GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Cough, Cough. Thank you. I think we really screwed the pooch here so we better work fast.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Looking at Spuginor, Beother Varsk says:

You still look a bit shaky, Mr Redgrave can you help him any more before we Proceed?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam will move up towards the elemental, waving his hand to dimiss the creature.

"Thank you again, I am sorry that you were so damaged this time. Get some rest."

Stam then moves to help Spugnoir get off the ground.

"I feel useless against a creature as such, there is not much I can do against them. I will make sure to bring some help again of we encounter such a thing again."


Narrator

You speak Terran? If not the elemental deducts from your tone that you're trying to say something nice ;) Please be aware that opening any doors here is a dangerous thing.

As you now look around you see a cart standing in the courtyard but it's empty. You have a door to the north, next to the door you came in. And a large double door to the east.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I do not, nor did I think of that, it has been a long day for Stam. He is tired hungry and just wants to sleep.

Stam looks around the room, taking a deep breath and keeping his wand in his hand.

"Well gentlemen, we came here for you guys to get a reward. Now we are being beaten on, for a beast we really don't know. Is life with you 3 always like this?"

"not that I am complaining, they are a rather interesting bunch"


Narrator

It's nice that you take the time to talk to your summons. But it might indeed be worth a skill point to learn that language if you default to earth elemental because that would improve your options quite a lot if you can tell it what to do in battle and open for some role play with your summons.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Indeed Grergof. Here this should help." Darius says and puts a hand on Spugnoirs shoulder and his hand starts to glow.

Swapping out Heat Metal for CMW

Cure Moderate Wounds: 2d8 + 5 ⇒ (6, 5) + 5 = 16


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Just a moment Darius, I have A potion and a wand available. Save your spells for combat since we are no doubt going to have quite a bit of trouble.

SPugnoir will drink a potion of CLW
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

And then tap himself with the healing wand
CLW: 1d8 + 1 ⇒ (2) + 1 = 3


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Ah yes. You have a point Spugs." Darius says as he looks up at the building and tower they're now trying to get in to.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof looks around a bit.
They clearly do not want visitors. Mr. Spugnoir, I know you are good with locks, can you also look for traps?
I have a feeling that the owners of this factory may have put more then just this beast to keep people out.

If you can search and clear one of the doors, I'll take the lead in opening it. I suggest that one.

He points to the door closer to the tower.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir will examine it
Perception: 1d20 + 10 ⇒ (19) + 10 = 29


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

As Spugnoir checks the door.

Grergof whispers to Stam.
At least my days are normally not quite this exciting...


Narrator

Spugnoir:
The door is unlocked.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

While Spugnoir checks the door Darius walks up to Grergof and says "Iomedae is pleased with your efforts here Grergof. I have no doubt that we will win this night."

Grants Touch of Glory to Grergof: +5 Bonus to any one Charisma based Skill or Ability check for one hour.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Unlocked, let us go in


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof takes the lead and carefully opens the door.

Note his flail is still out.


Narrator

This chamber contains numerous boxes, crates, and bales of straw for packing. And three creatures that look like they are composed of the parts of different creatures. But they are not stitched together. A claw like a crab, an arm like an ape, one eye like an insect, and so on. Everyone looks different.

Knowledge(Nature):
These are Mongrelmen, generally hardworking and peaceful creatures. They can mimic voices.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Do I see any other exits from the room?


Narrator

The room has an exit at the back.

Init Creature1: 1d20 + 1 ⇒ (18) + 1 = 19
Init Creature2: 1d20 + 1 ⇒ (20) + 1 = 21
Init Creature3: 1d20 + 1 ⇒ (1) + 1 = 2
Init Grergof: 1d20 + 3 ⇒ (9) + 3 = 12
Init Spugnoir: 1d20 + 6 ⇒ (6) + 6 = 12
Init Darius: 1d20 + 3 ⇒ (5) + 3 = 8
Init Stam: 1d20 + 2 ⇒ (10) + 2 = 12

The creatures stop with their work and grab their clubs.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Do any of them detect as evil?


Narrator

Grergof:
No they don't detect as evil.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Umm...We're supposed to be here! You can put down your weapons, we're here to see the boss and deliver supplies!
Bluff: 1d20 ⇒ 3


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius moves into the room and stands between Spugnoir and Grergof, casually placing his hand on his sword.

"No need for violence everyone. Can we just talk about this?"

Diplomacy: 1d20 + 13 ⇒ (14) + 13 = 27


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

K. Nature: 1d20 + 8 ⇒ (14) + 8 = 22

"I have seen these before, Mongrelmen I think, they are mutated from a Human I think."

Stam holds up his hands in a peaceful manner.

"We come in peace, we are just looking to talk with your bosses. We have some questions."

Diplomacy: 1d20 + 13 ⇒ (2) + 13 = 15


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof says quietly to his companions.
No Evil


Narrator

They all come charging towards you with their clubs raised.

Sense Motive DC 15:
They don't believe that they will get out of this in peace. But they are pushing for a run.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Sense motive: 1d20 + 5 ⇒ (13) + 5 = 18

step aside and let them pass! I they they are prisoners here trying to get out.

Grergof steps to the side of the door and only tries to dodge if they attack.
Full Defense

If they pass without attacking him he says:
Be careful on the street. Many people may not trust you because of how you look. You may want to consider looking up the Crooked Kin, they may take you in and give you a home as performers.


Narrator

The strange humanoids run through the door, through the courtyard and out on the street and further without stopping or looking behind them.

Opening and looking through the boxes:
Boxes in this room hold 12 vials of alchemist’s fire, 12 vials of liquid ice, 10 smoke pellets, 10 smokesticks, and six bottles of bleach with the same labels as the one found in the Sanctuary. In addition there is a bottle of port intended as a gift to a client, worth 100 gp.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

You all search, I'll stand guard.
Grergof guards the entrance in the back of the room but tries to watch both doors

Perception: 1d20 + 5 ⇒ (6) + 5 = 11


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Should we keep some of this? We could take 1/2 just in case we need it here and return what we don't use?"

Stam will take two vials of Alchemist fire/ice and 3 of the smoke pellets.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Im standing guard, I assume you are not asking me right??? Because I would call that stealing. But it would also be a highly effective weapon when we inevitably run into more flesh golems.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Alchemy items and more bleach, plus some nice wine. These could help if there is another golem dog. Spugnoir takes an alchemist fire and another of ice.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius nods but doesn't take anything. He keeps his hand on his sword and keeps watch at the door that Grergof isn't at.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19


Narrator

Darius:
You hear a noise of metal scraping over a stone floor behind the door.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

If we are ready, Spug, pick a door to check and we move on.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir points at the door Darius is listening at.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius leans in to whisper to his teammates. "There's metal on stone on the other side. Be on your guard."


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam will point his wand at the door, vial of alchemist frost in the other hand. He will wait poised to strike for when someone opens the door.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir gets behind Darius and Varsk.


Narrator

Darius didn't say which door as there are two that Grergof is not guarding. I assume the one at the back of the room you're in.

As everyone is ready Darius opens the door. This simple stable contains two stalls filled with straw, one of which holds an ancient horse one step away from the knacker’s yard. It draws it's iron shod hoof over the ground in search for food. The other stall looks like the three creatures had their resting place here.

Perception DC 15:
Nothing to find here


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Grergof watches and listens for any threats against his companions flail at the ready.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Place is empty, next door. I guess the sound we heard was just the old horse. Supgnoir gives the old horse some oats for what might be it's last meal.


Narrator

The next door is the one besides the entrance to the courtyard. It is locked. Ned is standing outside on the gravel road looking longingly at some green besides the house.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"I wonder if those were the only workers so far, who or what else is running this place? I guess there's only one way to find out." Darius says, now finally drawing his sword and moving on.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Mr. Spugnoir, can you open this?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I wonder if those Mongrelmen could talk? I assume not since they would have proven good workers to keep secrets.

In the Stall

Stam will walk over to the horse, petting it and giving it some food if there is some available.

"We should free this beast, take him with us. Grergof could use a mount"


Narrator

Stam:
They speak common and undercommon.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

That is one very old horse, Stam.

Spugnoir attempts the door
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Disable Device: 1d20 + 12 ⇒ (20) + 12 = 32


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Yes, I think the horse needs to go to pasture. Not be forced to carry me.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I just thought maybe you could love it, Spugs could you not make a potion to make it young again?"

Stam will continue to look around nervous.

"Sorry I have never had my magic fail me like this before, I am a bit nervous that I won't be of help."

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