Paizo PFS PbP S05-01 The Glass River Rescue (Subtier 1-2) (Inactive)

Game Master Beckett

30Aug2013 -

NPC Gallery PICS

Map Key:
E1 The Grey Revelation Inn's Front Gate
E2 The Courtyard
E3 Common Room
E4 Kitchen
E5 Guest Den
E6 Single Guest Rooms (Locked)
E7 Fine Guest Rooms (Locked)
E8 Inn Keeper's Rooms (Locked)
E9 Lavish Guest Room (Locked)
E10 Baths (Open)
E11 Stable Workroom
E12 Individual Stables (only C, D, E, and I have horses)
E13 Back Gate


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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I'm assuming that none of the doors have actually ben opened yet, I was just letting you know that the two doors up top, the south door all the way at the bottom, and the 6 doors along the hallway are all unlockable with the keys, when you decide to open them, and that there is one more key on the ring that has not been used.

Perception 1 DC 14:
On the table are many "doodles" carved into the wood. One stands out though, the simple name "Rosh".

Perception 2, DC 20, bonuses to detect hidden compartments or odd stonework apply:
That solid stone section between "B" and "F" is a hidden passageway. Oddly, there is undisturbed dust on the ground in front of it, and it's impossible to spot any cracks to show where the actual borders of the passageway are.

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

perception: 1d20 + 7 ⇒ (5) + 7 = 12
perception: 1d20 + 7 ⇒ (14) + 7 = 21

"In my seasoned, personal, professional experience, where you have a jail, you have a jailer. And usually some poor saps that couldn't stay out of clink. Although most jail's don't feature odd and apparently disused secret passages," she says, waving broadly at the east wall. "Again - professional experience - jails are to be avoided, emptied frequently, and exited with all haste. Since we've failed at avoidance, let's work harder on emptying and exiting."

Merisiel grabs up the key ring, moves to 'B', and opens the door.

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

"Who's Rosh?" Raul wonders out loud as he notices the etchings. His attention then turns toward a suspicious wall between two doors. "Hmm..."
That must be a hidden passage, but it's practically invisible. Maybe I should... push on it?

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

Just for reference, 'rosh' is the simple stable boy

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Thanks! But you might want to remind Raul; he has 7 Int, you know.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The door to this jail cell has a small window at eye level, blocked by three vertical iron bars. Matted straw is strewn across the floor, and a set of manacles hangs affixed to the wall opposite the entrance. Two buckets sit at the center of this dank prison. Opening the door causes a loud screeching sound.

Sorry, this is the first indication (and I just noticed it) that any of the doors had "windows". It says somewhere else that you can not see inside the cells until the doors are unlocked and opened. Based on the map and some descriptions, it seems like a lot was edited in this scenario from what the writer had originally done.

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

heh - happens that way.
@Raul - Merisiel wasn't around for Rosh the Simple Stableboy. I (the player) couldn't tell if you (the player) were wondering, or if Raul was just failing to connect-the-dots. Question answered :)

Merisiel makes quick rounds to each of the other cells, opening them just long enough to determine whether they're occupied.
assuming the cells are empty... as currently seems likely...

Once she's finished, she'll join Raul and try to find a release mechanism for the hidden corridor.
perception: 1d20 + 7 ⇒ (16) + 7 = 23

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Anyone else doing anything? They are not all empty. . .

Merisiel, for just a second, while heading to the next door, you catch the odd whiff of brimstone.

Let me get 2 rounds worth of actions from the rest.

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

Daveak will follow down the hall with Merisiel hand on swords ready for anything. If he gets a sense of danger he will draw both swords and ready an attack

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

No danger at the moment, but drawing swords might be a good idea down here.

-Posted with Wayfinder

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

Daveak will draw swords

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Alright, as Raul is pressing along the wall, Merisiel opens up another door only to find it likewise empty save for the two buckets. Suddenly a section of wall besides Raul begins to crack, revealing a doorway as it opens. Now visible, but behind the doorway are two small devils, having heard the first door's creak, and also revealing a hidden passageway.

Rolls:

Daveak: 1d20 + 4 ⇒ (17) + 4 = 21
Grundle: 1d20 + 3 ⇒ (16) + 3 = 19
Jacen: 1d20 + 1 ⇒ (13) + 1 = 14
Merisiel: 1d20 + 6 ⇒ (13) + 6 = 19
Raul: 1d20 + 2 ⇒ (4) + 2 = 6
Devils: 1d20 ⇒ 5

A roiling wave of flesh gushes forward. Amid the fatty surge wriggle half-formed limbs and a dripping tumorous face, they eye you mortals with hatred and hunger.

Group 1
1.) Daveak
2.) Merisiel
3.) Grundle
4.) Jacen
5.) Raul

Group 2
6.) Devils

Group 1 is up with no surprise round

Know Planes DC 11:
These are the lowest of the low amongst Devilkind, having only just become devils from those souls destined for hell's eternal punishment. They are immune to Fire, Mind-Affects, and Poison.

Know Planes DC 16:
As above, but they also have DR: 5/Good or Silver.

Know Planes DC 21:
As above, but also but they, like all Devils, can see in all forms of Darkness, and are Resistant to both Acid and Cold.

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Not totally sure on the mechanics of the map, but I should be able to do this
Raul steps forward, drawing his greatsword, and lays into the first devil with all of his might.
"Taste my blade, cursed ones!"
Power Attack + Ferocious + Destructive: 1d20 + 3 ⇒ (7) + 3 = 10, Damage: 2d6 + 4 + 3 + 1 + 1 ⇒ (3, 5) + 4 + 3 + 1 + 1 = 17

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

Daveak will move up and attack

Attack: 1d20 + 5 ⇒ (1) + 5 = 6

Damage: 1d6 + 3 ⇒ (6) + 3 = 9

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Damn this dice roller.

-Posted with Wayfinder

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

Jacen will move up and hold in a defensive position.

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

"Hey big people, back up a bit. You're blocking my view!"

Merisiel draws rapier and dagger, and waits for some opportunity to ply her steal.

Round 1
move: draw weapons
move: maneuver for position.

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

"I dunno who "Rosh" is...don't really care. What is this place? I don't like it already. Bein' with the damned 'Finders is givin' me a phobia of bein' underground."

Grundle walks up towards the front of the group. As the disgusting mass reveals itself he gives a start, "UGH! What ARE you?!"

He backs up a step and draws his flails.

Move and Move, draw weapon.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

As everyone rushes forward, all the attempted blows miss, either bouncing off of their rather thick skin, or just not getting the right angle due to the doorway's cover.

Monster Rolls:

Lemure vs Grundle: 1d20 + 2 ⇒ (7) + 2 = 9 <MISS>
Damage: 1d4 ⇒ 1
Lemure vs Grundle: 1d20 + 2 ⇒ (3) + 2 = 5 <MISS>
Damage: 1d4 ⇒ 4
Lemure vs Daveak: 1d20 + 2 ⇒ (20) + 2 = 22 <HIT>
Damage: 1d4 ⇒ 3
Lemure vs Daveak: 1d20 + 2 ⇒ (9) + 2 = 11 <MISS>
Damage: 1d4 ⇒ 2
Crit Confirm: 1d20 + 2 ⇒ (12) + 2 = 14 <NO CRIT>

The two devils try to rake their claws at the two in front of them, but likewise have issues with the door's cover.

Daveak TAKES 3 points, and everyone is back up again. Also, please indicate what types of weapons (material) you are using.

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Raul continues to swing heavy steel at the abominations.
big hit: 1d20 + 3 ⇒ (14) + 3 = 17, damage: 2d6 + 9 ⇒ (6, 1) + 9 = 16

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

That's a nice hit. Issue is, either Grundle or Daveak will need to move out of the way after this next attack or it doesn't connect. The two squares that they are in are the only two that can reach through the door, and likewise those are the only two squares that can be attacked. I'd suggest either switch hitting or drawing the out. I adjusted their positions a bit, and if you zoom in to 100% or more, it's a little easier to see the door. Now, if you have range or reach, it's a different story.

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

Daveak will attack twice at one of them and then 5 ft back

Attack: 1d20 + 3 ⇒ (5) + 3 = 8

Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Attack2: 1d20 + 3 ⇒ (7) + 3 = 10

Damage 2: 1d6 + 1 ⇒ (3) + 1 = 4

-Posted with Wayfinder

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

i swear these online dice hate me... This is third online campaign i am in and i can't role on any of them lol

-Posted with Wayfinder

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

I didn't realize they or I had moved out of melee since last round, but I should have checked the map first. Apologies.

-Posted with Wayfinder

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

Merisiel dances in frustration, unable to get to the bad nasty monsters. She waits for an opportunity to scamper into a flanking position.

Round 2
delay: space to move into flanking

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Grundle smiles coldly, and whips his flails in a frenzy. The metal comes whistling through the air...

Rage activate!

Attack 1: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage 1: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Attack 2: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Damage 2: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

But he hits the wall accidentally, this new found anger-fueled power causing him to swing wide. He screams and spits at the mass of flesh.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Raul wrote:
I didn't realize they or I had moved out of melee since last round, but I should have checked the map first. Apologies.

Spoiler:
It's more that because you went last, everyone else swooped in. There is only a 5ft section of doorway, and with everyone right in the way, they can't come out. That means, minus Reach or range, only 2 squares can actually attack into the other room, and everyone is getting a cover bonus. If you want to instead cast a buff, that's cool, but until either Daveak or Grundle move, no one else can really attack, and the enemy can't move forward. :(

The second round follows the first as the Lemures dodge behind the door frame, preventing anything from getting past their thick skin, and again attempt to rake their claws against the two in front of them.

Monster Rolls:

Lemure vs Daveak: 1d20 + 2 ⇒ (16) + 2 = 18 <MISS>
Damage: 1d4 ⇒ 2
Lemure vs Daveak: 1d20 + 2 ⇒ (14) + 2 = 16 <MISS>
Damage: 1d4 ⇒ 3
Lemure vs Grundle: 1d20 + 2 ⇒ (19) + 2 = 21 <HIT>
Damage: 1d4 ⇒ 3
Lemure vs Grundle: 1d20 + 2 ⇒ (5) + 2 = 7 <MISS>
Damage: 1d4 ⇒ 4

But to their irritation, what's good for the goose is good for the gander, and Daveak and Grundle mostly avoid damage. Grundle TAKES 3 DAMAGE.

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Beckett:
Can I just make it a readied? I don't feel the need to buff in particular.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Raul:
Sure, no problem.

-Posted with Wayfinder

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

I took a 5ft back on last turn do raul could move up and hit

-Posted with Wayfinder

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

raul should have hit if not killed one last turn..

-Posted with Wayfinder

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Rage Attack 1: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Rage Damage 1: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Rage Attack 2: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Rage Damage 2: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Grundle grits his teeth and swings even harder. His first flail bounces harmlessly away again but the second comes crashing down in whistling fury.

"We're too cramped! GRAH!!!!"

He steps back and readies himself for whatever comes next.

5-foot step back

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

@Raul since botg have stepped back, do you want to attack the one Grundle just hurt or the other?

-Posted with Wayfinder

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

How about this?
1 = hurt, 2 = other

1d2 ⇒ 2

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

Round 2

Daveak will move up 5ft and attack same one twice

Attack: 1d20 + 3 ⇒ (14) + 3 = 17

Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Attack 2: 1d20 + 3 ⇒ (7) + 3 = 10

Damage 2: 1d6 + 1 ⇒ (5) + 1 = 6

-Posted with Wayfinder

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

Attack was one wounded one

-Posted with Wayfinder

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

on

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Jacen and Merisiel are still holding for a better option to present itself, while Dakeak and Grundle attack and then step back. Raul swings in and deals a massive blow, but it's not good enough to take a devil down. Grundle likewise hits, but does not seem to have too much effect.

The two Lemures then take the opportunity to come out, seeking death and destruction over personal safety, but because they have cover from the door, no AoO.

Rolls:

vs Grundle: 1d20 + 2 ⇒ (10) + 2 = 12 <MISS>
Damage: 1d4 ⇒ 1
vs Grundle: 1d20 + 2 ⇒ (14) + 2 = 16 <MISS>
Damage: 1d4 ⇒ 1
vs Raul: 1d20 + 2 ⇒ (11) + 2 = 13 <MISS>
Damage: 1d4 ⇒ 2
Raul: 1d20 + 2 ⇒ (3) + 2 = 5 <MISS>
Damage: 1d4 ⇒ 2

The heroes, no longer getting aid from the doorway seem to be better off, as not a single claw lands.

Jacen, if you would like to have Readied an Action for when they come out, I'm cool with that. Merisiel, you can activate your Held action to travel on the other side. No flank yet, and you will draw an AoO at the last square, but might set you up for next round if someone gets lucky. Or you could try to toss a dagger if you like. :)

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

Merisiel takes the opportunity to maneuver behind the devils, according to her prior, intricate plan of "get behind 'em and poke 'em!". Having been in such close quarters in prior situations, she determines that an unexpectedly low tumble between the legs of the combatants is more likely to result in an intact Merisiel arriving at the intended destination.

Round 2.2
move: acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Grundle roars this time, most semblance of coherent thought gone. He whips his flails manically...

Rage Attack 1: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Rage Damage 1: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Rage Attack 2: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Rage Damage 2: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

The first flail landing with a sickening thud and an even more sickening grin from the half-elf. The second flail goes wide eliciting a curse.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Daveak and Grundle are wearing one down while Raul has the other much nearer death. Jacen utters a few arcane words and tries to smack the creature's mind around a bit.

Once again they attack.

vs Grundle: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 ⇒ 2

vs Merisiel: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 ⇒ 4

vs Raul: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 ⇒ 1

vs Daveak: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d4 ⇒ 4

All attacks miss, and back to the party

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

'oh... it let me get behind it. I always like this part!'

Round 3
standard: rapier skewer!: 1d20 + 4 ⇒ (16) + 4 = 20, damage: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (4) = 9

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Raul makes another heavy strike, but tries to keep this one more controlled.
Greatsword: 1d20 + 4 ⇒ (1) + 4 = 5, Damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

Yes, I am going to ready a color spray if they come within range and I do not get any allies in the cone.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Between the three of you, one finally drops,, quickly melting away into a viscous glob of flesh that seems to evaporate into nothingness. The other continues it's attack, but isn't long for it's return to it's native plane as well.

Claw @ Grundle: 1d20 + 2 ⇒ (8) + 2 = 10 <MISS>
Claw @ Daveak: 1d20 + 2 ⇒ (13) + 2 = 15 <MISS>

Your up again. Have you guys been noting that damage you took the last few rounds? It's small, but I tried a new method of doing it, and wasn't sure. I think it was 3 points to Grundle, Daveak and Raul.

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Yep, damage already updated in my HP :)

Grundle roars again, but notices Merisiel behind the hideous thing. He hops over to fully draw the attention of the thing away from her and he attacks.

5 foot step to gain flanking.

Rage Attack 1: 1d20 + 4 + 2 + 2 ⇒ (10) + 4 + 2 + 2 = 18
Rage Damage 1: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Rage Attack 2: 1d20 + 4 + 2 + 2 ⇒ (3) + 4 + 2 + 2 = 11
Rage Damage 2: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

His right hand flail-usually more reliable than the left-sinks in the mound of flesh, throwing his balance off for his second strike.

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

I didn't see an attack landing on me. Actually, I still don't. Which post?
Also, I'm assuming it's dead after that.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

That will do it.

@Raul I was just going off the top of my head. You may not have.

-Posted with Wayfinder

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

"Good fighting, Grundle! We'd best keep our weapons out while we explore these halls." Raul says, clapping Grundle on the shoulder and casually carrying his greatsword in one huge iron fist.

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Grundle grunts in response and sweat starts to stream down his face. "Why...am...I...so tired?!" He pants a bit and starts to follow Raul, his flails dragging and clanging across the floor.

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