Please imagine a torn bloodstained invitation. Now Imagine you handing that over at the lodge. Maybe also wearing the torn and blood soaked clothes of the guy? Interesting :P
Should we head down the hole and gather those coins?
Assuming the others agree, Grergof sheds his backpack and pulls out his rope of climbing and chain shirt.
He slowly changes into his chain shirt, then commands the rope to attach itself to the door and heads down into the pit.
It is no pleasure to join the maggot down there. Even more so as you have to push it around to get access to the good hidden in the burrow. But it is worth the hassle. You find a potion, a ring and 721gp in assorted coins. Also you find that you lack a bath afterwards.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
"Perhaps Grergof could use it best effect. My spells will assist me just the same."
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
"The ring help if you fall from great heights, it will make you light as a feather and prevent dying in fall." Stam will try it on then take it back off.
"So are we heading to Ascanor Lodge, to return this invitation and tell them off the death of this man?"
Your turn to tell when you leave the tower, if you have some beef with the ettercaps and to find the way back to the path. I'll move you on from there.
Geregof accepts the potions, and although he won't ask for it, he would take the ring if offered. After all in his head, he does most of the climbing in this group.
As they leave the tower he points in the direction of the cut webbing.
The path is that way. Not too far past the webs that Mr. Stam rescued me from, we should find a path where I dragged my feet to clear up the fallen needles. That should lead us back to the path we were following.
With Grergof's preparation it is easy to find back to the path. As you travel further into the Shudderwood you some upon something interesting. The pale corpse of a naked man hangs from a large yellow pine, bound to the trunk with rough cords. His mouth is stuffed with large, pale purple flowers, and his wrists and ankles are swollen and dark with bruises marking where his bindings cut into his skin, but the large silver hunting knife embedded deep in his heart seems the most likely cause of death.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
"By Iomedae. Seem's like we move from one nightmare to the next." Darius says as he looks upon the man.
"I think we should cut him down. That is grotesque. But... with that silver dagger... do you think? It was mentioned that these parts may have werewolves?"
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
What would I use for werewolf lore? To check that if I remove the dagger will he start healing up again like a vampire with a stake?
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Crap, I don't have Knowledge Nature.
Reflex:1d20 + 3 ⇒ (15) + 3 = 18This is gonna hurt
Darius in his armour, coupled with hit advanced age is just too slow to avoid the bolts.
Grergof moves over to the tree where the bolts came from to see if there are any more traps. He watches carefully where he is walking to ensure he does not hit anything as he moves.
He will take 10 in looking if possible for a 17, but if not possible: Perception:1d20 + 7 ⇒ (5) + 7 = 12
Following the tripwire is pretty easy. There is an array of light crossbows mounted in the tree that was triggered by Spugnoir. It is a single use trap.
You might become the owner of a dozen crossbows and half the silver bolts that miss.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
"Ow! That hurt. So looks like werewolves are s erious problem here judging by these." Darius says looking at the bolts.
Then limps over to Spugnoir and heals the two of them with some channeled energy.
Once the healing's done Darius still has a couple scratches but doesn't worry about them and walks to the body.
"Well if there are werewolves this dagger will come in handy. Do you think it's okat to take it out of the body? It's not like a vampire is it? Because you've got to leave the stake in the vampire from my recollection, otherwise they come back."
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
"Err sorry it is used to help treat Lycanthropy, so Spugnoir could make a potion to help with combating the disease." Stam removes the flowers that are good still from the man.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Don't forget Spugs, I healed you of 29HP after getting hit by the bolts.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
"So fast into the light my friend." Darius says then lays a warm hand on Spugnoir.
You leave this unpleasant place and the corpse. After travelling for some more time you arrive in the late evening at Ascanor Lodge - or so you assume. The path leads to a large clearing with something like a fort on it. A ten feet high stockade surrounds an area of impressive size with the upper story of a building partly covered in ivy rises above it inside. The path leads to and past the main gate that is closed and guarded from the inside.
The guard looks irritated. They shortly discuss among themselves. Then one answers "We expect no guests today and this lodge is for invited guests only."
At the fort, Spugnoir also calls out. We wish to deliver news that a guest of yours has fallen prey to the dangers of the forest and will not be arriving her, we have his invitation as proof. Sadly his body was not in a condition to transport.
After some more discussion one of the guards disappears. After a few minutes he comes back after a tidy, well dressed, and officious looking halfling. "I'm Belik of Courtaud, the lodges porter. How can I help you?" he asks through the gate.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
So to be clear, we took how many crossbow bolts? And if everyone's cool with it I'll take the silver dagger from the corpse.
Darius nudges each of his comrades before speaking.
Darius casts Touch of Glory on everyone including himself which gives everyone a +5 on a Charisma Based check and lasts for one hour.
"Sir Belik. We are travellers and have come far. We found a man's body in the woods and narrowly avoided some traps and do not with to be stuck out in these dark woods for the evening. We are followers of Sarenrae and Iomedae and mean for no harm to befall you or those under your watch."
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
"That we did. He had been stabbed and hung from a tree. It was... disturbing."
Grergof says semi-quietly:
Mr. Redgrave, may I remind you that the invitation was found back by the huge creature, not on the corpse strung up on the trail. We still don't know who that man strung up was.
Then he turns to address the door.
Sir, we found an invitation on one of the bodies. That is how we knew this well dressed man was heading here.
Which reminds me, we are also carry a letter of introduction from Count Caromarc. Just give me a minute to find it.
Grergof digs in his pack and pulls out the still sealed letter from the count and holds Ioun for the man to take.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
"Ah right right. My mistake." Darius nods to Grergof.
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
Stam remains quiet and lets the other talk as they already are, Stam will observe the man for anything magical on his person and that of the guard, then look at the gate.
"We did lay the man to rest, His name was Echtmoor Dravin."