GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

Google Maps
Loot List
Current Loot (old)


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Kitsune Game Master

"I had a halfling woman once in employ, but I'm not sure if you're her type." Chuko jokes. "But if you search for a weapon, we have everything in your size."

He takes the spear out of the rack and moves to the cash register. "Judging by the curses of the sailors, you could start a war against town. Their captains being pissed seems to be handed down to the sailors."


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

I will do some shopping later tonight, I have 802 gp and need a better pack to hold stuff as I am encumbered

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"I don't have any specific plans for the docks area, but it is good to know that is how they feel. Remember, anything come up... any opportunities, any information I would appreciate a note. Slip it under my door in Old Kintargo. Gibson Investigations."

"Let's go, Little Mac. I have to run back to my office."

Saul and Fhingle head back that way, to discover Logan and a new fellow sitting on his couch! Drinking!

I never should have given Logan a spare key.

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

Logan stands up and motions to Cassius as he talks.

"Saul! Fhingle! Glad you're both here. Now I only have to do this once. This is Cassius Sacero. He's a little upset at the direction this town seems to be going and wants to change a few things. He also seems to have some talents that could be useful. I thought he'd make a good addition to our team."


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Cassius sticks his hand out for a shake. "Saw you guys clean up in that bar brawl, and I have to say, I was impressed."

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"We lost our wizard after that fight. Something about it shook him up. Not sure what happened there. He's seen worse."

Can this guy be trusted? A spy? A friend? Another friend who will eventually leave me? Our team changes faster than Logan changes his underwear. Four have left me since we started this venture.

Saul is cautious. After his experiences, he has to be. But some trust must be extended. Some risks must be taken, or they will get nowhere.

Just then Saul sees the note from Zea. It's a place to start.

He holds it up for the group. "One of our informants wants a visit. Shall we head over there? You too, Cassius. I'm not sure if you can be trusted, but we have to start somewhere."


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"A wizard, eh? I dabble in the arcane as well. And I realize I'll have to prove myself before you folk can trust me. Before we head over, how careful are you guys being with your identities? I've got quite a deft hand at disguises and forgeries. If we're doing this, we will have to be cautious. Or we'll be caught, yes?"

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"We've.. ahem... been a bit lax about operational security. Logan likes to say people's names in the middle of battles. Maybe we need code names. Names of birds, to promote the Silver Ravens... That is an old freedom fighting group, Cassius. Feel free to call me... Jackdaw. While on covert missions only, please."

"As for disguises, we are only walking about the city right now, so not really doing anything suspicious. If we conduct missions, or go out after curfew though.... we could use your expertise."

"Finally, the four of us probably shouldn't be seen walking about together as a group, anytime of day. Logan, why don't you come with me. Wait 10 minutes, and then Fhingle, you show Cassius the way to Zea's apartment."


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"Good ideas, good ideas. I'd further suggest occasional switching of disguises or identities ...makes us look bigger than we are and harder to track. I've run some cons in my time, but never something this big. The more we confuse opponents the better. Anyway, Fhingle, good to meet you. How did you get caught up in this?"

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Logan, let's go. Little Mac, Cassius, we'll meet you at Zea's apartment."

As they walk, Saul says to Logan, "So... code names. A good idea, right? I figured it would end our name calling problem. Who would you like to be? Eagle? Peregrine? Hawk? Crow? Birdfood? The Black Grouse?"


As you near Zea's home you see her standing at the window, waiting impatiently.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle Buys:

Masterwork Backpack 50 gp
Scroll Case 1 gp

With his new equipment in hand, Fhingle follow Saul out to his shop. While the long legs talk Fhingle stay quiet thinking of a code name.

"Big Crow?" Fhingle offers up for his name, "Logan can be Soft Wing, Saul you can be Brown Raven, the new guy, what are you good at?"


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M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"Not sure if 'Big Cock' is a good codename ..."


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle looks confused at the new guy, "I said crow did I not? I never said cock."


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"Yeah, but you asked what I was good at and that's the first thing that came to mind ...Mockingbird? Hawk and Raptor sound cool but don't feel very 'me.'"


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle still looks confused and misses exactly what Cassius was talking about, "Maybe Black Canary?"

Grand Lodge

1 person marked this as a favorite.
Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

"Hawk might be a bit too on-the-nose. Wild Turkey, maybe?"


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"Canary seems a little ...feminine..."

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul laughs at Logan's comment. "Oh yeah... Don't think of your last name all that much, to be honest. You are just Logan to me...Turkey fits you, but seems a little... undignified."


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"Isn't there a type of drink about a turkey or something?" Fhingle asks still very confused.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

As they arrive to Zea's separately but eventually converging, Saul knocks on Zea's apartment.

"Hey there gorgeous. We have a couple of new recruits. This is Logan, and this is Cassius. Zea is one of our new partners. Her and her kinsman. So... any word on the Red Jills?"


Zea quickly waves you in, looks up and down the street and closes the door again. Without offering a seat the information bursts forth. "There is the former temple of Aroden on Temple Hill. That is where they have their lair."


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"Ohh that sounds like an interesting place, we should visit saying we are paying our respects." Fhingle offers


"That is really close to the temple of Asmodeus." Zea warns.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"From what you told me of the Red Jills, they are a criminal gang. Do you think they are supported by the Temple or the Thrunes?"


"I don't know. At least they do nothing to fight them. But when you fight then, you might be seen by the clergy of Asmodeus." Zea tells.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"What do the Silver Ravens think? Turkey? Mockingbird? Little Wren? Hmmmm... Just trying them out... Ideas for a plan? Do we rush in like we did in the Saltworks and shut them down, or do we approach it more slowly this time?"


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"I think I should not be called little something since that will make me more easy to figure out." Fhingle says puffing out his chest a bit


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"Wait, what, the mission is 'go whack these criminals"? Because maybe they are Asmodean? I'm ok with that, just checking."

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"I trust Zea when she says they are a threat to the common folk. And we want to raise the spirits of the common folk and give them something to believe in...the Silver Ravens! But more details might be useful, gorgeous. What else can you tell us about their activities?"


"What do you mean? I don't know what the do in their lair. We didn't check that." Zea replies. "In town they're stealing from the people. They are a collective of thugs and thieves who specialize in muggings, theft, and bullying. And they are all tieflings, giving us a bad reputation."

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

Logan doesn't have much to add to the conversation. Upon hearing about the possibility of beating in some Asmodean skulls, he cracks his knuckles and says, "I'm with Cassius. I'm totally on board with getting rid of any Asmodeans we can."

He motions with his head toward Zea. "Plus, if it takes the pressure off of these here, that's good too. From what you've said, they've been helpful before. It'd be a shame if they weren't in a place to offer our little endeavor any further support."


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"So we make them out to look bad instead of just out right killing?" Fhingle says

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

"'Take them out.' 'Kill them.' Whatever you want to call it, we get rid of them. They're Asmodean, isn't that enough reason? Plus it'll give Zea and the others a break. I'm not saying we charge in without any thought of our own hides, but let's go get 'em!"


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"Anyone we should try to frame for it?"

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul laughs at Cassius' suggestion.

"I like the way you think, Black Canary. No? Well, anyway, I've had a thing against the Chellish Citizen Group ever since they started up the ruckus at the opera house protest, back when this whole thing started. Remember them, Little Mac? I would love to start up a fight between them and the Red Jills, or the temple. They always wear these gold medallions with their emblem. We get a one of those, we can leave it on the battlefield... with a broken clasp or something, make it look like it fell off someone's neck."

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

Logan chuckles at Saul's suggestion. He likes it.

"How do we get our hands on one of those medallions though? It's not like they just give them away on the street corners."


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"I've got this medallion for show ...wrong color though, from what I gather."

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"We should get an authentic medallion, not a fake. I don't want anyone figuring out the ruse. Let's spread about the city, and find a member. From there, track the person back to their house. From there, we... sneak in and steal it?"


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"Do they not come out at night? We could just break curfew and then take it from them then. I do remember them, we met them in the alley did we not?" Fhingle offers

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

"I'm never one to shy away from open confrontation, but if we're trying to be careful, stealing one might be our best bet. We've got lots of time left before curfew. I think we should follow Saul's plan. Let's spread out and meet back here right before curfew starts. We can decide where we've got to sneak into then."

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul gives the group some directions; where to concentrate their efforts, based on the Chellish Citizen Group's habits.

k local: 1d20 + 7 + 1d6 ⇒ (10) + 7 + (6) = 23

With the plan set, Saul does what all good gumshoes do. Walk and watch. He heads to the proper part of town and looks for a member to follow.

percep: 1d20 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

Logan takes his leave of the group, setting off according to Saul's directions. When he reaches the general area that Saul had indicated, he slumps against the wall of a building and takes a good long drink from his hip flask. Even though it pains him to do it, he makes sure to spill some of the alcohol on himself. Then he arranges himself like he was passed out, keeping his eyes open a little though, so he can still see.

Hopefully I blend in as just another sleeping drunk. People shouldn't even notice me.

He sits there like that, keeping an eye out for any of the Chellish Citizen's Group.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24


Kitsune Game Master

It's not hard to find a group of those thugs that are full of themself and patrol through the city as if they own it. Four of them harass an older lady at her shop where she sells apples, potatoes and onions. "Are you no righteous follower of Thrune? You should be ashamed for putting up this cheap picture of the Queen. Is that a dead bird on her head or shall that be her hair!" they tease her for the obviously self made portrait that actually isn't of a quality to flatter the subject.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle moves around the city, making himself seem more like a lost slave instead of someone who is now free of serfdom.

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

Logan sits up a bit straighter at seeing these thugs bully this lady.

Can't take all four on my own, though they certainly deserve it. I'll follow them and see where they go. Maybe we can give them their just desserts later tonight.

Logan does not intervene but follows the group when they leave, finds where they're going, and reports back to the group.


Kitsune Game Master

@Logan. A stealth and a sense motive roll please.

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

Sense Motive: 1d20 + 2 ⇒ (6) + 2 = 8

Stealth: 1d20 + 6 ⇒ (7) + 6 = 13


Kitsune Game Master

Logan might be good with his fists, but he is not really good at observations. The thugs notice him. And he notices rather late that they did and lead him into a dark side alley. As he turns around the corner he faces the bullies from the Chelish Citizen Group. Standing in a half circle ready to give Logan the beating of his life their leader snarls at him "What are you doing here? Need some reminder about proper behaviour?"

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

Gods! I'm in it deep this time

Logan holds up his hands, trying to seem as innocent as possible.

"Listen guys, I didn't mean any harm. I was thinking I might join up with you lot. I hadn't made up my mind yet, you see. I thought if I followed you four, I might find out where I needed to go to sign up if I decided to get in."

Bluff: 1d20 + 0 ⇒ (10) + 0 = 10

uh oh

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