Igor of Caliphas
|
Meanwhile, still back at the dock in Absalom.
"That'th the latht time I let you navigate. We mithhed our thhip!" Igor says to Scraps.
Scraps somehow finds the light patter of drizzle upon the umbrella relaxing.
| GM Faelyn |
When one of the deckhands, named Donnie, attempts to try this name game called 'bowling' his foot crosses the line. His roll knocks down all the pins; however, another deckhand suddenly shouts "OVER THE LINE!" He looks at The Dude. "Mark it, Dude."
| Tyranthraxis |
A cameo from Igor!
Tyranthraxis shakes his head and is clearly not happy, though he has yet to appear happy. He hands the documents to Luthic.
"You have proven yourself yet again the most inept apprentice. Your companions have been little help, either!" he adds, looking at the soaking wet Pathfinders.
"Let us get this over with. I will complete the mission alone, if I must!"
Ling Chang
|
I wonder if he is a fire lover? He sure seems obsessed with it.
Ling Chang
|
I think we need to keep the Dude away from the Overflowing Oyster, something just sounds dangerous about that combination. He's probably really good with alchemists though.
"How about we look into that alchemist making drugs?"
| GM Faelyn |
Okay, sorry for the delay in posting. Half of my department is in Washington D.C. for police memorial week and the rest of us poor schmucks have to work below minimum man-power during a very busy time of the year. On top of that, I haven't had a day off since 5/7 so I'm beyond exhausted. That said... here we go!
Delroya’s directions lead to an isolated alley in the Bristles, and then down into the sewers beneath Diobel. The stench of sewage mixes with the sharper odors of chemical fumes and decay and permeates the damp tunnels. From this intersection, tunnels lead west and south into the darkness. A third tunnel heading east is filled with detritus, filthy beddings, food scraps, broken glass, and rotting furniture. An alcove lies beyond a collapsed portion of the tunnel’s southern wall, and further east, a statue of a giant rat rests in the dead-end passage. Countless empty flasks and discarded alchemical ingredients lie on the floor around the statue. On a nearby workbench sit several organized but empty flasks and jars.
The smell that assaults your senses in beyond vile and you find it nearly impossible to keep down the contents of your stomachs. A slight ledge keeps your feet from the slowly flowing sewage below, that appears to be nearly 2' deep from your best guess. Two individuals are slumped against the walls of the tunnels, moaning and barely moving. Their eyes, which are sunken deep into their heads, turn lazily toward the movement, but beyond that they make no attempt to get up. Oozing wounds pockmark their arms, necks, and faces some fresh, others scabbed over...
Anyone that enters the sewage must make a Fort Save DC 12 for gain the Sickened condition Indefinitely.
Ling Chang
|
fort st: 1d20 + 3 ⇒ (10) + 3 = 13
Close thing. Ling gags a bit but manages to hold it all down. He takes point and advances down the sewers intently. Approaching the first addict, as he assumes it must be, he asks,
"Where is the maker of the drug?"
Though he really doesn't expect much of a response.
| GM Faelyn |
The bearded old man is barely able to turn his head towards Ling and simply stares at him with a blank look on his face. He is severely malnourished and suffering from other issues...
Ling Chang
|
Heal: 1d20 + 0 ⇒ (2) + 0 = 2
Yep, just another addict. He pushes by the fellow and moves on down, not willing to leap the filth, aiming to return on the other side after passing the statue.
Viisikymmentäviisi
|
The bearded old man is barely able to turn his head towards Ling and simply stares at him with a blank look on his face. He is severely malnourished and suffering from other issues...
The half-orc tries to help the old man. She gives him some water from her waterskin. Not a lot--she doesn't want to bring on a coughing fit.
Luthic Cryp
|
Luthic doesn't know how to help the bearded old man, but does think it resembles what Dude will look like in another handful of years.
"This does look like the right place," he says as he observes the beakers and jars.
perception: 1d20 + 2 ⇒ (4) + 2 = 6
| GM Faelyn |
Wanted to give The Dude a chance to post, but in the meantime... Viisiky, do you carry any vials openly on your person?
The Dude With No Name
|
knowledge (religion): 1d20 + 3 ⇒ (15) + 3 = 18
Holding a palm-sized brazier of sandalwood incense beneath his nose, the Dude asks that perennial question: "Does anyone have a light? It's kinda dark down here."
Once the light source is figured out the Dude keeps close to it.
"F~*~ man! That's a statue to Hanspur the Water Rat, god of river travel and sneakin' backstabbers."
He attempts hopping over any 5-foot gaps in the walkway rather than wading in it.
"Your body's a temple, man. You don't go letting your f!+@in' temple walk through raw sewage, man. Look at me I'm the f#!!in' Starstone Cathedral!"
perception: 1d20 + 4 ⇒ (7) + 4 = 11
"Whoa. Looks like a bad trip man. That's what happens when you don't pay your tithe to the temple, man."
| GM Faelyn |
As Ling traverses the length of the sewer, he passes close to the work bench and notices several empty containers. He does not locate anything resembling the requested dosage or notes...
Viisiky is able to trickle water into the mouth of the bearded man, he swallows the offer and stares into the half-orc's eyes while doing so. He tries to mumble something, but instead nearly chokes on the water.
Where exactly does Tyranthraxis meander? If you could move his icon to where you'd like him to be.
As a reminder, you need to locate an unrefined dose of the drug, whip, and locate Lazlo's notes.
| Tyranthraxis |
Tyranthraxis, in his ectoplasmic form, walks through the sewage to the other side; apparently this is nothing big without a sense of smell.
Reaching the opposite bank, he looks around.
"Foolish mortals!" he says as he looks at the drug addicts. "What I would not give for a physical form once again!"
perception: 1d20 + 2 ⇒ (14) + 2 = 16
Ling Chang
|
Ling heads back on the other side to question the other addicts.
The Dude With No Name
|
"Oh hey! Well, that explains the smell. When did we get here, man?"
The Dude takes out his ear plugs, and shoves them in his nose.
Water laps steadily at the pier as sailors, laborers, and merchants rush busily around Absalom’s port. The venture-captain’s summons called for a meeting aboard the Sixwing Drake, a sleek sailing ship. The Drake’s captain, a Varisian woman and fellow Pathfinder named Zarah Zendrani, stands at the helm of her vessel. “It’s not like Valsin to be late,” she mutters, furrowing her brow.
As if on cue, a tall and meticulously groomed man pushes his way through the crowd and up the gangplank, cursing audibly. “Whoever supervises this mess of a port needs to be dumped in the sea!” he grumbles.
The tall man looks around at those gathered before him. “Just the group I requested. Perfect. I’m Venture-Captain Ambrus Valsin, and I took great care in selecting just the right Pathfinders for this assignment.” Valsin reaches into his belt pouch and withdraws a small, folded paper before continuing. “A few days ago, I received a curious note from a rather unexpected source. It’s not every day that I get a request from an agent of the Aspis Consortium.” Captain Zendrani’s eyes widen, and Valsin smiles knowingly. “But Magali Delroya does not appear to be your typical Aspis agent. As you surely know, the Aspis Consortium pursues a variety of activities across the Inner Sea that the Pathfinder Society finds abhorrent. It seems that Delroya has been working with them for some time, but can no longer stomach the snakes herself. She wants to stop a shipment of an experimental drug from leaving Diobel later this week. It’s bound for a number of locations across the Inner Sea region. According to Delroya, she can’t ask the local authorities for help, because the Aspis Consortium has already struck a deal with a faction of the Kortos Consortium, a powerful merchant collective. Her hands are tied, so she’s come to us for help. In this note, she outlines three different tasks that would help to disrupt the Aspis long enough for her to move the shipment to a secure location, out of the clutches of the consortium. Once you accomplish two of these tasks, she’s willing to meet with you, but not before."
“Normally, I wouldn’t trust an Aspis agent at any hour of the day. But our sources in Diobel have confirmed the Aspis and Kortos consortia’s activities. Everything checks out, so we are presented with a unique opportunity. If we help Delroya, we might not only strike a financial blow against the Aspis Consortium, but we could also reveal their dealings with the Kortos Consortium—and possibly prevent their arrangement from turning into a more formal alliance. Furthermore, we hope to stop this drug from spreading across the Inner Sea region, and if we—if all of you—do a good enough job, we might even convince Delroya to join the Society. A turncoat agent would be a valuable asset in our ongoing run-ins with the Aspis Consortium."
“Take some time to look over Delroya’s note and the tasks she has set for you. If you have any questions, now is the time to ask. Remember, the Aspis Consortium is a long-time enemy of the society, but the Kortos Consortium, while certainly suspicious, is not our enemy. It is a complex organization with many factions, and we should avoid antagonizing any of them, except when necessary to oppose the Aspis Consortium.”
| GM Faelyn |
As Ling passes by the small pipe near the rat he spots a strange glow emanating from it...
Tyranthraxis causes several of the individuals to stare at him in fright, looking as if they would have scrambled to their feet and run... if they could. Instead they simply fall to their sides, gasping in fright, staring at the apparition with wide eyes. The imperious phantom dismissed their foolish antics and proudly strolls(?) into the small room where he finds a vial containing an unknown liquid. The nearby female whimpers when Tyranthraxis picks it up. Despite her fear, she tries valiantly to reach for the vial, but is not able to gather the strength to snatch it back...
Ling Chang
|
Ling halts at the statue and proclaims, "Hey, this thing is glowing. Any of you deadbeats know anything about this?"
Ling obviously hasn't given up hope that he might get something out of the addicts, though his phrasing might be a bit off-putting.
| Tyranthraxis |
Tyranthraxis looks upon the woman with anger.
"Do not touch me, and cower in fear you pathetic wretch!"
He holds it up and examines it, but can't make anything of it.
perception: 1d20 + 2 ⇒ (3) + 2 = 5
Ling Chang
|
"Deadbeats. One who spends all day doing nothing. Like these folks. Pathetic."
First time I have taught a native a new word. Perhaps this is slang? Did I get the word wrong?
After unsuccessfully attempting to get their attention and getting them to answer he notices the spectre nab a vial.
"Perhaps we could use the vial to get some answers. Some of them would probably sell their mother for another one of those things."
Ling keeps his distance from the vagrants, and positions himself in the area with the most elbow room in the sewers.
Perception: 1d20 + 1 ⇒ (1) + 1 = 2
| GM Faelyn |
Man... the dice really, really are not liking you guys... I'll move forward once everyone has posted.
| GM Faelyn |
Okay, I'm going go make a judgement call on this one, because the dice are hating on you all right now. Kennick just barely missed the DC for the check to identify the contents of the vial. So I'll say that with two other rolls over 10 (Successful Aid Another rolls) and the reaction of the woman when the vial was taken from him, that you all are able to meet the DC for the spoiler. Now, you still have other things that need to be done for this portion of the scenario to be successful. From what you can tell, Laszo is not here nor are his notes. How do you wish to proceed?
Ling Chang
|
There is the glowing statue to poke. Anything glowing needs to be poked, and Ling is not afraid to do so. He will go up to the statue and give it a good shove.
| GM Faelyn |
To clarify, Ling, the glow was actually coming from the pipe near the statue, not the statue itself. Sorry for the confusion.
| GM Faelyn |
When Ling starts shoving on the pipe, it.... doesn't move! However, once he begins poking his hand into the pipe he suddenly hears an angry clicking and growling sound from the inside of the pipe. The glow from further in suddenly rushes towards him!
Kennick: 1d20 + 1 ⇒ (18) + 1 = 19
Ling: 1d20 + 2 ⇒ (8) + 2 = 10
Luthic: 1d20 + 2 ⇒ (10) + 2 = 12
Viisiky: 1d20 + 1 ⇒ (18) + 1 = 19
Flash Beetle: 1d20 + 0 ⇒ (10) + 0 = 10
Combat!
Round 1
Bold May Post
Viisiky
Kennick
Dude
Luthic
Ling
Flash Beetle
| GM Faelyn |
It is now! Whooooooops
Ling Chang
|
+5/1d10+9 Nodachi [crit 18-29/x2; S]
init: 1d20 + 5 ⇒ (4) + 5 = 9
Ling is a teensie bit thrown by the beetle, he was expecting an explosion or, preferably, for the pipe to move and for a secret door to be revealed.
"Help is good. Go over there." he says tersely as he points to the flank.
The Dude With No Name
|
acrobatics (jump): 1d20 - 2 ⇒ (17) - 2 = 15
The Dude hops across sewer tunnel with surprising grace for such a big man in slimy sewer tunnel.
"Is that your guys's dog? Does he bite? Here boy. *tch tch tch* *whistle* Heeere boy."
Double move.
Ling Chang
|
init: 1d20 + 5 ⇒ (4) + 5 = 9
That should have read 'To Hit'. I did not post damage since a 9 is not going to hit squat.