GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam stops dead in his tracks and looks at Spugnoir, "Puke poison bugs? Next time I have to interrogate someone I am bring you with me. I never thought of using that."

Stam then picks up the pace to keep up with everyone else.


Narrator

While the troll reloads his crossbow Grergof moves up to the door.

Grergof:
The trolls are indeed evil. But the thick door blocks your insight about what is evil behind or not

And the others hurry too as they can move quicker without heavy armor all reach the door at the same time. Only interrupted by the throwing of one rock.
Rock: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof attempts to open the door.


Spugnoir smirks at Stam. Now now, that would be too nasty to do. Spugnoir will get to one side of the door If it is locked, I can try to open it.


Narrator

The door doesn't open. But it doesn't seem to be locked but more like barricaded from the inside.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius reloads his crossbow while they're at the door. "Looks like we're gonna have to force it open, it's barricaded. Is there another way in?"


Narrator

A short check of the surrounding shows that you could climb the walls - which are excellent masonry with almost no joint between the stones. To the right and left of the gate house there is a deep incline into the river below.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Can anyone open this or hide us?
Grergof motions at the gate.

I guess I could use my key... he says hoisting his new flail.

What is the door made out of?


Narrator

Directly at the door you are out of sight on the trolls above. The door is made of wood.


I have an invisibility potion, it will last about six minutes. Perhaps enough to get inside and unbar the door


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I will need a few minutes to prepare all this so we can hopefully get in."

With that Stam will fall into his focusing trance, flipping quickly through his spell book and mumbling some arcane words. After a few minutes he is ready.

"OK little rocky is coming up" Stam begins his summoning spell, bringing up the small earth Elemental.

In Terran
"I need you to go under the gate here and move the boards or anything else on the other side barring the door."

Stam will then draw a large circle around the group using his staff to be the focus of the spell, closing his hands together and making everyone invisible.

"Just stick close"


Ready


Narrator

Little Rocky disappears out of sight. Behind the door you hear some fighting.

GM:
Claw: 1d20 + 8 ⇒ (15) + 8 = 231d6 + 5 ⇒ (3) + 5 = 8
Claw: 1d20 + 8 ⇒ (16) + 8 = 241d6 + 5 ⇒ (3) + 5 = 8
Crowwbow: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 62d8 ⇒ (7, 6) = 13

And the sound of fighting comes to an end. The door doesn't open.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"The connection is gone, we must let him rest before I call him again. We are invisible so lets scout around a bit before this wears off?"


There might be a troll behind there that destroyed it, so let us see if there is another way to get in.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof will follow the others staying close to the wall to avoid being shot.


Narrator

Obviously my post about the surroundings got eaten. I thought I posted that already yesterday.

The building is of excellent masonry that makes it really hard to climb it. The gatehouse it built at an incline of rock and to the left and right it leads far down into the river.


Narrator

Map

You're standing at F1


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I don't see a way in? Bash the door down? You should remain invisible Grergof while you do it."


Narrator

To speed things up a little

Grergof bashes at the door with his flail and breaks a hole into the wood. All in all there are three trolls behind it. As soon as the wood breaks the one troll with the crossbow shoots again.
Attack: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17

But he misses. With one more swing of the adamantine ball the wooden beam holding the door shut is broken and the doors can be opened inward.


While Varsk is bashing, Spugnoir mixes up an extract of Vomit Swarm.

Trolls! Who will go in first? Drink this extract of Barkskin to help protect you.+3 Natural Armor 60 minutes Plus I have two shield Extracts +4 Shield AC 6 minutes


Narrator

It's up to you to open the door. The trolls are waiting inside.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof grabs and drinks the Infusion of bark skin and then kicks open the door.

If I have the time I will step in and attack defensively at the first troll in reach.

Heavy Flail - Power Attack + Furious Focus - Fight Defensive: 1d20 + 12 - 2 + 2 - 4 ⇒ (3) + 12 - 2 + 2 - 4 = 11
Damage + Power Attack: 1d10 + 6 + 6 ⇒ (2) + 6 + 6 = 14

AC 18 + 3 natural armor + 2 deflection = 23 for this round.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Grergof step back, I have a trick for them"

Stam still holding the staff and keeping them invisible puts all his fingers together in an upward motion, he then pulls his hand down and opens his fingers as he goes.

Create Pit, burning a reservoir point to increase the reflex DC to 18


Narrator

Reflex Save: 1d20 + 4 ⇒ (12) + 4 = 16
Reflex Save: 1d20 + 4 ⇒ (2) + 4 = 6
Reflex Save: 1d20 + 6 ⇒ (9) + 6 = 15

The pit opens under the troll with the crossbow. He falls in and his companion to the right slips on the edge and falls in too.
Falling Damage: 3d6 ⇒ (2, 5, 3) = 10
Falling Damage Shared: 3d6 ⇒ (1, 4, 6) = 11

The other manages to step away and looks dumbfounded into the pit.


Spoiler:
HP 47/47
AC 16/12/14 (18/14/16 with Mutagen)
Saves F7/R7/W4(6 fear) (+4 vs. Poison)
Weapon in hand:Mace+1
Special effects: Mutagen
Bombs:9/10

Varsk, move asideSpugnoir tosses a bomb into the pit
Bomb,touch,fire: 1d20 + 10 ⇒ (2) + 10 = 123d6 + 5 ⇒ (4, 6, 5) + 5 = 20


Narrator

The bomb flies through the hole in the door and falls down into the pit. The pit flashes up as the bomb explodes.
7 points of splash damage each. No reflex save.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius, with heavy crossbow in hand keeps an eye out for any more enemies.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof steps back after pushing the doors open and looks to see if there is any way around the pit to get to the third troll.
Can I assume both doors are at least opened? If not I eat to open them.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

we are no longer invisible.


Narrator

There is now a slippery slope that must be passed to come together.
Ranged Combat it is. Or risking to fall into the pit with two trolls.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam will unhook his crossbow, pulling the string back and setting a bolt in the grove. Taking a second to aim the bolt, he will aim at the Trolls left shoulder pulling the trigger slow as he breathes out.

Cross Bow: 1d20 + 5 ⇒ (14) + 5 = 191d8 ⇒ 3


Narrator

Stam painfully reminds the dumbfounded troll that he is not alone. But as you don't come and he can't reach you either he leaves and goes upstairs


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof puts away his flail and pulls out his bow.


Narrator

Are you going to do something about the trolls in the pit?


Troll BBQ?


Narrator

If you brought the marinade (lamp oil) and a fire starter you can jsut watch them burn to death in the hole. If the hole lasts long enough.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

7 Rounds

Stam will pull out his last vial of Alchemist's Fire and toss it down the hole.

Ranged touch?: 1d20 + 5 ⇒ (8) + 5 = 131d6 ⇒ 2


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof pulls out his oil and getting close to the edge (But not close enough to fall in) throws it at one of the trolls in the pit.

Oil - improvised weapon?: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17

Then assuming the oil catches he starts shooting his bow at the trolls in the pit for as long as any of them are moving.


I have one more alchemist fire and then my bombs.


Narrator

Please takes squared paper. Draw a pit. 10 by ten foot and 30 foot deep. And to not fall in you need to stay away 5ft from the edge. You're 5ft high. Draw yourself as one square that is one square away from the pit. Not draw a line from the top corner of the square depicting you as a tangent past the top corner of the pit. Everything above that line you can see and shoot. Everything below that line you can throw things at in a ballistic curve hoping you don't hit the wall. (hint: you can see nothing in the pit on your side and 10ft deep on the opposing side. The orcs are at 30ft rising up 10ft. to 20ft).

That pit thing is really nice to get the trolls to stop attacking. But if you didn't want to flee and need to beat them it's rather a nuisance.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

If you follow game logic then the edges of the pit are sloped so the Edges around the pit are angled down not 90 degrees. If you assume that the squares around are a 45 degree decline at 5 feet out they would end 5 feet down. Which means if you are standing at the edge of the the decline you would see about 27 feet down the opposite side of the pit. 45 degrees seems to make sense on what would make you have to do a reflex save even if you see the slope as anything less is way too easy to not slip in unless its icy. So by my drawing I think I should be able to see them.


Narrator

Good argument. For that you get one round of bow shooting before the trolls sort themself out, get up and decide to hide in the part of the pit you cant look into.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

More then fair. Did I get the oil tossed on them? Because if not that's what I would do rather then shoot them with an arrow.


Narrator

Yes


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"We have anything else to drop these things? Wasn't there 3? I shot 1 not in the hole. Where did he go?"

Perception: 1d20 + 6 ⇒ (1) + 6 = 7


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

He ran away.
I have more oil, if someone wants to use that.

Is the oil burning from the last alchemist fire or do we need another alchemist fire to light it?

Grergof fires off his arrows:
Longbow: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Longbow: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


Kitsune Game Master

One arrow hits the other doesn't penetrate the thick skin of the troll.

As no one caught fire the last time I'd say nothing was still burning.


Toss another oil in and then I can toss in another alchemist fire.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof carefully moves near the edge of the pit so he can see the now hiding trolls.
Reflex: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28

Once there he draws out another oil and drops it on them.
Oil + attack from above -Improvised weapon: 1d20 + 7 + 1 - 4 ⇒ (13) + 7 + 1 - 4 = 17

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