
GM Z..D.. |

Yes, I sent her a PM and was going to bot her tonight if she did not answer

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Sorry, family commitment involving a mountain and no cellular connectivity
Oleander fires another couple of arrows at the dragon.
rapidshot: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
rapidshot: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
damage1?: 1d8 + 4 ⇒ (3) + 4 = 7
damage2?: 1d8 + 4 ⇒ (1) + 4 = 5
The arrows are on target, but that dragon hide looks pretty tough..

GM Z..D.. |

Saphera moves in and attempts to strike at the Wyvern and misses.
Oleanders arrows bounce of the thick hide of the creature
Azura manages to find a soft spot with her arrow, piercing its flesh.
Turzk continues to assault the beast with no luck.
Combat Order:Round 4
Bold May Act
Andruss
Silver Shroud
Wyvern
Saphera
Oleander
Azura
Turzyk

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Andruss takes another step forward, while holds the wyvern under the effects of Misfortune hex, using his Crackle hex (move action), and once positioned, he curses the enemy again, this time with Slumber! (Will DC 18, or fall into sleep)

GM Z..D.. |

The wyvern does not seem to be effected by the sleep hex. But it is getting frustrated as all of its attacks are missing.
bite: 1d20 + 9 ⇒ (6) + 9 = 15
bite: 1d20 + 9 ⇒ (12) + 9 = 21
sting: 1d20 + 9 ⇒ (3) + 9 = 12
sting: 1d20 + 9 ⇒ (8) + 9 = 17
wing 1: 1d20 + 4 ⇒ (4) + 4 = 8
wing 1: 1d20 + 4 ⇒ (16) + 4 = 20
wing 2: 1d20 + 4 ⇒ (4) + 4 = 8
wing 2: 1d20 + 4 ⇒ (16) + 4 = 20

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Well, when I made the monster ID check you said that he has no special defenses, and I supposed it includes his immunities. Am I wrong? I'm asking, because Slumber doesn't have HD limit to work.

GM Z..D.. |

I must have read over you knowledge roll. Yes, immune to sleep and paralysis. No resistances or weaknesses. You may reclaim your action andruss.
Combat Order:Round 4
Bold May Act
Andruss
Silver Shroud
Wyvern
Saphera
Oleander
Azura
Turzyk

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Oleander continues to send arrow after arrow at the creature, looking for a gap in its thick hide.
rapid shot: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
second shot: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
These are better aimed than the early shots..
damage1: 1d8 + 4 ⇒ (4) + 4 = 8
damage2: 1d8 + 4 ⇒ (3) + 4 = 7
"Wolfie, go for it!" she calls to her pet, who charges forward himself.
wolfie charge: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
damage?: 1d6 + 1 ⇒ (2) + 1 = 3
trip hahahahah: 1d20 + 3 ⇒ (9) + 3 = 12

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Turzyk swings again at the wyvern...
Katana+PA: 1d20 + 5 ⇒ (11) + 5 = 16
DMG+PA: 1d8 + 3 + 3 ⇒ (7) + 3 + 3 = 13
and the cleric is happy the foe has a bit of bad luck...

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Is anyone remembering to use the inspire courage bonus? It's +1 to hit and +1 to damage, folks...
Azura keeps up her inspiring song and takes a step to the side. She takes Oleander's example to heart and fires her shortbow again and yet again. But her first shot goes badly wide.
Composite Shortbow attack, PBS, IC, RS: 1d20 + 6 + 1 + 1 - 2 ⇒ (2) + 6 + 1 + 1 - 2 = 8 Definite miss...
Composite Shortbow attack, PBS, IC, RS: 1d20 + 6 + 1 + 1 - 2 ⇒ (17) + 6 + 1 + 1 - 2 = 23
Damage, PBS, IC: 1d6 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7

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So that makes it 19&21 for bow fire with 9&8 damage respectfully. Plus one for wolfie as well.

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Saphera adjusts slightly to the side of the creature while carefully watching the thing's movement. Trying to time her blow, the inquisitor watches for the right opportunity and then brings her heavy blade into an over head swing towards the beasts mid section.
(Free move) 5' adjustment, (Move action) Study target on the wyvern, (Standard action) Attack the wyvern.
(Attack) MW Cold-iron Bastard sword: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
(Damage) MW Cold-iron Bastard sword: 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5
(Damage) Merciful: 1d6 ⇒ 3
Damage is nonlethal.

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I must have read over you knowledge roll. Yes, immune to sleep and paralysis. No resistances or weaknesses. You may reclaim your action andruss.
Combat Order:Round 4
Bold May Act
Andruss
Silver Shroud
Wyvern
Saphera
Oleander
Azura
Turzyk
In this case, instead of use Slumber hex, Andruss will use Evil Eye hex (-2 on wyvern's AC for 9 rounds. Will DC 18 to just 1 round).

GM Z..D.. |

Will Save vs Will Save: 1d20 + 8 ⇒ (17) + 8 = 25 Saves. But still -2 AC for 1 round
Saphera still is unable to find purchase with her sword.
With the evil eye making the Wyvern nervous for this round. Both of Oleander's arrows find weak spots in its hide.
One of Azura's arrows finds it mark, right next to Oleander's.
Turzyk is still having trouble against the Wyvern.
Combat Order:Round 5
Bold May Act
Andruss
Silver Shroud
Wyvern
Saphera
Oleander
Azura
Turzyk

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Will Save vs Will Save: 1d20 + 8 ⇒ (17) + 8 = 25 Saves. But still -2 AC for 1 round
@GM Z..D.., I think you forget to roll the other d20 for the Misfortune hex. :)

GM Z..D.. |

Darn you witch....
2nd will save: 1d20 + 8 ⇒ (16) + 8 = 24

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Darn you witch....
[dice=2nd will save]1d20+8
:(

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Andruss maintain the Misfortune hex with Cackle (move action and tries to curse the Wyvern again with the Evil Eye hex. (This time for -2 on attack rolls. Will DC 18)

GM Z..D.. |

will save: 1d20 + 8 ⇒ (9) + 8 = 17
will save: 1d20 + 8 ⇒ (17) + 8 = 25
fails the save.
The Wyvern getting fed up with his meal selection withdraws and flies away.
moving on, heal your selves if necessary.
Valley Ridge
This ancient valley nestled in the Bandu Hills is well hidden, being almost impossible to spot from more than a mile away. Ancient megalithic stones—most of which are toppled and partly buried—ring the border of this deep valley. These stones, long since weathered by time and encrusted with vegetation, serve as the only indication that humanoids may have at one time settled this region. The thick forest canopy of the valley below hides any sign of civilization—ancient or otherwise—from outside observers.
From the edge of the valley, the PCs must navigate treacherous terrain to descend 300 feet into the dense jungle below. Which requires a single climb check.I am assuming to expedite things or you can attempt the survival check.

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Oleander searches for an easy way down.
survival: 1d20 + 12 ⇒ (18) + 12 = 30
"Odd looking runes in these stones..." she notes.
"At least that jungle down there will be out of the sun.
After a moment she raises her hand. "Look... a goat trail. That looks a safer way down.."

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Following the guidance of Oleander, Saphera begins heading down the goat trail. "This does look a little more forgiving than attempting to climb down."

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Azura laughs as she spots the goat trail Oleander points out. "Now that's what I'd call path-finding! Let's make haste before that flying menace comes back for seconds. Is anyone hurt?"
Azura has a wand of CLW if anyone needs healing.
Perception: 1d20 + 5 ⇒ (16) + 5 = 21

GM Z..D.. |

The dense forestation of the valley jungle thins here, opening up enough to reveal the sky through the canopy. Beneath this opening, an ancient ruin consumed by the jungle is barely visible. Vines and leafy foliage encrust toppled blocks of quarried stone, tall grass grows up between derelict paving stones, and squat statues depicting dwarves in heavy armor stand crooked or fractured entirely from the infiltration of twisting roots. Among the more notable features here are the exotic flowers—tall, pitcher-shaped, golden blooms with seven petals, the interior of each a deep red. The soothing fragrance of the flowers fills the valley, and motes of pollen drift lazily in the air.
Knowledge(Nature)Separate from above check
Map updated.
There is a miner who has been left for dead, life status uncertain.

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perception: 1d20 + 12 ⇒ (19) + 12 = 31
"There are a lot of bones around here.." points out Oleander.
know(nature): 1d20 + 5 ⇒ (16) + 5 = 21
"See those flowers. The are Heart-eater blossums. Carnivorous plants, feed on corpses. Something here provides them those corpses."
know(nature)#2: 1d20 + 5 ⇒ (14) + 5 = 19
"And look. Over there, Xtabay! Those particles in the air, their pollen, they will send you to sleep."
perception: 1d20 + 12 ⇒ (19) + 12 = 31
"And over there, another creature hiding in the undergrowth!"
She also points out the miner.
"He looks like bait."
Oleander draws her bow and readies arrows.
"I may be able to dash in and pull out the miner, as us elves are pretty resilient to sleep effects, not sure what that other creature is, but likely it would try to stop us. Thoughs?"
Okay, that is all my good rolls for the whole game! Oleander gets to strut her stuff!

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still in transit back to the states. found some weak but free wifi. catching up
"Good show Oleander. I agree that the creature may try to deny us if it feels threatened. Should we tie you off in case you get held up?"

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"I think that would be prudent. I'll dash in and grab the miner, the rest of you get ready to cover me if the beast attacks."

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Azura nods and moves next to Oleander as she readies her bow. "Sounds like a plan. Be careful!"
Ready Cover Fire: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 1d6 + 2 ⇒ (5) + 2 = 7

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After everyone is ready, Oleander will use longstrider on herself to ensure her movement is as good as it can be, and then dash across to the miner and attempt to pull him out.
Mechanically, move, pickup; next round, withdraw action

GM Z..D.. |

As Oleander gets close to the Xtabay's, they both release their spores.
Oleander, I will need two will saves from you. depending on which one you fail, depends where you fall
Saphera: 1d20 + 9 ⇒ (2) + 9 = 11
Oleander: 1d20 + 3 ⇒ (3) + 3 = 6
Azura: 1d20 + 5 ⇒ (15) + 5 = 20
Turzyk: 1d20 + 5 ⇒ (20) + 5 = 25
Andruss: 1d20 + 8 ⇒ (18) + 8 = 26
Red: 1d20 + 1 ⇒ (13) + 1 = 14
Green: 1d20 + 1 ⇒ (16) + 1 = 17
Blue: 1d20 + 1 ⇒ (2) + 1 = 3
Yellow: 1d20 + 1 ⇒ (6) + 1 = 7
Living Topiary: 1d20 + 6 ⇒ (2) + 6 = 8
Azura, I will go ahead and say that you shot at the green one and it hit
Combat: Round 1
Bold May Act
Andruss
Turzyk
Azura
Green
Red
Saphera
Living Topiary
Yellow
Oleander
Blue

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Elves are immune to sleep effects, but just in case...
will: 1d20 + 3 ⇒ (17) + 3 = 20
will: 1d20 + 3 ⇒ (10) + 3 = 13

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Andruss isn't habituated with this kind of wild exploration and follows Oleander's guidance through the indicated trail.
"Thank you for all of these explanation, Oleander. You're a good teacher...", before the witch could continue, he is interrupted by the notice of a bait waiting for them.
Combat time
Andruss fires a magic missile against the creature hidden in the undergrowth.
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3
@GM Z..D.., Andruss' mage armor is still up? If not, may he cast it when Oleander was telling them about the carnivorous plants and those other informations, in other words, before start the combat?

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Azura looses her arrow as soon as the creatures threaten Oleander and begins to sing her comrades into battle.
Begin Bardic Performance, Inspire Courage. +1 to hit, +1 to damage and +1 to saves vs charm and fear. If Oleander falls, she will use move action to start to pull her back with the tether rope.

GM Z..D.. |

@Oleander, in the PRD, under elves, it says they are immune to magical sleep effects.
Oleander just reaches the Miner before collapsing from the pollen.
sleep for: 1d3 ⇒ 2 minutes
Andruss delivers a magic missile to the creature.
Andruss, I would imagine you would keep it up at the best of your abaility.
Turzyk cast his spell and Azura starts her song, and moves to Oleander and lashes a rope around her.You can start moving her next round
Green will shift onto Oleander and will attempt to start digesting her.
Oleander I now need a DC 14 fortitude save.
Oleander on your next turn, you may attempt a new will save. Others can wake you up too, by spending a standard action shaking you or damaging you.
Red Double moves closer to the party.
Combat: Round 1
Bold May Act
Andruss
Turzyk
Azura
Green
Red
Saphera
Living Topiary
Yellow
Oleander
Blue

GM Z..D.. |

Knowledge Checks
for the Xtabay
Knowledge Nature
They are small flower looking things.
for the other thing
appears to be medium sized. This lumbering topiary has the rough shape of an elephant, complete with brambly limbs and tusks.

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Oleander had a rope around her to begin with, so if she went down others could pull her out. Good catch about poison based sleep. I never thought of it that way.
If she is not pulled out by a rope before digestion
fort if still required due to being pulled out by allies.: 1d20 + 4 ⇒ (3) + 4 = 7 <-ugh.
will: 1d20 + 3 ⇒ (17) + 3 = 20
Oleander wakes, grabs the miner and staggers back to the others.
If she is pulled back she'll spend the turn getting her bow out.

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After watching the intoxicating effect of the plant's spoors, Saphera decides to shift to a ranged attack. “Keep your distance and use ranged attack on these things!”
After sharing her opinion, the inquisitor sheaths her blade, drops her shield, and then pulls out a repeating crossbow while moving to a covered position.
(Free action) Drop shield, (Standard action) Stow sword in its sheath, (Move action) Move 20 foot while drawing repeating crossbow.

GM Z..D.. |

Azura if you want to pull her with a the rope, I will call it a standard action, with an accompanied strength check. Lets go with a DC 12. And you drag her 5 feet per turn. I will go ahead and just say the first tug was successful.
Saphera switches tactics.
The creature emerges from the undergrowth and goes after Azura.Luckily he can not charge through allies
slam: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d6 + 6 ⇒ (3) + 6 = 9
Yellow will advance on the party.
Combat: Round 1
Bold May Act
Andruss
Turzyk
Azura
Green
Red
Saphera
Living Topiary
Yellow
Oleander
Blue
Oleander, you wake up with a strange creature on you.

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Oleander quickly scrambles to her feet. As she does so she draws her longsword.
That is an aOO she gives up for standing while threatned. She will then 5' step back and draw her sword as a move action.

GM Z..D.. |

The plant will try to sting you as you get up.
sting AOO: 1d20 + 0 ⇒ (16) + 0 = 16
damage: 1d3 - 1 ⇒ (2) - 1 = 1
acid damage: 1d2 ⇒ 1
Blue will move onto the miners body and start to devour it.
Combat: Round 2
Bold May Act
Andruss
Turzyk
Azura
Green
Red
Saphera
Living Topiary
Yellow
Oleander
Blue

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Kn. Nature ( Xtabay ): 1d20 + 9 ⇒ (8) + 9 = 17 Immunities and Weaknesses
Kn. Nature ( for the other thing ): 1d20 + 9 ⇒ (18) + 9 = 27 Immunities and Weaknesses & Special Defenses. May I ask more questions?
Andruss makes a short step forward (5-foot step), then launches fire over the "elephant" and the yellow plant, with the last charge on his wand of burning hands.
Burning Hands (Reflex DC 11, halves): 3d4 ⇒ (1, 4, 3) = 8

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Azura if you want to pull her with a the rope, I will call it a standard action, with an accompanied strength check. Lets go with a DC 12. And you drag her 5 feet per turn. I will go ahead and just say the first tug was successful.
Ok, noted! I will go ahead and leave off the rope unless she falls unconscious again.
Azura continues her song to inspire her allies. With the walking bush moving in on her, she drops the bow and draws her longsword as she takes a step to the west and slashes at the plant creature.
Longsword attack, IC: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23 Damage, IC: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Crit Confirm?: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13 Crit Damage?: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

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back in the states now and should post more frequently. apologies.
Turzyk advances to attack the yellow foe after Andruss casts his spell...
Katana+PA: 1d20 + 5 ⇒ (9) + 5 = 14
DMG+PA: 1d8 + 3 + 3 ⇒ (3) + 3 + 3 = 9

GM Z..D.. |

@ Andruss. For the Xtabay. Immune to acid and it as Plant traits. No weaknesses.
The living Topiary has plant traits. And it is vulnerable to fire. No special defenses listed but I will give you DR 5 slashing.
Andruss covers two of the creatures in flame.
Xtabay reflex: 1d20 + 1 ⇒ (11) + 1 = 12
Topiary: 1d20 + 3 ⇒ (14) + 3 = 17
They both dodge most of the flame.
Turzyk cuts the tops off the flower and it withers.
Azura then starts to trim the hedges with her long sword.
Green will attempt to sting Oleander twice.
sting: 1d20 ⇒ 3
damage: 1d3 - 1 ⇒ (1) - 1 = 0
acid damage: 1d2 ⇒ 2
sting: 1d20 ⇒ 4
damage: 1d3 - 1 ⇒ (1) - 1 = 0
acid damage: 1d2 ⇒ 1
Red moves closer to the targets.
Combat: Round 2
Bold May Act
Andruss
Turzyk
Azura
Green
Red
Saphera
Living Topiary
Oleander
Blue

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(So sorry for the delay. For some reason the thread never flagged as being updated.)
Saphera focuses on the blue plant. After getting an idea where to place the shot, she lowers her crossbow and fires at the creature.
(Free action) 5' adjustment, (Move action) Study target on the blue plant, (Standard action) Fire at the plant.
(Attack) MW Repeating Crossbow: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
(Damage) MW Repeating Crossbow: 1d8 + 1 ⇒ (3) + 1 = 4

GM Z..D.. |

Saphera hits the target knocking off a few petals.
The topiary focuses on Azura and unleashes a furious attack.
slam: 1d20 + 5 ⇒ (15) + 5 = 20 Hit
damage: 1d6 + 6 ⇒ (2) + 6 = 8
slam: 1d20 + 5 ⇒ (6) + 5 = 11 Miss
damage: 1d6 + 6 ⇒ (4) + 6 = 10
slam: 1d20 + 5 ⇒ (3) + 5 = 8 Miss
damage: 1d6 + 6 ⇒ (1) + 6 = 7
slam: 1d20 + 5 ⇒ (17) + 5 = 22 Hit
damage: 1d6 + 6 ⇒ (1) + 6 = 7
Combat: Round 2
Bold May Act
Andruss
Turzyk
Azura
Green
Red
Saphera
Living Topiary
Oleander
Blue

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"Wolfie, attack" says Oleander.
The wolf circles around and tackles the bush from behind.
attack,flank: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
While Oleander slashes at it from the other side.
attack,flank: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
damage, slashing, iron: 1d8 + 3 ⇒ (6) + 3 = 9
Bits of bush go flying, hopefully enough to at least make it back off so she can get to work saving the miner.

GM Z..D.. |

Oleander effectively turns green into chopped cabbage.
Blue continues to digest the miner.
Combat: Round 3
Bold May Act
Andruss
Turzyk
Azura
Red
Saphera
Living Topiary
Oleander
Blue

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Andruss fires another magic missile against the Topiary.
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3