GM Evil's Scions of the Sky Key (High Tier) (Inactive)

Game Master Z...D...

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Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

Turzyk moves to attack the red topiary...

Katana+PA: 1d20 + 5 ⇒ (4) + 5 = 9
DMG+PA: 1d8 + 3 + 3 ⇒ (2) + 3 + 3 = 8

but stumbles on rocks and misses...

Liberty's Edge

Female Musetouched Aasimar HP 29/29 | With Shield AC 22, T 13, FF 19 | Bard 4 | AC 19, T 13, FF 16 |HP 29|Fort +2 , Ref +7, Will +3| Init +5 | Percep +3, Sense Motive(VP Sing) +13

Left on her own and badly hurt, Azura realizes she cannot stand another hit from the plant creature. She retreats, moving behind a rock barrier in case the creature pursues, but maintains her song to aid her allies.

This thing has 4 slam attacks per round?! What in the WHAT???
Sorry, thought I contribute in melee with flanking and such, but the level 3 bard cannot stand alone and tank...
Full round action to withdraw and maintain Inspire Courage, not that anyone besides Saphera is using it. =/


Knowledge Checks -Sky Key Solution Aid Token

GM Screen:
Green 1hp, Living Topiary 20hp, Blue 4hp

Andruss magic missile finds it target.

Turzyk attempts to attack the plant and stumbles.

Azura makes a hasty withdrawal.

Red will unleash its pollen. Turzyk will need to make a DC 14 Will save. Or you are asleep for 1d3 ⇒ 2 minutes.

Combat: Round 3
Bold May Act
Andruss
Turzyk
Azura
Red
Saphera
Living Topiary
Oleander
Blue

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera moves slightly closer and then begins studying the movements of the blue plant. After getting a discernible idea where to place the shot, she fires a bolt at the blue plant.

(Free action) Move 5' forward, (Move action) Study target on the blue plant, (Standard action) Fire at the blue plant.

(Attack) MW Repeating Crossbow: 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14
(Damage) MW Repeating Crossbow: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8


Knowledge Checks -Sky Key Solution Aid Token

Saphera manages to strike the plant on top of the miner. It shrivels and dies.

The topiary shift adjacent to Andruss and attacks viciously.

slam #1: 1d20 + 5 ⇒ (15) + 5 = 20 Hit
damage: 1d6 + 6 ⇒ (5) + 6 = 11

slam #2: 1d20 + 5 ⇒ (7) + 5 = 12 Miss
damage: 1d6 + 6 ⇒ (5) + 6 = 11

slam #3: 1d20 + 5 ⇒ (20) + 5 = 25 Potential crit
damage: 1d6 + 6 ⇒ (5) + 6 = 11

confirming crit: 1d20 + 5 ⇒ (7) + 5 = 12 Crit does not hit
damage: 1d6 + 6 ⇒ (5) + 6 = 11

slam #4: 1d20 + 5 ⇒ (18) + 5 = 23 Hit
damage: 1d6 + 6 ⇒ (4) + 6 = 10

Combat: Round 3
Bold May Act
Andruss
Turzyk
Azura
Red
Saphera
Living Topiary
Oleander
Blue

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

"Sick'em Woolfie" says Oleander, pointing to the Topiary.

The wolf, somewhat bemused by the vegetarian nature of his target skirts around and attacks the Topiary, while Oleander moves across and attacks in tandem.

Wolfie attack,flank: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Oleander attack,flank: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
damage: 1d8 + 3 ⇒ (7) + 3 = 10


Knowledge Checks -Sky Key Solution Aid Token

Wolfie not able to make contact, but Oleander manages to strike the topiary.

GM Screen:
Living Topiary 10hp

Combat: Round 4
Bold May Act
Andruss
Turzyk
Azura
Red
Saphera
Living Topiary
Oleander

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Well, with 31 of damage Andruss is bleeding on the ground...

Stabilize? Con DC 10: 1d20 + 1 - 5 ⇒ (20) + 1 - 5 = 16

At least he's not bleeding anymore.

Current HP: -5

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

WIL vs DC14: 1d20 + 6 ⇒ (7) + 6 = 13

and Turzyk stumbles fr a bit and then succumbs to sleep at the feet of the red topiary...

Liberty's Edge

Female Musetouched Aasimar HP 29/29 | With Shield AC 22, T 13, FF 19 | Bard 4 | AC 19, T 13, FF 16 |HP 29|Fort +2 , Ref +7, Will +3| Init +5 | Percep +3, Sense Motive(VP Sing) +13

Azura sees Turzyk start to fall and she gapes in shock and worry. Her voice rises in a crescendo as she completes her song with a resounding vibrato, sending her magic to give her fellow aasimar a second chance.

Ending Bardic Performance and casting Saving Finale! Turzyk gets a another shot at the Will save.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Bards For The Win

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

WIL vs DC 14 second attempt: 1d20 + 6 ⇒ (16) + 6 = 22

and Turzyk shakes off the slumber in his eyes with the help of Azura...

and strikes out once more...

Katana+PA: 1d20 + 5 ⇒ (14) + 5 = 19
DMG+PA: 1d8 + 3 + 3 ⇒ (6) + 3 + 3 = 12


Knowledge Checks -Sky Key Solution Aid Token

Andruss is able to stabilize.

Turzyk shakes off the sleep effects and cuts down the final Xtabay.

Combat: Round 4
Bold May Act
Andruss
Turzyk
Azura
Saphera
Living Topiary
Oleander

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

After dropping her crossbow, Saphera moves into combat with the creature. While moving she draws her large blade and brings it down into a forward two-handed chop.

(Free action) Drop crossbow to the ground, (Move action) Move 20' into combat with the creature, (Standard action) After commanding her blade to no longer be merciful, Saphera attacks the creature while in a flanking position.
.

(Attack) MW Cold-iron Bastard-sword: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
(Damage) MW Cold-iron Bastard-sword: 1d10 + 4 ⇒ (9) + 4 = 13

(Attack) Critical conformation: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
(Damage) Critical damage: 1d10 + 4 ⇒ (6) + 4 = 10

(If the creature is susceptible to precision damage apply the following.)

(Damage) Sneak attack: 1d6 ⇒ 1
(Damage) Precise strike: 1d6 ⇒ 6


Knowledge Checks -Sky Key Solution Aid Token

Saphera lands a mighty blow against topiary. None of the creature carry anything of value. However among the various plants, you find a couple flowers that would be valuable at the markets. Among the corpses tht litter the field, you find a set of studded leather armor.

Spellcraft DC 20:
+1 Shadow Studded Leather Armor

The miner is still passed out in the clearing.

So tend to the wounded

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera collects her dropped weapon and shield and then begins examining the unconscious miner.

Heal: 1d20 + 8 ⇒ (10) + 8 = 18

"If anyone needs healing, or has a healing wand they would like activated in their behalf, let me know. I am willing to help with this, if you need it."

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander shudders as the horrible bush is finally dealt to. She lends a hand with the miner.

heal aid: 1d20 + 6 ⇒ (11) + 6 = 17

"Anything of interest?" she asks, as the others look around the clearing.

Liberty's Edge

Female Musetouched Aasimar HP 29/29 | With Shield AC 22, T 13, FF 19 | Bard 4 | AC 19, T 13, FF 16 |HP 29|Fort +2 , Ref +7, Will +3| Init +5 | Percep +3, Sense Motive(VP Sing) +13

Once she is sure the big plant creature is down, Azura hurries back to check on Andruss. Her eyes are a bright silvery blue and her cheeks are colored with shame. She pulls out her wand and kneels down beside him as she sets to healing him back to consciousness.

CLW on Andruss: 1d8 + 1 ⇒ (5) + 1 = 6

When he opens his eyes, she is leaning over him with a worried look on her face. "Oh, thank goodness. I'm so sorry I left you exposed! That thing packed one hell of a punch! Do you need me to heal you more?" She was looking a bit worse for wear herself.

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

As Andruss recovers his conscious, he grins to Azura. "I'm glad to see your pretty face again, my lady", he greets her.

"Don't worry about what happened in the battle, I wasn't sufficiently cautious, it wasn't your fault", Andruss grins again to her as he stands up from the ground.

"I can take care of my wounds now, my lady. But I'm glad for your offer to heal me", the witch bows to the bard, then he uses his wand of CLW to heal his wounds.

Wand CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Wand CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Wand CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Wand CLW: 1d8 + 1 ⇒ (2) + 1 = 3

5 charges spent.

Andruss also inspects the studded leather armor...

Spellcraft DC 20: 1d20 + 12 ⇒ (17) + 12 = 29

"It's a magical armor that help its wearer to hide from his enemies." You can read the spoiler, guys.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander looks around the group, trying to assess whether anyone else would like the armour.

"I could use that.." she admits. "I'd be almost impossible to see in it."

It would bump up my stealth to +18!

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Nice Oleander, Saphera is OK with you taking it for the duration.

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

"So stay with it", Andruss gives the armor to Oleander.


Knowledge Checks -Sky Key Solution Aid Token

Miner...cough cough

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2
GM Z..D.. wrote:
Miner...cough cough

Oops! I thought that he was dead.

"And this Sir here...", Andruss gets close to the miner and heal him with his wand.

Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6

"Are you ok, Sir?", the witch asked the fallen man in front of him.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander used healing on the miner up above...

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera also used healing (18) on the miner and was waiting on the health status.


Knowledge Checks -Sky Key Solution Aid Token

Oh, he was stable. I was just waiting for some one to interact with him

Looking up at Andruss, with blurry vision "I feel fine now. I felt like was not going to make it there for a second."

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Once the miner is stable, Saphera begins searching the area. (Is area in red a stairway?)

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

Liberty's Edge

Female Musetouched Aasimar HP 29/29 | With Shield AC 22, T 13, FF 19 | Bard 4 | AC 19, T 13, FF 16 |HP 29|Fort +2 , Ref +7, Will +3| Init +5 | Percep +3, Sense Motive(VP Sing) +13
Andruss Delsine wrote:

As Andruss recovers his conscious, he grins to Azura. "I'm glad to see your pretty face again, my lady", he greets her.

"Don't worry about what happened in the battle, I wasn't sufficiently cautious, it wasn't your fault", Andruss grins again to her as he stands up from the ground.

"I can take care of my wounds now, my lady. But I'm glad for your offer to heal me", the witch bows to the bard, then he uses his wand of CLW to heal his wounds.

Azura's dark blush of guilt takes on a lighter, rosier tone. "We will both be more careful next time." She says, smiling. Then she abruptly seems to remember her own wounds and turns her wand on herself.

Wand CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Wand CLW: 1d8 + 1 ⇒ (7) + 1 = 8
4 charges spent total.

She also looks around with Saphera, making sure nothing was missed.
Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Then she turns her attention to the fortunate survivor. "You are lucky we found you when we did. Can you tell us what happened? How came you to be in this dire situation?"
Sense Motive: 1d20 + 12 ⇒ (15) + 12 = 27

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

"We found two of your friends back at the mining camp" adds Oleander. "But we want to try and rescue the others too. "

She pauses for a moment adding "I don't suppose a man named Sharrowsmith camp through your camp in recent times?"

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

Seeing some of the injured Turzyk channels his faith in Shizuru to heal those around him
Channel to Heal: 2d6 ⇒ (5, 2) = 7
Channel to Heal: 2d6 ⇒ (5, 2) = 7

save some charges from your heal sticks

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2
Turzyk Sunwarden wrote:

Seeing some of the injured Turzyk channels his faith in Shizuru to heal those around him

[Channel to Heal]2d6
[Channel to Heal]2d6

save some charges from your heal sticks

I think it is better you save your channels... They can be more useful in combats then our wands. ;)

Miner wrote:
"I feel fine now. I felt like was not going to make it there for a second."

"It's good hear this. Now, as my friend there asked, did you meet a man named Sharrowsmith in recent times? Or heard something about him?"

Diplomacy + Guidance: 1d20 + 11 ⇒ (6) + 11 = 17

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera pipes in to help persuade the miner to part with anything he might know about Sarrowsmith.

"It would aid us a lot if you hade some information reguarding Sarrowsmith."

Diplomacy (Aid-Andruss): 1d20 + 9 ⇒ (12) + 9 = 21


Knowledge Checks -Sky Key Solution Aid Token

The miner finally speaks up.

"I do not know this Sharrowsmith person or what the Kobolds intended to do with us. But they did want to keep as many of us alive as they could."

A deep ravine divides the valley here, bridged only by an ancient and crumbling span of stone reinforced by haphazard wooden reinforcements. A pair of ancient dwarven statues flanks either side of the bridge, each in considerable disrepair. An ancient stone building partly consumed by the jungle is visible across the ravine.

Map updated

GM Screen:
#1 Stealth: 1d20 + 14 ⇒ (3) + 14 = 17#2 Stealth: 1d20 + 14 ⇒ (5) + 14 = 19

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander peers at the decrepit looking bridge.
perception: 1d20 + 12 ⇒ (2) + 12 = 14 +4 if humans are involved.

"Are any of you skilled in engineering?" she asks cautiously.
"It doesn't look especially safe."

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Perception: 1d20 + 9 ⇒ (18) + 9 = 27

After taking a look around, Saphera glances over to Oleander and shakes her head. "I'm not, and I agree that it looks a little unstable."

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

"Good eye Saphera." Turzyk says "I know nothing about engineering however."

Liberty's Edge

Female Musetouched Aasimar HP 29/29 | With Shield AC 22, T 13, FF 19 | Bard 4 | AC 19, T 13, FF 16 |HP 29|Fort +2 , Ref +7, Will +3| Init +5 | Percep +3, Sense Motive(VP Sing) +13

"I don't think it would be fair to say I'm skilled, but I do know a little about a lot." Azura looks over the crumbing bridge and thinks on how it might be stabilized.

Knowledge Engineering, untrained: 1d20 + 2 ⇒ (19) + 2 = 21
Perception: 1d20 + 5 ⇒ (12) + 5 = 17

If anyone else does have a good bonus, my roll could be an aid for a +4 to the check if it works better that way.


Knowledge Checks -Sky Key Solution Aid Token

The bridge looks like it has been repaired multiple times over the years and its collapse is inevitable. But for today, it should hold everyone's weight.

I will need to know who is going across the bridge first. And a perception check from the person crossing. If some one is following right behind the first they can either aid in perception or make their own.

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

"Should we tie in for safety as we cross the bridge?"

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

I wont have access to the map until later tonight, so if someone could move Saphera up I would appreciate it.

Keeping her shield tight and her sword at the ready, Saphera begins moving forward. As the inquisitor moves into the front of the group, she begins carefully scanning the area.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15

After observing the statues and the building, Saphera considers what she knows about the location.

Knowledge (Local)?: 1d20 + 7 ⇒ (5) + 7 = 12 (To know anything about the location.)
Knowledge (Religion)?: 1d20 + 6 ⇒ (3) + 6 = 9 (To know anything about the location.)

I am willing to take point, assuming we don't have a scout.


Knowledge Checks -Sky Key Solution Aid Token

@ Saphera, you perceive that the bridge will hold your weight. And nothing comes to mind about the location.

Ok, unless some one objects, Saphera is on point. Now all we need is a second

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander will slip back into the jungle, and then then stealthily follow Saphera.

stealth: 1d20 + 18 ⇒ (11) + 18 = 29
perception: 1d20 + 12 ⇒ (10) + 12 = 22


Knowledge Checks -Sky Key Solution Aid Token

@oleander, where are you at when you made the perception check

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

LoL, looks like that new armor is going to come in handy. )

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Right behind Saphera
I have updated the map


Knowledge Checks -Sky Key Solution Aid Token

Oleander you notice a leg noose trap just on the other side of the bridge. Which will take a disable device check or everyone one could attempt to jump over it with an acrobatics check of DC 5.

Once everyone one gets over, please place you minis on the other side of the bridge and give another perception check if you wish.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Acrobatics: 1d20 - 1 ⇒ (7) - 1 = 6

While encumbered with armor, the inquisitor makes a sorry attempt to jump past the noose. The sound of her heavy gear rings out as she barely makes it past the trap.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Acrobatics (take '10): 12 = 12

Andruss easily jumps over the leg noose trap on the other side of the bridge.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander whispers a warning to Saphera. "[b]If they want to trap people, there are probably kobolds nearby to secure those who are trapped.[/ooc]

She breaks cover and lands on the other side of the trap and then looks around again for more traps or other ambushers.
takes ten for 12 on acrobatics
perception: 1d20 + 12 ⇒ (13) + 12 = 25 +4 vs humans and +2 vs evil outsiders.

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