GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Kitsune Game Master

Everything is fine for now. You just have a boring night of playing cards in front of you, if you don't want to go after a lot of creatures with darkvision at night. And once it's morning everything is cheeky again. But I insist on you playing out that boring night ;)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Well we used to make Oatmeal with ox milk at the Monastery. It was one of my favorites. Too bad Ned is not a cow. We could have made that to mix things up a bit if you are getting tired of hard tac.
Although maybe some Beer might also go a long way to liven up some of the tast instead of all this watered wine...


Kitsune Game Master

Ewww. Ox milk? Seriously?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

An Ox is just a bovine domesticated to pull a plow. So historically they could be male or female. And oatmeal with Cows milk is not bad at all. Grergof has no clue why The DMs mind went into the gutter, and I plan on playing it that way...


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I am not one for oatmeal.

"Yes ned could provide another white substance but it meant for female Ox's. Next time we visit a town lets buy some real food." Stam turns to Darius. "I once heard that priests could conjure up great feasts from the power of their Gods. Is that true?"


I will certainly have to find some formulas in town that allow me to cure blindness and or poison. Spugnoir goes around securing the house once again with the tangelfoot bags and thunder stones. I wonder if I could make milk with alchemy? Never mind gold, milk!


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Can you heal some wound before you sleep Darius?"

31/55 HP


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius making everyone feel good before sleeping.

Channel: 3d6 + 2 ⇒ (3, 2, 2) + 2 = 9

Channel: 3d6 + 2 ⇒ (4, 3, 4) + 2 = 13

Darius waves his hand. "No oatmeal for me thanks. I'm good." Then turns to Stam. "That is indeed true."

Then uses the evening to go through his inventory. Pulling out all sorts of things they managed to find. Picking up a larger sword than his own keen blade then putting it aside and every so often going back to it in between sorting out the rest. Not sure if it would be better than his current weapon.
He don's a shiny breastplate and removes his chainmail, and clasps a cloak across his shoulders.

"I we really must sell some of this junk."

After a while of going over things and sorting out who's best using what Darius sit's back and listens to the night sounds.

"Seem's rather quiet this night. Must be because all the bad things are all gathered for whatever ritual they're planning I would surmise."


Kitsune Game Master

Through the night you hear howling of wolves, and the noise of battle in the distance. To your surprise none of the combatants make it out of Feldgrau and to your hideout.

Through the open roof you see a beautiful full moon rising into the sky.

GM:
1d20 + 9 ⇒ (1) + 9 = 10

Darius starts to feel uncomfortable as the moon appears. His face starts to glow like he got a fever. After a while his body hair seems to become more prominent and as the moon reaches it's highest point Darius Bones start to shift painfully under his skin and he transforms into a werewolf.

Darius:
You get to choose if you want a Vollensag (large), or a Silverhide (medium)


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Oh boy. Sorry guys. I'm not responsible for whatever happens.

GM:
1d2 ⇒ 1 so looks like a Large Vollensag it is.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

GM:
Do I have any idea anything is happening, as I assume I am still blind. Does he turn evil?


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Will save: 1d20 + 11 ⇒ (15) + 11 = 26


Oooohhh boy!

Holy ffffffffff! Darius has become a werewolf!


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof pulls out his normal rope. Quick Bind him Up! Maybe we can restrain him until the morning!!!

Grergof starts looking for anything (Like the pillar the holds up the house) that he can tie Darius to.


Think I should hit him with my bombs? Just knock him out a little


Kitsune Game Master

Darius' will is strong and he manages to supress the beast that wants to take over his mind. But it is raging all the time in the background and he can't do nothing about his bodily transformation. His companions start looking delicious to him and he feels the strong desire to sink his teeth into them and rip them apart. It is a strange sight - a large werewolf, tense and ready to jump, but with an expression of horror on his face.

For now, his fur covers him, but the clothes he wore are ripped apart by the transformation. The leather straps of his breastplate burst and the armor strangles him at the neck. His boots will only do as sandals from now on, if they don't decide to give up completely.

Darius:
Congratulations on making the roll. You could now argue, that you have yourself under control and sit the night out. Which is boring. Or you run out, because you don't trust yourself not to eat your companions and make a trip into town. And let the beast out there? Little sneaky attack on a cultist with a few skeletons?


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Were-Darius shoves everyone aside and makes a run for the doorway, barrelling through it and looks from side to side and lets out a blood curdling howl.

"AhrooooOOOOOOOOOwrr...."

Then takes off half running on two then four limbs in the direction that they came from before.

GM:
As good a time as any to shred some cultists.


Kitsune Game Master

Running into the night is a liberating experience. With the newly gained low light vision Darius can easily see in the light of the full moon. As he comes closer to the town he hears movement in the streets. And finally the wind carries the scent of death into his nose.

Following up on that he finds one of the cultists leading six skeletons through the streets on a patrol.

Darius:
You'd also have to come up with your stats while in werewolf form. Bite is 1d8.


Awww.. No...! We have to go after him. Spugnoir does so.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Blast I just wanted to sleep a bit, I guess we don't get to rest till have have him bound. I do still have my silver arrows and bolts. DO you think of we sink a few into him it would restrain him?' Stam asks as he gets up to follow Darius.


Kitsune Game Master

Knowledge(local) 15:
You know that
a) He will revert to normal form in the morning.
b) Besides you, there is probably no one you would shed a tear for, for dozens of miles.

You could just keep tabs on him in case he doesn't know where he is once he wakes.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof clutches his silver flail in one hand and his ioun torch in the in the other. (held tightly so it gives no light but is able to be released at a moments notice). Then he heads to the door.

Come. We should make sure Mr. Redgrave is not killed.

Head into town as quietly as he can once the others are ready.


Spugnoir follows


Human Cleric 5 Exalted 3 / AC 16, Touch 13, Flat 14 / HP 56/56 / Init +4 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC16/18) 7/7 Per Day

Were-Darius stalks the cultist and the skeletons and circles around to an alley between two buildings and waits in ambush. In true horror movie fashion

Stealth: 1d20 + 2 ⇒ (12) + 2 = 14

Ready Action/Surprise round:
Goes for the juggular: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Kitsune Game Master

Were-Darius sneaks through town unnoticed. Untol he jumps out of the darkness that is. He takes the cultist by surprise but still manages only to bite into the magic force field of the mage armor.

Ini:
Initiative Darius: 1d20 + 4 ⇒ (16) + 4 = 20
Initiative Cultist: 1d20 + 3 ⇒ (17) + 3 = 20
Initiative Skeleton: 1d20 + 6 ⇒ (11) + 6 = 17
Initiative Skeleton: 1d20 + 6 ⇒ (1) + 6 = 7
Initiative Skeleton: 1d20 + 6 ⇒ (6) + 6 = 12
Initiative Skeleton: 1d20 + 6 ⇒ (12) + 6 = 18
Initiative Skeleton: 1d20 + 6 ⇒ (9) + 6 = 15
Initiative Skeleton: 1d20 + 6 ⇒ (4) + 6 = 10

Darius <--
Cultist, Skeletons


Human Cleric 5 Exalted 3 / AC 16, Touch 13, Flat 14 / HP 56/56 / Init +4 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC16/18) 7/7 Per Day

Not sure if I get any claw attacks so just gonna bite again.

Were-Darius shakes his muzzle from the sting of the mage armour but shrugs it off and just tries to bite harder.

Big bad bite: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

"RAAWRRR!"


Kitsune Game Master

The cultist desperately stabs at the werewolf that clings with his teeth at his shoulder. The skeletons claw at the werewolf, but either they don't manage to hit at all, or they don't get through the thick fur. But as they surround him, they allow the cultist to land a sneaky hit where it hurts.

Darius <--
Cultinst(8), Skeletons
Stab: 1d20 + 7 ⇒ (12) + 7 = 191d6 + 2d6 ⇒ (5) + (5, 5) = 15
2claw: 1d20 + 2 ⇒ (10) + 2 = 121d4 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (3) + 2 = 5
2claw: 1d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (3) + 2 = 51d20 + 2 ⇒ (11) + 2 = 131d4 + 2 ⇒ (4) + 2 = 6
2claw: 1d20 + 2 ⇒ (1) + 2 = 31d4 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (8) + 2 = 101d4 + 2 ⇒ (4) + 2 = 6
2claw: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 2 ⇒ (3) + 2 = 51d20 + 2 ⇒ (19) + 2 = 211d4 + 2 ⇒ (2) + 2 = 4
2claw: 1d20 + 2 ⇒ (10) + 2 = 121d4 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (1) + 2 = 3
2claw: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (6) + 2 = 81d4 + 2 ⇒ (1) + 2 = 3


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

The other group creeps forward in the dim light looking/listening for any signs of enemies or combat.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22


Human Cleric 5 Exalted 3 / AC 16, Touch 13, Flat 14 / HP 56/56 / Init +4 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC16/18) 7/7 Per Day

Were-Darius is not super concerned about the skeletons, especially when the taste of blood and flesh fills his mouth. This cultist sure is juicey.

Nom.

Nom.

NOM!

Bite: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 4 ⇒ (1) + 4 = 5


Kitsune Game Master

The cultist still believes he might get away from the werewolf by stabbing it. Which looks not too bad. The skeletons are still ineffective though.
Stab: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 2d6 ⇒ (4) + (4, 4) = 12
Confirm: 1d20 + 7 ⇒ (11) + 7 = 181d6 ⇒ 3
Skeleton: 1d20 + 2 ⇒ (19) + 2 = 211d4 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (6) + 2 = 81d4 + 2 ⇒ (3) + 2 = 5
Skeleton: 1d20 + 2 ⇒ (14) + 2 = 161d4 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (3) + 2 = 5
Skeleton: 1d20 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (4) + 2 = 6
Skeleton: 1d20 + 2 ⇒ (10) + 2 = 121d4 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (9) + 2 = 111d4 + 2 ⇒ (1) + 2 = 3
Skeleton: 1d20 + 2 ⇒ (7) + 2 = 91d4 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (5) + 2 = 71d4 + 2 ⇒ (2) + 2 = 4
Skeleton: 1d20 + 2 ⇒ (11) + 2 = 131d4 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (1) + 2 = 3

The battle in one of the narrow alleys is clearly to hear in the silence of the night. There is not much to see though, as the buildings cast their shadows there.


Human Cleric 5 Exalted 3 / AC 16, Touch 13, Flat 14 / HP 56/56 / Init +4 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC16/18) 7/7 Per Day

In the night Were-Darius does not relent. He snaps a warning at the annoying skeletons but carries on tearing at the flesh of the cultist intent on rending his flesh from bone. His darn snout now soaked red with blood.

Bitey bite: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 + 4 ⇒ (4) + 4 = 8


Kitsune Game Master

Cultist(16), six skeletons
Were-Darius

The cultist steps back to let a skeleton take the place between him and the wolf. From there he shoots a black ray. But doesn't hit anything, or at least not Were-Darius. The skeletons still claw in vain at the wolf.
Ray: 1d20 + 6 ⇒ (1) + 6 = 7

Skeleton: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (9) + 2 = 111d4 + 2 ⇒ (1) + 2 = 3
Skeleton: 1d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (3) + 2 = 51d20 + 2 ⇒ (8) + 2 = 101d4 + 2 ⇒ (1) + 2 = 3
Skeleton: 1d20 + 2 ⇒ (18) + 2 = 201d4 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (17) + 2 = 191d4 + 2 ⇒ (2) + 2 = 4
Skeleton: 1d20 + 2 ⇒ (11) + 2 = 131d4 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (10) + 2 = 121d4 + 2 ⇒ (1) + 2 = 3
Skeleton: 1d20 + 2 ⇒ (19) + 2 = 211d4 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (3) + 2 = 5
Skeleton: 1d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (19) + 2 = 211d4 + 2 ⇒ (1) + 2 = 3


Spugnoir runs out with the others, trying to follow the sounds of a bad dog. Perception: 1d20 + 13 ⇒ (13) + 13 = 26


Kitsune Game Master

Spugnoir:
You easily follow the noise and can be there to interfere now. Fight is going on long enough already.


Human Cleric 5 Exalted 3 / AC 16, Touch 13, Flat 14 / HP 56/56 / Init +4 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC16/18) 7/7 Per Day

Sorry, wish I had more attacks. Being a PC werewolf isn't as scary as you think. Unless I'm doing something wrong.


Skeletons and cultists! Oh my!

Spugnoir throws a firebomb at the bone-men, making sure to avoid Darius
1d20 + 9 ⇒ (13) + 9 = 224d6 + 5 ⇒ (3, 6, 5, 4) + 5 = 23 9 Damage Splash DC 19 to halve.
Bombs 12/13


Kitsune Game Master

Four of the six skeletons are destroyed by the splash of the bomb Spugnoir threw.

Cultist(16), two skeletons
Were-Darius <--


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam Rushes up behind Spugnoir, pulling out his new little toy, recalling Magic Missile to his mind.

MM the Cultist: 4d4 + 4 ⇒ (2, 4, 3, 4) + 4 = 17


Human Cleric 5 Exalted 3 / AC 16, Touch 13, Flat 14 / HP 56/56 / Init +4 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC16/18) 7/7 Per Day

Were-Darius looks menacing as his massive furred frame is outlined in the flames of Spugnoirs bomb, then pounces on the cultist yet again.

Yup, bite again: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Now that he knows where they are Grergof releases the Ioun torch and the charges at the cultist.

Heavy Silver Flail - Power Attack + Furious Focus + Charge: 1d20 + 13 - 3 + 3 + 2 ⇒ (3) + 13 - 3 + 3 + 2 = 18
Damage + Power Attack: 1d10 + 6 + 9 ⇒ (9) + 6 + 9 = 24

AC19 this round and area around him is illimuniated like a torch.


Kitsune Game Master

Were-Darius still has problems to apply his newly won bite attack, but between Stam and Grergof the cultist is reduced to a pulp of bloody flesh.


Kitsune Game Master

Skeleton: 1d20 + 2 ⇒ (19) + 2 = 211d4 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (2) + 2 = 4
Skeleton: 1d20 + 2 ⇒ (6) + 2 = 81d4 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (20) + 2 = 221d4 + 2 ⇒ (4) + 2 = 6
Confirm: 1d20 + 2 ⇒ (20) + 2 = 221d4 + 2 ⇒ (3) + 2 = 5

The skeleton keeps clawing at Were-Darius and finally one manages to add a scratch to him.

Darius <--
Grergof, Spugnoir, Stam
Skeletons


Human Cleric 5 Exalted 3 / AC 16, Touch 13, Flat 14 / HP 56/56 / Init +4 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC16/18) 7/7 Per Day

Were-Darius lashes out at the skeleton that nicked him.

Bite: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d8 + 4 ⇒ (8) + 4 = 12


Kitsune Game Master

The skeleton crushes to splinters in Were-Darius snout.


Come on Darius, come with us. I have some Darius Snacks for you. Spugnoir holds up three biscuits.


Kitsune Game Master

Darius
Grergof, Spugnoir, Stam <--
Skeleton (still one left)


Human Cleric 5 Exalted 3 / AC 16, Touch 13, Flat 14 / HP 56/56 / Init +4 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC16/18) 7/7 Per Day

Darius tries to speak to his friends but nothing but a snarl comes out. The taste of blood is soo good... he looks at the fallen cultist and tries to loot the body but just ends up eating more of it.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof works on the important thing. Removing the undead abomination from the world.

Heavy Silver Flail - Power Attack + Furious Focus: 1d20 + 13 - 3 + 3 ⇒ (8) + 13 - 3 + 3 = 21
Damage + Power Attack: 1d10 + 6 + 9 ⇒ (2) + 6 + 9 = 17


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam looks at Darius, "MY what big teeth you now have Darius. Can you understand me?"


Kitsune Game Master

The skeleton fails to resist Grergof's wish to banish it from this world.

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