
Lilly Hennett |

GM, 3rd out of 4 flurries on Alwyn missed.
Protection from evil commune ;)
+2 to AC & saves from evil sources.

Lilly Hennett |

Guys, what Alwyn quoted, we have a evil bane buff on our weapons. 2d6 extra dmg vs evil targets.
Shiko, did you calc that in?
Extra ninja power....

Lilly Hennett |

We might want to heal Bvar, the guy's good with that crossbow.
GM, does Deefti have returning shakrams? She's got many on her, otherwise.

DM Fang Dragon |

She has like 30 on her. She will run out at some point.
Aye Pratavh, you got unlucky there :( Will is the strong save for all of them.

DM Fang Dragon |

Sigh looks like I messed up sorry. Lilly killed blue rather than attacking Zaffira. So Shikyo's crit didn't have the sneak attack damage and she isn't dead.
:(
Re-winding this is painful.
I think the best thing to do is pretend Lilly teleported next to Zaffira (deus ex machina) and she full attacked her. Thoughts?

Lilly Hennett |

I know the feeling......a trip monk with combat reflexes, an oracle who rolls twice on init, ending up higher than the mooks.
If it kills her, the epic transpport seems good.
But her tripping me would be less ^^

Pratavh |

I agree, if it kills her go for it, just change my missile's target to the cultist closest to me and I'm good with it.

DM Fang Dragon |

OK I think we'll go with Zaffira being very dead. It suits the story better.
Lilly will be teleported into what would be flanking position. In game this is a continuity error, rather than something the characters notice.
Pratavh can zzap the closest target.

Lilly Hennett |

GM, blind condition causes a needed acrobatics to be able to move at full speed or drop prone, if i recall.
In our fight with the swine-omancer back at the carnival i had to as well.
Would it have mattered?

DM Fang Dragon |

Probably not its only a DC10 check and she has a very high acrobatics mod.

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On a side note, Heroism, is a morale boost to hit and other thing same as Inspire Courage - so at this point has little use since Alwyn has 23 rounds of bardic performance that can be extended using lingering performance. Or cast it and the switch to dirge of doom on the opposition?

DM Fang Dragon |

So that's pretty much the end of the module. There's one last thing to do, if you can, which is destroy the altar.

Lilly Hennett |

Wow...you had me worried there, GM.
I was expecting to read the untimely demise of Shiko and myself.

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Sorry guys drawing a blank on how to destroy a dragon eating magical floating alter. Especially after the GM comment that we knew touching it, after the will save earlier, would be a BAD thing

DM Fang Dragon |

Destroying an artifact is no mean feat, this particular one is destroyed by things inimical to it: love and forgiveness.
Note there might be a way to hide it away for a generation or two, although like the one ring, something of this power will want to be found.

DM Fang Dragon |

Well this took a bit longer than I expected, but we got there in the end!
I intend to take a break from GMing until the new year, but I might run curse of the crimson throne if there's enough interest.

Pratavh |

I've enjoyed the game, and had a blast with all of you. Thanks for running this Fang!
As for Curse, I'm in one right now, but it might be nice to start from the beginning, we'll see.

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Thanks again Fang for inviting me along for the ride, thoroughly enjoyed it and the others involved here.
Not currently in Curse or have I played it before. Looking forward to an invitation if you decide to go with it.

DM Fang Dragon |

Jade Regent is a possibility too, although I hear the caravan mechanic doesn't really work. Will let you all know what I decide :)

DM Fang Dragon |

Since Niles didn't run it, I'm getting tempted to run Hell's Rebels. Would probably start a month or so from now. Anyone interested?