GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

Google Maps
Loot List
Current Loot (old)


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Kitsune Game Master

Nothing to see here, move along

The request was only for Jarithe.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

I know, I just hadn't done my original check. Cassius is easily distracted though heh.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle motions for everyone to move forward, press the advantage.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea goes in the front with Saul. We can do this...

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

wait, there is a secret key hole with some magic on it and Jarithe will show it to everyone


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle moves over to see what people are looking at not understanding what is being said.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Well this is curious. Curious indeed. Too bad we didn't bring Rexus with us this time. He knew what we are looking for more than us."

perception to learn more about this keyhole. traps?: 1d20 + 6 + 1d6 ⇒ (10) + 6 + (6) = 22 or 23 on a trap


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

20 rounds left


Kitsune Game Master

No traps seen.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Seems like a magical lock? But let me see if old fashioned lockpicking can have an effect."

disable: 1d20 + 7 ⇒ (11) + 7 = 18


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

If Saul's plan doesn't work, Zea will try the mithral key on the lock.


Kitsune Game Master

The lock is better than Saul's skills, but as every time so far the mithral key opens the lock. to the secret cache.

Within lies a bookplate of recall UE , a pearl of power (1st level), two scrolls of air bubble, two scrolls of identify, a scroll of silence, a silver magnifying glass worth 150 gp, an owl-shaped platinum letter opener worth 50 gp, an ivory-and-gold bookmark worth 20 gp, and 10 gilt pages from an illuminated manuscript worth 10 gp each.
Knowing the properties and prices requires spellcraft and appraise checks.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Looking the stuff over Fhingle continues to motion people a head.

18ish rounds


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea will keep going as well. "Best to identify this later."

A little unsure where on the map we are. Any clarification? Slide 5, yes. What room? F1 looks like it has the stairs down into the basement.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea continues along with the others.

Let's go down the hall and check out F2.


Kitsune Game Master

This 10-foot-square cell contains a bed, a trunk, and a desk.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

To save time, Zea will peek around the corner into the next room while the others check this area.

Stealth: 1d20 + 18 ⇒ (18) + 18 = 36

Peeking into F4 while the others clear F2 and F3. SWAT tactics, at least if you guys have my back. XD


Kitsune Game Master

The overwhelming stench of rotting flesh fills this wide, table-strewn chamber. A web of barbed chains strangles its way throughout the room, supporting the decayed corpse of a man in drab robes. At the center of the web, suspended above the flagstones by its black iron tendrils, rests a fist-sized, twelve-sided box fashioned from wood and bronze. Wooden cases along the southwestern wall have been smashed and overturned. Small pieces of paper covered with notes are scattered throughout the room, as if someone’s been studying the strange tableau for days.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea winces in disgust and fear and motions for the others to come along once they check the others rooms. Oh gosh... what is this place? Making sure not to get more than 1 room ahead of her back-up, Zea will check this room then the doorway on the left.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

That's weird... It was like when I looked around... the blade helped me by looking too... What is this thing?

I think my reduce person has probably expired by now. Will check out F3b next.

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe casts detect magic in the chest room looking around and searching for anything of value as Zea peeks.

perc: 1d20 + 6 ⇒ (10) + 6 = 16


Kitsune Game Master

Which one is the chest room?

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

F2

Jarithe first picks up all the items with Fhingle and split them up so they can each hold them making sure Fhingle can hold the pearl of power as the main healer and then continues to move.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

I think Zea's the only one who can use that pearl of power since it's for prepared casters...


Kitsune Game Master

F2 There is nothing to find in the small sleeping chamber. But it has been used recently.

F3 There are alo different accomodations. Each of these apartments features a private bedchamber, workspace, and washroom. And one o fthem includes a small portrait in the bedroom: a young Rexus Victocora flanked by a middle-aged man and woman.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Seeing the portrait, Zea sighs in sorrow. Sorry Rex... You three looked so happy... She takes a look at the pearl quickly as Fhingle and Jarithe handle it.

Spellcraft: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10The -1 is from ability damage.

She shrugs. "I don't really know what that does..." and continues searching the place. She moves quietly to examine the next room.

Stealth no longer as small as Fhingle: 1d20 + 13 ⇒ (12) + 13 = 25
Perception: 1d20 + 4 ⇒ (15) + 4 = 19

Trying to check out F5. Checking at the door for traps or sound coming from the other side.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle motions that he is ready for Zea to open the door.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea opens the door as quietly as she can.


Kitsune Game Master

Partially burned benches and scorched chairs fill this room, facing a toppled podium at the southwestern end. It smells slightly of sulfur.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

The smell of sulfur makes me think Fhingle should do his thing. I'll try mine in the mean time.

Zea takes a careful look around the room from the doorway, searching for anything magical.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19

Detect magic.


Kitsune Game Master

Zea:
Nothing


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhinlge looks for any fiendish presences


Kitsune Game Master

Fhingle:
nothing


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle motions for everyone to move on.

One final look: 1d20 + 6 ⇒ (15) + 6 = 21

Fhingle then moves to the set of doors to the east pushing them open slightly.

Stealth open: 1d20 + 3 ⇒ (15) + 3 = 18

to F6


Kitsune Game Master

Jars of preserved fruits and vegetables and stacks of salted meat fill shelves carved into the bedrock walls. A half-dozen tables in the room are heaped with scrolls, books, and parchments. But still no persons found.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea heads into the room with Fhingle. Seeing the many scrolls, books and parchments, Zea gasps. I've learned so much just from my few scratched out notes on magic... What I could learn here... She quickly glances around the room for anything of magical import then begins checking the side rooms.

More detect magic then checking F2 bedrooms.

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe follows the group closely behind with his long spear held at the ready watching carefully back and forth for any danger as he stands behind Zea ready also to protect her from attack.

perception: 1d20 + 6 ⇒ (4) + 6 = 10


Kitsune Game Master

There is nothing beyond the books and scrolls and none of them are magic. But as Zea opens the door to the next sleeping chamber, she finds a Asmodean redactor in fighting stance.

Please place yourself again.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

I was opening the door so it's fair to say I'm right there.

Seeing the redactor, Zea growls "Surrender now or die" and prepares to throw herself into action.


Kitsune Game Master

"I'm giving that offer back." the redactor tells and at that moment all doors open and more of them step out ready to fight. Two more appear out of the garden like room to the East.

Party <--
There might be readied actions from some of the redactors.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Surrendering to Asmodeans rarely goes well...

Zea lunges toward the man to strike at him.

Probably have to roll init but I want to take him down.


Kitsune Game Master

No you don't have to. It's your turn.

The Asmodean leashes out at Zea as she comes closer, but misses her.
Readied Attack: 1d20 + 2 ⇒ (4) + 2 = 6


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle moves up to help out his friends, raising his mace as a burst of energy flows out of him.

Casting Defensively: 1d20 + 6 ⇒ (2) + 6 = 8

The spell Fizzles out as Fhingle cannot keep his mind on what he is doing.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea dodges the man's blow as she casts a spell and steps forward to strike.

Provokes AoO from him to cast arcane mark.

Attack 1: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11Dam: 1d6 + 4 ⇒ (6) + 4 = 10
Attack 2: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19Dam: 1d6 + 4 ⇒ (4) + 4 = 8

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe steps up to protect Zea and starts performing to give everyone +1 to hit and damage


Kitsune Game Master

Punch: 1d20 + 2 ⇒ (19) + 2 = 211d6 + 2 ⇒ (5) + 2 = 7
The Asmodean hits Zea hard as she casts the spell, making her lose her concentration and miss with the blade.
Concentration DC17: 1d20 + 6 ⇒ (5) + 6 = 11

Saul, Cassius <--

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

back from vaca

Saul stabs the man to Zea's north! "Die, you diabolist scum! You cannot have this place!"

longspear: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 4 ⇒ (2) + 4 = 6

And if that fellow tries to move from where he is, Saul will be right there to stab again.

longspear AoO: 1d20 + 6 ⇒ (6) + 6 = 121d8 + 4 ⇒ (7) + 4 = 11


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Good to have you back! Lots of Asmodeans to deal with!


Kitsune Game Master

Saul misses the Asmodean.

Cassius <--


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Cassius turns around and tries to Color Spray the two behind him. DC 15


Kitsune Game Master

Will Save: 1d20 + 5 ⇒ (6) + 5 = 11
Will Save: 1d20 + 5 ⇒ (18) + 5 = 23
One of the Asmodeans behind Cassius goes down unconscious. The other one is unaffected and comes at Cassius. Zea dodges the punches from the guy in front of her, but gets surprised by the guy coming from the side (6dmg). All other attacks are inconsequential.

Punch: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 2 ⇒ (4) + 2 = 6
@Saul
Punch: 1d20 + 1 ⇒ (8) + 1 = 91d6 + 2 ⇒ (4) + 2 = 6
Punch: 1d20 + 1 ⇒ (13) + 1 = 141d6 + 2 ⇒ (2) + 2 = 4

@Zea
Punch: 1d20 + 1 ⇒ (19) + 1 = 201d6 + 2 ⇒ (4) + 2 = 6
Punch: 1d20 + 1 ⇒ (9) + 1 = 101d6 + 2 ⇒ (4) + 2 = 6

@Zea
Punch: 1d20 + 1 ⇒ (3) + 1 = 41d6 + 2 ⇒ (5) + 2 = 7
Punch: 1d20 + 1 ⇒ (4) + 1 = 51d6 + 2 ⇒ (2) + 2 = 4

@Fhingle
Punch: 1d20 + 1 ⇒ (7) + 1 = 81d6 + 2 ⇒ (3) + 2 = 5
Punch: 1d20 + 1 ⇒ (10) + 1 = 111d6 + 2 ⇒ (2) + 2 = 4

Party <--

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