Hellknight

Ling Chang's page

374 posts. Organized Play character for miteke.


Full Name

Ling

Race

| Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4

Classes/Levels

| Active Conditions: None

Gender

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training]

Homepage URL

Google Docs for Ling

Strength 18
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 10
Charisma 10

About Ling Chang

Resource Tracking:

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Loot Held:
Wand of CLW uses:
Consumable uses:

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Ling is a large oriental man, stoic as is typical from those of his culture. He also has a fetish about physical contact not only including hugs and handshakes, but even casual contact in a crowd and will go to great lengths to avoid such. He is a new immigrant from southern Tian, having served as a soldier in the army. He was able to loot an officers body after a particularly chaotic battle and use the money to travel to the land of ease and comfort, only to find that paradise was anything but and losing his money to a flim-flam man. He joined the Pathfinders to gain a new fortune. He is more than a little gullible.

Main Stats:

Name (141936-16) N/N Male Human Fighter(Martial Master)/3
Faction Grand Lodge

Str 18, +4 {12[race] +6[10 points spent]}
Dex 14, +2 {10[race] +4[5 points spent]}
Con 12, +1 {10[race] +2[2 points spent]}
Int 13, +1 {10[race] +3[3 points spent]}
Wis 10, +0 {10[race] +0[0 points spent]}
Cha 10, +0 {10[race] +0[0 points spent]}

HP 29 {+24[3d10] 3*+1[con] +2[favored class]}
Init +2 {+2[dex]}
Senses Normal
Perception +2
Speed 30 ft. (light armor)
Base Attack +3
Languages Tien, Common, Dtang

Defense:

CMD 19 {10 +3[BAB] +4[str] +2[dex] (+1)[grapple/favored class] (+1)[trip/favored class] (+2)[improved trip]}
AC normal 22, touch 13, flat-footed 19 {10 +2[dex] +1[dodge] +1[def of soc] +6[breastplate] +2[shield]}
Fort +4 {+1[con] +3[fighter]}
Ref +3 {+2[dex] +1[fighter]}
Will +1 {+0[wis] +1[fighter]}
Special Saving Throw Bonuses:
  • xx

  • Offense:

    CMB +7 {+3[BAB] +4[str] (+2[improved trip]}

    Normal Attacks

  • +7/1d6+6 Scimitar [crit 18-20/x2; S] {+3[BAB] +4[str] +1[wfoc] +1[mwork] [-1[Power Attack]/1d6 +4[str] +2[power attack]}
  • - [dice=to hit scimitar]1d20+7[/dice]
  • - [dice=slashing damage, cold iron, whetstone]1d6+6+1[/dice]
  • - [dice=crit scimitar]1d20+7[/dice]
  • - [dice=crit damage]1d6+6+1[/dice]

    Trip
    +9 {+3[BAB] +4[str] +2[improved trip]}

    Ranged

  • +5/1d8+4 Composite Daikyu (Longbow), +4 str [rng: 110 ft;crit 20/x3; P] {+3[BAB] +2[dex]/1d8 +4[str]}
  • - [dice=to hit longbow]1d20+5[/dice]
  • - [dice=damage longbow]1d8+4[/dice]

  • Skills:

    Skill Ranks 12 {(2 +1[int] +1[human]) * 3[fighter level]}

    Acrobatics -2 {+0[ranks] +2[dex], -4[ACP][armor training]}
    Appraise +1 {+0[ranks] +1[int]}
    Bluff +0 {+0[ranks] +0[cha]}
    Climb +3 {+1[ranks] +4[str] +3[class] -4[ACP][armor training]}
    Craft +1 {+0[ranks] +1[int] +3[class]}
    Diplomacy +0 {+0[ranks] +0[cha]}
    Disable Device N/A {+0[ranks] +2[dex] -4[ACP][armor training]}
    Disguise +0 {+0[ranks] +0[cha]}
    Escape Artist -2 {+0[ranks] +2[dex] -4[ACP][armor training]}
    Fly -3 {+0[ranks] +2[dex] -4[ACP][armor training]}
    Handle Animal +4 {+1[ranks] +0[cha] +3[class]}
    Heal +0 {+0[ranks] +0[wis]}
    Intimidate +0 {+0[ranks] +0[cha] +3[class]}
    Knowledge
    - arcana N/A {+0[ranks] +1[int]}
    - dungeoneering +5 {+1[ranks] +1[int] +3[class]}
    - engineering N/A {+0[ranks] +1[int] +3[class]}
    - geography N/A {+0[ranks] +1[int]}
    - history N/A {+0[ranks] +1[int]}
    - local N/A {+0[ranks] +1[int]}
    - nature N/A {+0[ranks] +1[int]}
    - nobility N/A {+0[ranks] +1[int]}
    - planes N/A {+0[ranks] +1[int]}
    - religion N/A {+0[ranks] +1[int]}
    Linguistics +2 {+1[ranks] +1[int] - Tien}
    Perception +3 {+3[ranks] +0[wis]}
    Prof Soldier +4 {+1[ranks] +0[wis] +3[class]}
    Ride +1 {+1[ranks] +2[dex] +3[class] -4[ACP][armor training]}
    Sense Motive +0 {+0[ranks] +0[wis]}
    Sleight of Hand N/A {+0[ranks] +2[dex] -4[ACP][armor training]}
    Spellcraft N/A {+0[ranks] +1[int]}
    Stealth -4 {+0[ranks] +2[dex] -4[ACP][armor training]}
    Survival +5 {+2[ranks] +0[wis] +3[class]}
    Swim +3 {+1[ranks] +4[str] +3[class] -4[ACP][armor training]}
    Use Magic Device N/A {+0[ranks] +0[cha]}

    Notes:


  • Gear:

    Explorer's Outfit
    Weapon Cord
    Scimitar, masterwork, cold iron
    Whetstone
    Composite Daikyu (Longbow), +4 str
    20 arrows
    20 blunt arrows
    20 cold iron arrows
    20 silver blanched arrows
    20 adamantine blanched arrows
    Breastplate, +6 armor bonus, ACP -4
    Wooden Armor, +3 armor bonus, ACP -1 (Ling sleeps in this)
    Heavy Steel Shield, masterwork, +2 shield bonus, -1 ACP [-2 ACP +1 masterwork]
    Plate Helmet (no functional benefit)
    Belt Pouch
    Ioun Torch
    Masterwork Backpack
    Wand of Cure Light Wounds
    Wayfinder
    Potion of CLW
    Potion Sponge of Touch of the Sea
    Scroll of 5 Lesser Restoration
    Spring-loaded Wrist Sheath
    Nightdrops (5/5)
    2 Antiplague
    Antitoxin
    Air Crystals
    Oil of Bless Weapon
    6 Alkali Flasks
    Smelling Salts (2 doses used)
    3 Sunrod
    2 Vermin Repellent
    See spreadsheet for math and money left over.

    Pony
    Fighter's Kit
    Climber's Kit

    Racial Traits, Traits:

    Race Specials
  • +1 skill/level
  • +1 feat
  • May take +1 CMD vs. two maneuvers as favored class bonus

    Starting Traits

  • Hard to Kill: When you are attempting a Constitution check to stabilize when dying, the penalty on the check is only half your negative hit point total instead of your full negative hit point total.
  • Defender of the Society: +1 trait bonus to armor class if wearing armor

  • Class Abilities, and Feats:

    Fighter Abilities
  • Bonus combat feats 1st and every even level
  • May retrain feats at every 4th level
  • Bravery: +1 save vs. fear at (2 + lvl)/4
  • Level 3: Armor training: -1 ACP, +1 max dex, move normal speed in medium armor.
  • Weapon Training lost to archetype
  • Level 7: Armor training: -2 ACP, +2 max dex, move normal speed in heavy armor.
  • Level 11: Armor training: -3 ACP, +3 max dex
  • Level 19: Armor Mastery
  • Weapon Mastery lost to archetype

    Martial Master Abilities, replaces replaces weapon training and weapon mastery.

  • Level 5: Martial flexibility
  • - 3 + 1/2 his fighter level per day
  • Level 9: Martial flexibility as swift action, or 2 as move action
  • Level 14: Martial flexibility as free action, 2 as a swift action, or 3 as move action

    Good feats to use:

    Feats

    1) Dodge
    1H) Power Attack
    1F) Weapon Focus (Scimitar)
    2F) Combat Expertise
    2F) Bravery +1
    3) Improved Trip
    3F) Armor Training 1
    4F) Weapon Specialization (Scimitar)
    5) Mobility
    6F) Felling Smash
    6F) Bravery +2
    7) Spring Attack
    7F) Armor Training 2
    8F) Improved Critical
    9) Greater Trip
    10F)
    10F) Bravery +3
    11)
    11F) Armor Training 3

    Martial Expert Feats: Dedicated Adversary (Combat), Blind Fight, Critical Focus (BAB 9), Dazzling Display, Disruptive (BAB 6), Gang Up, Greater Trip (BAB 6), Improved Disarm, Improved Grapple, Improved Sunder, Intimidating Prowess, Lunge (BAB 6), Pushing Assault, Saving Shield, Second Chance (BAB 6), Shield Focus, Step Up, Swift Aid (BAB 6), Whirlwind Attack (Spring Attack)

  • Chronicles And Boons:

    Google Docs for Ling

    Chronicles and Boons:

  • The Consortium Compact
  • - Inside Knowledge: +2 to Knowledge Local on Consortium untrained. Cross off boon to take 20.
  • - Lord Avid's Recommendation: +2 to Charisma-based skill check on Isle of Kortos. Cross off boon to gain +4.
  • The Wounded Wisp
  • - Exploer, report, Copoperate: Ask if action is good
  • - Prized Find: Gain 1 PP if failed to earn one
  • The Confirmation
  • - Exploer, report, Copoperate: Ask if action is good
  • - Confirmed field agent: 2 PP for a Wayfinder
  • Scars of the Third Crusade
  • - Mendevian Commendation: +1 influence mendevian crusaders
  • Out of Anarchy
  • - Skillful Barterer: Once during a scenario, while in a settlement of at least 100 people, you may trade up to 300 gp worth of non-
    magical equipment for non-magical equipment of equivalent value. You may not receive coins, gems, or other money as a part of this trade. After you use this boon, cross if off your Chronicle sheet.