GM Faelyn |
The small village of Falcon’s Hollow is a wild place. Nestled in the shadow of Droskar’s Crag, the people of Falcon’s Hollow are hearty and stern. Theirs is a life of hardships, broken only occasionally by a handful of festivals and the infrequent merchant caravan.
They face constant adversity from both the wilderness and the wiles of man. Wolves nip at their heels and cutpurses ply at their pockets. It is a testament to their strength that they even manage to survive at all.
—Pathfinder Chronicles
Perched at the edge of civilized lands, the small town of Falcon’s Hollow has always had to rely on itself to solve its problems. Meanwhile, the uncaring lumber barons squeeze the common folk for every last copper, deaf to their pleas. Now the hacking coughs of the sick are heard throughout town. The plague has come to Falcon’s Hollow and the town’s leaders can’t be bothered to stop it.
I am a first time GM looking to cut his teeth on some old school Darkmoon Vale modules; Hollow’s Last Hope, Crown of the Kobold King, Revenge of the Kobold King, and Hungry Are the Dead. Depending on how things go, and if the party is still interested, I can wrangle up some more modules and we can keep trucking! I will be keeping the modules pretty much true to form with some changes here and there perhaps and of course updating all the NPCs to Pathfinder.
I have filled three character spots already and therefore am seeking 3 more patient players for this journey we will be taking together. Character creation is outlined below. If you have any questions, feel free to ask, but please do not ask about submitting a character outside the guidelines. If a player submits a PC that does not conform to the creation guidelines, the submission will be ignored and not considered for selection.
I will leave submissions open until Friday 9:00 PM Central Standard Time, at which point I will be closing the application phase. From that point I will take the weekend to look over the submissions to make my selections for the party on Monday.
Starting Level: 1st.
Stat Generation: 20 point buy. *See below for important information regarding stats.
Allowable Races: Given that this is my first GM attempt I am restricting to Core only.
Allowable Classes: All Paizo classes, save for Gunslinger, Summoner, and Anti-paladin (See alignment restriction). This also restricts any archetype with firearms attached. I do not want to deal with the headache that is the firearm rules, nor all the potential for havoc the Summoners can create on my first attempt at GMing.
Other Allowable Material: Any official Pathfinder, please be prepared to provide links from either d20pfsrd.com or archivesofnethys.com for anything I have questions about.
HP: Max HP at 1st level. You can also make a choice at 2nd level on the progression of HP at subsequent levels. You can either choose to roll for your HP, or you can select the option of taking average HP. Once the choice is made, it cannot be changed.
Skills: Knowledge skills, Survival, and Disable Device will all be important skills to have.
Starting Gold: Maximum gold at 1st level by class.
Traits: Standard 2 traits. Below are additional traits accessible to players that should be highly considered as I will grant special consideration for any characters taking one of the traits.
Drawback: Players may take a drawback to gain access to a 3rd trait if desired.
Alignment: No evil. By extension, do not worship evil deities. I am allowing Neutral alignments with this caveat, Neutral with Good tendencies. If you use Neutral to commit evil acts you will be warned, then your alignment will begin to shift if you continue along that path. Any PC whose alignment shifts to Evil will become a NPC and you will be asked to create a new character.
Additional: I also want to see to the following: A detailed Background, including why your PC ends up in Falcon’s Hollow (remember 1st level character, so please do not go overboard), a physical Description of your character (if you have a picture, feel free to link!), and a basic idea of their Personality (a single paragraph will suffice).
Party Balance: In theory I would like to see a somewhat balanced party with the traditional adventuring roles present. There will be a good deal of dungeon crawling and having someone to disarm traps would be highly recommended. Currently we have an Archaeologist Bard, a Sacred Fist Warpriest, and a Ranger (who plans to beginning progressing into Sorcerer at 2nd level and then into Eldritch Knight).
*I am not a big fan of dump stats for mechanical purposes only; however, that being said I understand if it is important to a character concept. I will not unduly punish any character for having a low stat; however, given that information, no stats below a 7, nor above an 18 before racial modifiers. The following is how I tend to view stats: 3 Atrocious handicap (Barely functional), 4-5 Exceptional handicap (Expect this to substantially affect your character), 6-7 Above average handicap (Expect to see some impact upon your character, but not excessive), 8-12 Average for any race (minimal, if any impact), 13-15 Above average boon (You stand out against most), 16-17 Exceptional boon (Your talents immediately noticeable and draw great attention), 18-19 Elite (Very few people in the world can compare), 20 Paragon (None can compare).
Bad Day in Town: You live somewhere in Darkmoon Vale and had to come in to Falcon’s Hollow recently to purchase supplies, sell goods, hire some help, or some other mundane reason. You’d been in town for a couple of days before you heard about the sickness going around, and found yourself beginning to cough. Catching this disease steeled your resolve. You begin play infected with blackscour taint; assume you have only had to make one saving throw so far and failed, thus beginning with 1 point of Constitution damage. You gain a +1 trait bonus to Will saving throws, which increases to +3 as long as you are infected by blackscour taint.
Company Lumberjack: You have been logging in the Darkmoon Wood for a few years now, and whether you were born there or not, Falcon’s Hollow has become as close to home as any place you could name. You frequently come into town for supplies, but this time there is something different. The town has never been what you would describe as friendly, but people are even less outgoing than normal. You have heard some rumors about people getting sick lately, but the coughing is more widespread than you would have expected. Your years as a lumberjack may not help with what is going around, but it has given you a great deal of experience with an axe. You deal an extra 1 point of damage when using any sort of axe.
Infected Family Member: You have always been very hardy, but one or more members of your family have recently fallen ill. You have seen—and heard—a number of other people around town with similar symptoms – hacking coughs that eventually produce blood if not treated. No real cure has been found, but most of the people in town have been turning to Laurel, proprietor of Roots and Remedies, for poultices and spiced teas they say seem to help. Fortunately, you have always been very healthy; you get a +1 trait bonus to Fortitude saving throws.
Family Hero (dwarf only): Your family tells stories of the great dwarven hero, Druingar Glintaxe. He was an ancestor of yours, and you have traced the route of his final quest along a winding path across Avistan to one an ancient dwarven monastery near the Five Kings Mountains, just north of Darkmoon Wood. You arrived in Falcon’s Hollow, the closest settlement to the mountains, just as some sort of outbreak has taken hold. The journey was long, but you used the time to study about the history and current affairs of the region. You get a +1 trait bonus to all Knowledge (history), Knowledge (local) and Knowledge (religion) checks.
Pathfinder Recruit: You were discovered at an early age by an agent of the Pathfinder Society due to your natural talent with a critical adventuring skill. The local Pathfinder Venture Captain sent you to investigate rumors of ancient Azlanti ruins in Darkmoon Wood. Pick one of the following skills: Disable Device, Diplomacy, Handle Animal, Heal, Intimidate, Perception, Spellcraft, or Stealth. You gain a +1 trait bonus in that skill, and that skill is always considered a class skill for you.
Scion of the Light: Your family can trace its genealogy back to a notable hero of the Shining Crusade. While not all of your ancestors lived up to the progenitor’s legacy, you show great potential. Your patron, a religious figure with ties to the Crusaders of Lastwall, sent you to Darkmoon Vale after receiving visions of a great evil in service to the Whispering Tyrant taking refuge in the area. You are to do whatever you can to ensure its plans are foiled. To this end, you received a special blessing: any time you rest to heal, you recover an additional number of hit points equal to your Constitution bonus. This additional healing is not increased by resting for an entire day, nor with a successful Heal check.
Werewolf Hunter: You spent a great deal of your life hunting lycanthropes. You may have lost a loved one to a werewolf attack, or you survived an attack by one yourself, and you have sworn to prevent this from happening to anyone else. To that end, you procured a silvered weapon. You came to Falcon’s Hollow to pick up this weapon from a local smith just as the town seems to be coming down with some sort of plague. Choose one weapon (not a double weapon) with which you are proficient; you start play with an alchemically silvered version of this weapon.
Additional: I am striving for a dark feel to this mini-adventure path and to assist with that, I am thinking about implementing an interesting idea I once read by implementing scars upon the characters from wounds received in battle. Check out this awesome website for information on Andoran, Darkmoon Vale, and Falcon’s Hollow.
PbP Expectations: Be able to post at least once every other day, not including weekends. If players can post during the weekends, so much the better, but it is not required. I may make rolls for the entire party for certain encounters or incidents to keep things moving. I highly encourage plenty of roleplay and may give additional XP based on that. I prefer to see a cohesive party, not a mercenary group with a bunch of loners.
Combat: To keep things moving quickly, I am going to try a group initiative style. I will make the rolls for the group and take an average of the rolls to determine whether the party or the enemies act first. It will be a first come, first served style in combat. Once all the party members have acted I will then post a synopsis of that round’s actions and effects. Also, during combat I would prefer your posts to be prefaced with the round in which you are posting (i.e. Round 2). I find this makes it easier for everyone to know when the other PCs’ actions are taking place.
About Me: I have been playing tabletop RPGs for sixteen years. I cut my teeth with AD&D 2nd Edition and have played all the variations of D&D over the years. I noticed Pathfinder years ago when it first started to come around, but by then I had lost all my old tabletop group. I have been primarily gaming through Play-By-Post since 2006. This is my very first attempt at GM’ing, so please go easy on me as this will be my first foray into a new world and will be learning as we go along. Also, I loathe the phrase RAW vs. RAI… I do not like Rules Lawyering and tend to go with a more realistic interpretation on the rules.
I am a Deputy Sheriff and as such sometimes work odd hours. Normally I have time to post during the downtime in my shift, but there are also times when I may not have time to post much, if at all. During those busy shifts, I will at least make a post to inform the group of the delay.
TreasureFox |
This has caught my interest. I'll play around with a few character ideas. I'm thinking (so far) either a CG Gnomish rogue (obsessed with traps and engineering), or a LN Human rogue sniper. For the sniper, I'd appreciate being able to use the Slayer class, but I understand if that's too much. I'm also a new DM, although I have far less gaming experience XD.
GM Faelyn |
What's the chance of letting DSP Psionics unleashed into the mix?
None. Sorry no 3pp material allowed, that was in there at one point and not sure how I did not add that in!
Are you familiar with Deep Magic? I don't have anything specifically in mind yet.
Not familiar with it at all. If it's 3pp, then I'm going to say no on that. If it's an alternate Paizo rule set then I will look it over and get back to you.
This has caught my interest. I'll play around with a few character ideas. I'm thinking (so far) either a CG Gnomish rogue (obsessed with traps and engineering), or a LN Human rogue sniper. For the sniper, I'd appreciate being able to use the Slayer class, but I understand if that's too much. I'm also a new DM, although I have far less gaming experience XD.
Slayer would be fine! Also, the gnomish rogue sounds interesting!
Zilka Hemanax |
Hi there, this is one of the existing characters. Zilka is an archeologist bard, and is an envoy from the Pathfinder society, using the Pathfinder Recruit trait. This bard is very much a skill monkey, but will have lots of combat capacity as well. If anyone wants another pathfinder character, we can work on a bit of a shared backstory, perhaps having worked together in the past or trained together under the same Venture Captain.
Zilka has abilities that work approximately like Trapfinding so don't be afraid to take a rogue archetype (or ninja) that replaces it.
-Posted with Wayfinder
CampinCarl9127 |
Dotting for interest. This looks like a fun adventure path and I'd love to try it. I also like the old school approach. A do have a few questions though.
1) When you say "Core races only", does that mean we cannot use alternate racial traits of the core races?
2) What roles in and out of combat does each current member of the party perform? Does the bard handle traps? Does the ranger participate in melee? Is the warpriest a party face? In general how does each member contribute, both in and out of combat?
I like how you intend to run combat and your other expectations.
Archus Madwand |
Finally, I catch a recruitment thread near the beginning. I'd be interested in playing a a Arcanist (new class I've been itching to try, but could easily be a wizard). Pathfinder Recruit and Infected Family Member both look interesting. The former if I play an elf the latter if I play a human or half-elf (away at school and returned to find the infection or got a letter).
Need to read the Heroes of Bestfell and come up with a more concrete background.
This might also provide some info on the area.
http://pathfinder.wikia.com/wiki/Falcon%27s_Hollow
Zilka Hemanax |
Zilka is using alternative racial features extensively, so I'm sure they're fine, but Faelyn has asked that they be noted in the profile so he knows what's changed. (See mine for an example.)
-Posted with Wayfinder
GM Faelyn |
Dotting for interest. This looks like a fun adventure path and I'd love to try it. I also like the old school approach. A do have a few questions though.
1) When you say "Core races only", does that mean we cannot use alternate racial traits of the core races?
2) What roles in and out of combat does each current member of the party perform? Does the bard handle traps? Does the ranger participate in melee? Is the warpriest a party face? In general how does each member contribute, both in and out of combat?I like how you intend to run combat and your other expectations.
1. Nope, you can use all the Paizo alternate racial traits for the Core races.
2. That would have to be answered by the individuals themselves, but from what I can gather... the bard is also going to be the trapmonkey, the ranger (I believe) is going to be a melee Eldritch Knight, and warpriest is definitely not a face character lol.I would love to see plenty of out-of-combat contributions by every PC. Also, I'm going to give the PCs an opportunity to help change things in Falcon's Hollow if they are so inclined.
Thank you! I've seen that style of combat work really well so far for games I have been involved with here.
Finally, I catch a recruitment thread near the beginning. I'd be interested in playing a a Arcanist (new class I've been itching to try, but could easily be a wizard). Pathfinder Recruit and Infected Family Member both look interesting. The former if I play an elf the latter if I play a human or half-elf (away at school and returned to find the infection or got a letter).
Need to read the Heroes of Bestfell and come up with a more concrete background.
This might also provide some info on the area.
http://pathfinder.wikia.com/wiki/Falcon%27s_Hollow
I think both of those options sound excellent. Also, thank you for the additional link to the Wikia!
Zilka is using alternative racial features extensively, so I'm sure they're fine, but Faelyn has asked that they be noted in the profile so he knows what's changed. (See mine for an example.)
-Posted with Wayfinder
Thank you, Zilka for the assist here!
I will be working until 11 PM CST tonight and will attempt to keep up with all the posts during my shift. Any posts that I do not get to tonight will be answered tomorrow afternoon!
Zilka Hemanax |
Zilka will be able to handle traps, but isn't trained in social skills.
-Posted with Wayfinder
CampinCarl9127 |
Hmm...I'd love to have a look at their char sheets or talk to them. It seems like between a bard and eldritch knight you don't need any more arcane (although neither one is a full caster), you have 2 melee (assuming the warpriest is melee) possibly 3, and only the bard is charismatic. Perhaps...a swashbuckler? Somebody who can bring a full BaB but also a good charisma score to the table, as well as a few skills. Right now the idea bouncing in my head is a human female swashbuckler, either the inspired blade or whirling dervish archetype. Any thoughts or preference?
GM Faelyn |
Hmm...I'd love to have a look at their char sheets or talk to them. It seems like between a bard and eldritch knight you don't need any more arcane (although neither one is a full caster), you have 2 melee (assuming the warpriest is melee) possibly 3, and only the bard is charismatic. Perhaps...a swashbuckler? Somebody who can bring a full BaB but also a good charisma score to the table, as well as a few skills. Right now the idea bouncing in my head is a human female swashbuckler, either the inspired blade or whirling dervish archetype. Any thoughts or preference?
You can find their character sheets in the Discussion section. A swashbuckler would be a fine submission. As far as archetypes go, whatever you prefer.
Belladonna Goodbarrel |
Introducing Belladonna, the Halfling Cutpurse!
Despite being a rogue, she's not geared for disabling devices (ha, small pun). Instead, she focuses on stealth, slight of hand, and social skills (except intimidation). I wouldn't outright say that she's the face of the party, but she's more than willing to express her thoughts. She is kind and caring, except to those who have wronged her or people she cares about.
I'm already quite fond of her, and I hope you will too.
"I'll never forgive Kreed. That man lies, cheats, and steals right infront of my family's faces. Our people are starving, and now a plague has set in. My own father just died from it, and there is no cure to be found. I used to steal bread to keep us alive, but I can't keep to small time thievery any longer. Shadowstepper, my gnomish friend, has been teaching me how to sneak and steal from guards and nobles. Soon I will rid Kreed of his valuables, and find whatever cure he's surely hiding from us."
Belladonna Goodbarrel is a young halfling with long brown hair, deep brown eyes, and slightly tan colored skin. She is the youngest of her family, next to her baby sister Kayla. She has 4 older siblings, and her mother. Her father died 3 weeks ago, and has burned her tears into fury. She hopes to save Falcon's Hollow, and believes steadfast that Kreed is holding not only the food, but the cure from her people.
Full Name Belladonna Goodbarrel
Race Halfling
Classes/Levels Rogue 1 (Cutpurse)
Gender Female
Size Small
Age 22
Special Abilities Sneak Attack, Measure the Mark
Alignment CG
Location Falcon's Hollow
Languages Common, Halfling, Elven, Dwarven
Occupation Thief
Strength 10
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 12
Charisma 14
Traits
No racial trait changes
Infected family member
Reactionary
Feats
Go Unnoticed (Can make a stealth check in the first round of combat against flat footed opponents)
Acrobatics +9
Appraise +2
Bluff +6
Climb +2
Diplomacy +6
Disable Device +7
Disguise +2
Escape Artist +7
Fly +3
Heal +1
Intimidate +2
K. Dungeoneering +2
K. Local +6
Linguistics +2
Perception +7
Ride +3
Sense Motive +5
Slight of Hand +7
Stealth +11
Survival +1
Swim +0
Use Magical Device +6
Rogue's Kit with Masterwork Thieves' Tools: 120gp
Black Mask: 1gp
Reversible Cloak: 1gp
Leather Armor: 10gp
Dagger: 2gp
Blowgun: 2gp
Hp = 9
AC = 16 (10 + 3Dex +2Armor +1Size)
Initiative = 5 (3Dex +2Trait)
BAB = 0
CMB = -1 (0BAB +0Str -1Size)
CMD = 12 (10 + 0BAB +0Str +3Dex -1Size)
Saving Throws
Fortitude = 3 (0Base +1Con +1Racial +1Trait)
Reflex = 6 (2Base +3Dex +1Racial)
Will = 2 (0Base +1Wis +1Racial)
Dagger: +1 (1d3(19-20x2))
Blowgun: +4 (1+3(20x2))
GM Faelyn |
Zilka Hemanax |
Introducing Belladonna, the Halfling Cutpurse!
Despite being a rogue, she's not geared for disabling devices (ha, small pun). Instead, she focuses on stealth, slight of hand, and social skills (except intimidation). I wouldn't outright say that she's the face of the party, but she's more than willing to express her thoughts. She is kind and caring, except to those who have wronged her or people she cares about.
I'm already quite fond of her, and I hope you will too.** spoiler omitted **
** spoiler omitted **...
I just wanna hug her!
Belladonna Goodbarrel |
I'm going to give her Appraise and Craft: Alchemy. Raising them both to +6. I'll use the craft to make things like tanglefoot bags, smoke pellets, etc. Hopefully that's okay? I'm getting pretty excited for this ^-^
Small tweak: I'm going to switch Dwarven for Gnomish. I think it makes more sense given the town population, and her gnome friend. Also, I don't expect the friend to be part of the campaign, but it's an option if you want.
GM Faelyn |
Thanks so much Zilka!
Good catch, GM, I'll update that. Sorry about the time issue, we could do a few days, I just wanted her to have time to mourn.
Archus Madwand |
@GM What do you think of the Arcanist Occultist archetype?
http://www.d20pfsrd.com/classes/hybrid-classes/arcanist/archetypes/paizo--- arcanist-archetypes/occultist
You wanted to avoid the Summoner and the Occultist is a Summon Monster focused class. So I wanted to know if it was just Summon Monster or the Edolion and the rest that made you want to avoid the Summoner.
Tempted by the 1min/level duration ... at 1st level summon monster is hardly worth it at 1 rnd/level (sneeze and they are gone). But I could easily make an Arcanist without any archetype. Could even make a Wizard if you aren't fond of the Arcanist in general (they are a bit new).
GM Faelyn |
@GM What do you think of the Arcanist Occultist archetype?
http://www.d20pfsrd.com/classes/hybrid-classes/arcanist/archetypes/paizo--- arcanist-archetypes/occultistYou wanted to avoid the Summoner and the Occultist is a Summon Monster focused class. So I wanted to know if it was just Summon Monster or the Edolion and the rest that made you want to avoid the Summoner.
Tempted by the 1min/level duration ... at 1st level summon monster is hardly worth it at 1 rnd/level (sneeze and they are gone). But I could easily make an Arcanist without any archetype. Could even make a Wizard if you aren't fond of the Arcanist in general (they are a bit new).
I would allow that archetype. It was mostly the Eidolon and all the different game breaking archetypes that Summoner offered that I just rather not deal with (especially Master Summoner) as well as the ability to flood combat with an overwhelming number of extra combatants.
I agree that Summon Monster is worthless until you get to at least 3rd level. I think that archetype is a great way to help make that spell worthwhile!
Peony Boffin |
I hope I'm not too late to the party! If things are still up for consideration my name is Peony Boffin, sharpest archer in a hundred leagues!
I hope a halfling ranger isn't stepping on anyone's toes (Belladonna), Peony is a Brash Ranger, though she's dexterity based her skillset is more attuned to be a scout than an infiltrator, keeping a utilitarian vibe.
At her worst Peony is short tempered, vain, and selfish, always taking advantage of an opportunity to boast or flaunt whatever there is to be flaunted. At her best the girl is caustically sweet and goodhearted, if not a bit socially inept.
I'd like to be a werewolf slayer, that trait is rad. Having an archer never hurts, right?
GM Faelyn |
I hope I'm not too late to the party! If things are still up for consideration my name is Peony Boffin, sharpest archer in a hundred leagues!
I hope a halfling ranger isn't stepping on anyone's toes (Belladonna), Peony is a Brash Ranger, though she's dexterity based her skillset is more attuned to be a scout than an infiltrator, keeping a utilitarian vibe.
At her worst Peony is short tempered, vain, and selfish, always taking advantage of an opportunity to boast or flaunt whatever there is to be flaunted. At her best the girl is caustically sweet and goodhearted, if not a bit socially inept.
I'd like to be a werewolf slayer, that trait is rad. Having an archer never hurts, right?
You are not too late! Recruitment will be open for submissions until 9 PM CST this Friday! Archers are always good to have.
This intrigues me. My initial idea is to make a druid, though I am not finalized on that yet. I will keep looking over what would fit for the campaign and narrow it down.
Looking forward to your submission, Vixen. If you're interested in Druid, you might check out the Menhir Savant archetype. That would be a good fit with the area of Darkmoon Vale I think.
Very nicely presented, Faelyn!
I wonder if I could work this into my schedule
I'd be willing to take on any character class that the current party feels they would like to see join the party
Thanks Terquem! Feel free to submit any character you would like.
Grand Moff Vixen |
Looking forward to your submission, Vixen. If you're interested in Druid, you might check out the Menhir Savant archetype. That would be a good fit with the area of Darkmoon Vale I think.
I've not played that archetype before. Heck, I've not played a druid yet in Pathfinder, though I have wanted to for some time. It looks like something I can get into. Researching is one of my favorite parts of character creation.
As I do not have access to Hero Lab at work, I will think about what kind of background I want in the meantime. I like the story to come first and base the crunch on what I come up with.
Nathaniel Artegal Boote |
Here is a character that I created for another game, and it didn't work out all that well for me. I've used him as an NPC in my game "The Strangler of the Shadow Moor" but other than that he could easily be retooled to fit this campaign, as long as his background (included as a spoiler in the alias) is acceptable.
Is it acceptable to post that short background here or do you need to see it in a PM or something?
Ira kroll |
Brundara has heard that this area is the center of the disease. She is looking for a cure, since two members of her family have already come down with it.
STR 10
DEX 16
CON 10
INT 19
WIS 10
CHA 10
HP 6
AC/Tch/FF 13/13/10
INIT +3
Speed 30
Fort/Ref/Will +1/+3/+2 (+2 vs enchantment)
Acrobatics (1 ranks) +4
Appraise 7
Bluff 0
Climb 0
Diplomacy 0
Disguise 0
Escape Artist 3
Fly (1 rank) +7
Heal 0
Intimidate 0
Knowledge Nature (1 rank) +8
Linguistics (1 rank) +4
Perception 4
Ride +3
Sense Motive +2
Spellcraft (1 rank) +9 or +11 to ID magic items
Stealth +3
Survival 0
Swim -0
Use Magic Device (1 rank) +4
Languages: Celestial, Common, Draconic, Elven, Giant, Gnoll, Sylvan
Traits: Classically Schooled and *Infected Family Member
Special:
Elven Immunities and Elven Magic
Low light vision
Spirits Patron
Extra Hex
Alertness from Raven Familiar (that speaks Gnoll)
Hexes: Evil Eye and Cackle (DC 14)
Spiked Gauntlet +0 (1d4)
Longbow +3 (1d8)
Bandolier
Scroll Case (2 scrolls of Cure Light wounds)
40 regular arrows
20 blunt arrows
===== SPELLS =====
===== Cantrips DC 14 =====
Arcane Mark
Bleed
Dancing Lights
Daze
Detect Poison
guidance
Light
Mending
Message
Putrefy Food and Drink
Read magic
Resistance
Spark
Stabilize
Touch of Fatigue
===== Level 1 DC 15 =====
Charm Person
Command
Ear-Piercing Scream
Enlarge Person
Ill Omen
Mage Armor
Ray of Enfeeblement
Peony Boffin |
@Belladonna, a wonderful idea! I didn't have anything particular in mind, just some general concepts. I'd been imagining her tribe as a group of vikings almost, roaming the forests and plains of the north, clashing with dwarves and the races of man for land and such. Perhaps Peony is a butcher's daughter who took more readily to the thrill of the hunt.
Just spitballing, what did you have in mind for yourself?
CampinCarl9127 |
I have returned with my character complete. I decided to go with an elf to better compliment the Inspired Blade archetype. I still want to make some tweaks, mostly to the fluff aspects, but she is pretty much ready for review.
Don't hesitate to ask me any questions or tell me your thoughts; I love feedback. If anything needs to be changed just let me know.
Amori Ren |
Amori's sheet should now be finished. I'll be including it here as well.
Amori Ren
Slayer 1
CN Medium humanoid (human)
Init +2; Perception +3
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
HP 13 (1d10+3)
Fort +4, Ref +4, Will -1
--------------------
Offense
--------------------
Speed 20 ft.
Ranged +3 Chakram (1d8+4/x2)
Melee +5 Greatsword (2d6+6/19-20x2)
Melee +5 Longspear (1d8+6/x3)
Melee +5 Handaxe (1d6+4/x3)
Melee +5 Dagger (1d4+4/19-20x2)
Melee +5 Cestus (1d4+4/19-20x2)
Melee +5 Punching Dagger (1d3+4/x3)
Melee +5 Achemical Silver Longsword (1d8+3/19-20x2)
Melee +5 Chakram (1d8+4/x2)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 10, Wis 8, Cha 12
Base Atk +1; CMB +5; CMD 17
Languages Common
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Feats
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Power Attack
Nature Soul
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Traits and Drawbacks
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Armor Expert When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.
Werewolf Hunter You spent a great deal of your life hunting lycanthropes. You may have lost a loved one to a werewolf attack, or you survived an attack by one yourself, and you have sworn to prevent this from happening to anyone else. To that end, you procured a silvered weapon. You came to Falcon’s Hollow to pick up this weapon from a local smith just as the town seems to be coming down with some sort of plague. Choose one weapon (not a double weapon) with which you are proficient; you start play with an alchemically silvered version of this weapon.
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Skills
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Acrobatics +6[5]
Appraise +0
Bluff +1
Climb +4[3]
Craft +0
Diplomacy +1
Disguise +1
Escape Artist +2[1]
Handle Animal +1
Heal -1
Intimidate +5
Knowledge (dungeoneering) +0
Knowledge (local) +4
Knowledge (geography) +0
Knowledge (nature)+6
Linguistics +0
Perception +3
Ride +2[1]
Sense Motive -1
Sleight of Hand +2[1]
Stealth +6[5]
Survival +5
Survival (tracking) +6
Swim +4[3]
Use Magic Device +1
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Gear
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Armored Coat
Greatsword
Cestus x2
Chakram x5
Dagger x2
Punching Dagger x2
Handaxe
Longspear
Alchemical Silver Longsword
Backpack [
Bedroll
Halfling Trail Rations x6
Hammer
Pitons x4
Waterskin (Filled)
]
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Special Abilities
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Bonus Feat Humans select one extra feat at 1st level.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Weapon and Armor Proficiency A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).
Studied Target (Ex) A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack and damage rolls, as well as the bonus to slayer ability DCs against a studied, target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.
At 7th level, a slayer can study an opponent as a move or swift action.
Track (Ex) A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.
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Backstory
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Werewolves. Damnable things. When she was young she'd hear the wolves calling out in the night from her parent's cottage in the veil. They sounded so lonely to her. She'd fear for them, and hope they made it through the night safely.
--
Her hand scooped the soil the track had been made in and played with it for a moment, observing the spacings between each paw print. They seemed to be made at a quick trot, it wasn't running from her, not yet.
--
When she was eight she even had her mother teach her how to sow, and she fashioned her own little wolf pup so she could sleep beside it. Everyone around here hated wolves, but why? Even her mother when she found her new doll scorned Amori and threw it in the fireplace; she had cried for hours until passing out.
--
Its pace had begun to quicken, it knew now that it was being followed. The path had become more winding now, through brush and small streams, it was trying to lose her; but she had tracked much more cunning than it.
--
It happened only a year later.
Asleep in her room one late night, she heard a howl. It must have been close because it woke her, she knew whenever this happened that the wolves must be close and always rushed to the window hoping to catch a peak of the majestic hunters.
And tonight, she would be so lucky. She could see from her window the silhouette of a wolf moving through the forest towards the cabin. It was large, larger than any Amori had ever seen before atleast. As it grew nearer she could tell it was injured, two arrows protruded from its right side. The wolf came close to the cabin, closer than any had before, it even came into the clearing surrounding the house.
It seemed to have spotted Amori because it kept its head to the window as it approached before it finally laid down in the clearing looking at her. As far as Amori was concerned it was practically screaming for help and she rushed out the door of the cabin to help it.
Amori didn't tend to remember much after that, but her screams of pain must have woken her father, because the only thing she remembered was seeing him standing over top of her holding an axe and covered in blood. Then he threw the axe down, and reached down to Amori, she thought to pick her up; but his hands went to her stomach and she felt a pain return again. Looking down she saw her father struggling to forcefully unhinge the jaws of the wolf around Amori's waist. Which it had refused to do even after her father had severed its head.
How could they be so cruel and yet so beautiful she wondered, as she faded into darkness.
--
Standing outside the cave entrance Amori smiled to herself, it had lead her right back to its den. It must be hoping to find protection in numbers. How foolish, thought Amori; running her fingers along her scarred waist.
Sitting outside the dens entrance and wiping down her blade, she smelled the evenings air, the forest was alive and so was she, tonight was a good one. Off in the distance she could see smoke clearing the tree tops; Falcon's Hollow. Perhaps she'd use what light there was remaining to pay the old town and visit and check in on her sword's work. With it she could finally hunt her true quarry.
--------------------------------------------
Amori is relatively tall standing at 5'11. She has dark skin and black hair she keeps pulled back and kept in place by a hairband. Her eyes are like amber, and while her body is slim you have a hard time describing her as anything but bulky.
She wears a long plated coat, to which numerous weapons hang from. Her shirt loose fitting cloth underneath which you can see she has apparently wrapped her chest extremely tight with a bandage like material. Her pants are tight leather and she wears a belt from which hang two small pouches one on each side of her hips which contain punching Daggers and another on her right with an axe. In addition to a loop on her left that jingles with a assortment of bladed looking rings.
Her wrists both have odd mechanical contraptions from which you can make out a dagger sitting inside each one. She also has a pair of spiked gloves that run the length of her arms and end at her fingers.
She carries a large sword and Spear over her back and a scabbard hangs at her side but without any weapon in it.
Amori tends to be a no nonsense type and very rigid about how she views things. Once she has made up her mind it is not easily changed. She can also be easily goaded into a fight and has problems appreciating things from a whole picture type of view. However she has a particular soft spot for those who are truly in need of aid, and likes spending time in nature. The thrill of the hunt, the unpredictability, the serene calm, and the violent energy that buzzes through the forest daily.
Belladonna Goodbarrel |
@Belladonna, a wonderful idea! I didn't have anything particular in mind, just some general concepts. I'd been imagining her tribe as a group of vikings almost, roaming the forests and plains of the north, clashing with dwarves and the races of man for land and such. Perhaps Peony is a butcher's daughter who took more readily to the thrill of the hunt.
Just spitballing, what did you have in mind for yourself?
You can take a lookie at my profile if you'd like, but the tldr version is that she's a local thief trying to support her starving family. Her father just past away a week ago due to a plague, and she's convinced that one of the officials is responsible for holding back the cure. I'm not sure how a tribe would fit into that, but it was an idea. After all, us halflings need to stick together! =D
GM Faelyn |
Well, there looks like enough players to chose from now, good luck GM Faelyn
Are you still wanting to submit Nathaniel? I wasn't sure with your message. If so, feel free to post your background here in a spoiler tab.
Faelyn if you accept new players I have a character concept
a Human Bloodrager with dragonic heritage
would you allow taking Racial Heritage(Kobold) to give her more dragonic features?
I will accept new players, all submissions need to be in by 9 PM CST this Friday though! A bloodrager would be excellent to see. Yeah, I suppose I would allow Racial Heritage, but know that kobolds are the main enemies for two modules. Just something to think about.
Brundara has heard that this area is the center of the disease. She is looking for a cure, since two members of her family have already come down with it.
** spoiler omitted **
Initial glance everything looks good. Just for some background with the disease, it is contracted by drinking the well in Falcon's Hollow. So you'll likely want some sort of connection there.
I have returned with my character complete. I decided to go with an elf to better compliment the Inspired Blade archetype. I still want to make some tweaks, mostly to the fluff aspects, but she is pretty much ready for review.
Don't hesitate to ask me any questions or tell me your thoughts; I love feedback. If anything needs to be changed just let me know.
Revhi looks good! Interesting background :). Only thing that will needed to be tweaked would be identifying the person/item to which she is Attached.
I would like to submit Amori Ren. I should have her backstory up by tonight.
Amori looks good! I don't see any issues in the character sheet and I like her background. Very nice!
GM Faelyn |
Have you seen the Occult Adventures Playtest? Perhaps thinking of Making a Medium who channels the spirits of beasts or the people who have died.
I have not had the opportunity to look over any of the new Occult Adventures yet, so I'm going to have to say no to any of those classes.
CampinCarl9127 |
Revhi looks good! Interesting background :). Only thing that will needed to be tweaked would be identifying the person/item to which she is Attached.
Thanks! I was very happy with how she turned out. However, in the description of the attached drawback...
Attached
You have a strong emotional attachment to a person or object that you’re terrified of losing.
Effect: The GM chooses the object of your attachment. Whenever the object of your attachment is either threatened, in danger, or in someone else’s possession, you take a –1 penalty on Will saves and a –2 penalty on saves against fear effects. If the person or object to which you’re attached is ever lost, killed, or destroyed, exchange this drawback for the Doubt drawback.
Normally the GM gets to choose what the object is. However I have no problem coming up with something if you would prefer that.
Nathaniel Artegal Boote |
Nathaniel Artegal Boote
MY home is a little village near a river. There is an ancient tomb on a hill overlooking the river, and this tomb is a sacred place to the people of this area.(It is imagined to be something like this place Newgrange ) I left this area, after being "selected" to be a Tomb Guard (a strange and mostly ceremonial position) to prove myself worthy of the title that was given to me.
My father would tell this joke. He would wait until there was a table full of Halflings, and then he would tell this joke. He would say, “My father was a Tomb Guard, and His father was a Tomb Guard before him, and if I have anything to say about it, my son won’t work for a living either.”
And everyone would laugh, everyone, except me.
I never thought it was funny. Not because I didn’t want to be selected to be a Tomb Guard, no, on the contrary, I wanted to be selected. I wanted it in a way that my family and my community did not understand. I wanted to earn it, not be given it. My older brother, Gerald Thomas Boote, who preferred to be called Tommy, had become a rogue, one of those wandering adventures you are always reading about. People knew who he was. They talked about him and his strange girlfriend who was also an axe or something like that. But people didn’t talk about me. No, my father had made it clear to me, and to anyone who might be listening at the supper table, that his younger son would not go off and follow his brother. My father made it clear to me that I would become a Tomb Guard, and that was that. He never, ever asked me what I wanted.
But my father never understood me. He never understood that I would never want to be like Tommy. I wanted to be a Tomb Guard. Yes, I know what has become of the traditions, how it is practically a joke now and that the most often thing a Tomb Guard does is chase badgers and rabbits, and care for the lawn. But it wasn’t always like that.
The Tomb Guards of the Lady of Mittonwir of the Golden Horn, Keepers of the Rosy Star, Knights of the Silver Sash, were not always just simple groundskeepers. There was a time when the Tomb of the Lady was guarded because it was the resting place of the most noble, most virtuous, and bravest woman who ever lived, and it was the tomb that held her treasure. But in time, someone decided that the treasure was not safe buried in the mound on the hill that overlooks the bend in the river, and the treasure was moved. The lady was not, and the Tomb Guards would not abandon their rituals, their uniforms, their pledges and oaths, but the tomb, well, the tomb became just a place on the hill where a woman was buried a thousand years ago.
And for generations men and women of my family have been Tomb Guards. It has become a job that no one wants to have, anymore, and the only people that take up the pomp and circumstance are people who are afraid to try and be something more. It is a job given to the sons and daughters of Halflings that have no desire to earn what was once a noble honor.
When I turned twenty five and my father handed to me his uniform, his halberd and short sword, his armor and sash. I accepted them, and for four years I took my days standing, in the rain and in the sun, and I guarded the tomb. And then, when I “earned” my first promotion, to Sergeant of the Watch, and was given an opportunity to request a raise in salary or be given a leave of duty to find a wife and raise a family (this leave of absence, a period of time not to exceed four more years, is a request no Tomb Guard ever makes. You take the salary, marry a local girl, and start planning on your retirement, a son or daughter who will take your job, and another salary, so that they can take care of you as you grow old).
I, well, as my father would have know if he understood me at all, I took the leave of absence.
I will prove that I deserve to be a Tomb Guard. I will uphold the honors and traditions as they were meant to be upheld. And if I find a woman who I can prove I am worthy of, I will be her champion, and if she finds me suitable, I will be her husband. But I will not, I will never, ever, be given anything simply because it is someone’s to give. I will not take something because it is there, abandoned by another, as my brother is so capable of doing. I will earn it. I will earn the right to be a Tomb Guard, I will earn the right to be what I was meant to be.
The first place I travel to, on my journey of discovery, is a place I only know by name, Falcon’s Hollow, a settlement that lies within the Darkmoon Val. This place, I understand has a history of troubles and if I am going to prove myself, it may be the very place where I need to start.
Ranellbess |
Brundara has heard that this area is the center of the disease. She is looking for a cure, since two members of her family have already come down with it.
** spoiler omitted **
Update: Two members of Brundara's family have come down with an unusual disease. Our healers have determined that it was something from the waters in Falcon's Hollow. She is investigating it to help find a cure.
Damian Wilroth |
Submitted Character, Damian Wilroth
Male Human Ranger Freebooter 1
CG M Humanoid( Human )
Init +5; Senses Perception +6
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Defense
--------------------
AC 17, touch 14, flat-footed 13 (+5 armor, +2 Dex, +0 natural, +1 Shield)
hp 12 (1d10)
Fort +3, [ b]Ref [/b]+5, [ b]Will [/b]+2
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Offense
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Speed 30 ft.
Ranged Longbow +4 (1d8+0/x3)
Melee Longsword +3 (1d8+2/19-20x2)
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Statistics
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Str 14, Dex 16, Con 12, Int 10, Wis 14, Cha 13
Base Atk +1; CMB +3; CMD 16
Feats Point-Blank Shot, Precise Shot
Traits Reactionary(+2 Initiative), Affable(+2 to Gather Information, ½ Time), World Traveler(Diplomacy), Hedonistic(Drawback)
Skills Acrobatics +4, Diplomacy +6(), Perception +6, Swim +6, Profession ( sailor ) +6, Know. (Nature) +4, Survival +6
Languages Common
Other Gear Studded Leather, Backpack, Bedroll, Torch, Flint and Tinder, Waterskin, Quiver - 20 Arrows, 2x Trail Rations, Small Mirror, 35gp
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Special Abilities
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Freebooters Bane Move Action - Designate enemy; +1 Untyped bonus to attack and damage rolls against target.
Wild Empathy
Track
The Almas Admiralty thought his skills could be put to use though in the issue that has arisen in Falcon's Hollow. The Admiralty is concerned about foul play involved, and has sent the enigmatic Damian to uncover anything that might be there.
Archus Madwand |
Here is my character. Tried posting yesterday right as the power went down at Paizo. I'll make an official character account shortly. In combat he is focused on summoning and control. Out of combat he is a scholar and a face (Orator is a very cool feat).
Zirren
Male half-elf arcanist (occultist) 1 (Pathfinder RPG Advanced Class Guide 8, 78)
NG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +7
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +2, Ref +2, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +0 (1d4/19-20) or
spear +0 (1d8/×3)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks arcane reservoir (1/5), consume spells
Arcanist (Occultist) Spells Prepared (CL 1st; concentration +5)
1st—grease, mage armor
0 (at will)—dancing lights, detect magic, mage hand, prestidigitation
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Statistics
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Str 10, Dex 14, Con 14, Int 18, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Orator[ACG], Skill Focus (Linguistics)
Traits Pragmatic Activator, Pathfinder Recruit (campaign; equivalent to Seeker)
Skills Acrobatics -1 (-5 to jump), Knowledge (arcana) +8, Knowledge (planes) +8, Linguistics +11, Perception +7, Spellcraft +8, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Kelish, Osiriani, Sylvan
SQ conjurer's focus (Summon Monster I, 1 minute), elf blood
Other Gear crossbow bolts (10), dagger, light crossbow, spear, backpack, bedroll, belt pouch, belt pouch, fishhook (2), flint and steel, ink, black (2), inkpen (2), journal (2), measuring cord (10 ft.) (2), mess kit, mug/tankard, paper (10), pot, powder (2), scroll case, sewing needle, signal whistle, soap, spell component pouch, string or twine, thread (50 ft.), trail rations (7), waterskin, whetstone, 24 gp, 6 sp, 1 cp
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Special Abilities
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Arcane Reservoir +1 DC or CL (5/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Conjurer's Focus (Summon Monster I, 1 minute) (Sp) Cast summon monster spells with points from arcane reservoir.
Consume Spells (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Orator Use Ling in place of Bluff to tell falsehood, Diplo to change attitude or Intim to for cooperation.
--------------------
Zirren is the child of a waitress from The Sitting Duck at Falcon’s Hollow and a passing adventurer. To help his mother he started washing dishes and bussing tables. Always a smart lad with a gift for magic and talent for weaving a web of words, he caught the eye of a pathfinder who used the inn as a base for a few months.
Zirren was given an opportunity to study in Albasom and get out of Falcon’s Hollow, and took it with his mother’s blessing. Not long after completing his training and getting assigned to Almas, his venture captain has given him an assignment to return “home” and investigate the goings on there.
Ziven is a friendly and curious young man with a gift with language. He speaks as if he spends days choosing each word for maximum effect (something the player may not always achieve). Someday he hopes to find his writings along side the rest of the pathfinder chronicles.
Average looking teenager with some exotic traits from his elven heritage. His hair is black, eyes are blue, and he has a tanned complexion. Typically he wears rough traveling clothes. Zirren's fingers are stained with ink.