| GM Fanguar |
An attendant gives a quick tour. The Physical perfection room proved to be a large gymnasium with several personal trainers a number of well-to-do citizens performing their daily exercises. A door at the rear of the hall leads out into the bathhouse's private garden. The vanity room is filled with massage tables, mirrors and chairs. Savarend sees his beard stylist at work on another very dignified dwarf. It is enough to bring a tear to the eye. Lastly the relaxation room holds a large communal bathing pool with gentle columns of steam rising from four hanging braziers of heated rocks that have measured drips of water falling upon them. A trio of attractive yougn women lounge poolside. A door at the back of this room has a sign reading "Mud room temporarily closed. Sorry for the inconvenience." Map revealed.
| Savarend Whiteroot |
Savarend makes his way to the communal bathing pool, neatly folding his robe in a pile and entering the waters wearing only his small-clothes. He dunks his head and stays underwater for several seconds before emerging in a spray. "Ahhhh!" He rubs his face and beard, massaging the warm water into his skin. "I'm just going to soak and freshen up until the beard stylist is available. Wouldn't want to spoil the experience with dirt and grime!"
| Graythan Fist |
Graythan nods at the others as the tour concludes. Afterward, he opts to slip into a robe and small clothes. With a glance to Moira, he whispers to the group, "I'll try and distract anyone still in the relaxation room if you care to sneak a look at the door to the mudroom, Moira. I'm assuming it's locked, but that won't hold you up too much, will it?" With that, he then seems to change into a different person entirely before the groups' eyes. His shoulders relax, the stiffness in his neck vanishes, even his gait changes from his normally sharp, quick steps to a more unassuming, languid stride. His stony demeanor melts into an a easy grin as he tousles his hair. "Shall we get to work then?"
Once his companions are situated, he enters the relaxation room ahead of Moira but several minutes behind Savarend and offers a surprisingly charming grin to the ladies in the bath. "Mind if I join you? I could sure use a soak after dealing with the disaster my cousin caused at my uncle's estate. What a tawdry mess!" He baits the hook nearly as well as he's ever done as he slips into the pool, positioning himself so that the girls' backs will be toward the door to the mudroom if they face him. "I'm Alaric, by the way. Very nice to meet you." He offers another disarming grin and then proceeds to entertain his new lady friends and Savarend with the sordid tale of Alaric's cousin Garguin's latest and greatest public embarassment.
Bluff: 1d20 + 11 ⇒ (17) + 11 = 28
| Bronwenir |
What's the dress code in the main baths?
Bron enters the baths a moment after Graythan, looks at the mudroom door, shrugs, and tries the door anyway just to see. He tries to affect an attitude of wealthy entitlement, as if he is thinking, "this sign can't possibly apply to me".
| GM Fanguar |
@Bron:Effectively bathing suits. It's more of a hot tub/steamroom than a get squeeky clean kind of deal.
The woman Graythan is chatting up is polite, but doesn't even pretend to be interested. Another, seeing Bronwenir try to open the do says, "It's locked. It's not open to the public at the moment."
Did Moira smuggle in Saberhawk? I can't remember.
Justified*
|
Justified watches the exchange, but nots nothing unusual. A pity. Do you think we could have a pee? I'd like to see what we have to look forward to. There is a nice tip in it for you...
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
| Moira Greyshadow |
Apologies for the "dead air" on my part. have been out sick with a really bad flu. Just been catching up since the last week. Things have return to somewhat normalcy for me.
Moira did not plan on bringing any rapier or short sword(Saberhawk) under her robe, but she did bring the very first item the group has found....the silver dagger. She has it hidden within her robes among her lock picking tools.
Perception: 1d20 + 9 ⇒ (9) + 9 = 18
| Graythan Fist |
Perception: 1d20 + 13 ⇒ (12) + 13 = 25
Graythan's eyes narrow briefly, cathcing a telltale glint as the woman shifts to address Bronwenir.
Bluff (secret message): 1d20 + 13 ⇒ (18) + 13 = 31
"Why don't you listen to the lady, sir? The mudroom will be open again before too long, I'm sure. In the meantime, I'm sure it's closed to keep people from getting injured."
"The ladies here are armed."
Secret Messages: You can use Bluff to pass hidden messages along to another character without others understanding your true meaning by using innuendo to cloak your actual message. The DC of this check is 15 for simple messages and 20 for complex messages. If you are successful, the target automatically understands you, assuming you are communicating in a language that it understands. If your check fails by 5 or more, you deliver the wrong message. Other creatures that receive the message can decipher it by succeeding at an opposed Sense Motive check against your Bluff result.
| Bronwenir |
Bron raises an eyebrow at Graythan and says to the ladies, "What nonsense. How's an elf supposed to properly hydrate his brimborion? What's wrong with the mud? Did it get dirty?" he says with an intentionally pompous air, just slightly increasing his natural tendency towards arrogance.
| Graythan Fist |
After a good soak in the bath, Graythan excuses himself and thanks the ladies for their company even if they were poor conversationalists. Donning a robe, he meanders out into the garden though his skin, much more of it now visibile in the daylight hours than is typical for the man, looks ghostly pale.
As he strolls around, he keeps an eye out for observers in the garden, similar to the ladies stationed in the bath, and looks over the exterior of the building for an alternative way into the mudroom.
He takes sharp mental notes, intent on sharing his observations with the others once he returns to the locker room.
| Moira Greyshadow |
Moira takes the cue from the others and heads back to the changing room. She dons her armor and then adorns her body with her various weapons. She goes find the others. She takes Saberhawk and, in front of her companions, she whispers to it, "Do you know how to whisper?"
| Savarend Whiteroot |
After a luxurious soak, and a vigorous session with the dwarven beard stylist (which is always accompanied by a mug of mead both before and after the session), Savarend heads to the changing area and puts on his freshly laundered clothing. He appears to be 10 years younger, having lost a great deal of dirt and worry from his face.
| Graythan Fist |
Graythan returns to the others and reports on what he's learned of the garden entry. "The door there's considerably more stout, but there aren't any sentries that I could see. Could be our quietest way in, if we can get the door open gently." He raises an eyebrow at the others, curious as to their preference for approach. "I'd prefer giving the garden door a try first, at the very least."
| Moira Greyshadow |
"Ok. You guys make sure the coast is clear. I'll see if I can bypass the lock"
Moira removes her thieving kit, removes the necessary tools and being to manipulate the lock.
Trapfinding: 1d20 + 13 ⇒ (1) + 13 = 14 Oh boy. Epic failure if it's trapped.
Picking the lock, Disable Device: 1d20 + 12 ⇒ (4) + 12 = 16
| GM Fanguar |
Sorry for the delay, was out of town for a bit there.
Twin rows of thick marble columns support the high ceiling of this large domed chamber. A coloured mosaic of ceramic tiles accentuates three gurgling pools of warm mud. An artificial fall of crystal-clear water cascades down the east wall, identified by a small plaque as a rinsing station for the mud baths.
You see a gathering of people standing around the centre pool. They don't seem to notice you, but as Moira enters into the room, an imperious, female voice cries out, "I sense the presence of an Oquon. To arms my allies, it must not be allowed to disrupt the ceremony." (Actual magical ability, not DM being a jerk)
Justified: 1d20 + 2 ⇒ (9) + 2 = 11
Graythan: 1d20 + 5 ⇒ (19) + 5 = 24
Savarend: 1d20 + 0 ⇒ (17) + 0 = 17
Bron: 1d20 + 4 ⇒ (8) + 4 = 12
Moira: 1d20 + 4 ⇒ (1) + 4 = 5
Enemy: 1d20 + 2 ⇒ (8) + 2 = 10
Combat Rd 1
24 Graythan
17 Savarend
12 Bron
11 Justified
10 Baddies
5 Moira
Everyone except Moira is up. Map is updated
| Bronwenir |
What the devil is an Oquon? Bron wonders irrelevantly as he darts through the door, pulling out his wand of shield as he moves, and casting the spell on himself.
Also using an arcane pool point to enhance his +1 scarf to a +2 scarf.
Justified*
|
Can we get a better description of the people and how they are armed and armored. Are any obviously hostages? And any chance to identify that female voice, or partially pinpoint where it was coming from? Since Justified is last, right before the baddies act I'll post his action in a spoiler below, but reserve the right to revise based on answers to the above info.
Moving up to where he can reach the closest enemy he attempts to trip the man while fighting defensively. Enemy may be flat footed, which I think lowers their CMD
Trip with glaive-guisarme: 1d20 + 16 - 2 ⇒ (9) + 16 - 2 = 23
| Graythan Fist |
Hearing a call to arms, Graythan's eyes narrow as he darts into the room, drawing his crossbow as he moves. Realizing they are vastly outnumbered, he tries to slow their apparent foes as best he might. Eyes glittering eeriely in the interior light, he draws the gaze of one of the figures gathered around the pool and holds it, reinforcing the locked stare with Tyr's power. As his spell finishes, he calls on Tyr a second time, and the Even-handed's blessing is apparent as Graythan's armor begins to faintly glow.
Move Action: move 6 squares to the left (can't update map from phone)
Standard Action: cast hold person, targeting one of the seeming leaders arrayed along the right-most wall (if any look particularly brutish or martially oriented, that'd be my preferential target)
Swift Action: activate Judgement (Protection)
hold person, Will Save DC 16
HP: 28/28
AC: 20 (14 T / 17 FF) (includes judgement)
CMD: 15
F/R/W: +4/+3/+8 (+1 vs Illusion, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 0/2
Relentless footing used: 0/6
inflict wand charges used: 0/50
cure wand charges used: 0/50
Spell Slots used:
Level 1 (3+1) - 0/4 | DC 15
Level 2 (1+1) - 1/2 | DC 16
Ongoing Effects
Protection Judgement: +1 sacred bonus to AC
| GM Fanguar |
Yup. (added some colour to the make to ease differentiation.) The red token is a half-elf in robes with a fabulous rapier at his hip. The blues that flank him appear to be armed guards, one has an odd blue rod at his hip, while the other has a black hilted short sword. The remaining folks appear to be commoners.
Silverhawk snarls, "Ah ha Valora! I knew I could smell your foul Cabanite stink. My allies shall make short work of this rabble."
| Bronwenir |
Valora. Should we know that name?
When Saravend starts to cast his spell, Bron mutters, "My scarf is already enhanced, but I think Moira's blade could use a blessing from your lord."
| GM Fanguar |
@Bron: nope. Also, Moira is wielding Saberhawk at the moment. Speaking of which.
The woman's voice calls out again, apparently from the rapier at the half-elf's side, "I see that the tin sparrow has decided to try its luck once again. Haven't tasted failure enough today?" To you all, "I don't know what this Oquon filth has been telling you, but it and its ilk want nothing more than to rule Sassarine with an iron fist. Cast him in the mud with this fellow conspirator and help the Cabanites win this war."
@Graythan: The man with the rapier is obviously the 'leader', but those to either side are much more martial, equally. Do you have a preference?
Saberhawk snarls at the insult, "Cabanite lies! Hurry, we must rout them quickly."
| Bronwenir |
If I recall, we didn't recognize the name Cabanite the first time Saberhawk mentioned it. I assume we don't recognize Oquon either?
knowledge(local): 1d20 + 4 ⇒ (12) + 4 = 16