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Turzyk moves to attack the red topiary...
Katana+PA: 1d20 + 5 ⇒ (4) + 5 = 9
DMG+PA: 1d8 + 3 + 3 ⇒ (2) + 3 + 3 = 8
but stumbles on rocks and misses...

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Left on her own and badly hurt, Azura realizes she cannot stand another hit from the plant creature. She retreats, moving behind a rock barrier in case the creature pursues, but maintains her song to aid her allies.
This thing has 4 slam attacks per round?! What in the WHAT???
Sorry, thought I contribute in melee with flanking and such, but the level 3 bard cannot stand alone and tank...
Full round action to withdraw and maintain Inspire Courage, not that anyone besides Saphera is using it. =/

GM Z..D.. |

Andruss magic missile finds it target.
Turzyk attempts to attack the plant and stumbles.
Azura makes a hasty withdrawal.
Red will unleash its pollen. Turzyk will need to make a DC 14 Will save. Or you are asleep for 1d3 ⇒ 2 minutes.
Combat: Round 3
Bold May Act
Andruss
Turzyk
Azura
Red
Saphera
Living Topiary
Oleander
Blue

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Saphera moves slightly closer and then begins studying the movements of the blue plant. After getting a discernible idea where to place the shot, she fires a bolt at the blue plant.
(Free action) Move 5' forward, (Move action) Study target on the blue plant, (Standard action) Fire at the blue plant.
(Attack) MW Repeating Crossbow: 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14
(Damage) MW Repeating Crossbow: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

GM Z..D.. |

Saphera manages to strike the plant on top of the miner. It shrivels and dies.
The topiary shift adjacent to Andruss and attacks viciously.
slam #1: 1d20 + 5 ⇒ (15) + 5 = 20 Hit
damage: 1d6 + 6 ⇒ (5) + 6 = 11
slam #2: 1d20 + 5 ⇒ (7) + 5 = 12 Miss
damage: 1d6 + 6 ⇒ (5) + 6 = 11
slam #3: 1d20 + 5 ⇒ (20) + 5 = 25 Potential crit
damage: 1d6 + 6 ⇒ (5) + 6 = 11
confirming crit: 1d20 + 5 ⇒ (7) + 5 = 12 Crit does not hit
damage: 1d6 + 6 ⇒ (5) + 6 = 11
slam #4: 1d20 + 5 ⇒ (18) + 5 = 23 Hit
damage: 1d6 + 6 ⇒ (4) + 6 = 10
Combat: Round 3
Bold May Act
Andruss
Turzyk
Azura
Red
Saphera
Living Topiary
Oleander
Blue

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"Sick'em Woolfie" says Oleander, pointing to the Topiary.
The wolf, somewhat bemused by the vegetarian nature of his target skirts around and attacks the Topiary, while Oleander moves across and attacks in tandem.
Wolfie attack,flank: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Oleander attack,flank: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
damage: 1d8 + 3 ⇒ (7) + 3 = 10

GM Z..D.. |

Wolfie not able to make contact, but Oleander manages to strike the topiary.
Combat: Round 4
Bold May Act
Andruss
Turzyk
Azura
Red
Saphera
Living Topiary
Oleander

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Well, with 31 of damage Andruss is bleeding on the ground...
Stabilize? Con DC 10: 1d20 + 1 - 5 ⇒ (20) + 1 - 5 = 16
At least he's not bleeding anymore.
Current HP: -5

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WIL vs DC14: 1d20 + 6 ⇒ (7) + 6 = 13
and Turzyk stumbles fr a bit and then succumbs to sleep at the feet of the red topiary...

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Azura sees Turzyk start to fall and she gapes in shock and worry. Her voice rises in a crescendo as she completes her song with a resounding vibrato, sending her magic to give her fellow aasimar a second chance.
Ending Bardic Performance and casting Saving Finale! Turzyk gets a another shot at the Will save.

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WIL vs DC 14 second attempt: 1d20 + 6 ⇒ (16) + 6 = 22
and Turzyk shakes off the slumber in his eyes with the help of Azura...
and strikes out once more...
Katana+PA: 1d20 + 5 ⇒ (14) + 5 = 19
DMG+PA: 1d8 + 3 + 3 ⇒ (6) + 3 + 3 = 12

GM Z..D.. |

Andruss is able to stabilize.
Turzyk shakes off the sleep effects and cuts down the final Xtabay.
Combat: Round 4
Bold May Act
Andruss
Turzyk
Azura
Saphera
Living Topiary
Oleander

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After dropping her crossbow, Saphera moves into combat with the creature. While moving she draws her large blade and brings it down into a forward two-handed chop.
(Free action) Drop crossbow to the ground, (Move action) Move 20' into combat with the creature, (Standard action) After commanding her blade to no longer be merciful, Saphera attacks the creature while in a flanking position.
.
(Attack) MW Cold-iron Bastard-sword: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
(Damage) MW Cold-iron Bastard-sword: 1d10 + 4 ⇒ (9) + 4 = 13
(Attack) Critical conformation: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
(Damage) Critical damage: 1d10 + 4 ⇒ (6) + 4 = 10
(If the creature is susceptible to precision damage apply the following.)
(Damage) Sneak attack: 1d6 ⇒ 1
(Damage) Precise strike: 1d6 ⇒ 6

GM Z..D.. |

Saphera lands a mighty blow against topiary. None of the creature carry anything of value. However among the various plants, you find a couple flowers that would be valuable at the markets. Among the corpses tht litter the field, you find a set of studded leather armor.
The miner is still passed out in the clearing.
So tend to the wounded

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Saphera collects her dropped weapon and shield and then begins examining the unconscious miner.
Heal: 1d20 + 8 ⇒ (10) + 8 = 18
"If anyone needs healing, or has a healing wand they would like activated in their behalf, let me know. I am willing to help with this, if you need it."

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Oleander shudders as the horrible bush is finally dealt to. She lends a hand with the miner.
heal aid: 1d20 + 6 ⇒ (11) + 6 = 17
"Anything of interest?" she asks, as the others look around the clearing.

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Once she is sure the big plant creature is down, Azura hurries back to check on Andruss. Her eyes are a bright silvery blue and her cheeks are colored with shame. She pulls out her wand and kneels down beside him as she sets to healing him back to consciousness.
CLW on Andruss: 1d8 + 1 ⇒ (5) + 1 = 6
When he opens his eyes, she is leaning over him with a worried look on her face. "Oh, thank goodness. I'm so sorry I left you exposed! That thing packed one hell of a punch! Do you need me to heal you more?" She was looking a bit worse for wear herself.

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As Andruss recovers his conscious, he grins to Azura. "I'm glad to see your pretty face again, my lady", he greets her.
"Don't worry about what happened in the battle, I wasn't sufficiently cautious, it wasn't your fault", Andruss grins again to her as he stands up from the ground.
"I can take care of my wounds now, my lady. But I'm glad for your offer to heal me", the witch bows to the bard, then he uses his wand of CLW to heal his wounds.
Wand CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Wand CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Wand CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Wand CLW: 1d8 + 1 ⇒ (2) + 1 = 3
5 charges spent.
Andruss also inspects the studded leather armor...
Spellcraft DC 20: 1d20 + 12 ⇒ (17) + 12 = 29
"It's a magical armor that help its wearer to hide from his enemies." You can read the spoiler, guys.

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Oleander looks around the group, trying to assess whether anyone else would like the armour.
"I could use that.." she admits. "I'd be almost impossible to see in it."
It would bump up my stealth to +18!

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Nice Oleander, Saphera is OK with you taking it for the duration.

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"So stay with it", Andruss gives the armor to Oleander.

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Miner...cough cough
Oops! I thought that he was dead.
"And this Sir here...", Andruss gets close to the miner and heal him with his wand.
Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6
"Are you ok, Sir?", the witch asked the fallen man in front of him.

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Saphera also used healing (18) on the miner and was waiting on the health status.

GM Z..D.. |

Oh, he was stable. I was just waiting for some one to interact with him
Looking up at Andruss, with blurry vision "I feel fine now. I felt like was not going to make it there for a second."

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Once the miner is stable, Saphera begins searching the area. (Is area in red a stairway?)
Perception: 1d20 + 9 ⇒ (12) + 9 = 21

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As Andruss recovers his conscious, he grins to Azura. "I'm glad to see your pretty face again, my lady", he greets her.
"Don't worry about what happened in the battle, I wasn't sufficiently cautious, it wasn't your fault", Andruss grins again to her as he stands up from the ground.
"I can take care of my wounds now, my lady. But I'm glad for your offer to heal me", the witch bows to the bard, then he uses his wand of CLW to heal his wounds.
Azura's dark blush of guilt takes on a lighter, rosier tone. "We will both be more careful next time." She says, smiling. Then she abruptly seems to remember her own wounds and turns her wand on herself.
Wand CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Wand CLW: 1d8 + 1 ⇒ (7) + 1 = 8
4 charges spent total.
She also looks around with Saphera, making sure nothing was missed.
Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Then she turns her attention to the fortunate survivor. "You are lucky we found you when we did. Can you tell us what happened? How came you to be in this dire situation?"
Sense Motive: 1d20 + 12 ⇒ (15) + 12 = 27

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"We found two of your friends back at the mining camp" adds Oleander. "But we want to try and rescue the others too. "
She pauses for a moment adding "I don't suppose a man named Sharrowsmith camp through your camp in recent times?"

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Seeing some of the injured Turzyk channels his faith in Shizuru to heal those around him
Channel to Heal: 2d6 ⇒ (5, 2) = 7
Channel to Heal: 2d6 ⇒ (5, 2) = 7
save some charges from your heal sticks

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Seeing some of the injured Turzyk channels his faith in Shizuru to heal those around him
[Channel to Heal]2d6
[Channel to Heal]2d6save some charges from your heal sticks
I think it is better you save your channels... They can be more useful in combats then our wands. ;)
"I feel fine now. I felt like was not going to make it there for a second."
"It's good hear this. Now, as my friend there asked, did you meet a man named Sharrowsmith in recent times? Or heard something about him?"
Diplomacy + Guidance: 1d20 + 11 ⇒ (6) + 11 = 17

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Saphera pipes in to help persuade the miner to part with anything he might know about Sarrowsmith.
"It would aid us a lot if you hade some information reguarding Sarrowsmith."
Diplomacy (Aid-Andruss): 1d20 + 9 ⇒ (12) + 9 = 21

GM Z..D.. |

The miner finally speaks up.
"I do not know this Sharrowsmith person or what the Kobolds intended to do with us. But they did want to keep as many of us alive as they could."
A deep ravine divides the valley here, bridged only by an ancient and crumbling span of stone reinforced by haphazard wooden reinforcements. A pair of ancient dwarven statues flanks either side of the bridge, each in considerable disrepair. An ancient stone building partly consumed by the jungle is visible across the ravine.
Map updated

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Oleander peers at the decrepit looking bridge.
perception: 1d20 + 12 ⇒ (2) + 12 = 14 +4 if humans are involved.
"Are any of you skilled in engineering?" she asks cautiously.
"It doesn't look especially safe."

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Perception: 1d20 + 9 ⇒ (18) + 9 = 27
After taking a look around, Saphera glances over to Oleander and shakes her head. "I'm not, and I agree that it looks a little unstable."

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"I don't think it would be fair to say I'm skilled, but I do know a little about a lot." Azura looks over the crumbing bridge and thinks on how it might be stabilized.
Knowledge Engineering, untrained: 1d20 + 2 ⇒ (19) + 2 = 21
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
If anyone else does have a good bonus, my roll could be an aid for a +4 to the check if it works better that way.

GM Z..D.. |

The bridge looks like it has been repaired multiple times over the years and its collapse is inevitable. But for today, it should hold everyone's weight.
I will need to know who is going across the bridge first. And a perception check from the person crossing. If some one is following right behind the first they can either aid in perception or make their own.

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I wont have access to the map until later tonight, so if someone could move Saphera up I would appreciate it.
Keeping her shield tight and her sword at the ready, Saphera begins moving forward. As the inquisitor moves into the front of the group, she begins carefully scanning the area.
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
After observing the statues and the building, Saphera considers what she knows about the location.
Knowledge (Local)?: 1d20 + 7 ⇒ (5) + 7 = 12 (To know anything about the location.)
Knowledge (Religion)?: 1d20 + 6 ⇒ (3) + 6 = 9 (To know anything about the location.)
I am willing to take point, assuming we don't have a scout.

GM Z..D.. |

@ Saphera, you perceive that the bridge will hold your weight. And nothing comes to mind about the location.
Ok, unless some one objects, Saphera is on point. Now all we need is a second

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Oleander will slip back into the jungle, and then then stealthily follow Saphera.
stealth: 1d20 + 18 ⇒ (11) + 18 = 29
perception: 1d20 + 12 ⇒ (10) + 12 = 22

GM Z..D.. |

@oleander, where are you at when you made the perception check

GM Z..D.. |

Oleander you notice a leg noose trap just on the other side of the bridge. Which will take a disable device check or everyone one could attempt to jump over it with an acrobatics check of DC 5.
Once everyone one gets over, please place you minis on the other side of the bridge and give another perception check if you wish.

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Acrobatics: 1d20 - 1 ⇒ (7) - 1 = 6
While encumbered with armor, the inquisitor makes a sorry attempt to jump past the noose. The sound of her heavy gear rings out as she barely makes it past the trap.
Perception: 1d20 + 9 ⇒ (9) + 9 = 18

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Acrobatics (take '10): 12 = 12
Andruss easily jumps over the leg noose trap on the other side of the bridge.
Perception: 1d20 + 7 ⇒ (11) + 7 = 18

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Oleander whispers a warning to Saphera. "[b]If they want to trap people, there are probably kobolds nearby to secure those who are trapped.[/ooc]
She breaks cover and lands on the other side of the trap and then looks around again for more traps or other ambushers.
takes ten for 12 on acrobatics
perception: 1d20 + 12 ⇒ (13) + 12 = 25 +4 vs humans and +2 vs evil outsiders.