Seltyiel

Bronwenir's page

198 posts. Alias of Paladin of Baha-who?.


Full Name

Bronwenir the Dancer

Race

Elf

Classes/Levels

Magus (Kapenia dancer) 6 | HP 39/39 | AC 26 T 18 FF 19 | Ft +7 Rf +7 Wi +5 (+2 vs. enchantments) | Arcane Pool 6/6 | Init +4 | Perc +7

Gender

M

Size

Medium

Age

124

Alignment

CN

Deity

Hanali Celanil

Languages

Celestial, Common, Draconic, Elven, Sylvan

Occupation

Dancer

Strength 10
Dexterity 19
Constitution 13
Intelligence 17
Wisdom 8
Charisma 8

About Bronwenir

Bronwenir
Male elf magus (kapenia dancer) 6 (Pathfinder Player Companion: Varisia, Birthplace of Legends, Pathfinder RPG Ultimate Magic 9)
CN Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +7
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Defense
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AC 22, touch 18, flat-footed 15 (+4 armor, +1 deflection, +4 Dex, +3 dodge)
hp 39 (6d8+6)
Fort +7, Ref +7, Will +5; +2 vs. enchantments
Defensive Abilities canny defense; Immune sleep
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Offense
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Speed 30 ft.
Melee +1 bladed scarf +10 (1d6+5) or
. . dagger +8 (1d4/19-20) or
. . dagger +8 (1d4/19-20) or
. . light mace +8 (1d6) or
. . mwk cold iron bladed scarf +10 (1d6+4) or
. . mwk silver bladed scarf +10 (1d6+3)
Ranged underwater light crossbow +8 (1d8/19-20)
Special Attacks arcane pool (+2, 6 points), magus arcana (empowered magic[UM], wand wielder[UM]), spell combat, spell recall, spellstrike
Magus (Kapenia Dancer) Spells Prepared (CL 6th; concentration +9)
. . 2nd—glitterdust (DC 15), mirror image
. . 1st—corrosive touch[UM], long arm[ACG], shocking grasp, true strike
. . 0 (at will)—arcane mark, detect magic, mage hand
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Statistics
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Str 10, Dex 19, Con 13, Int 17, Wis 8, Cha 8
Base Atk +4; CMB +4; CMD 22
Feats - Custom Feat -, Additional Traits, Rime Spell[UM], Slashing Grace[ACG], Weapon Finesse, Weapon Focus (bladed scarf)
Traits bruising intellect, magical lineage
Skills Acrobatics +8 (+12 to move through a threatened square or enemy's space), Climb +5, Escape Artist +5, Intimidate +8, Knowledge (arcana) +8, Knowledge (dungeoneering) +7, Knowledge (local) +4, Knowledge (nature) +5, Knowledge (planes) +8, Knowledge (religion) +4, Perception +7, Perform (dance) +5, Ride +8, Spellcraft +11 (+13 to identify magic item properties), Swim +7, Use Magic Device +3; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Sylvan
SQ arcane focus, elven magic
Combat Gear cold iron crossbow bolts (10), cold iron crossbow bolts w/ silver blanch (10), pearl of power (1st level), quick runner's shirt[UE], scroll of blur (x2), scroll of frigid touch, scroll of glitterdust, scroll of grease (x3), scroll of obscuring mist (x2), wand of mage armor (48 charges), wand of shield (45 charges), wand of shocking grasp (50 charges); Other Gear haramaki[UC], +1 bladed scarf[ISWG], dagger (2), dagger (2), light mace, mwk cold iron bladed scarf[ISWG], mwk silver bladed scarf[ISWG], underwater light crossbow[ARG], belt of tumbling[UE], cloak of resistance +1, ring of protection +1, arcane family workbook[ARG], chest, medium[APG], chewing stick, cold weather outfit, comb (0.2 lb), entertainer's outfit, hairbrush (0.3 lb), hot weather outfit[APG], inkpen, masterwork backpack[APG], mirror, nail file (0.1 lb), scissors (0.3 lb), scroll case, soap, spell component pouch, spellbook, spellbook, compact[ARG], sponge, tooth powder (0.1 lb), whetstone, 2 gp, 8 sp, 8 cp
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Arcane Pool +2 (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +3 (Ex) +INT bonus to AC (max Magus level).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empowered Magic (1/day) (Su) 1/day, cast a spell as if Empowered without altering the casting time or level.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Rime Spell Spell with the cold descriptor also entangles creatures if the spell damages them
Slashing Grace (Bladed scarf) Treat chosen weapon as 1-handed piercing weapon and can had Dex instead of Str to dmg.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Wand Wielder (Su) The magus can activate a wand or staff in place of casting a spell when using spell combat.
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Water Rat (General)

Most of Azure District’s citizens learn to swim at a very early age, and take to the water as easily as land.
District: Azure.
Benefit: You gain a +2 bonus on Swim checks. When wearing light or no armor and not encumbered, fatigued, or exhausted, you can swim at one-half your speed as a move action or your full speed as a full-round action. While swimming, you gain a +2 bonus on Initiative checks.
Normal: Without the benefits of this feat, a character swims at one-quarter his speed as a move action or at one-half speed as a full-round action.

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