GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Oh no! A helpless maiden lost in the woods? How tragic.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Now Spugnoir, is that any way for a hero to talk? Our help is needed. Clearly Iomedae guided us here at this time when there is someone in need of aid." Darius says and draws his sword.

"Shall we?"


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir drinks his mutagen. I am surrreeee glad we are going to see if anyone needs help.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof rejoins the others and says:
Did you hear that?. Seeing Dariou ahead weigh his sword drawn, he joins him drawing his Adamantium flail and scanning the area for any evil creatures. If He detects one he will stop Darius as he tries to determine where it is.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam will draw a wand just to keep up with the group on pulling out weapons.

"What about our tree visitors?'


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Keep an eye out.


Narrator

Nothing detects as evil here. The calls for help move away from you.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"They are moving. We must hurry!" Darius breaks into a jog to try catch up. He raises his free hand before him and inscribes the rune of Iomedae in the air and suddenly he starts moving at twice his speed.

Casts Channel Vigor on his Limbs:

School transmutation; Level alchemist 3, cleric 3, inquisitor 3, magus 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range personal
Target you
Duration 1 round/level

DESCRIPTION

You focus the energy of your mind, body, and spirit into a specific part of your being, granting yourself an exceptional ability to perform certain tasks. When you cast the spell, choose one of the following portions of your self as your focus target. Thereafter, you may change the focus target as a move action. You can gain the benefit of only one channel vigor spell at a time.

Limbs: You gain the benefits of a Haste spell.
Mind: You gain a +4 competence bonus on Knowledge and Perception skill checks and on ranged attack rolls.
Spirit: You gain a +6 competence bonus on Will saving throws and Bluff and Intimidate checks.
Torso: You gain a +6 competence bonus on Fortitude saving throws and concentration checks.

Haste:

School transmutation; Level alchemist 3, bard 3, bloodrager 3, magus 3, sorcerer/wizard 3, summoner 2, unchained summoner 3

CASTING

Casting Time 1 standard action
Components V, S, M (a shaving of licorice root)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed. Multiple haste effects don’t stack. Haste dispels and counters slow.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir follows Darius and quaffs an extract of Heroism
This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks. 70 minutes


Narrator

So Darius sprints after the screams, followed by Spugnoir. After following the trail of lost coins and other mundane items for a while you hear the soft, haunting melody of a harp drifts through the air, emanating from a ruined stone watchtower in a small clearing. The tower stands about three stories tall; blood ivy and grayishgreen lichen blanket the stonework of the tower’s crumbling exterior, while passing winds whistle softly through its darkened, gaping windows.

The trail leads there though the screams are no longer heard.


Narrator

GM only:
D: 1d20 + 9 ⇒ (13) + 9 = 22

Darius comes first to the tower with quite some lead to Spugnoir and Stam. Grergof is still quite a bit away.

Assuming you all move at full speed means Darius is there, Spugnoir and Stam will arrive in 5 rounds and Grergof in 10


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Oh boy.

Darius raises his sword before him. "Why does this feel like a trap? Way to go Darius. This is the second time this has happened. When will you learn old man." he says to himself.

Then looks around and listens for the voice he heard before.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

He then pulls out a small piece of parchment before him which glows briefly then burns up creating the outline of a shield before it to, fades.

Casts Shield of Faith:

School abjuration; Level cleric 1
Casting Time 1 standard action
Components V, S, M (parchment with a holy text written on it)
Range touch
Target creature touched
Duration 1 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subject a +2 deflection bonus to AC, with an additional +1 to the bonus for every six levels you have (maximum +5 deflection bonus at 18th level).


Narrator

Through the opening in the wall you see something inside the tower that looks like a large cocoon.

Darius waits for his companions to arrive before moving further.

GM only:
S: 1d20 + 4 ⇒ (5) + 4 = 9
S: 1d20 + 7 ⇒ (19) + 7 = 26

As Spugnoir and Stam arrive Spugnoir moves into the tower to investigate. Long, taut strands of shimmering silk fill the ruined tower’s interior, forming an intricate pattern running from floor to ceiling. Half a dozen large cocoonlike shapes hang from the ceiling, suspended above the tower’s hard-packed dirt floor. In the far corner, between two larger chunks of rubble, a wide burrow opens into the ground.

As Spugnoir enters the music stops.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof moves along, being sure to drag his feet a bit so they have a path back.
If that means I arrive a few rounds later, so be it, he is concerned about losing the path.

As me moves along he mutters to himself:
Fools! This feels like a trap, just like the ball of light or magic spider....


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam arrives well out of breath, huffing and puffing.

"Why ... did you .... have to ... run so... fast?" Stam takes a long swig from his water skin. After another short breather, Stam moves up slowly to the towering, looking for anythign magical on the silken strands.

"We should try to gather some of this up."


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius look around. "Keep an eye on that burrow there. No doubt something within is just waiting for it's next meal. I want to check what's in the coccoons. If I remember right, spiders leave their food in coccoons, maybe someone is still alive and trapped and that's the voice we heard."

Darius moves slowly towards one of the lower cocoons, careful to avoid any webbing and looking for any eight legged freaks that might lie in wait.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

If nothing seems to move he uses the tip of his sword to cut a small piece of the cocoon away to see whats inside, but keeps his distance.


Narrator

What is responsible for that becomes clear pretty soon as the creature rises from the hole in the ground. The bloated white segments of a maggot’s body erupt in a torso of mixed feminine and insectile features. Pale humanoid skin and carapace meld together beneath a face with segmented eyes and mandibles chittering a song of discordant alien clicks and hisses, as overlong carapace claws weave cords of thick webbing between them.

The creature is huge and has 15ft reach. Don't ask me how this matches a tower with 20ft diameter. I'll treat it as squeezed.

Knowledge(Dungeoneering) DC 18:
It is a weaverworm that has paralytic nails and plays a song that lures people in. It also shoots webbings it can use to drag people in.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Darius, we have to have a talk about how chivalry can be a weak spot. Spugnoir gets his bombs ready.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

K. Dungeon common' baby: 1d20 + 9 ⇒ (1) + 9 = 10 You have to be kidding me

Stam just looks dumb


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"What in the hell's is that!?"

Darius says and as a reflex opens his palm and lets fly a beam of pure searing light at the creature.

Casts Searing Light:

School evocation; Level cleric 3
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect ray
Duration instantaneous
Saving Throw none; Spell Resistance yes
Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target. A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature takes 1d6 points of damage per caster level (maximum 10d6), and an undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8). A construct or inanimate object takes only 1d6 points of damage per two caster levels (maximum 5d6).

Ranged Touch Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 3d8 ⇒ (4, 5, 3) = 12


Narrator

Darius shoots the abomination and burns it good.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Quick stats:

HP 54/54
AC 16/12/14 (20/14/16 with mutagen)
Saves F7/R7/W4(6 fear) (+4 vs. Poison)
Weapon in hand:Mace+1
Special effects: Heorism(+2 morale bonus on attack rolls, saves, and skill checks. 70 minutes)
Bombs:10/11

Spugnoir stops worrying and lobs the bomb

Fire Bomb,Touch,PBS,PS: 1d20 + 11 ⇒ (14) + 11 = 253d6 + 5 ⇒ (2, 5, 2) + 5 = 14


Narrator

Spugnoir hits with his bomb but the thing attacks.
AoO: 1d20 + 7 ⇒ (6) + 7 = 13


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam will thrust his hand out unleashing magic energy at the giant creature.

Magic Missile with RP: 4d4 + 4 ⇒ (2, 2, 4, 3) + 4 = 15


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Gergof keeps hustling closer to the tower.

3 more rounds of double moving to reach the tower?


Narrator

The fat maggot claws at
Darius, Spugnoir, Stam: 1d3 ⇒ 2

Claw: 1d20 + 7 ⇒ (4) + 7 = 11
Claw: 1d20 + 7 ⇒ (6) + 7 = 13
Bite: 1d20 + 7 ⇒ (17) + 7 = 242d6 + 7 ⇒ (1, 4) + 7 = 12

From the trees and out of the wood come some ettercaps. They shoot nets at Grergof.
Net: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
Net: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13
Net: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
Two of them hit DC 17 to break or escape. Until then: Entangled


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius, not wanting to get within range of the slug woman's reach takes a small step back out of range (5ft step) and holds out his fist towards it. On his index finger is a ring with a Ram's head, and he calls forth it's power.

Not sure how many points are left in it. Think I used 2 points last time and gonna use another two points now or whatevers left

Ranged Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d6 ⇒ (4, 3) = 7

CMB Bull Rush: 1d20 + 18 ⇒ (1) + 18 = 19 (Oh for crying out loud.)


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Battle stats:

HP 42/54
AC 16/12/14 (20/14/16 with mutagen)
Saves F7/R7/W4(6 fear) (+4 vs. Poison)
Weapon in hand:Mace+1
Special effects: Heorism(+2 morale bonus on attack rolls, saves, and skill checks. 70 minutes)
Bombs:10/11

Spugnoir 5' back and throws a Frost Bomb at the nasty
Frost Bomb,Touch,PBS,PS: 1d20 + 13 ⇒ (11) + 13 = 243d6 + 5 ⇒ (1, 3, 4) + 5 = 13
:When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save.
DC 16


Narrator

Darius uses the ring but his aim is off. The creature is at the wall anyway, bullrush would have no effect)

Spugnoir provokes another attack as he throws his bomb.
Claw: 1d20 + 7 ⇒ (5) + 7 = 12
But manages to evade that and freeze the maggot with a hit.
The thing has a reach of 15ft and you have no chance to 5 foot step out of that. Damage Magot: 54


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam will back away further from the creature, pulling out his mini armor set and enacting his magic to armor his body.

Mage Armor with 1 RP to make it 14 hours.

Looking back to see where Grergof is, Stam sees what is holding him up.

"Those Tree Creatures have attack Grergof, I will assist him!"

Next Turn if they don't drop Stam will cast Fire Ball *Big Evil Smile*


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Strength: 1d20 + 4 ⇒ (3) + 4 = 7
Strength: 1d20 + 4 ⇒ (1) + 4 = 5

Grergof stumbles as the nets close around him but he keeps moving towed the tower to get closer to his companions all the while struggling to pull the nets off of him.

The things shoot Nets!!!! Be careful he shouts

Condition entangled, moving a whole 10' a move now.


Narrator

The staggered maggot claws at Spugnoir again.
Claw: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 7 ⇒ (8) + 7 = 15
Confirm: 1d20 + 7 ⇒ (11) + 7 = 181d8 + 7 ⇒ (1) + 7 = 8

Spugnoir takes a hard hit.
DC 19 Fort Save or be paralyzed for 1 round

Grergof finds himself surrounded by three ettercaps.
Claw: 1d20 + 5 ⇒ (7) + 5 = 12
Claw: 1d20 + 5 ⇒ (16) + 5 = 211d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 5 ⇒ (8) + 5 = 13


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius see's Spugs get hit and turns and yells at the slug woman "Okay that's enough out of you."

Then holds his sword, point out towards the creature.
"By Iomedae's name, you will be smote."

And a burst of light erupts from near the slug woman!

Casts Holy Smite DC18:

School evocation [good]; Level cleric/oracle 4, inquisitor 4; Domain glory 4, good 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius burst
Duration instantaneous (1 round); see text
Saving Throw Will partial; see text; Spell Resistance yes

DESCRIPTION

You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected.

The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. A successful Will saving throw reduces damage to half and negates the blinded effect.

The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save.

Damage: 3d8 ⇒ (5, 3, 4) = 12


Narrator

Will Save: 1d20 + 9 ⇒ (16) + 9 = 25
The maggot is unimpressed by your divine shenanigans.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Battle stats:

HP 27/54
AC 16/12/14 (20/14/16 with mutagen)
Saves F7/R7/W4(6 fear) (+4 vs. Poison)
Weapon in hand:Mace+1
Special effects: Heorism(+2 morale bonus on attack rolls, saves, and skill checks. 70 minutes)
Bombs:9/11

Fort: 1d20 + 9 ⇒ (9) + 9 = 18

/Max Smart 'Missed it by that much"


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Posting ahead since I will be sleeping/at church/with family for most of tomorrow. Oh what kind of action is it to break the entangle?

Seeing himself surrounded Grergof stops moving forward and starts to attack with his flail.

If Breaking free is a Move action:

Grergof attampts to free himself as he smashes with is flail:
Break Net: 1d20 + 4 ⇒ (3) + 4 = 7
Heavy Flail - Power Attack + Furious Focus - Entangled: 1d20 + 13 - 2 + 2 - 2 ⇒ (9) + 13 - 2 + 2 - 2 = 20
Damage + Power Attack: 1d10 + 6 + 6 ⇒ (2) + 6 + 6 = 14

If breaking free is a standard or full round action:

Grergof stops fighting against the net and just starts laying about around him.
Heavy Flail - Power Attack + Furious Focus - Entangled: 1d20 + 13 - 2 + 2 - 2 ⇒ (16) + 13 - 2 + 2 - 2 = 27
Damage + Power Attack: 1d10 + 6 + 6 ⇒ (6) + 6 + 6 = 18
Heavy Flail - Power Attack - Entangled: 1d20 + 8 - 2 - 2 ⇒ (3) + 8 - 2 - 2 = 7
Damage + Power Attack: 1d10 + 6 + 6 ⇒ (7) + 6 + 6 = 19


Narrator

Grergof hits one of the ettercaps really hard.

The maggot shoots a net at Spugnoir and starts to drag him to it.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Just had to rescue the maiden, just had to rescue the maiden. Maiden my arse.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Are the Ettercaps still in the trees?


Narrator

No, standing around Grergof


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Since I'm out of reach I assume I don't have to cast defensively. But if I do have to then...

Cast Defensively: 1d20 + 11 ⇒ (4) + 11 = 15

I REALLY hope I didn't have to cast defensively. Yeesh.

"Hold on Spugs!"

And suddenly from thin air, two long sword materialize in the air before Darius.

Darius' AC is now 22

Casts Hedging Weapons:

School abjuration [force]; Level antipaladin 1, cleric 1, inquisitor 1, paladin 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range personal
Target you
Duration 1 minute/level (D)

DESCRIPTION

A weapon made from divine force appears and floats near you.

This weapon takes the shape of your deity’s favored weapon (if you have no deity, the weapon appears as a simple weapon with special significance to you). You gain one additional weapon at 6th level and every 4 caster levels thereafter—two at 6th, three at 10th, four at 14th, and a maximum of five weapons at 18th level. The weapon averts and deflects attacks, granting you a +1 deflection bonus to AC for each weapon summoned (maximum +5 at 18th level). As a standard action, you can grasp a weapon and throw it as a ranged attack at any target you can see within 30 feet of you (even if it’s a type of weapon that can’t normally be thrown).

On a successful hit, the weapon deals 2d6 points of force damage to the target. This force weapon has the same threat range and critical multiplier as a standard weapon of its type, but no other special abilities. Because it deals force damage, DR doesn’t apply.

Each weapon thrown lowers the total deflection bonus to your AC by 1 as it disappears immediately after the attack action. The spell immediately ends once you throw all the weapons.


Narrator

Stam?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam turns to assist Grergof, Drawing upon his magical reserves to empower his magic.

MM with RP: 4d4 + 4 ⇒ (1, 4, 1, 4) + 4 = 14

All the magical bolt focus on the creature closest to Grergof.


Narrator

Stam drops the ettercap that Grergof hit at.

Spugnoir is no longer paralyzed


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spoiler:
HP 27/54
AC 16/12/14 (20/14/16 with mutagen)
Saves F7/R7/W4(6 fear) (+4 vs. Poison)
Weapon in hand:Mace+1
Special effects: Heorism(+2 morale bonus on attack rolls, saves, and skill checks. 70 minutes)
Bombs:8/11

Spugnoir drinks a potion of invisibility


Narrator

The maggot is drooling on Spugnoir and as he goes through his pockets retrieves a potion and drinks it the beast uses the opportunity to take a bite.
Bite: 1d20 + 7 ⇒ (13) + 7 = 202d6 + 7 ⇒ (2, 5) + 7 = 14

But then it wonders why it's tasty snack disappears from sight.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"SPUGS!!!" Darius yells then grabs one of the floating swords of force from the air, cocks his arms and throws it at the maggot woman.

Ranged Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d6 ⇒ (1, 6) = 7

Darius' AC is now 21


Narrator

Darius is not too big a help as he doesn't manage to penetrate the thick skin of the beast.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Am I still hasted? If so I'll make another attack.


Narrator

No. Grergof?

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