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disable device: 1d20 + 7 ⇒ (10) + 7 = 17
Saul fiddles with the lock. "Certainly there will be no element of surprise, now."

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"Oh yeah. Nyuck nyuck nyuck. I did that on purpose. None of you bozos remembered it either, so don't give me any lip!" Saul pulls out the key Rexus gave him and tries it.

Zea of Kintargo |

Zea looks around, scared. "This is strange. Why are there no guards after last night? Is this a trap?" She looks to the others for leadership. "I can make myself small and take a peek ahead but I'm not very good at noticing important details or small noises. I'd just be really sneaky."

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"Do your best, Zea. It shouldn't be too hard to see the Dottari, or those arcanists we fought here last time."

Zea of Kintargo |

Zea nods and shrinks herself down to Fhingle's size. Then she creeps toward the room with the secret stair as quietly as she can, Kee an eye out for trouble.
Stealth: 1d20 + 18 ⇒ (6) + 18 = 24

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Saul nods in agreement and gestures with his hands, and leads the company to advance quietly behind Zea, trying to stay a couple of rooms behind her.

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Saul nods. "I'm guessing that book is still there... Still guarding the secrets that lie beneath. Little Mac, got that wand handy? We don't need to charge the thing, but be ready for combat with fire and our weapons attuned to the power of chaos."

Zea of Kintargo |

Zea looks to the others. "I think repeating ourselves is risky..." If they look ready to spring on the scrivenite, she'll follow suit. It'll just get sent home... We won't actually be killing it...

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"No need to call the manager, sir. We will be with you in just a moment... Hit me with it, Peregrine. Sparrow and Mockingbird too. Let's just get this over with."

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"Sparrow and Mockingbird, too. Let's not take chances."
I believe it had 19 charges?

Zea of Kintargo |

Yep. We doing align chaos or align good or both here?
Zea readies herself, unsure whether or not the group is attacking the scrivenite but really to follow suit if they do.

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"So... is there anyway that you will let us by?" Saul says to the scrivenite.
Just chaos for now, that is what we learned gets past the DR of this creature.

Foxy Quickpaw |

"I'm sorry, but I can't allow that." the scrivenite replies.
Initiative Fhingle: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative Zea: 1d20 + 4 ⇒ (12) + 4 = 16
Initiative Jarithe: 1d20 + 4 ⇒ (9) + 4 = 13
Initiative Cassius: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative Scrivenite: 1d20 + 7 ⇒ (16) + 7 = 23
Scrivenite(delay)
Zea, Fhingle, Jarithe, Saul, Cassius <--

Zea of Kintargo |

I was asking in case we want to be pre-buffed for Nox.
Unsure of the spatial situation so I'll assume that I can 5 ft step to within range.
Seeing the hostilities start, Zea lunges forward while pouring all the power of her mind into her blade. Her blade glows as it flashes toward the book-thing.
1 point from arcane pool to gain +1 enhancement to weapon. Arcane mark. Spellstrike. 1 point from blade's pool to gain +1 damage.
Attack: 1d20 + 6 + 1 + 1 - 2 + 1 ⇒ (6) + 6 + 1 + 1 - 2 + 1 = 13
Attack: 1d20 + 6 + 1 + 1 - 2 + 1 ⇒ (14) + 6 + 1 + 1 - 2 + 1 = 21
Dam chaos: 1d4 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9
Dam chaos: 1d4 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11

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The spell would only last 3 minutes, so we can't do it too much ahead of time.
"I'm sorry it had to be done this way."
Saul lunges with his spear, trying to put the chaos point right in the center of the book.
longspear: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 221d8 + 4 ⇒ (6) + 4 = 10

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attack: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d8 + 3 ⇒ (2) + 3 = 5
Using arcane strike Jarithe will power his spear causing it to glow with his magical abilities and then attack the scrivenite.

Foxy Quickpaw |

After Zea attacks and cuts into the scrivenite once it lashes out with it's ribons at her. They cut deep into her flesh and hurt on her brain.
Ribbon: 1d20 + 8 ⇒ (11) + 8 = 191d4 ⇒ 3
Ribbon: 1d20 + 8 ⇒ (20) + 8 = 281d4 ⇒ 1
Confirm: 1d20 + 8 ⇒ (19) + 8 = 271d4 ⇒ 2
Two DC16 Will saves or 1 and 2 Int damage
Saul and Jarithe also wound the scrivenite badly ripping pages apart.
Zea <--
Scrivenite(26)
Fhingle, Jarithe, Saul, Cassius

Zea of Kintargo |

Will saves at +5: 2d20 ⇒ (9, 16) = 25
Zea winces in pain as she is cut and attempts to lash back at the scrivenite.
Concentration to cast defensively: 1d20 + 5 ⇒ (14) + 5 = 19
Attack: 1d20 + 6 + 1 + 1 + 1 + 1 - 2 ⇒ (19) + 6 + 1 + 1 + 1 + 1 - 2 = 27+2 if flanking.
Attack: 1d20 + 6 + 1 + 1 + 1 + 1 - 2 ⇒ (8) + 6 + 1 + 1 + 1 + 1 - 2 = 16+2 if flanking.
Dam: 1d4 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Dam: 1d4 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Confirm?: 1d20 + 6 + 1 + 1 + 1 + 1 - 2 ⇒ (4) + 6 + 1 + 1 + 1 + 1 - 2 = 12+2 if flanking.
Dam: 1d4 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Casting arcane mark defensively then using spellstrike to attack twice. Also 5ft stepping to try to get flanking with somebody. If that's possible, then both attacks are made at +2 more.

Foxy Quickpaw |

Zea wounds the scrivenite even more, bringing it close to death. It lashes out at Zea again. The wounds are bad, but the pain in the head is even worse.
Ribbon: 1d20 + 8 ⇒ (20) + 8 = 281d4 ⇒ 4
Ribbon: 1d20 + 8 ⇒ (15) + 8 = 231d4 ⇒ 1
Confirm: 1d20 + 8 ⇒ (14) + 8 = 221d4 ⇒ 1
Again two will saves.
Fhingle, Jarithe, Saul, Cassius <--

Zea of Kintargo |

Will: 1d20 + 5 ⇒ (9) + 5 = 14 Will: 1d20 + 5 ⇒ (10) + 5 = 15
Zea winces and holds her head in pain. "Ah! I can't think straight if this thing keeps doing this!"
We gotta finish this thing off or I won't be able to cast my spells...

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"You got a headache, Zea? Try this." Saul flips over a potion of lesser restoration.
Taking the lead, Saul proceeds down the hallway, after leaning over first to see if the book had any useful items.

Zea of Kintargo |

Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Zea whispers to the other "Heal me up then let's go through the door to get Nox. Should we align our weapons to be good first?"

Fhingle Nib |

If we hurry we can keep Bless up, since that was 2 round of a 3 minute spell. So there will be 28 rds left. # wand castings is 3 rounds, Life link 1 round. so 24 rounds left of Bless
Fhingle Nods to Zea toching her with the wand.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Fhingle then closes his eyes as a spiritual link between himself and the others forms. Life Link (3 max bonds, 130 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.

Zea of Kintargo |

Zea nods to Fhingle, who is still on her eye level, and thanks him. "That's incredible. I can't believe how much better I feel." Then she moves toward the door and checks it for traps. If she finds none, she will try to fling it open and prepare to rush in.
Perception: 1d20 + 4 ⇒ (14) + 4 = 18

Foxy Quickpaw |

Replaced the map of F1 with the complete basement map.
The double doors that seem to be the only exit of the room besides the stairs are locked, but the Mithral key fits here too.