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Ling has absolutely nothing useful in the way of skills and is not crazy enough to stick his hand in the cage like the Dude.
"I'll just wait, here, for fighting."

Tyranthraxis |

Luthic accompanies the frightening Tyranthraxis to the opposite side of the door Ling guards. "I will simply scare them all away, or I will kill them all!" the phantom bellows.

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"Hey guys! Look what I found!" The Dude tosses a stick into the hands of one of his companions.
Suddenly, a huge, ferocious, black dog lunges forward. "Grrrr-RWOFF!!"
"I call him Marmot even though he's a dog."

GM Faelyn |

I need everyone to place their icons on the map where you want your PCs please.

GM Faelyn |

After about six hours of preparation the group suddenly hears voices approaching the warehouse...

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Ling, positioned by the big double doors, looks out the crack between them.

GM Faelyn |

So terribly sorry folks about this dragging on and on. My wife got sick this week so I had to take care of her and the little man on top of all my normal duties! If you are wanting to play your PCs in different games for Gameday VI, then I can report this game as complete so that way you guys can still play these PCs while we wrap this up!
Group 2: 1d6 ⇒ 2
Group 2: 1d6 ⇒ 6
Initiate Stealth: 1d20 + 7 ⇒ (19) + 7 = 26
Scout Stealth: 1d20 + 7 ⇒ (10) + 7 = 17
Dude Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Kennick Perception: 1d20 + 1 ⇒ (18) + 1 = 19
Ling Perception: 1d20 + 1 ⇒ (13) + 1 = 14
Luthic Perception: 1d20 + 2 ⇒ (11) + 2 = 13
Viisiky: 1d20 + 0 ⇒ (19) + 0 = 19
The group gathers as some agents approach the building. Just as it seems they are going to approach from the unlocked door you can hear that they whisper briefly and then from the noise you can tell that they split into at least two groups... You can hear footsteps walking along the walkway along the southern end, heading towards the docking bay doors. Viiskiky and Kennick also hear one person moving around on the roof.
After a moment, you hear noises as if someone if trying to open the double doors near the loading bay and then a voice shouting. "We've got a problem! The doors are barricaded!" And then suddenly two ropes drop down into the middle of the main bay, right next to Kennick!

GM Faelyn |

No initiative yet, I was waiting for more folks to chime in. I figured maybe needed some extra time with Gencon being last week, but apparently not? I will give folks until this evening to say something before we move onward...

GM Faelyn |

Thanks for the well-wishes by the way folks. Wife is doing fine now and back to work this past week.
The group waits quietly while as two men suddenly rappel down the ropes and land with a thud into the room. Their eyes widen when they notice you all hidden among the crates. They start to reach for weapons, but hold when they see Kennick with his sword out. "Who are you?! What do you want?"

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Fashion police? What is that?
Ling keeps quiet and ready for trouble, happy to let Kennick do any talking.

GM Faelyn |

The two men look at each other, then back at the others. "Inspectors? This is a Kortos warehouse and there ain't no inspectors that come around here. Who are you, really? You the Aspis folks?"
The main door near Ling starts to open and you spot two more heads. "What is going on here?"
So far you've changed their attitude to Indifferent, but you'll need some better convincing to get them to leave as this is their warehouse and they are supposed to meet up with Aspis agents.

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Luthic steps forward to say something.
"It is clear you are not the Aspis fools, who we have come here to stop. They have been using your warehouse for illegal purposes. We're here to spare you from trouble with the authorities. If you'll leave them to us, we'll handle them and get it cleaned up. If not, you'll be hearing from some investigators tonight, and they may not understand there's no collusion between you and the Aspis."
diplomacy: 1d20 + 4 ⇒ (20) + 4 = 24

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Yes, Ling will look properly intimidating and attempt to aid the diplomacy attempt.
diplomacy: 1d20 ⇒ 2
Like I said, he stands there and tries not to interrupt the flow of things.

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"Who's a good doggie? Who's a good doggie? Yes you are. Yes you are." The Dude looks up surprised to see strangers in the warehouse. "Oh, hey man. You guys wanna pet the dog?"
diplomacy (aid): 1d20 + 8 ⇒ (7) + 8 = 15

GM Faelyn |

The Kortos agents do not look particularly impressed with Luthic's explanation, but the longer he speaks the more the group looks at each other. Finally one shrugs. "We already knew they were using it for illegal purposes. That said, we don't want any nosy investigators snooping around. After all the issues yesterday with those Aspis clowns, I don't know that we can trust them to clean up this mess without getting our Consortium mixed up in it. Forget it, lets go gents." They start making their way towards the front door, but stop to issue one last warning. "You best not double cross us, whoever you are. If we hear word of investigators finding this place. You won't make it out of Diobel." With that the Kortos agents leave without another word.

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Well that went well - kind of.
"I think our ambush skills are somewhat lacking."

Tyranthraxis |

"I told you to close and disable that skylight, pathetic mortals!" Tyranthraxis rants. "And what did they do? Descend through the skylight! I blame my apprentice!" the phantom says.

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"Shhh! You will just get him started again." he whispers to Kennick.

GM Faelyn |

Cutpurse 2: 1d20 + 7 ⇒ (10) + 7 = 17
Healer: 1d20 + 1 - 5 ⇒ (15) + 1 - 5 = 11
Singer: 1d20 + 5 ⇒ (10) + 5 = 15
Dude Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Kennick Perception: 1d20 + 1 ⇒ (8) + 1 = 9
Ling Perception: 1d20 + 1 ⇒ (15) + 1 = 16
Luthic Perception: 1d20 + 2 ⇒ (16) + 2 = 18
Viisiky: 1d20 + 0 ⇒ (5) + 0 = 5
The group sits around and waits for approximately 30 minutes when suddenly the front, main door flies open to reveal two angry looking Aspis agents standing in the doorway with weapons in hand!

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Ling goes on all out defense, waiting for the inevitable and for one of the talkers to do their thing, barring the entrance.

GM Faelyn |

Not as of yet, I wanted to give everyone a chance to react to the intrusion before we roll initiative. I will give everyone until tomorrow morning, 8:00 AM CST before I move us onward.

GM Faelyn |

Sorry on the delay! We have a very busy shift yesterday and then had to host all the in-laws yesterday for holiday cookout.
Initiative (Yellow): 1d20 + 7 ⇒ (3) + 7 = 10
Initiative (Blue): 1d20 + 2 ⇒ (17) + 2 = 19
Initiative (Red): 1d20 + 1 ⇒ (1) + 1 = 2
Dude: 1d20 + 0 ⇒ (18) + 0 = 18
Kennick: 1d20 + 1 ⇒ (5) + 1 = 6
Ling: 1d20 + 2 ⇒ (3) + 2 = 5
Luthic: 1d20 + 2 ⇒ (19) + 2 = 21
Viisiky: 1d20 + 1 ⇒ (1) + 1 = 2
Combat!
Round 1
Bold May Post
Luthic
Green
Red
Dude
Yellow
Kennick
Ling
Viisiky
Red

Tyranthraxis |

"Is that the best protective spell you can muster?" Tyranthraxis asks his apprentice. "After all I had taught you?"
The distracted phantom slams his ectoplasmic fists into the nearest Aspis thug.
slam1: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 1 ⇒ (5) + 1 = 6 possibly vs. flat-footed?
slam2: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 1 ⇒ (4) + 1 = 5
AC is 18

GM Faelyn |

Ranged Touch Attack: 1d20 + 3 ⇒ (10) + 3 = 13 Tyranthraxis must make a Reflex save DC 15 to avoid being glued to the ground; further he takes -2 penalty to attacks and a -4 penalty to Dexterity.
One of the Aspis agents flinches as the strange, undead looking thing suddenly rushes forward and slams a fist into him! He quickly steps back, yanks an alchemical contraption from his belt and throws it at Tyranthraxis. "Oy, get up you fools!"
From further outside the building you hear running footfalls and the sound of a flute playing...
Round 1
Bold May Post
Luthic
Green: 6 DMG
Blue: 6/7 IC
Dude
Yellow
Kennick
Ling
Viisiky
Red

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"Do you hear flute music?" The Dude moves to the middle of the aisle to see what all the hubbub is.
"Uh oh! Uhh.... Sic 'em Marmot!"
handle dog (attack): 1d20 + 6 ⇒ (11) + 6 = 17

GM Faelyn |

Which target would you like Marmot to attack, Dude?

GM Faelyn |

Just a reminder that Tyranthraxis will still suffer the penalty to attacks and Dexterity. He just isn't stuck to the ground.
With a vicious growl, Marmut follows Dude's command and rushes off towards the heavily armored enemy! More footsteps can be heard running along the deck!
Round 1
Bold May Post
Luthic
Green: 6 DMG
Blue: 6/7 IC
Dude
Yellow
Kennick
Ling
Viisiky
Red

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Looking around Ling decides he does not need to block the entrance and, instead, moves up to join the dog that is battling red.
To Hit: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d10 + 9 ⇒ (3) + 9 = 12
Hit mighty overhand blow probably misses though.

GM Faelyn |

Ummmm... no excuse. Did not realize it has been nearly a week since my last update.
Kennick Touch Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Kennick casts a spell, causing his fingers to crackle with electricity and moves up into combat to engage their enemies! He reaches out to swipe at the nearest enemy, but misses!
The same enemy sneers at all the wasted energy as he presents an unholy symbol and suddenly most of you feel an awful burning sensation wash over your bodies... your souls left feeling tainted! One of the nearby Aspis agents cries out in pain as well. "What are you going, you fool?!"
Channel Negative Energy: 1d6 ⇒ 2 Everyone except The Dude, must make a Will Save DC 13 for half damage.
Green Will DC 13: 1d20 - 1 ⇒ (7) - 1 = 6
Round 2
Bold May Post
Luthic
Green: 8 DMG
Blue: 6/7 IC
Dude
Yellow
Kennick
Ling
Viisiky
Red