4 sets.

Saul guides the party and Logan through the dark streets of Kintargo, cutting through alleyways and back streets, to get to the Longroads Coffeehouse.

He whispers, "Let's get rid of the extra weight, but then... why not, Zea? We are all dressed up and have no where else to go."


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Great! Always good to be ready to deal with a prisoner.

Zea nods and replies "Let's do it."

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

I am already a bit depletes on preformance so you I cannot do as much if we go now. Jarithe says cautiously


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Does Logan need some healing? Also what weight are we getting rid of?

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Dead weight= Logan. Jarithe, we should be okay, now that we can get past DR. We can't rest before every fight!

Assuming we get to the Longroads safely, Saul helps Logan down the stairs and enters the hideout.

Saul looks at Logan. "He'll be okay. He's safe here, and WON'T go anywhere, right, pal?"


"Yeah." he tells. not looking Saul into the eyes.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea nods, agreeing with Saul. She turns to Jarithe. "Your spells and ability to protect us with your spear is still very helpful. Let's do it tonight before they get a bunch of guards."


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"I am ready tonight as well, We don't want to wait to long." Fhingle agrees.


Kitsune Game Master

Logan gets some care from Laria who starts bringing him back to his old self by feeding him pastries.

The group uses the dark of the night to move to the Fantasmagorium again. From the outside it looks just like the last time when the group left. The main entrance door is locked.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea crouches by the main entrance door. "Are we gonna try this way again?" She looks around listening quietly, concerned there may be more guards around.

Perc: 1d20 + 4 ⇒ (5) + 4 = 9

If the group decides to head in this way, Zea does her best to help with the lock.

Disable device aid: 1d20 + 4 ⇒ (5) + 4 = 9

2,551 to 2,600 of 3,905 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM-Foxy's Hell's Rebels All Messageboards

Want to post a reply? Sign in.