GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


951 to 1,000 of 11,227 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>

HP 19/19 | AC:15 | T:11 | FF:14 | Fort:+5 | Ref:+1 | Will:+3 | Init + 1 | Perc + 0

"The axe is magical," she informs the rest of the party.

Identify?

Spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14


Narrator

Hailiss:
Not for a 14


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Let's gather all these items, and head back to check this last couple doors on this side of the floor.

As he moves to lead the group back to the doors Grergof stops to check the position of the sun. If he is getting anywhere near dark he does not to stay near the prison.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Looking down at the Mess of Holy Symbols Grergof says:
You know these may have been trophies and not murder weapons. This Sefick may have claimed a symbol from each of his victims. Maybe this is the evidence they used to convict him.


HP 19/19 | AC:15 | T:11 | FF:14 | Fort:+5 | Ref:+1 | Will:+3 | Init + 1 | Perc + 0

"Or he could have been like, a con man, right? I don't think all the criminals held here were neccesarily murderers."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Possibly, but everyone here was under a death sentence. That would have been a very nasty con man.


HP 19/19 | AC:15 | T:11 | FF:14 | Fort:+5 | Ref:+1 | Will:+3 | Init + 1 | Perc + 0

"Right... I'd honestly forgotten."


Narrator

A short trip through the foyer and back to the floor with the many doors reveals a flight of stairs leading downwards that is now filled with a mess of large stone blocks and shattered timbers, a flight of stairs leading upwards, and a small chamber containing some brooms, a bucket and a rotten cloth.

Knowledge (Engineering)DC 15 or Perception DC 20:
The rubble filling this stairwell did not result from a ceiling collapse — rather, it’s the result of a manually
triggered deadfall that swiftly filled the stairs and blocked them off.

The two western doors stay unexplored for now.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Darius looks quizzically at the rubble on the stairwell. "Now that is peculiar. This is a sure sign of foul play." He motions towards some broken contraption that seems to have been partially hidden but is now crushed from the rubble. "See here, this looks to be some sort of trigger mechanism which set off this rubble to block off this stairwell. Which in turn trapped the prisoners in here. I'd be speculating but someone wanted to make sure that everyone, or perhas someone specific died here in the fire."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Perhaps it was the guards to keep the prisoners in if they really lost control of the lower level.

What do you all think should we continue on to the west side of the floor or head back now?
I am more then willing to continue exploring.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"This is all so exciting!" Jominda states always staying in the second row and looking past the others when there is something new to see.

It would be nice to know who took which item or if simply Grergof bagged them all.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I am more then happy to carry all the items. That said if anyone else wants any item he is going to pass them along without protest. He is just hauling them for future party research and has no idea the axe is magic.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir doesn't ask for any items. Until we can determine the types of magic on the items, we should keep them locked up.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Let us try the safe in the office again before leaving Spugnoir will get his new tools out and attempt the safe again.+2 Ranks +4 Stat from Mutagen,+3 Class +2 Tools Take 20=31


Narrator

The lock of the safe can't withstand Spugnoirs improved skill with his new tools. It still takes some time but finally there is the 'click' as all parts are pushed into place and turning the fake key unlocks it.

Open the safe door:
Within the safe are kept numerous (now out-of-date) legal documents, along with 500 gp (the prison’s payroll and petty cash fund) and a wooden rack on which sit emergency supplies (four potions of cure moderate wounds, three potions of lesser restoration, and two potions of remove disease).
(everything is labeled)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Brother Varsk will open his backpack and offer to carry the contents of the safe.

I may need to get a bigger backpack if we keep finding interesting things. He laughs as he loads in the legal documents.

Speak up if anyone wants anything right now or else I'll pack everything back to the Lorrimor house and we can decide what to do with it there.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Nothing at the momment Spugnoir looks rather pleased. Very useful.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"Wow! They have more potions prepared than I have in my apothecary! And they have more money too!" Jominda tells in her ever excited voice.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"We can tally up a list of everything back at the house. Let's see what else we can find shall we? Jominda I'm loving the enthusiasm." Darius chuckles.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

There is a western door past the north double doors of this roomS2 We can looks through there.


Elf Slayer 1/ Inquisitor 1 HP:19/19 HD:1d10+9 AC:14 T:11 FF:13 BAB:+1 CMB:+4 CMD: 15 Fort:+3 Ref:+3 Will:+4 Perc:+7

"Let's make it so then."


Narrator

You enter a corridor. Taking a step forward and looking around it seems that this corridor that leads straight on as well as to the right is a circular one passing all the rooms in this wing.

Close to where you stand is a door. Lying on the floor. The door to this room has fallen from its hinges. The rectangular chamber beyond seems to have once been a chapel, but now thick sheets of what appear to be cobwebs drape everything within in gossamer threads.

GM:
Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Stealth: 1d20 + 12 ⇒ (2) + 12 = 14
Stealth: 1d20 + 12 ⇒ (8) + 12 = 20
Stealth: 1d20 + 12 ⇒ (10) + 12 = 22

Perception Aada: 1d20 + 7 ⇒ (20) + 7 = 27
Perception Spugnoir: 1d20 + 7 ⇒ (3) + 7 = 10
Perception Darius: 1d20 + 6 ⇒ (9) + 6 = 15
Perception Grergof: 1d20 + 2 ⇒ (2) + 2 = 4
Perception Hailiss: 1d20 + 2 ⇒ (10) + 2 = 12
Perception Jominda: 1d20 + 5 ⇒ (12) + 5 = 17

Darius, Jominda:
You see a spider the size of a child in the webs
Initiative Jominda: 1d20 + 2 ⇒ (18) + 2 = 20
Initiative Darius: 1d20 + 3 ⇒ (12) + 3 = 15

Aada:
You see three spiders, each the size of a child in the webs
Initiative Aada: 1d20 + 1 ⇒ (19) + 1 = 20


Narrator

A real quick spider the size of a child comes running out of the room and attacks
Aada, Spugnoir, Darius, Grergof, Hailiss, Jominda: 1d6 ⇒ 6
Bite: 1d20 + 0 ⇒ (18) + 0 = 18
Damage: 1d4 - 2 ⇒ (3) - 2 = 1
Fort DC13 vs Poison


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda lets out a shriek and jumps back (5 foot step) and throws the vial from her pocket behind the spider.

Attack vs AC5: 1d20 + 4 ⇒ (10) + 4 = 14
Fire Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Setting all the webbing aflame.
Fort Save: 1d20 + 5 ⇒ (20) + 5 = 25


Kitsune Game Master

A mighty explosion echoes through the corridor.
Reflex: 1d20 + 4 ⇒ (16) + 4 = 20
The spider takes a burn but doesn't die or go away.

GM:
2nd Spider in flames DC 60: 1d100 ⇒ 78
3rd Spider in flames DC 60: 1d100 ⇒ 71
Reflex: 1d20 + 4 ⇒ (18) + 4 = 22
Reflex: 1d20 + 4 ⇒ (9) + 4 = 13

Aada please.


Narrator

To get others the chance to act I'll send the other spiders out too. Even though Aada has the first hit on the spider already out.
Aada, Spugnoir, Darius, Grergof, Hailiss, Jominda: 1d6 ⇒ 4
Aada, Spugnoir, Darius, Grergof, Hailiss, Jominda: 1d6 ⇒ 1

Out come two more spiders and attack Grergof and Aada.
Attack Aada: 1d20 ⇒ 12
Attack Grergof: 1d20 ⇒ 9
But none of them gets bitten.

Now also Darius can act in the surprise round.


Elf Slayer 1/ Inquisitor 1 HP:19/19 HD:1d10+9 AC:14 T:11 FF:13 BAB:+1 CMB:+4 CMD: 15 Fort:+3 Ref:+3 Will:+4 Perc:+7

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm?: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Crit Damage: 1d6 ⇒ 6

Aada bring her Scimitar brings it down upon the the large arachnid.


Narrator

Aada cuts the already burnt arachnid in half. It twitches once again but then the only movement left is it's innards oozing out.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Quick stats:
HP 16/18
AC 14/12/12 (16/12/14 with Mutagen)
Saves F5/R5/W2(4 fear) (+2 vs. Poison)
Weapon in hand:Morning Star
Special effects: Mutagen,
Bombs:4/6

Spugnoir bashes with his morning star
Attack: 1d20 + 1 ⇒ (20) + 1 = 211d8 ⇒ 3
Crit?: 1d20 + 1 ⇒ (9) + 1 = 101d8 ⇒ 4


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I'm going to be busy for most of the next 24 hours. As there is a decent chance that my turn will come up while I am busy tomorrow, I will roll ahead for what I will most likely do

Brother Varsk strikes at the spider threating him or if it is already dead steps to the front of the group and ready an action to slash at any spider that approaches to try to keep the spiders away from those behind him.

Scimitar (Str damage) - Power Attack + Furious Focus: 1d20 + 5 - 1 + 1 ⇒ (18) + 5 - 1 + 1 = 23
Confirm Crit: 1d20 + 5 ⇒ (3) + 5 = 8
Damage (Str Damage) + Power Attack: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Crit Damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

If for some reason I get a AoO
Scimitar (Str damage) - Power Attack: 1d20 + 5 - 1 ⇒ (4) + 5 - 1 = 8
Damage (Str Damage) + Power Attack: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10


Narrator

Initiative Grergof: 1d20 + 3 ⇒ (16) + 3 = 19
Initiative Spugnoir: 1d20 + 2 ⇒ (20) + 2 = 22

Darius' spider attacks him again.
Bite: 1d20 + 0 ⇒ (9) + 0 = 9

Spugnoir hits the spider that attacks Darius but the effect is not as spectacular as with Aada.

Bite: 1d20 + 0 ⇒ (17) + 0 = 17
Damage: 1d4 - 2 ⇒ (1) - 2 = -1
fort save DC13 vs poison
Grergofs spider bites him. He returns the favor with his scimitar knocking the spider out.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius isn't fazed by the spiders. those are things that are living and if they are living they can be slain. He retaliates with a two handed swipe of his longsword.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Bute his swipe goes wild as he tries to not mistake Spugnoir for the spider.


Narrator

Darius' spider is the last to stand and fight.
Bite: 1d20 + 0 ⇒ (11) + 0 = 11

(everyone else please)


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda hides behind Darius "Someone kill that thing already." she demands in a slightly hysterical tone.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir sings a song.
Look, he's crawling up my wall
Black and hairy, very small
Now he's up above my head
Hanging by a little thread


Narrator

The spider is unimpressed by the oratory performance.


HP 19/19 | AC:15 | T:11 | FF:14 | Fort:+5 | Ref:+1 | Will:+3 | Init + 1 | Perc + 0

Blue runes flare along Hailiss' blade as she swings at the spider:

Arcane Pool +1, 2handed: 1d20 + 5 ⇒ (4) + 5 = 9, 1d8 + 4 ⇒ (4) + 4 = 8


Narrator

The spider checks if there is someone standing besides it that could have been the target of that swing.

(I hope we get better dice rolls in the serious fights)


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir tries to channel his inner Ork.

WAGHHHH!: 1d20 + 1 ⇒ (2) + 1 = 31d8 ⇒ 8

Gork and Mork are displeased with Spugnoir's mucking about.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Fort: 1d20 + 7 ⇒ (1) + 7 = 8

And my bad luck on saves continues
Blast it, bit me!

Assuming I can still reach one Grergof attacks again.
Scimitar (Str damage) - Power Attack + Furious Focus: 1d20 + 5 - 1 + 1 ⇒ (18) + 5 - 1 + 1 = 23
Confirm Crit: 1d20 + 5 - 1 + 1 ⇒ (7) + 5 - 1 + 1 = 12
Damage (Str Damage) + Power Attack: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Crit Damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Narrator

Finally someone manages to hit this many legged menace and ends in in a puddle of goo.

Fort save: 1d20 + 7 ⇒ (11) + 7 = 18
One point strength damage for Grergof
(Fight over)


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir attempts to treat Grergof's poison. SLURRRRPPPPP

Heal: 1d20 + 7 ⇒ (6) + 7 = 13


Narrator

The room the spiders came from is now free from webs but full of smoke. Looking around reveals a cabinet in the wall.

Opening the cabinet:
It contains a few religious supplies, including five vials of holy water, a scroll of lesser restoration (read magic), and a wand of cure light wounds (15 charges)(Spellcraft DC 16).


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Is everyone ok?
As he asks he looks around the web room to see if he can tell anything about the use of the room.

I'm guessing from the map/cabinet this was a chapel. He would want to know that as well as who was worshiped there if anything remains to tell him.

Assuming everyone is OK:
As we are here, should we continue to explore the door across the hall?

He nods at the door to S7.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I am fine


HP 19/19 | AC:15 | T:11 | FF:14 | Fort:+5 | Ref:+1 | Will:+3 | Init + 1 | Perc + 0

"Nothing bruised but my pride."

Hailiss opens the door that Gregorf nods at.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"All good here."


Kitsune Game Master

The part with the chapel was given already in the first post about the room. That it was dedicated to Pharasma one would have to guess as no features are described

This chamber (S7) is in a shambles — old wooden benches lie in ruins along the walls, while rusty chains and bits of rotten rope lie scattered on the floor.

The group moves inside to take a closer look.

Spugnoir:
You hear a faint sobbing and the clanking rattle of chains, while at the same time being filled with a momentary sensation of hopelessness and the strange feeling of heavy manacles clamping over your wrists.

Aada, Spugnoir, Darius, Grergof, Hailiss, Jominda: 1d6 ⇒ 4

A set of manacles rises up from the floor and flies at Grergof.
Shackle: 1d20 + 3 ⇒ (6) + 3 = 9

It tries to grab his wrists but fail in doing so.
(Everyone else please)


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Something is crying! I feel so depressed, it might be another haunt!
Init: 1d20 + 4 ⇒ (17) + 4 = 21


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Stay back Miss Jominda, we need to find where the haunt is

Grergof detects evil to see where the thing is located.

While doing this he raises his scimitar to keep flying manacles away from himself.
Full Defence while he detects evil

1 to 50 of 11,227 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM_Foxy's 2nd Carrion Crown Gameplay All Messageboards

Want to post a reply? Sign in.