Ling is a large oriental man, stoic as is typical from those of his culture. He also has a fetish about physical contact not only including hugs and handshakes, but even casual contact in a crowd and will go to great lengths to avoid such. He is a new immigrant from southern Tian, having served as a soldier in the army. He was able to loot an officers body after a particularly chaotic battle and use the money to travel to the land of ease and comfort, only to find that paradise was anything but and losing his money to a flim-flam man. He joined the Pathfinders to gain a new fortune. He is more than a little gullible.
Main Stats:
Name (141936-16) N/N Male Human Fighter(Martial Master)/3
Faction Grand Lodge
HP 29 {+24[3d10] 3*+1[con] +2[favored class]} Init +2 {+2[dex]} Senses Normal
Perception +2
Speed 30 ft. (light armor)
Base Attack +3
Languages Tien, Common, Dtang
Defense:
CMD 19 {10 +3[BAB] +4[str] +2[dex] (+1)[grapple/favored class] (+1)[trip/favored class] (+2)[improved trip]} AC normal 22, touch 13, flat-footed 19 {10 +2[dex] +1[dodge] +1[def of soc] +6[breastplate] +2[shield]} Fort +4 {+1[con] +3[fighter]} Ref +3 {+2[dex] +1[fighter]} Will +1 {+0[wis] +1[fighter]} Special Saving Throw Bonuses:
Explorer's Outfit
Weapon Cord
Scimitar, masterwork, cold iron
Whetstone
Composite Daikyu (Longbow), +4 str
20 arrows
20 blunt arrows
20 cold iron arrows
20 silver blanched arrows
20 adamantine blanched arrows
Breastplate, +6 armor bonus, ACP -4
Wooden Armor, +3 armor bonus, ACP -1 (Ling sleeps in this)
Heavy Steel Shield, masterwork, +2 shield bonus, -1 ACP [-2 ACP +1 masterwork]
Plate Helmet (no functional benefit)
Belt Pouch
Ioun Torch
Masterwork Backpack
Wand of Cure Light Wounds
Wayfinder
Potion of CLW
Potion Sponge of Touch of the Sea
Scroll of 5 Lesser Restoration
Spring-loaded Wrist Sheath
Nightdrops (5/5)
2 Antiplague
Antitoxin
Air Crystals
Oil of Bless Weapon
6 Alkali Flasks
Smelling Salts (2 doses used)
3 Sunrod
2 Vermin Repellent
See spreadsheet for math and money left over.
Pony
Fighter's Kit
Climber's Kit
Racial Traits, Traits:
Race Specials
+1 skill/level
+1 feat
May take +1 CMD vs. two maneuvers as favored class bonus
Starting Traits
Hard to Kill: When you are attempting a Constitution check to stabilize when dying, the penalty on the check is only half your negative hit point total instead of your full negative hit point total.
Defender of the Society: +1 trait bonus to armor class if wearing armor
Class Abilities, and Feats:
Fighter Abilities
Bonus combat feats 1st and every even level
May retrain feats at every 4th level
Bravery: +1 save vs. fear at (2 + lvl)/4
Level 3: Armor training: -1 ACP, +1 max dex, move normal speed in medium armor.
Weapon Training lost to archetype
Level 7: Armor training: -2 ACP, +2 max dex, move normal speed in heavy armor.
Level 11: Armor training: -3 ACP, +3 max dex
Level 19: Armor Mastery
Weapon Mastery lost to archetype
Martial Master Abilities, replaces replaces weapon training and weapon mastery.
Level 5: Martial flexibility
- 3 + 1/2 his fighter level per day
Level 9: Martial flexibility as swift action, or 2 as move action
Level 14: Martial flexibility as free action, 2 as a swift action, or 3 as move action
- Skillful Barterer: Once during a scenario, while in a settlement of at least 100 people, you may trade up to 300 gp worth of non-
magical equipment for non-magical equipment of equivalent value. You may not receive coins, gems, or other money as a part of this trade. After you use this boon, cross if off your Chronicle sheet.