GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Narrator

The Ember Maw returns to it's original state as the energy flows from Darius' hand into it.

Darius:
As you touch the furnace you shortly see - like in a nightmare - how you're shoved screaming and kicking into the furnace and burnt alive. But the scene fades as the energy flows from your hand and removes the unlife from the furnace.


* Sniff Sniff* I really don't think I should smell like bacon.


Spugnoir drinks his last healing extract after mixing it up.
CLW: 1d8 + 2 ⇒ (6) + 2 = 8

I have my healing kit available but no more healing potions.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius blows a little on his hand to try and cool it a little. "Okay that was a bit hot to the touch. Ow. Is everyone okay?" he asks checking everyone out before looking more thoroughly around the room.
Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Narrator

The room is rather uninteresting once the Ember Maw stopped spitting fire.


Will we continue to explore? I guess we could go west.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

We might as well.

Brother Varsk leads the way to S14 using detect evil to scan the area as he goes.
Note he will stop and anaounce if he sees another area he sees that looks like a haunt.


Narrator

Grergof opens the door. Several moldy cots lay strewn around this room, while doors to smaller, more private sleeping cells hang askew to the west. Judging from the rest of this room’s decor, this must have once been the prison’s infirmary.

In the center of the room lurks an invisible evil.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

There is another haunt in the center of the room. Given this looks like an infirmary, it will most likely attack whoever enters with disease.
Do you want me to go in first? Although I do not have any holy powers that can harm these ghosts.


Do you have any holy powers that can harm it?


HP 19/19 | AC:15 | T:11 | FF:14 | Fort:+5 | Ref:+1 | Will:+3 | Init + 1 | Perc + 0

"There's always the haunt siphons. Are we sure it's a haunt though? It could just be a ghost in hiding, and the haunt siphons won't do anything there."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I completely forgot that lay on hands can damage undead. Time for Grergof to learn about his new power.

You know what Mr. Spugnoir, you are right. If I have faith enough, Sarenrae will show me the way. I simply need to trust.

With that he puts down his lantern and steps into the room.


Narrator

Darius:
It suddenly springs to your mind, that you saw a small hole in the back wall of the hidden vault with the prisoners goods. Maybe a loose back wall to pull out.


Narrator

Surprisingly nothing happens as Grergof enters the room.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Nothing so far

Grergof looks around the room, including looking into the sleeping rooms and slowly getting closer to the thing in the middle but never entering the area the thing shows up in.


Narrator

The equipment lying around includes syringes, scalpels, bone saws and other stuff usually found in an infirmary. But the evil in the middle of the room still doesn't react.


I have a feeling that those items are going to factor into the haunt.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Brother Grergof, wait. Maybe Spugnoir is right. Help me with this." Darius moves over to one of the cots and attempts to lift it. "Help me lift it. We can carry it and use it as cover as we approach and the rest of you can cover us."
Strength or Athletics: 1d20 + 2 ⇒ (14) + 2 = 16
He then leans over towards everyone "As a side note, I remembered something from one of the rooms we passed that I think we should go back and check out after this."


Narrator

As Grergof looks through the items, the others stand at the door and Darius steps into the room a greasly looking creature becomes visible in the middle of the room.

Like a ghostly skeleton wearing a tattered robe with glowing eyes. The sight is horrible.
(DC14 Will save or be frightened for 1d4 rounds. Roll your saves and act accordingly.)


HP 19/19 | AC:15 | T:11 | FF:14 | Fort:+5 | Ref:+1 | Will:+3 | Init + 1 | Perc + 0

Willpower: 1d20 + 3 ⇒ (18) + 3 = 21

Are we rolling initiative? I don't want to overstep my alloted actions here, but she'd try to kill the monster.

Hailiss jumps in surprise, but recovers, intoning a chant and pointing, firing a missile of force towards the apparition.

Then she draws her sword.

Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

Knowledge(Religion): 1d20 + 11 ⇒ (15) + 11 = 26


Will: 1d20 + 4 ⇒ (18) + 4 = 22

Spugnoir scratches his chin. I must wonder why the eyes glow. I mean what sort of magic produces it and is it linked to sight or is it just a decoration?


Narrator

The magic missile strikes the ghostly creature ripping a part out of it's translucent body.

Hailiss:
This is a poltergeist, an undead, incorporeal creature which is always invisible but can appear to frighten people.

Better one action too much than none at all. I can spread that out on two rounds if needed.


If this is a haunt, I am afraid I only have my weapon in hand to harm it.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Will Save: 1d20 + 7 ⇒ (13) + 7 = 20
Knowledge Religion: 1d20 + 9 ⇒ (11) + 9 = 20
"Oh Poltergeist Manifestation! I've heard of them but never encountered one before! More positive energy is needed to take one down if I'm not mistaken." Darius comments as he looks at the creature curiously as his hand begins to glow slightly with the energy given to him by Iomedae which the then moves to and tries to burn through the creature with holy power.
Cure Light Wounds: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 + 1 ⇒ (8) + 1 = 9


Darius, why did you slap yourself in the face?


Narrator

You're still holding the glow

Suddenly all the medical equipment in the room rises into the air and starts swirling around the poltergeist. Three of the objects leave their trajectory any fly towards Spugnoir, Darius and Hailiss.

Attack S: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d3 ⇒ 2

Attack D: 1d20 + 3 ⇒ (6) + 3 = 9
Attack H: 1d20 + 3 ⇒ (8) + 3 = 11

Spugnoir gets hit by a scalpel which sticks in his leg.


Quick Stats:

HP 13/18
AC 14/12/12 (16/12/14 with Mutagen)
Saves F5/R5/W2(4 fear) (+2 vs. Poison)
Weapon in hand:Morning Star
Special effects: Mutagen,Bomb Admixture(2 rounds)
Bombs:4/6

Spugnoir tries striking the scalpel
Morning Star: 1d20 + 1 ⇒ (19) + 1 = 201d8 ⇒ 8


I thought it was a fly by scalping. No whacking my own leg then


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"I left my spectacles at home. My eyesight isn't what it was cos I swear I just saw Spugnoir whack himself in the leg. Oh SHIII...!" Darius yelps wide eyed as the syringe pegs the cot right between his legs.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Will: 1d20 + 6 ⇒ (6) + 6 = 12
Fear: 1d4 ⇒ 2
Wow, the dice have hated me for all saves this level. I have yet to make a single one!

Grergof stops in shock looking at the thing that appeared.
Religion to Identify and learn about it: 1d20 + 5 ⇒ (18) + 5 = 23
P..P...Poltergiest! I didn't ask for... Not a haunt... I can't....

With that he drops one end of the cot and hurries back to the other room.
There shaking he drops to his knees and starts praying.


HP 19/19 | AC:15 | T:11 | FF:14 | Fort:+5 | Ref:+1 | Will:+3 | Init + 1 | Perc + 0

Hailiss infuses her blade with power and, gripping it in two hands, charges the apparition.

Swift Arcane Pool, magic longsword: 1d20 + 7 ⇒ (11) + 7 = 18, 1d8 + 5 ⇒ (2) + 5 = 7


Narrator

Hailiss' blade goes straight through the poltergeist but it rips away a part of it. After that the creepy form fades into invisibility again.

Attack H: 1d20 + 3 ⇒ (11) + 3 = 14

Attack D: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d4 ⇒ 1

Attack S: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 ⇒ 3

The syringe thrown at Hailiss deflects from her armor. But Spugnoir gets a bone saw at his head and Darius gets hit by some unknown medical apparatus.
Next round actions please


Elf Slayer 1/ Inquisitor 1 HP:19/19 HD:1d10+9 AC:14 T:11 FF:13 BAB:+1 CMB:+4 CMD: 15 Fort:+3 Ref:+3 Will:+4 Perc:+7

Ranged Touch: 1d20 + 2 ⇒ (9) + 2 = 11
Disrupt Undead: 1d6 ⇒ 6

"Damn. Would it just hold still!" Aada Shouts as she delivers another large blast of energy that seems to miss.


Narrator

As the poltergeist is invisible again it is hard to tell if is was a miss or not.


Spugnoir whacks at the saw
Whack: 1d20 + 1 ⇒ (6) + 1 = 71d8 ⇒ 4


HP 19/19 | AC:15 | T:11 | FF:14 | Fort:+5 | Ref:+1 | Will:+3 | Init + 1 | Perc + 0

Hailiss leaves the room, and instead goes to stand watch over the cowering brother Grergof.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

As Hailiss stands near Grergof she hears him softly repeating
Oh great Everlight,
Grant thy humble servant the strength and power to battle this undead abomination,
For I am weak and only in your light can this evil be smited

Pass the turn praying:Round 2 of fear


Narrator

Darius?

Spugnoir ruins the flying equipment of the infirmary.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius winces as bone sawflies past and nicks him in the shoulder. "Dammit! Argh! Where is that cursed thing?!" Darius crouches, hand softly aglow waiting for the first sign of the poltergeist to show.
Ready action for first sign of the poltergeist to materialize then he'll attack again with the CLW.

Cure Light Wounds: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d8 + 1 ⇒ (8) + 1 = 9


Narrator

Darius waves his hand wildly through the air at the invisible evil, where ever it may hide at the moment.


Narrator

[oops]oops, was my turn all the time[/ooc]
Attack A: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 ⇒ 1
Attack D: 1d20 + 3 ⇒ (3) + 3 = 6
Attack S: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 ⇒ 1

Spugnoir has no luck as a metal box with spoiled bandages his his head. Aada gets a scalpel to keep. Stuck right in her arm.

Every one else again.


Quick stats:

HP 13/18
AC 14/12/12 (16/12/14 with Mutagen)
Saves F5/R5/W2(4 fear) (+2 vs. Poison)
Weapon in hand:Morning Star
Special effects: Mutagen,Bomb Admixture(2 rounds)
Bombs:4/6

Spugnoir manages to duck the box. AC 16 with Mutagen and then flails with his morning star at the box.
Whack: 1d20 + 1 ⇒ (12) + 1 = 131d8 ⇒ 4


Elf Slayer 1/ Inquisitor 1 HP:19/19 HD:1d10+9 AC:14 T:11 FF:13 BAB:+1 CMB:+4 CMD: 15 Fort:+3 Ref:+3 Will:+4 Perc:+7

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Aada grabs the scalpel and throws it aside. She grabs an old tray to try and block any other sharp weapons as a temporary shield.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

From his knees Brother Grergof suddenly exclaims:
Oh, Thank you oh most high for answering my prayers! I shall not fail you!

He quickly stands and strides back into the room with the poltergiest.
He continues to detect evil.
If that snaps back and tells me where the ghost is again he will immediately attack using Lay on Hands.
Lay on hands (touch): 1d20 + 6 ⇒ (7) + 6 = 13
Damage Undead: 1d6 ⇒ 3

If all that works he shouts the following as:
Time for you to return to your rest spirit!


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Oh to the nine hells with this!" Darius says and stands upright and holds out both arms, one still grasping his sword as a light pulses through the air that ripples out from him in every direction.

Channel Positive Energy: 1d6 + 2 ⇒ (6) + 2 = 8 DC14, 1 Channel left I think


Narrator

Will Save: 1d20 + 4 ⇒ (5) + 4 = 9
The holy energy floods the room. To what effect is still unknown. The medical gear still swirls like a cyclone around the room.

Attack A: 1d20 + 3 ⇒ (2) + 3 = 5
Attack G: 1d20 + 3 ⇒ (8) + 3 = 11
Attack D: 1d20 + 3 ⇒ (5) + 3 = 8

Aada blocks everything with her new shield. Grergof dodges that syringe and Darius stands cursing as the flying emesis bowl passes him.

Miss Chance DC50: 1d100 ⇒ 32
Grergof jumps forth to deliver more holy energy but can't even tell if he managed to connect as the poltergeist can't be felt.

No LoH lost


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Since he knows the creatures location Grergof shouts as he attempts to grab it:
The beast lurks here.... Pointing to the location Sarenrae has show it to be.

Oh I wish I had blind fight right now...


Narrator

Everyone else again please


HP 19/19 | AC:15 | T:11 | FF:14 | Fort:+5 | Ref:+1 | Will:+3 | Init + 1 | Perc + 0

Hailiss follows the paladin, and swings her sword at the indicated spot;

1d20 + 5 ⇒ (13) + 5 = 18, Magic sword: 1d8 + 5 ⇒ (4) + 5 = 9

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