GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

Google Maps
Loot List
Current Loot (old)


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Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

disable device: 1d20 + 7 ⇒ (10) + 7 = 17

Saul fiddles with the lock. "Certainly there will be no element of surprise, now."


Kitsune Game Master

Saul unsuccessfully tries his tools on the door. While doing so, he remembers that Rexus handed him a mithral key that opens most locks of the Fantasmagorium.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Oh yeah. Nyuck nyuck nyuck. I did that on purpose. None of you bozos remembered it either, so don't give me any lip!" Saul pulls out the key Rexus gave him and tries it.


Kitsune Game Master

It still fits and opens the lock. You find it unchanged compared to yesterday. To the right is the small room that served as a cash box and stright ahead the large round room which is the 'Hall of Cryptoids'. No one cared to remove the shattered skeletons.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea looks around, scared. "This is strange. Why are there no guards after last night? Is this a trap?" She looks to the others for leadership. "I can make myself small and take a peek ahead but I'm not very good at noticing important details or small noises. I'd just be really sneaky."

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe pulls the spear and moves along with the group

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Do your best, Zea. It shouldn't be too hard to see the Dottari, or those arcanists we fought here last time."


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea nods and shrinks herself down to Fhingle's size. Then she creeps toward the room with the secret stair as quietly as she can, Kee an eye out for trouble.

Stealth: 1d20 + 18 ⇒ (6) + 18 = 24


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"That spell never stops being weird," Cassius whispers.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul nods in agreement and gestures with his hands, and leads the company to advance quietly behind Zea, trying to stay a couple of rooms behind her.


Kitsune Game Master

This story seems to be abandoned there is no living creature - and no undead one - on the way to the statue of Aroden.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea slips back to the others and whispers "Should we try the secret stair?"

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul nods. "I'm guessing that book is still there... Still guarding the secrets that lie beneath. Little Mac, got that wand handy? We don't need to charge the thing, but be ready for combat with fire and our weapons attuned to the power of chaos."


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea nods. "Let's do it." Once Fhingle has aligned their weapons, she tries to open the statue and descend down as quietly as she can.


Kitsune Game Master

"Welcome back." the scrivenite greets Zea. "You shrunk since last time. Do you want me to call the manager again?"


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle produces the wand in question and nods at Saul his readiness.

"Lets try to be quick." Fhingle advises.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea looks to the others. "I think repeating ourselves is risky..." If they look ready to spring on the scrivenite, she'll follow suit. It'll just get sent home... We won't actually be killing it...

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"No need to call the manager, sir. We will be with you in just a moment... Hit me with it, Peregrine. Sparrow and Mockingbird too. Let's just get this over with."


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle touches Saul's weapon with the wand.

Did we get a full wand?

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Sparrow and Mockingbird, too. Let's not take chances."

I believe it had 19 charges?


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Yep. We doing align chaos or align good or both here?

Zea readies herself, unsure whether or not the group is attacking the scrivenite but really to follow suit if they do.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"So... is there anyway that you will let us by?" Saul says to the scrivenite.

Just chaos for now, that is what we learned gets past the DR of this creature.


Kitsune Game Master

"I'm sorry, but I can't allow that." the scrivenite replies.

Init:
Initiative Saul: 1d20 + 5 ⇒ (2) + 5 = 7
Initiative Fhingle: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative Zea: 1d20 + 4 ⇒ (12) + 4 = 16
Initiative Jarithe: 1d20 + 4 ⇒ (9) + 4 = 13
Initiative Cassius: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative Scrivenite: 1d20 + 7 ⇒ (16) + 7 = 23

Scrivenite(delay)
Zea, Fhingle, Jarithe, Saul, Cassius <--


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

I was asking in case we want to be pre-buffed for Nox.

Unsure of the spatial situation so I'll assume that I can 5 ft step to within range.

Seeing the hostilities start, Zea lunges forward while pouring all the power of her mind into her blade. Her blade glows as it flashes toward the book-thing.

1 point from arcane pool to gain +1 enhancement to weapon. Arcane mark. Spellstrike. 1 point from blade's pool to gain +1 damage.

Attack: 1d20 + 6 + 1 + 1 - 2 + 1 ⇒ (6) + 6 + 1 + 1 - 2 + 1 = 13
Attack: 1d20 + 6 + 1 + 1 - 2 + 1 ⇒ (14) + 6 + 1 + 1 - 2 + 1 = 21
Dam chaos: 1d4 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9
Dam chaos: 1d4 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle raises his little mace in the Air, Saying something in Celestial as a pulse of energy bolsters everyone.

Bless +1 atk, +1 will vs fear

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

The spell would only last 3 minutes, so we can't do it too much ahead of time.

"I'm sorry it had to be done this way."

Saul lunges with his spear, trying to put the chaos point right in the center of the book.

longspear: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 221d8 + 4 ⇒ (6) + 4 = 10


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Morningstar attack: 1d20 + 1 ⇒ (15) + 1 = 16damage: 1d8 ⇒ 5

"Yeah, sorry about this."

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

attack: 1d20 + 4 ⇒ (18) + 4 = 22

damage: 1d8 + 3 ⇒ (2) + 3 = 5

Using arcane strike Jarithe will power his spear causing it to glow with his magical abilities and then attack the scrivenite.


Kitsune Game Master

After Zea attacks and cuts into the scrivenite once it lashes out with it's ribons at her. They cut deep into her flesh and hurt on her brain.
Ribbon: 1d20 + 8 ⇒ (11) + 8 = 191d4 ⇒ 3
Ribbon: 1d20 + 8 ⇒ (20) + 8 = 281d4 ⇒ 1
Confirm: 1d20 + 8 ⇒ (19) + 8 = 271d4 ⇒ 2
Two DC16 Will saves or 1 and 2 Int damage

Saul and Jarithe also wound the scrivenite badly ripping pages apart.
Zea <--
Scrivenite(26)
Fhingle, Jarithe, Saul, Cassius


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Will saves at +5: 2d20 ⇒ (9, 16) = 25

Zea winces in pain as she is cut and attempts to lash back at the scrivenite.

Concentration to cast defensively: 1d20 + 5 ⇒ (14) + 5 = 19

Attack: 1d20 + 6 + 1 + 1 + 1 + 1 - 2 ⇒ (19) + 6 + 1 + 1 + 1 + 1 - 2 = 27+2 if flanking.
Attack: 1d20 + 6 + 1 + 1 + 1 + 1 - 2 ⇒ (8) + 6 + 1 + 1 + 1 + 1 - 2 = 16+2 if flanking.
Dam: 1d4 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Dam: 1d4 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Confirm?: 1d20 + 6 + 1 + 1 + 1 + 1 - 2 ⇒ (4) + 6 + 1 + 1 + 1 + 1 - 2 = 12+2 if flanking.
Dam: 1d4 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Casting arcane mark defensively then using spellstrike to attack twice. Also 5ft stepping to try to get flanking with somebody. If that's possible, then both attacks are made at +2 more.


Kitsune Game Master

Zea wounds the scrivenite even more, bringing it close to death. It lashes out at Zea again. The wounds are bad, but the pain in the head is even worse.
Ribbon: 1d20 + 8 ⇒ (20) + 8 = 281d4 ⇒ 4
Ribbon: 1d20 + 8 ⇒ (15) + 8 = 231d4 ⇒ 1

Confirm: 1d20 + 8 ⇒ (14) + 8 = 221d4 ⇒ 1
Again two will saves.

Fhingle, Jarithe, Saul, Cassius <--

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe attacks moving five feet to get a flank with one of the other party members using his long spear once more

attack: 1d20 + 6 ⇒ (13) + 6 = 19

damage: 1d8 + 3 ⇒ (7) + 3 = 10


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Will: 1d20 + 5 ⇒ (9) + 5 = 14 Will: 1d20 + 5 ⇒ (10) + 5 = 15

Zea winces and holds her head in pain. "Ah! I can't think straight if this thing keeps doing this!"

We gotta finish this thing off or I won't be able to cast my spells...


Kitsune Game Master

The scrivenite can't take any more and the pages fall to the ground like leaves in fall. the book cover forming its head drops faster and hits the ground with a thud, sending a small cloud of dust into the air.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle nods at the group. Mace in one hand wand in the other, motioning for Saul to take the lead.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"You got a headache, Zea? Try this." Saul flips over a potion of lesser restoration.

Taking the lead, Saul proceeds down the hallway, after leaning over first to see if the book had any useful items.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"If I say 'Golden Dawn' close your eyes, I'm about to spray." Cassius whispers.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Int healing: 1d4 ⇒ 3

Zea pants in pain. "Thanks Jackdaw. And I could use some healing for these blasted papercuts."


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle looks around for the woman to come.

Look at what you wrote Saul, you're as bad as Logan

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe sees the book flutter to death and casts detect magic and searches the room for anything useful as well as looking for exits


Kitsune Game Master

Very little of value remains on the shelves here—there are only a few dozen books left.

Perception please.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Zea whispers to the other "Heal me up then let's go through the door to get Nox. Should we align our weapons to be good first?"


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

If we hurry we can keep Bless up, since that was 2 round of a 3 minute spell. So there will be 28 rds left. # wand castings is 3 rounds, Life link 1 round. so 24 rounds left of Bless

Fhingle Nods to Zea toching her with the wand.

Wand:

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Fhingle then closes his eyes as a spiritual link between himself and the others forms. Life Link (3 max bonds, 130 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea nods to Fhingle, who is still on her eye level, and thanks him. "That's incredible. I can't believe how much better I feel." Then she moves toward the door and checks it for traps. If she finds none, she will try to fling it open and prepare to rush in.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Kitsune Game Master

Zea, Fhingle:
You find nothing special.

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

perception: 1d20 + 6 ⇒ (9) + 6 = 15

Jarithe looks for exits out of the room


Kitsune Game Master

Jarithe:
You notice some magic aura behind a wooden panel in one of the shelves. The panel has a key hole and is locked.

Replaced the map of F1 with the complete basement map.

The double doors that seem to be the only exit of the room besides the stairs are locked, but the Mithral key fits here too.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

perception: 1d20 ⇒ 12

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