GM Evil's Scions of the Sky Key (High Tier) (Inactive)

Game Master Z...D...

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Yes, I sent her a PM and was going to bot her tonight if she did not answer

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Sorry, family commitment involving a mountain and no cellular connectivity

Oleander fires another couple of arrows at the dragon.

rapidshot: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
rapidshot: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
damage1?: 1d8 + 4 ⇒ (3) + 4 = 7
damage2?: 1d8 + 4 ⇒ (1) + 4 = 5

The arrows are on target, but that dragon hide looks pretty tough..


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Saphera moves in and attempts to strike at the Wyvern and misses.

Oleanders arrows bounce of the thick hide of the creature

Azura manages to find a soft spot with her arrow, piercing its flesh.

Turzk continues to assault the beast with no luck.

GM Screen:
Wyvern 32 Hp

Combat Order:Round 4
Bold May Act
Andruss
Silver Shroud
Wyvern
Saphera
Oleander
Azura
Turzyk

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Andruss takes another step forward, while holds the wyvern under the effects of Misfortune hex, using his Crackle hex (move action), and once positioned, he curses the enemy again, this time with Slumber! (Will DC 18, or fall into sleep)


Knowledge Checks -Sky Key Solution Aid Token

The wyvern does not seem to be effected by the sleep hex. But it is getting frustrated as all of its attacks are missing.

bite: 1d20 + 9 ⇒ (6) + 9 = 15
bite: 1d20 + 9 ⇒ (12) + 9 = 21

sting: 1d20 + 9 ⇒ (3) + 9 = 12
sting: 1d20 + 9 ⇒ (8) + 9 = 17

wing 1: 1d20 + 4 ⇒ (4) + 4 = 8
wing 1: 1d20 + 4 ⇒ (16) + 4 = 20

wing 2: 1d20 + 4 ⇒ (4) + 4 = 8
wing 2: 1d20 + 4 ⇒ (16) + 4 = 20

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Well, when I made the monster ID check you said that he has no special defenses, and I supposed it includes his immunities. Am I wrong? I'm asking, because Slumber doesn't have HD limit to work.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Are we all up now?


Knowledge Checks -Sky Key Solution Aid Token

I must have read over you knowledge roll. Yes, immune to sleep and paralysis. No resistances or weaknesses. You may reclaim your action andruss.

Combat Order:Round 4
Bold May Act
Andruss
Silver Shroud
Wyvern
Saphera
Oleander
Azura
Turzyk

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander continues to send arrow after arrow at the creature, looking for a gap in its thick hide.

rapid shot: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
second shot: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21

These are better aimed than the early shots..
damage1: 1d8 + 4 ⇒ (4) + 4 = 8
damage2: 1d8 + 4 ⇒ (3) + 4 = 7

"Wolfie, go for it!" she calls to her pet, who charges forward himself.

wolfie charge: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
damage?: 1d6 + 1 ⇒ (2) + 1 = 3
trip hahahahah: 1d20 + 3 ⇒ (9) + 3 = 12

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

Turzyk swings again at the wyvern...

Katana+PA: 1d20 + 5 ⇒ (11) + 5 = 16
DMG+PA: 1d8 + 3 + 3 ⇒ (7) + 3 + 3 = 13

and the cleric is happy the foe has a bit of bad luck...

Liberty's Edge

Female Musetouched Aasimar HP 29/29 | With Shield AC 22, T 13, FF 19 | Bard 4 | AC 19, T 13, FF 16 |HP 29|Fort +2 , Ref +7, Will +3| Init +5 | Percep +3, Sense Motive(VP Sing) +13

Is anyone remembering to use the inspire courage bonus? It's +1 to hit and +1 to damage, folks...

Azura keeps up her inspiring song and takes a step to the side. She takes Oleander's example to heart and fires her shortbow again and yet again. But her first shot goes badly wide.

Composite Shortbow attack, PBS, IC, RS: 1d20 + 6 + 1 + 1 - 2 ⇒ (2) + 6 + 1 + 1 - 2 = 8 Definite miss...

Composite Shortbow attack, PBS, IC, RS: 1d20 + 6 + 1 + 1 - 2 ⇒ (17) + 6 + 1 + 1 - 2 = 23
Damage, PBS, IC: 1d6 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

So that makes it 19&21 for bow fire with 9&8 damage respectfully. Plus one for wolfie as well.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera adjusts slightly to the side of the creature while carefully watching the thing's movement. Trying to time her blow, the inquisitor watches for the right opportunity and then brings her heavy blade into an over head swing towards the beasts mid section.

(Free move) 5' adjustment, (Move action) Study target on the wyvern, (Standard action) Attack the wyvern.

(Attack) MW Cold-iron Bastard sword: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
(Damage) MW Cold-iron Bastard sword: 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5
(Damage) Merciful: 1d6 ⇒ 3

Damage is nonlethal.

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2
GM Z..D.. wrote:

I must have read over you knowledge roll. Yes, immune to sleep and paralysis. No resistances or weaknesses. You may reclaim your action andruss.

Combat Order:Round 4
Bold May Act
Andruss
Silver Shroud
Wyvern
Saphera
Oleander
Azura
Turzyk

In this case, instead of use Slumber hex, Andruss will use Evil Eye hex (-2 on wyvern's AC for 9 rounds. Will DC 18 to just 1 round).


Knowledge Checks -Sky Key Solution Aid Token

Will Save vs Will Save: 1d20 + 8 ⇒ (17) + 8 = 25 Saves. But still -2 AC for 1 round

Saphera still is unable to find purchase with her sword.

With the evil eye making the Wyvern nervous for this round. Both of Oleander's arrows find weak spots in its hide.

One of Azura's arrows finds it mark, right next to Oleander's.

Turzyk is still having trouble against the Wyvern.

GM Screen:
8 hp

Combat Order:Round 5
Bold May Act
Andruss
Silver Shroud
Wyvern
Saphera
Oleander
Azura
Turzyk

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2
GM Z..D.. wrote:
Will Save vs Will Save: 1d20 + 8 ⇒ (17) + 8 = 25 Saves. But still -2 AC for 1 round

@GM Z..D.., I think you forget to roll the other d20 for the Misfortune hex. :)


Knowledge Checks -Sky Key Solution Aid Token

Darn you witch....
2nd will save: 1d20 + 8 ⇒ (16) + 8 = 24

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2
GM Z..D.. wrote:

Darn you witch....

[dice=2nd will save]1d20+8

:(

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Andruss maintain the Misfortune hex with Cackle (move action and tries to curse the Wyvern again with the Evil Eye hex. (This time for -2 on attack rolls. Will DC 18)


Knowledge Checks -Sky Key Solution Aid Token

will save: 1d20 + 8 ⇒ (9) + 8 = 17
will save: 1d20 + 8 ⇒ (17) + 8 = 25

fails the save.

The Wyvern getting fed up with his meal selection withdraws and flies away.

moving on, heal your selves if necessary.

Valley Ridge
This ancient valley nestled in the Bandu Hills is well hidden, being almost impossible to spot from more than a mile away. Ancient megalithic stones—most of which are toppled and partly buried—ring the border of this deep valley. These stones, long since weathered by time and encrusted with vegetation, serve as the only indication that humanoids may have at one time settled this region. The thick forest canopy of the valley below hides any sign of civilization—ancient or otherwise—from outside observers.

Dwarven or DC 20 Linguistics:
the megaliths call this area as the Valley of Broken Blood and the city within as Ashkurhall.

From the edge of the valley, the PCs must navigate treacherous terrain to descend 300 feet into the dense jungle below. Which requires a single climb check.I am assuming to expedite things or you can attempt the survival check.

Survival DC 15:
You are able to locate an alternative route down that involves a lot of switch backs but no climbing involved.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander searches for an easy way down.

survival: 1d20 + 12 ⇒ (18) + 12 = 30

"Odd looking runes in these stones..." she notes.

"At least that jungle down there will be out of the sun.

After a moment she raises her hand. "Look... a goat trail. That looks a safer way down.."

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Following the guidance of Oleander, Saphera begins heading down the goat trail. "This does look a little more forgiving than attempting to climb down."

Liberty's Edge

Female Musetouched Aasimar HP 29/29 | With Shield AC 22, T 13, FF 19 | Bard 4 | AC 19, T 13, FF 16 |HP 29|Fort +2 , Ref +7, Will +3| Init +5 | Percep +3, Sense Motive(VP Sing) +13

Azura laughs as she spots the goat trail Oleander points out. "Now that's what I'd call path-finding! Let's make haste before that flying menace comes back for seconds. Is anyone hurt?"

Azura has a wand of CLW if anyone needs healing.

Roll, if needed:
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Perception: 1d20 + 5 ⇒ (16) + 5 = 21


Knowledge Checks -Sky Key Solution Aid Token

The dense forestation of the valley jungle thins here, opening up enough to reveal the sky through the canopy. Beneath this opening, an ancient ruin consumed by the jungle is barely visible. Vines and leafy foliage encrust toppled blocks of quarried stone, tall grass grows up between derelict paving stones, and squat statues depicting dwarves in heavy armor stand crooked or fractured entirely from the infiltration of twisting roots. Among the more notable features here are the exotic flowers—tall, pitcher-shaped, golden blooms with seven petals, the interior of each a deep red. The soothing fragrance of the flowers fills the valley, and motes of pollen drift lazily in the air.

DC 20 Perception[/spoiler:
You notice skeletal humanoid remains tucked away within the vegetation throughout the ruins. A closer examination reveals the bodies of at least fifty humanoids of varying races.

DC 15 Knowledge (nature):
You identify the flowers as heart-eater blossoms, a breed of inanimate carnivorous plants that feed on the blood and marrow of cadavers.

Knowledge(Nature)Separate from above check

DC 12:
you recognize four growths of unusual flowers as aggressive carnivorous plants known as xtabays.

DC 17:
you also identify the lazily drifting particles in this clearing as xtabay pollen, a sleep-inducing agent.

GM Screen:
stealth: 1d20 + 15 ⇒ (8) + 15 = 23

Perception DC 25:
You think you see a creature hidden in the undergrowth in the middle of the clearing.

Map updated.

There is a miner who has been left for dead, life status uncertain.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

perception: 1d20 + 12 ⇒ (19) + 12 = 31
"There are a lot of bones around here.." points out Oleander.

know(nature): 1d20 + 5 ⇒ (16) + 5 = 21
"See those flowers. The are Heart-eater blossums. Carnivorous plants, feed on corpses. Something here provides them those corpses."

know(nature)#2: 1d20 + 5 ⇒ (14) + 5 = 19

"And look. Over there, Xtabay! Those particles in the air, their pollen, they will send you to sleep."

perception: 1d20 + 12 ⇒ (19) + 12 = 31

"And over there, another creature hiding in the undergrowth!"

She also points out the miner.

"He looks like bait."

Oleander draws her bow and readies arrows.

"I may be able to dash in and pull out the miner, as us elves are pretty resilient to sleep effects, not sure what that other creature is, but likely it would try to stop us. Thoughs?"

Okay, that is all my good rolls for the whole game! Oleander gets to strut her stuff!

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

still in transit back to the states. found some weak but free wifi. catching up

"Good show Oleander. I agree that the creature may try to deny us if it feels threatened. Should we tie you off in case you get held up?"

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

"I think that would be prudent. I'll dash in and grab the miner, the rest of you get ready to cover me if the beast attacks."

Liberty's Edge

Female Musetouched Aasimar HP 29/29 | With Shield AC 22, T 13, FF 19 | Bard 4 | AC 19, T 13, FF 16 |HP 29|Fort +2 , Ref +7, Will +3| Init +5 | Percep +3, Sense Motive(VP Sing) +13

Azura nods and moves next to Oleander as she readies her bow. "Sounds like a plan. Be careful!"

Attack roll, if Oleander is attacked:

Ready Cover Fire: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

After everyone is ready, Oleander will use longstrider on herself to ensure her movement is as good as it can be, and then dash across to the miner and attempt to pull him out.

Mechanically, move, pickup; next round, withdraw action


Knowledge Checks -Sky Key Solution Aid Token

As Oleander gets close to the Xtabay's, they both release their spores.

Oleander, I will need two will saves from you. depending on which one you fail, depends where you fall

Initiative:

Saphera: 1d20 + 9 ⇒ (2) + 9 = 11
Oleander: 1d20 + 3 ⇒ (3) + 3 = 6
Azura: 1d20 + 5 ⇒ (15) + 5 = 20
Turzyk: 1d20 + 5 ⇒ (20) + 5 = 25
Andruss: 1d20 + 8 ⇒ (18) + 8 = 26
Red: 1d20 + 1 ⇒ (13) + 1 = 14
Green: 1d20 + 1 ⇒ (16) + 1 = 17
Blue: 1d20 + 1 ⇒ (2) + 1 = 3
Yellow: 1d20 + 1 ⇒ (6) + 1 = 7
Living Topiary: 1d20 + 6 ⇒ (2) + 6 = 8

Azura, I will go ahead and say that you shot at the green one and it hit

Combat: Round 1
Bold May Act
Andruss
Turzyk
Azura
Green
Red
Saphera
Living Topiary
Yellow
Oleander
Blue

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Elves are immune to sleep effects, but just in case...
will: 1d20 + 3 ⇒ (17) + 3 = 20
will: 1d20 + 3 ⇒ (10) + 3 = 13

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

Turzyk casts shield of faith; AC now 22.

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Andruss isn't habituated with this kind of wild exploration and follows Oleander's guidance through the indicated trail.

"Thank you for all of these explanation, Oleander. You're a good teacher...", before the witch could continue, he is interrupted by the notice of a bait waiting for them.

Combat time

Andruss fires a magic missile against the creature hidden in the undergrowth.

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

@GM Z..D.., Andruss' mage armor is still up? If not, may he cast it when Oleander was telling them about the carnivorous plants and those other informations, in other words, before start the combat?

Liberty's Edge

Female Musetouched Aasimar HP 29/29 | With Shield AC 22, T 13, FF 19 | Bard 4 | AC 19, T 13, FF 16 |HP 29|Fort +2 , Ref +7, Will +3| Init +5 | Percep +3, Sense Motive(VP Sing) +13

Azura looses her arrow as soon as the creatures threaten Oleander and begins to sing her comrades into battle.

Begin Bardic Performance, Inspire Courage. +1 to hit, +1 to damage and +1 to saves vs charm and fear. If Oleander falls, she will use move action to start to pull her back with the tether rope.


Knowledge Checks -Sky Key Solution Aid Token

@Oleander, in the PRD, under elves, it says they are immune to magical sleep effects.

Oleander just reaches the Miner before collapsing from the pollen.
sleep for: 1d3 ⇒ 2 minutes

Andruss delivers a magic missile to the creature.
Andruss, I would imagine you would keep it up at the best of your abaility.

Turzyk cast his spell and Azura starts her song, and moves to Oleander and lashes a rope around her.You can start moving her next round

Green will shift onto Oleander and will attempt to start digesting her.
Oleander I now need a DC 14 fortitude save.

Failed Save:
Con damage: 1d2 ⇒ 2

Oleander on your next turn, you may attempt a new will save. Others can wake you up too, by spending a standard action shaking you or damaging you.

Red Double moves closer to the party.

GM Screen:
Green 1hp, Living Topiary 39hp

Combat: Round 1
Bold May Act
Andruss
Turzyk
Azura
Green
Red
Saphera
Living Topiary
Yellow
Oleander
Blue


Knowledge Checks -Sky Key Solution Aid Token

Knowledge Checks

for the Xtabay
Knowledge Nature
They are small flower looking things.

DC 10:
Neutral Pants

DC 15+:

for the other thing
appears to be medium sized. This lumbering topiary has the rough shape of an elephant, complete with brambly limbs and tusks.

DC 14:
Neutral Plant

DC 19+:

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander had a rope around her to begin with, so if she went down others could pull her out. Good catch about poison based sleep. I never thought of it that way.

If she is not pulled out by a rope before digestion
fort if still required due to being pulled out by allies.: 1d20 + 4 ⇒ (3) + 4 = 7 <-ugh.
will: 1d20 + 3 ⇒ (17) + 3 = 20

Oleander wakes, grabs the miner and staggers back to the others.

If she is pulled back she'll spend the turn getting her bow out.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

After watching the intoxicating effect of the plant's spoors, Saphera decides to shift to a ranged attack. “Keep your distance and use ranged attack on these things!”

After sharing her opinion, the inquisitor sheaths her blade, drops her shield, and then pulls out a repeating crossbow while moving to a covered position.

(Free action) Drop shield, (Standard action) Stow sword in its sheath, (Move action) Move 20 foot while drawing repeating crossbow.


Knowledge Checks -Sky Key Solution Aid Token

Azura if you want to pull her with a the rope, I will call it a standard action, with an accompanied strength check. Lets go with a DC 12. And you drag her 5 feet per turn. I will go ahead and just say the first tug was successful.

Saphera switches tactics.

The creature emerges from the undergrowth and goes after Azura.Luckily he can not charge through allies

slam: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d6 + 6 ⇒ (3) + 6 = 9

Yellow will advance on the party.

gm screen:
Green 1hp, Living Topiary 39hp

Combat: Round 1
Bold May Act
Andruss
Turzyk
Azura
Green
Red
Saphera
Living Topiary
Yellow
Oleander
Blue

Oleander, you wake up with a strange creature on you.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander quickly scrambles to her feet. As she does so she draws her longsword.

That is an aOO she gives up for standing while threatned. She will then 5' step back and draw her sword as a move action.


Knowledge Checks -Sky Key Solution Aid Token

The plant will try to sting you as you get up.

sting AOO: 1d20 + 0 ⇒ (16) + 0 = 16
damage: 1d3 - 1 ⇒ (2) - 1 = 1
acid damage: 1d2 ⇒ 1

Blue will move onto the miners body and start to devour it.

Combat: Round 2
Bold May Act
Andruss
Turzyk
Azura
Green
Red
Saphera
Living Topiary
Yellow
Oleander
Blue

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Kn. Nature ( Xtabay ): 1d20 + 9 ⇒ (8) + 9 = 17 Immunities and Weaknesses
Kn. Nature ( for the other thing ): 1d20 + 9 ⇒ (18) + 9 = 27 Immunities and Weaknesses & Special Defenses. May I ask more questions?

Andruss makes a short step forward (5-foot step), then launches fire over the "elephant" and the yellow plant, with the last charge on his wand of burning hands.

Burning Hands (Reflex DC 11, halves): 3d4 ⇒ (1, 4, 3) = 8

Liberty's Edge

Female Musetouched Aasimar HP 29/29 | With Shield AC 22, T 13, FF 19 | Bard 4 | AC 19, T 13, FF 16 |HP 29|Fort +2 , Ref +7, Will +3| Init +5 | Percep +3, Sense Motive(VP Sing) +13
GM Z..D.. wrote:
Azura if you want to pull her with a the rope, I will call it a standard action, with an accompanied strength check. Lets go with a DC 12. And you drag her 5 feet per turn. I will go ahead and just say the first tug was successful.

Ok, noted! I will go ahead and leave off the rope unless she falls unconscious again.

Azura continues her song to inspire her allies. With the walking bush moving in on her, she drops the bow and draws her longsword as she takes a step to the west and slashes at the plant creature.

Longsword attack, IC: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23 Damage, IC: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Crit Confirm?: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13 Crit Damage?: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

back in the states now and should post more frequently. apologies.

Turzyk advances to attack the yellow foe after Andruss casts his spell...
Katana+PA: 1d20 + 5 ⇒ (9) + 5 = 14
DMG+PA: 1d8 + 3 + 3 ⇒ (3) + 3 + 3 = 9


Knowledge Checks -Sky Key Solution Aid Token

@ Andruss. For the Xtabay. Immune to acid and it as Plant traits. No weaknesses.
The living Topiary has plant traits. And it is vulnerable to fire. No special defenses listed but I will give you DR 5 slashing.

Andruss covers two of the creatures in flame.
Xtabay reflex: 1d20 + 1 ⇒ (11) + 1 = 12
Topiary: 1d20 + 3 ⇒ (14) + 3 = 17

They both dodge most of the flame.

Turzyk cuts the tops off the flower and it withers.

Azura then starts to trim the hedges with her long sword.

Green will attempt to sting Oleander twice.

sting: 1d20 ⇒ 3
damage: 1d3 - 1 ⇒ (1) - 1 = 0
acid damage: 1d2 ⇒ 2

sting: 1d20 ⇒ 4
damage: 1d3 - 1 ⇒ (1) - 1 = 0
acid damage: 1d2 ⇒ 1

Red moves closer to the targets.

GM Screen:
Green 1hp, Living Topiary 23hp

Combat: Round 2
Bold May Act
Andruss
Turzyk
Azura
Green
Red
Saphera
Living Topiary
Oleander
Blue

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

(So sorry for the delay. For some reason the thread never flagged as being updated.)

Saphera focuses on the blue plant. After getting an idea where to place the shot, she lowers her crossbow and fires at the creature.

(Free action) 5' adjustment, (Move action) Study target on the blue plant, (Standard action) Fire at the plant.

(Attack) MW Repeating Crossbow: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
(Damage) MW Repeating Crossbow: 1d8 + 1 ⇒ (3) + 1 = 4


Knowledge Checks -Sky Key Solution Aid Token

Saphera hits the target knocking off a few petals.

The topiary focuses on Azura and unleashes a furious attack.

slam: 1d20 + 5 ⇒ (15) + 5 = 20 Hit
damage: 1d6 + 6 ⇒ (2) + 6 = 8

slam: 1d20 + 5 ⇒ (6) + 5 = 11 Miss
damage: 1d6 + 6 ⇒ (4) + 6 = 10

slam: 1d20 + 5 ⇒ (3) + 5 = 8 Miss
damage: 1d6 + 6 ⇒ (1) + 6 = 7

slam: 1d20 + 5 ⇒ (17) + 5 = 22 Hit
damage: 1d6 + 6 ⇒ (1) + 6 = 7

GM Screen:
Green 1hp, Living Topiary 23hp, Blue 4hp

Combat: Round 2
Bold May Act
Andruss
Turzyk
Azura
Green
Red
Saphera
Living Topiary
Oleander
Blue

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

"Wolfie, attack" says Oleander.

The wolf circles around and tackles the bush from behind.
attack,flank: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7

While Oleander slashes at it from the other side.

attack,flank: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
damage, slashing, iron: 1d8 + 3 ⇒ (6) + 3 = 9

Bits of bush go flying, hopefully enough to at least make it back off so she can get to work saving the miner.


Knowledge Checks -Sky Key Solution Aid Token

Oleander effectively turns green into chopped cabbage.

Blue continues to digest the miner.

Combat: Round 3
Bold May Act
Andruss
Turzyk
Azura
Red
Saphera
Living Topiary
Oleander
Blue

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Andruss fires another magic missile against the Topiary.

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

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