GM_Fenwick's [Curse of the Crimson Throne] (Inactive)

Game Master maca673

In the shadow of an ailing king, a new ruler gathers power, sending shockwaves through a populace already plagued by unrest and pushing the largest city in Varisia to the brink of disaster.

In the face of anarchy, a new band of heroes gathers at the call of a mysterious patron...

[Battle Maps: The Old Fishery]


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Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Nah, he's still only taken 3 lethal damage. You start dying when your lethal damage exceeds your HP. Unless he only has 2 HP, he's still alive.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

If the man is dying
Tolenn strides over to where the others are fretting over the thug's unconsious body. She kneels and places her hand on his sweaty brow, eyes closed, lips barely moving in a low chant.

Sacred Touch to stabilize


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1
Gaius Tindareus wrote:
Nah, he's still only taken 3 lethal damage. You start dying when your lethal damage exceeds your HP. Unless he only has 2 HP, he's still alive.

That makes sense. So he doesn't need to be stabilized. Let's move on to the next phase then.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Both Daud and Vuk will nod in readying agreement.

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 6: HP:94/94, Spd:20, AC:24, Fort:13, Ref:13, Will:12, Perc:12, 1/1 Focus Points

Rakdon has been ready, impatiently waiting and he has been looking at his wrist every 30 seconds for the past five minutes as if he really had a watch on, it is his invisible watch.


Yargin unconsciously moans as your magic stabilizes the wounds in his body. He's still hurt, but he'll live. I recommend tying him up for a good measure.

LET THE SECOND PHASE COMMENCE.

I've taken the liberty of positioning your icons in the best suited places according to Gaius' plan. All those in the building must make Stealth Checks to avoid being seen when someone not in the party enters into the room.

Gaius, are you ready to rumble? It's your call for when you want to make an ungodly racket to attract someone's attention...


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Gaius nods to Wednesday to indicate that it's time for Vuk to start barking. Ones he does, Gaius yells: Giggles! Get up here!


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Leaning down he'll whisper into Vuk's ear "Wake em up.", causing the wolfhound to erupt into an act of loud, but systematic barking. "AU! AU! AU!"


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Just before we get in there, Pyron states, I'll take the wand; magic items like wands are my speciality. You guys can take the rest.


Can I plz has Stealth Checks?


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Daud Stealth: 1d20 + 2 ⇒ (12) + 2 = 14

Vuk Stealth: 1d20 + 7 ⇒ (19) + 7 = 26
To be unseen, not unheard lol

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 6: HP:94/94, Spd:20, AC:24, Fort:13, Ref:13, Will:12, Perc:12, 1/1 Focus Points

Rakdon tries to remain silent and hidden stealth: 3 + 1d20 ⇒ 3 + (17) = 20


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

stealth check: 1d20 - 1 ⇒ (2) - 1 = 1 Pyron puts his weapon away and holds the wand in his hand getting a feel for it without noticing how loud his weapons are clinging as he moves the wand about. Luckily he's outside.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Tolenn remains just outstide the outer door, scimitar in hand...

Stealth 1d20 + 5 ⇒ (7) + 5 = 12


A series of noises comes from the left-most door of the opposite wall, if you were to stand with your back to the outside. The sound of something whistling through the air is accompanied by a muffled cry of pain and the sound of someone cursing "Get back to work!"

The door opens to reveal a half-orc dressed in studded leather armor, missing an eye and holding a blood-stained flail in his hands. His one good eye roves over to "Larks" and he scowls.

"What the noise for, stupid human?" Giggles grunts in broken Common. "Work to do for boss not finish itself. Stupid street urchins keep on collapsing into slop. Slow down progress."


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Gaius, disguised as Larks, stammers in a "frightened" voice: It-it's Yargin, he went outside a while back and hasn't returned. And I think I saw someone out there--I don't know if it's a prank, or something more serious. We better find out, or the boss will have our heads. Help me check it out...

Bluff: 1d20 + 7 ⇒ (4) + 7 = 11

Diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 6: HP:94/94, Spd:20, AC:24, Fort:13, Ref:13, Will:12, Perc:12, 1/1 Focus Points

Rakdon just waits.


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

I think everyone is waiting to see how it pans out between Giggles and Gauis, I mean "Yargin."


Forgive me for my late response. My school started SOL testing, which means that the library is closed and that I can't update at lunch anymore...F***.

Giggles sits there for a second as his mind tries to process what "Larks" told him...

Add a +5 to your Bluff and Diplomacy Checks because you're disguised as Larks.

Sense Motive: 1d20 + 1 ⇒ (12) + 1 = 13

His eyes narrow before he lets out a growl. "Stupid human get into stupid trouble. Typical for Giggles fix it all...show Giggles last you see Yargin, puny human."


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Ok, c'mon, it was right out here...

"Larks" beckons toward the southern door, outside of which Pyron and Tolenn wait.

I'm basically trying to lure him into the room so Rakdon can close the door and we can ambush this guy.


Giggles proves opposite to his name and grumbles as he stomps towards the door. He is right in front of the open door and is about to take the first step out of the threshold.


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Do we get a surprise round? If so...

Gaius steps up and sucker punches Giggles, motioning to the others to join in.

5ft move

Unarmed strike, nonlethal vs flat-footed AC: 1d20 + 3 ⇒ (12) + 3 = 15

Damage: 1d3 + 3 ⇒ (1) + 3 = 4

Free action intimidate: 1d20 + 10 ⇒ (17) + 10 = 27 to demoralize for 4 rounds.

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 6: HP:94/94, Spd:20, AC:24, Fort:13, Ref:13, Will:12, Perc:12, 1/1 Focus Points

Once he is inside, I will close the door then attack him with my two-handed elven curve blade, which I will have out but behind my back so he does not see my weapon when he enters. attack: 1 + 1d20 ⇒ 1 + (13) = 14 which may or may not be a hit, I'm assuming he has low AC and is flat footed. but I had to look up elven curve blade before posting damage so..

Rakdon strikes him very hard. damage: 1 + 1d10 ⇒ 1 + (7) = 8


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Initiative: 1d20 + 3 ⇒ (5) + 3 = 8


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Daud Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Vuk Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
For future goes do you want Daud and Vuk as separate Initiatives or just go off Daud's
As the rumble begins Daud will attempt to swipe at Giggles' legs from underneath the table.
Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d10 + 3 ⇒ (9) + 3 = 12
With Vuk following suit with his anti-flesh teeth.
Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 + 2 ⇒ (1) + 2 = 3


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

When Pyron and Tolen step inside, Pyron will close the door to the fishery and say, We just want to subdue him. Don't kill him. He'll keep the wand pointed towards Giggles and then continues, You would like to help us, right? His halo turns on and he smiles. Diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20


@Wed: Have Vuk go at the same time as you. Shared initiative and what-not.

Giggles staggers from the sucker punch that Gaius landed.

Tolenn, please make an attack.

I will post Giggles' response to Pyron after everyone has gone.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Tolenn steps in with Pyron, her scimitar levelled at Giggles' chest, "Surrender, and shelter under Saranae's justice!" she says gravely.

Intimidate, to demoralize 1d20 + 4 ⇒ (5) + 4 = 9


Quick post before I go fix my house. (See Discussion thread for more info)

Giggles staggers as he takes the full brunt of Gaius' sucker punch, the only attack from all of you that hits him. The half-orc becomes Shakened from the combined efforts of Tolenn, but ignores Tyron as he roars in anger.

"You attack, puny human?! I have your head!"

Giggles Initiative: 1d20 + 1 ⇒ (12) + 1 = 13

Rolling initiative for those that didn't.

Tolenn's Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Gaius Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Rakon Initiative: 1d20 + 9 ⇒ (19) + 9 = 28

Initiative Order:

Rakon (29)
Wednesday & Vuk (15) Animal Companions go on the same turn as their masters.
Giggles (13)
Gaius (10)
Tolenn (9)
Pyron (8)

For the GM only. YOU NO SEE!:

Hookshanks Perception to notice the sound of fighting: 1d20 + 4 ⇒ (4) + 4 = 8

Hookshanks Intimidate: 1d20 + 3 - 1 ⇒ (9) + 3 - 1 = 11

# of rounds for Hookshanks to enter combat: 1d3 ⇒ 3

It is now Rakon's turn.

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 6: HP:94/94, Spd:20, AC:24, Fort:13, Ref:13, Will:12, Perc:12, 1/1 Focus Points

Rakdon will use an arcana pool to enchant his melee weapon swift action and last for 1 minute

He will move forward to get within melee of the enemy.

And then he will swing with all he got attack: 1 + 1 + 1d20 ⇒ 1 + 1 + (4) = 6 but he swung way to hard, he swings over the enemies head trying way to hard and almost hits the wall behind him.

damage: 1 + 1d10 ⇒ 1 + (8) = 9


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Moving out from under the table for a better vantage point at the Half-Orc Daud will take another swing.
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d10 + 3 ⇒ (1) + 3 = 4
Vuk however is perfectly fine with his dog gifted lower center of gravity and attacks normally.
Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
EDIT: ... Wow...


Giggles staggers as Wednesday's attack slams into him and Vuk's teeth sink into his flesh. He roars defiantly and strikes at Wednesday.

Attack Roll: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
Damage, if hits: 1d8 + 3 ⇒ (8) + 3 = 11

Giggles misses.

He roars for the children at his workstation to come and save him...

Intimidate: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3

Hmmm...wait and see what happens.

For the GM Only. YOU NO SEE!:

Hookshanks' Initiative: 1d20 + 2 ⇒ (12) + 2 = 14

All of Lamm's Lambs' Initiative: 1d20 + 2 ⇒ (20) + 2 = 22

It is now Gaius' turn.


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Gaius steps over, calmly closing the western door and drawing a dagger.

5ft step due West, move action to close door, move action to draw dagger. Can y'all take 5ft steps after you attack so I can get in there too? Hopefully it's moot.


You can move past either Rakon or Wednesday and his dog by making an Acrobatics check, DC 10.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Tolenn steps into the building , brandishing her scimitar "Deny Saranae's grace at your peril,dog!" she says quietly, her blade shimmering in the air.

Attack 1d20 + 3 ⇒ (12) + 3 = 15
Damage 1d8 + 2 ⇒ (3) + 2 = 5

5' step straight ahead


^ Your scimitar slices through the half-orc's body, sending a fine spray of blood through the air. With a roar of pain, he makes an attempt to stabilize...

Stabilize Check that I forgot to do earlier. Derp.: 1d20 + 2 ⇒ (18) + 2 = 20

And fails that. With the scimitar cleaving through his flesh, he attempts another...

Stabilize Check for Tolenn's attack: 1d20 + 2 ⇒ (1) + 2 = 3

And subsequently takes another point of damage as he drops into negative hit points and begins to bleed out.

Do you wish to take this one alive, too?


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Yes. I want to take them into custody if possible.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Her face impassive in the face of the half-orc's failure to prevent his falling under her blade, she kneels at his side and placing her palm on Giggle's forehead. Tolenn bows her head and the villain's breathing calms and the color returns to this face.

Looking up at Pyron, she says "This one will live another day."

Sacred Touch to stablize


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Thank you. Let's finish this operation now.


Giggles moans in his unconsciousness as his wounds stabilize. The half-orc will live, but he won't wake up for a good five to seven hours, which is more than enough time to get him thrown in prison.

For the GM Only:

Hookshanks' Stealth: 1d20 + 5 ⇒ (15) + 5 = 20
Lamms' Lambs' Stealth: 1d20 + 2 ⇒ (4) + 2 = 6

Average...26/2 = 13.

Everyone make Perception Checks!

Perception 13:

You hear a voice from behind the western door snarl "Get into a formation, you little street urchins! You better do as I tell you or the croc's jaws are the last thing you sorry lot are ever going to see!", accompanied by shuffling noises, the sound of a weapon striking flesh and the occasional whimper of pain.

"On the count of three, we're going to jump the attacking bastards."


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Gaius watches the paladin staunch the cruel man's bleeding.

He's the one who hurt the kids, used fear to bend them to his will. You were here before, Tolenn. You know his kind--does he deserve to live? You heard Larks--there's no redemption to be had here, only vengeance.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Gaius looks as though he has more to stay, but pauses, remaining still.

And here they come now--he's coerced the children into attacking us. Do not strike them! They will throw down their weapons once we show them that Lamm's thugs no longer hold sway over them.


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Pyron walks and stands over the man placing himself in between any one who means to harm him and the man on the ground. Facing the children, he pulls out a guard medallion. The owners and managers of this establishment are being taken into custody for various crimes. I need everyone to remain calm. There are some procedures that I have to go through for everyone's safety and for the security of the city.

For the GM:
He is still playing as a chaotic neutral character, because he is doing this for the bounty on their heads. e is doing what he has to do to make money and receive more power, which means more money over time.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Perception: 1d20 + 6 ⇒ (12) + 6 = 18
"It's getting harder to not kill these bastards. Vuk, make yourself adorable to distract the kids." With Daud's request the dog will go from his usual stern appearance to one of a normal house dog, ears at attention, tail wagging happily.
Vuk Diplomancy: 1d20 - 2 ⇒ (9) - 2 = 7
When the children appear Vuk will begin hopping back and forth and begin spinning around in his best "come play with me!" antics.


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Perception: 1d20 ⇒ 14
Do I need to make a diplomacy check? If I need to roll a diplomacy check, can I take ten to make 18? If not, here is my die roll.
Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 6: HP:94/94, Spd:20, AC:24, Fort:13, Ref:13, Will:12, Perc:12, 1/1 Focus Points

perception: 2 + 1d20 ⇒ 2 + (8) = 10 So he can hear something in the background, but can't make out what is being said, but he will take the advice given to him.


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)
Pyron Firehide wrote:

Pyron walks and stands over the man placing himself in between any one who means to harm him and the man on the ground. Facing the children, he pulls out a guard medallion. The owners and managers of this establishment are being taken into custody for various crimes. I need everyone to remain calm. There are some procedures that I have to go through for everyone's safety and for the security of the city.

** spoiler omitted **

Gaius responds, softly, so his voice won't carry through the door.

These men are cowards, child abusers, drug dealers, and murderers. They deserve death, but I relinquish my claim to them if you wish to turn them into the authorities. But I draw the line at Lamm. He has evaded punishment by the law far too many times, and he will not leave here alive. If you mean to take him alive, too, know that I will oppose you, and that you stand in direct defiance of Calistria's demand for vengeance upon this despicable creature.

Gaius' tone suggests he does not wish to debate this further.


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Quietly whispering, I can live with that. My mother's goddess is Calistria, so I support vengeance when it is done in her name.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Tolenn pauses before rising, using her Sacred Touch always made her head spin for a second.

Listening to the quiet but very intense conversation between Gaius and Pyron, she waits until its conclusion before adding gently "Vengeance can be a double edged blade, ensure that your aims are for the right reasons, not for Lamm's sake but for your own." she meets Gaius' gaze directly her voice taking on some steel "Lamm ends this day, have no doubt of that, but do not question any compassion I offer to anyone again, you've not the right."

At Gaius' warning of the imminent arrival of the children, she nods and makes ready.


Appologies for the delay again. Last minute projects suck monumental ASS. Psychology, Government, Oceanography...I think this is my school's way of screwing me over before they let me go. And after four years of being the nicest and most well-behaved student for my teachers. I didn't even cut class even once in those four years! Damn it...

The door is capable of being open from both sides. Are you going to get the jump on them and open it yourselves or wait for them to come through the door and then ambush them?


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Pyron takes his medallion, goes to the door, opens it, points his wand at those closest to him, shows his medallion, and yells: I am a city guard! This is a raid! Put your weapons down NOW!

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