GM Evil's Scions of the Sky Key (High Tier) (Inactive)

Game Master Z...D...

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Knowledge Checks -Sky Key Solution Aid Token

@ Oleander: I moved you wolf for you. You will see why in a second.

Just as Oleander lands on the other side of the noose, she notices to additional traps in the vicinity she could not see from her original vantage point.

Spike traps to be exact

Oleander:
You also see two creatures on either side of the opening laying in wait, possibly waiting for some one to be trapped. One is 10 feet to the south of Andruss and the other 15 feet north of your wolf. You do not think they notice you yet. You may wish to take them by surprise since they are not ready to attack. Or you can wait to see what happens

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander draws her bow and fires into the jungle to the north.

attack vs flat footed: 1d20 + 10 ⇒ (2) + 10 = 12 +4 if human, +2 if evil outsiders
damage: 1d8 + 3 ⇒ (8) + 3 = 11 and bonus as above.
"Ambush... and spike traps!"

Smart wolf that one
"Git em wolfie"
Wolfie springs at the creature to the north.
attack: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d6 + 1 ⇒ (6) + 1 = 7
trip?: 1d20 + 4 ⇒ (7) + 4 = 11


Knowledge Checks -Sky Key Solution Aid Token

Initiative:

Saphera: 1d20 + 9 ⇒ (18) + 9 = 27
Oleander: 1d20 + 3 ⇒ (1) + 3 = 4
Azura: 1d20 + 5 ⇒ (6) + 5 = 11
Turzyk: 1d20 + 5 ⇒ (14) + 5 = 19
Andruss: 1d20 + 8 ⇒ (11) + 8 = 19
Red: 1d20 + 6 ⇒ (9) + 6 = 15
Green: 1d20 + 6 ⇒ (18) + 6 = 24

Combat Order: Round 1
Bold may act
Saphera
Green
Andruss
Turzyk
Red
Azura
Oleander

Shortley after oleander lands on the other side she immediatley acts to something. After looking at what she reacted to the party sees two creatures hiding in the brush.

Knowledge Arcana

DC 11:
Krenshar: Neutral Magical Beast

DC 16,21,26 etc:

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Knowledge (Arcana): 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 (Includes +2 for Monster Lore.)
(I would like to know the creatures special attacks and special defenses.)

Split between the two creatures, Saphera decides to move between Andruss and the green Krenshar. “These creatures are magical in nature, and are not evil. Put them down, but try not to kill them if you can avoided it.”

After moving up to the green Krenshar, the inquisitor forces her barricade between herself and the creature, then brings her large blade into a side handed swing.

(Attack) MW Cold-iron Bastard-sword: 1d20 + 7 ⇒ (19) + 7 = 26
(Damage) MW Cold-iron Bastard-sword: 1d10 + 3 ⇒ (1) + 3 = 4 (None lethal)
(Damage) Sneak attack: 1d6 ⇒ 5 (None lethal)
(Damage) Merciful: 1d6 ⇒ 6 (None lethal)

(Attack) Critical Conformation: 1d20 + 7 ⇒ (3) + 7 = 10
(Damage) Critical: 1d10 + 3 ⇒ (6) + 3 = 9 (None lethal)


Knowledge Checks -Sky Key Solution Aid Token

@Saphera; Skullface (Su) As a standard action, a krenshar can pull the skin back from its face, revealing the musculature and bony structures of its skull. This counts as using Intimidate to demoralize an opponent, and is an extraordinary ability. The krenshar can emit a loud screech while peeling back its skin, causing potent fear in a single creature within 100 feet that can see the krenshar.

Saphera knocks the creature out cold in one hit.

Combat Order: Round 1
Bold may act
Saphera
Andruss
Turzyk
Red
Azura
Oleander

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

Turzyk advances towards the bridge to prepare to jump over the trap next turn...

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Andruss steps back (5-foot step) as curses the creature that is fighting Saphera Oleander's wolf.

Andruss use the Misfortune hex on the green enemy. Will DC 18, if fail, it must take the lower of 2d20 for rolls.


Knowledge Checks -Sky Key Solution Aid Token

will save: 1d20 + 1 ⇒ (19) + 1 = 20 It saves

Red will attack Wolfie

bite: 1d20 + 2 ⇒ (12) + 2 = 14
bite damage: 1d6 ⇒ 4
claw #1: 1d20 + 2 ⇒ (6) + 2 = 8
claw damage: 1d4 ⇒ 4
claw #2: 1d20 + 2 ⇒ (15) + 2 = 17
claw damage: 1d4 ⇒ 2

Combat Order: Round 1
Bold may act
Saphera
Andruss
Turzyk
Red
Azura
OleanderWolfie took 6 damage

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Wolfie yelps, and tries to slip around the slide of the horrible creature for a better place to bite.

attack: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d6 + 1 ⇒ (4) + 1 = 5
trip?: 1d20 + 4 ⇒ (7) + 4 = 11

Oleander drops her bow and draws her sword while she closes - taking care to sidestep the extra traps.

attack: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d8 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

Female Musetouched Aasimar HP 29/29 | With Shield AC 22, T 13, FF 19 | Bard 4 | AC 19, T 13, FF 16 |HP 29|Fort +2 , Ref +7, Will +3| Init +5 | Percep +3, Sense Motive(VP Sing) +13

Azura moves up and begins to sing to inspire her comrades.

Very sorry for my absence. My laptop charging cord got mangled and I lost power before I noticed it had happened. Then I had some trouble finding a replacement, but I am back online again!
Begin Performance: Inspire Courage, as usual. +1 to hit, +1 to damage, and +1 to saves vs fear and charm.


Knowledge Checks -Sky Key Solution Aid Token

Combat Order: Round 2
Bold may act
Saphera
Andruss
Turzyk

Red
Azura
OleanderWolfie took 6 damage

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Andruss curses the creature that is fighting Oleander and her wolf.

Andruss use the Evil Eye hex on the red enemy, giving a -2 on its AC for 9 rounds. Will DC 18 reduce to 1 round.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera begins observing the other creature's movements as she makes her way to engage it.

(Move action) Move 20', (Standard action) Study target on red.

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

Turzyk gets a running jump to leap over the trap...

Acrobatics Jump: 1d20 + 0 ⇒ (20) + 0 = 20

now i roll a nat 20


Knowledge Checks -Sky Key Solution Aid Token

Will Save: 1d20 + 1 ⇒ (14) + 1 = 15

The creature looks shaken from Andruss's glare, but however not enough to back down.

It unleashes another series of attacks against wolfie.

bite: 1d20 + 2 ⇒ (19) + 2 = 21
bite damage: 1d6 ⇒ 3
claw #1: 1d20 + 2 ⇒ (15) + 2 = 17
claw damage: 1d4 ⇒ 4
claw #2: 1d20 + 2 ⇒ (18) + 2 = 20
claw damage: 1d4 ⇒ 3

Combat Order: Round 2/3
Bold may act
Saphera
Andruss
Turzyk

Red -2 AC for 9 rounds
Azura
Oleander
Wolfie took another 10 hp that round

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

Turzyk casts Shield of Faith upon himself...

Liberty's Edge

Female Musetouched Aasimar HP 29/29 | With Shield AC 22, T 13, FF 19 | Bard 4 | AC 19, T 13, FF 16 |HP 29|Fort +2 , Ref +7, Will +3| Init +5 | Percep +3, Sense Motive(VP Sing) +13

Azura keeps up her performance, singing as she crosses the bridge carefully, trying to be sure to avoid any traps. She draws her bow and fires into the melee.

Acrobatics?: 1d20 + 7 ⇒ (11) + 7 = 18
Fire Composite Shortbow, PB, IC, melee: 1d20 + 6 + 1 + 1 - 4 ⇒ (14) + 6 + 1 + 1 - 4 = 18
Damage, PB, IC: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Maintaining Inspire Courage performance, don't forget your bonuses. Wolfie gets them too!

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera moves into a flank position with the wolf. (This likely provokes an AOO as she moves through Oleander's space.) After reaching what she considers to be a tactical spot, she shoves her large shield forward and then brings her blade into a gaping arc over the top of the shield.

(Move action) Move into a flank, (Standard action) Attack the red creature.
.

(Attack) MW Cold-iron Bastard-sword: 1d20 + 7 + 1 + 1 + 2 ⇒ (19) + 7 + 1 + 1 + 2 = 30 (Includes Study target, bardic performance, and flank.)
(Damage) MW Cold-iron Bastard-sword: 1d10 + 3 + 1 ⇒ (2) + 3 + 1 = 6 (Nonlethal.)

(Attack) Critical Conformation: 1d20 + 7 + 1 + 1 + 2 ⇒ (17) + 7 + 1 + 1 + 2 = 28 (Includes Study target, bardic performance, and flank.)
(Damage) Critical: 1d10 + 3 + 1 ⇒ (9) + 3 + 1 = 13 (Nonlethal.)

Additional Damage
(Damage) Sneak attack: 1d6 ⇒ 4 (Nonlethal.)
(Damage) Precise strike: 1d6 ⇒ 4 (Nonlethal.)
(Damage) Merciful: 1d6 ⇒ 6 (Nonlethal.)

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Woolfie, not looking very happy at all continues to try and bite the horrible creature, moving to flank with his mistress. This is do or die stuff, and wolfie has been here before.

attack, flank: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
damage: 1d6 + 1 ⇒ (5) + 1 = 6
trip: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14

Oleaner cries out "Woolfie!" and does her best to chop the creatures head off.

attack: 1d20 + 9 ⇒ (8) + 9 = 17
damage: 1d8 + 3 ⇒ (3) + 3 = 6

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Andruss fires a magic missile against the creature.

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5


Knowledge Checks -Sky Key Solution Aid Token

The Krenshar falls under the many attacks.

Along the statue you find a longspear and a warhammer.

spellcraft to identify Longspear DC 18:
+1 longpear

spellcraft to identify hammer DC 20:

Moving on to the next part. Almost done

The PC's come across a set of ruins.

What remains of the ruins’s heart may have once been a shrine. Demolished walls encircle an ancient dais, atop which a shattered anvil-shaped altar lies defaced with dried blood, chalk markings, and other detritus. The bones of dozens of humanoid creatures are scattered about the building, along with the larger skeletal remains of what may be wyverns or drakes that are marred with deep claw marks. Behind the altar, a large stairwell stained with the blood of countless creatures
descends into some dark vault below.

DC 12 Knowledge (religion):
identifies that the defaced altar was once dedicated to Torag, chief deity of the dwarven pantheon.

DC 15 Perception:
notice that most of the skeletal remains littering the ruin were slain by a creature with powerful claws, for marks from its savage attacks are etched deep into the bones.

DC 20 Heal check:
a PC can date the wyvern bones as being centuries old, whereas the humanoid skeletons are much more recent.

A group of kobolds are in surrounding miners, seven miners are left, each bearing a single golden wing on their foreheads.

DC 12 Religion or sense motive DC 15:
You can tell they are being prepared for a sacrifice

Right now, they are unaware of you presence. If you wish to move around the building you may, but will require stealth checks. But if you move with in 10ft of the building,you will be noticed. Every one may take an turns worth of actions before you are noticed.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander takes out some herbs and a needle and sets to work on the worst of Wolfie's wounds.

CLW: 1d8 + 3 ⇒ (1) + 3 = 4

-=-=-=-= The Ruins -=-=-=-=
perception: 1d20 + 12 ⇒ (13) + 12 = 25
heal: 1d20 + 6 ⇒ (2) + 6 = 8
SM: 1d20 + 9 ⇒ (14) + 9 = 23

"We have little time.." whispers Oleander. "They are preparing the miners for sacrifice. Probably to whatever creature ate those others. And if it manged to also eat a dragon, then we really don't want to fight it. Let us get those miners and depart as quickly as we can."

Liberty's Edge

Female Musetouched Aasimar HP 29/29 | With Shield AC 22, T 13, FF 19 | Bard 4 | AC 19, T 13, FF 16 |HP 29|Fort +2 , Ref +7, Will +3| Init +5 | Percep +3, Sense Motive(VP Sing) +13

Azura casts detect magic and examines the weapons.
Spellcraft: 1d20 + 6 ⇒ (11) + 6 = 17
Spellcraft: 1d20 + 6 ⇒ (19) + 6 = 25

"I am unsure of the spear, but this is a Hammer of Lightning. It puts forth a great bolt of lightning when thrown, but will be consumed in the process."

She watches carefully when they arrive at the ruins.
Knowledge(Religion) untrained: 1d20 + 2 ⇒ (10) + 2 = 12
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Heal: 1d20 - 1 ⇒ (12) - 1 = 11
Sense Motive: 1d20 + 12 ⇒ (18) + 12 = 30

Speaking low for her fellow Pathfinder's ears only, she says, "That looks to have been an altar dedicated to the dwarven god, Torag. Before it was defaced, anyway." She shakes her head in clear disapproval. "We must act fast, it looks like they intend to perform a sacrifice."

Azura draws her wand of shield and expends a charge casting it on herself and then offers it for someone else to use if they like. "You'll have to cast it upon yourself, but you are welcome to it if you can."
Shield has a target of "you" so Azura can't buff others with it, but anyone who has it on their spell list or has UMD is welcome to use a charge.

She makes sure her bow is ready and prepares to move with the group to intercede on the miner's behalf.
Stealth: 1d20 + 7 ⇒ (18) + 7 = 25

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Knowledge (Religion): 1d20 + 6 ⇒ (17) + 6 = 23

While nodding in agreement with Bluedove, Saphera begins examining the skeletal remains.

Perception: 1d20 + 9 ⇒ (17) + 9 = 26

"These remains look to be created by something with large claws."

Heal: 1d20 + 8 ⇒ (19) + 8 = 27

"The larger of the bones, which appears to be a wayvern, looks very old. The humanoid bones, on the other hand, seem more recent."

After examining the remains, Saphera glances over where the kobolds have the miners. "Let's not be hasty. Based on the bones I just examined, I don't think the kobolds are the only threat here. I have a feeling that there is a large clawed creature also lurking around somewhere.'

Taking a moment to prepare herself for combat, Saphera casts shield of faith on herself. After completing the spell, she turns to the rest of the group. "Ill engage the Kobolds, drawing their attack, and see if the combat will bring out the clawed creature. Take care if you decided to move into combat, and Good luck to everyone."

With out any further hesitation, Saphera moves to engage the kobolds.

(If Saphera charges, will she be able to reach the closest kobold within the surprise round? Note; she has a movement of 20)

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

IF Saphera looks to charge, Oleander will step to get a clear line of fire and then attack the closest koblds with arrowfire.

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

"I think we can do this in other way, Saphera."

I'm on the phone now. Please, wait for my Post before proceede. I'll post til tomorrow.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera raises an eyebrow as Andruss begins talking. "I'm listening."

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Anyone else have healing for wolfie before we get to this finale?

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2
Azura wrote:
"I am unsure of the spear, but this is a Hammer of Lightning. It puts forth a great bolt of lightning when thrown, but will be consumed in the process."

Spellcraft DC 18: 1d20 + 12 ⇒ (20) + 12 = 32

"And the longspear is a simples magical weapon." (longspear +1)

Andruss gets close to Orleander's wolf, "let me see if I can help you."

Wand CLW #1: 1d8 + 1 ⇒ (3) + 1 = 4
Wand CLW #2: 1d8 + 1 ⇒ (1) + 1 = 2
Wand CLW #3: 1d8 + 1 ⇒ (2) + 1 = 3
Wand CLW #4: 1d8 + 1 ⇒ (2) + 1 = 3

@Orleander, I think that Wolfie is full HP now. :)

At the ruins...

Perception DC 15: 1d20 + 7 ⇒ (6) + 7 = 13
Heal DC 20: 1d20 + 1 ⇒ (11) + 1 = 12
Sense Motive DC 15: 1d20 + 7 ⇒ (3) + 7 = 10

Azura wrote:
"You'll have to cast it upon yourself, but you are welcome to it if you can."

"I would apreciate it, my lady", Andruss took borrow Azura's wand and used it on himself. +4 shield bonus on AC.

Saphera wrote:
"I'm listening."

"So, I can put those kobolds to sleep...", he talks to Saphera while watches her over his glasses.

"If they fall, our work can be more easy. What do you think?"

@GM Z..D.. how many rounds do we have before "the ritual" starts?


Knowledge Checks -Sky Key Solution Aid Token

@Andruss, it does not specify. All it says is if the PC's move within 10 feet of the building the creatures take notice. And if you wish to move on the outside it requires a stealth check.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera nods in agreement with Andruss's plan, then begins studying the middle kobold's movement.

(Saphera will prepare to move in immediately after Andruss's spell kicks off. Prior to the casting, she will study target on the center kobold.

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

"Stay prepared if the spell doesn't work", he advises the others, just before start to cast Sleep.

As Andruss is casting sleep from a scroll, the will DC is only 11. :x


Knowledge Checks -Sky Key Solution Aid Token

OK Andruss will use his scroll of sleep.Please edit the map where you are placing the sleep spell.

Saphera moves in. Go Ahead and moves yourself.

Everyone make your prepared actions. Then you can act normally.

initiative:

Saphera: 1d20 + 9 ⇒ (18) + 9 = 27
Oleander: 1d20 + 3 ⇒ (5) + 3 = 8
Azura: 1d20 + 5 ⇒ (18) + 5 = 23
Turzyk: 1d20 + 5 ⇒ (9) + 5 = 14
Andruss: 1d20 + 8 ⇒ (9) + 8 = 17
red: 1d20 + 3 ⇒ (7) + 3 = 10
yellow: 1d20 + 3 ⇒ (2) + 3 = 5
regular: 1d20 + 4 ⇒ (2) + 4 = 6

Combat Round 1
Bold May Act
Saphera
Azura
Andruss
Turzyk

Red
Oleander
Regular
Yello

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

To make sure I understand this correctly. Andruss casts his spell as Saphera moves in... (Full or half action of movement)? Then round (1) begins with Bold acting first. Does that sound correct?

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

@GM Z..D.. Yes, this have to be clarified. Sleep will affect the creatures before the combat starts, right?

EDIT: sleep area marked in yellow.


Knowledge Checks -Sky Key Solution Aid Token

will save red: 1d20 + 1 ⇒ (17) + 1 = 18
will save yellow: 1d20 + 1 ⇒ (16) + 1 = 17
will save regular: 1d20 + 1 ⇒ (9) + 1 = 10

So red and yellow save but the unfiltered on is asleep now. Saphera will get to move in since that is what she said was going to happen when Andruss activates the spell. Then we start in with initiative.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Shield of faith -0/40 rds.

Surprise round
Once Andruss's spell takes affect, Saphera moves 20' closer.
.

Round (1)
After continuing her move, Saphera brings her large blade into a forward thrust and then lowers her shield between herself and the red kobold.

(Move action) Move 20' and into melee with red, (Standard action) Attack the red Kobold.

(Attack) MW Cold-iron Bastard-sword: 1d20 + 7 ⇒ (2) + 7 = 9
(Damage) MW Cold-iron Bastard-sword: 1d10 + 3 ⇒ (1) + 3 = 4 (Nonlethal)

Additional Damage
(Damage) Sneak attack: 1d6 ⇒ 1 (Nonlethal)
(Damage) Merciful: 1d6 ⇒ 6 (Nonlethal)

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Andruss gets more close to the enemies and curses the yellow kobold.

Using Slumber hex. The kobold has to make a Will check DC 18, or falls asleep for 4 rounds..

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

Turzyk moves forward... double move; he cast SoF earlier

Liberty's Edge

Female Musetouched Aasimar HP 29/29 | With Shield AC 22, T 13, FF 19 | Bard 4 | AC 19, T 13, FF 16 |HP 29|Fort +2 , Ref +7, Will +3| Init +5 | Percep +3, Sense Motive(VP Sing) +13

Azura moves into the area and fires on the kobold no one is fighting yet. Targeting Yellow.

Fire Composite Shortbow: 1d20 + 7 ⇒ (13) + 7 = 20 Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Knowledge Checks -Sky Key Solution Aid Token

Saphera runs in and misses the kobold on the charge.

Azura fires an arrow at her target and hits directly.

Andruss attempts to lull another kobold to sleep.

yellow will save: 1d20 + 1 ⇒ (1) + 1 = 2

Yellow's eyes roll to the back of his head and he collapses to the floor.

Turzyk cast a spell and prepares for combat.

Red strikes back at Saphera.

attack: 1d20 + 1 ⇒ (2) + 1 = 3

And misses completely.

GM Screen:
Red, Yellow:5 hp sleep for 4 rounds, Regular #1 sleep
#2: 1d20 + 4 ⇒ (15) + 4 = 19
orange: 1d20 + 1 ⇒ (1) + 1 = 2
blue: 1d20 + 1 ⇒ (8) + 1 = 9
pink: 1d20 + 1 ⇒ (18) + 1 = 19
green: 1d20 + 1 ⇒ (20) + 1 = 21

Combat Round 1/2
Bold May Act
Saphera
Azura

Green
#2
Pink
Andruss
Turzyk
Red
Blue
Oleander
#1
Yellow
Orange

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

"Sickem wolfie" calls Oleander and the wolf springs forward.

charge: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
damage: 1d6 + 1 ⇒ (6) + 1 = 7
trip?: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19

She then steps forward and fires off two shots of her own
rapidshot,into melee, : 1d20 + 9 - 2 - 4 ⇒ (14) + 9 - 2 - 4 = 17
rapidshot,into melee, : 1d20 + 9 - 2 - 4 ⇒ (1) + 9 - 2 - 4 = 4
damage?: 1d8 + 3 ⇒ (2) + 3 = 5

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera moves around the red kobold, keeping her shield between herself and the small beast. After making the adjustment she begins studying the creatures movement. After calculating the best time to swing, the inquisitor brings her blade into a low arcing blow from around the right side of the barricade.

(Free action) 5' adjustment, (Move action) Study target on the red kobold, (Standard action) Attack the red kobold.

(Attack) MW Cold-iron Bastard-sword: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
(Damage) MW Cold-iron Bastard-sword: 1d10 + 3 + 1 ⇒ (5) + 3 + 1 = 9 (Nonlethal damage)

(Attack) MW Critical Conformation: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
(Damage) Critical : 1d10 + 3 + 1 ⇒ (6) + 3 + 1 = 10 (Nonlethal damage)

Additional Damage
Merciful: 1d6 ⇒ 1 (Nonlethal damage)

Liberty's Edge

Female Musetouched Aasimar HP 29/29 | With Shield AC 22, T 13, FF 19 | Bard 4 | AC 19, T 13, FF 16 |HP 29|Fort +2 , Ref +7, Will +3| Init +5 | Percep +3, Sense Motive(VP Sing) +13

Not wanting to spoil Andruss' spell by attacking again, Azura moves toward the miners, intent on freeing them.

I'm a little unsure where they are or how they are bound, though. Is it rope she can cut?


Knowledge Checks -Sky Key Solution Aid Token

Oleander's companion springs to action and charges the red kobold, knocks him to the ground and starts mauling it.

Oleander is unable to hit the target in melee.

Saphera then dispatches the red kobold, driving her bastard sword through the chest.

Azura you are able to free some of the miners, but to get them to act you may need to persuade them.Diplomacy or Intimidate. They do not actually participate in initiative, but will give you all aide in other ways.

The green kobold emerges from the stairs and goes to kick the yellow one awake.

#2 emerges and makes his way towards Saphera and takes a swing at her with a rapier.

attack: 1d20 + 11 ⇒ (14) + 11 = 25
peircing damage: 1d4 + 2 ⇒ (4) + 2 = 6

The Pink moves in on saphera as well to try and annoy her with its spear.

spear: 1d20 + 1 ⇒ (1) + 1 = 2

Combat Round 2
Bold May Act
Saphera
Azura
Green
#2
Pink
Andruss
Turzyk

Blue
Oleander
#1
Yellow
Orange

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

Turzyk moves to attack the green kobold...
Katana+PA: 1d20 + 5 ⇒ (16) + 5 = 21
DMG+PA: 1d8 + 3 + 3 ⇒ (8) + 3 + 3 = 14

Liberty's Edge

Female Musetouched Aasimar HP 29/29 | With Shield AC 22, T 13, FF 19 | Bard 4 | AC 19, T 13, FF 16 |HP 29|Fort +2 , Ref +7, Will +3| Init +5 | Percep +3, Sense Motive(VP Sing) +13

Her eyes shining a bright cyan color and her hair swirling majestically around her shoulders, Azura speaks to the miners as she frees them. "Alright gents, if we're going to get through this, we're going to have to do it together. 'Be bold and mighty forces will come to your aid.' Eh?" She finishes with a wink.

Diplomacy: 1d20 + 11 ⇒ (10) + 11 = 21

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Andruss moves forward and casts ear-piercing scream against the enemy #2, that's threatening Saphera.

#2 have to make a Fortitude save DC 17, or take sonic damage: 2d6 ⇒ (5, 3) = 8 and becomes dazed. If he got success on the save check, he takes only half of the damage and isn't dazed.


Knowledge Checks -Sky Key Solution Aid Token

fort save: 1d20 + 4 ⇒ (6) + 4 = 10 Failed Save

Andruss lets loose a burst of sound and rattles the kobold.

Turzuk approaches the new kobold and dispatches him in one swing.

Another Kobold emerges from the stairs and immediatly goes after the closest person it sees.

Blue attacking Saphera

spear: 1d20 + 1 ⇒ (12) + 1 = 13
piercing damage: 1d6 - 1 ⇒ (6) - 1 = 5

GM Screen:
Yellow:5 hp prone, Regular #1 sleep, #2 22hp, dazrd for 1 round

Combat Round 2
Bold May Act
Saphera
Azura
Green
#2
Pink
Andruss
Turzyk
Blue
Oleander
#1
Yellow
Orange

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Wow a Jacky Chan supper Kobold with a +11 to hit. Green is impressive! LoL

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