GM Euan's Mummy's Mask (Inactive)

Game Master Euan

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Cahal swings, and misses as the creature ducks out of the way (didn’t matter, but you didn’t have the IC bonus yet as Nidhi is after you in init). Nidhi inspires the group to greater heights with her poetry. Zilchus manages to connect and even does a little damage though most is absorbed by the creatures sticky hide as his blade nearly sticks to it completely. Florence tries to chill the opponent, but fails to connect, her icy ball slowly melting at the foot of the far column. Benedictus prepares further by drawing his crossbow.

The beast continues to focus on Zilchus, trying to bring him down. Both claws reach out and try to rip him to shreds.
Claw: 1d20 + 6 ⇒ (7) + 6 = 13 damage: 1d6 + 2 ⇒ (2) + 2 = 4 free grapple: 1d20 + 19 ⇒ (10) + 19 = 29
Claw: 1d20 + 6 ⇒ (19) + 6 = 25 damage: 1d6 + 2 ⇒ (2) + 2 = 4 free grapple: 1d20 + 19 ⇒ (1) + 19 = 20

Fumbling on his grapple, twice in a row, the creatures cannot grab Zilchus, though he does injure him further with a slice.

-Round 2-
Good Folks - 19 (-7hp)
Cahal - 17
Nidhi - 10
Zilchus -7 (-11hp)
Florence -4
-Round 3-
Benedictus - 29

Next up - everyone!

Special note: if you hit AC 17:
if you connect with the creature, you must make a reflex save DC 14, or your weapon becomes stuck to its sticky wrappings. To free your weapon, make a Strength check DC 17 - which provokes an AoO.


"You almost lost your weapon Zilch! Be careful!" warns Cahal as she stabs her spear at the creature's head.

Longspear with IC and PA: 1d20 + 5 + 1 - 1 ⇒ (4) + 5 + 1 - 1 = 91d8 + 4 + 3 ⇒ (8) + 4 + 3 = 15

Is the stumble gap still there?


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Inactive; Campaign Concluded

"It'd be better if I could actually hit something with it!" Florence groans as her pretty snowball sadly plops to the ground near the far column and begins to melt.

Fearing that the healing wand will be needed again in short order, Florence squeezes past Nidhii to where she can easily reach both Zilchus and Cahal if needed. She draws the wand, ready to help keep Zilchus and the rest of her companions going.
___________

Florence moves to her current position and draws out the healing wand!


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Ben aims carefully and fires a bolt at his enemy. Realizing that he's going to miss, and taking advantage of the subtle calculations of his mind, Ben adjusts his aim right at the last moment. "Tsk, I'm getting better at it!"
_________________________
Yep, the stumble gap should still be there.

Prescience: 1d20 ⇒ 11

Crossbow ranged attack (-4 melee): 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17
Crossbow critical confirmation (-4 melee): 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15
Crossbow damage: 1d8 ⇒ 1
Crossbow critical damage: 1d8 ⇒ 6


Neutral Human Bard/14

Round 2:

After Benedictus, Good Folks, and Cahal, it’s Nidhi’s turn.

Free Action: Nidhi maintains Inspire Courage.

Standard Action: Nidhi nocks an arrow in her bow, pulls back on the string, and fires at the bandaged foe.

To hit (BAB, IC): 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 Do I need to apply any penalties?
BAB = (Bard 1st level +0) +1 (Level 2) + 2 (Dex) +1 (Point-Blank Shot) = +4.

Damage(PBS, IC): 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

_____________

I’m at work (lunch break) sorry for the curt post.


Round 2, Init 7

"Ow!! Son uva piddlespot!" Zilchus repeats as he is struck again.

He slices with his falchion, a loud shout announcing the slice.

1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11 to hit;
2d4 + 4 + 1 ⇒ (2, 2) + 4 + 1 = 9 slashing damage.

"Fire! We should try fire! Florence...get me a lit torch!" Zilchus asks after seeing the lessened effect of his blow along with others. He steps back after his strike, planning his options.

Stats of Zilch:

[ dice]1d20+5+1[/dice] to hit;
[ dice]2d4+4[/dice] slashing damage.

HP: 8/19
AC: 18 (6 armor, 2 dex)

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later
Grunting: 1/4 used


Roll20 Map - Treasure Sheet

Cahal stabs at the head, but misses by a shoulder as the creature ducks below the dangerous point. Nidhi just misses as Florence is in her way. Zilchus also swings wide of the mark. Florence moves into position and draws the wand of healing - just in case. Benedictus criticals, and does a little damage. More even with Nidhi’s inspiration (don’t forget to add it to your attack and damage rolls folks).

Nidhi, you may apply your own cover penalties if you wish, or I can. If you apply the penalties, just make sure you say so. :)

The beast cannot attack Zilchus through the column. It thinks, hard, for a moment trying to decide which way it should pass by the pillar. In the end, it goes 1d2 ⇒ 2 South, stepping into flank! not the brightest bulb perhaps…

However, now in position (5’ step) it rakes into Zilchus as best it can…
Claw: 1d20 + 6 ⇒ (4) + 6 = 10 damage: 1d6 + 2 ⇒ (5) + 2 = 7 free grapple: 1d20 + 19 ⇒ (6) + 19 = 25
Claw: 1d20 + 6 ⇒ (3) + 6 = 9 damage: 1d6 + 2 ⇒ (1) + 2 = 3 free grapple: 1d20 + 19 ⇒ (7) + 19 = 26

Sadly, the creatures luck is not unlike the parties, and it is a very minimalist round.

-Round 3-
Good Folks - 19 (-11hp)
Cahal - 17
Nidhi - 10
Zilchus -7 (-7hp)
Florence -4
-Round 4-
Benedictus - 29

Next up - everyone!

Special note: if you hit AC 17:
if you connect with the creature, you must make a reflex save DC 14, or your weapon becomes stuck to its sticky wrappings. To free your weapon, make a Strength check DC 17 - which provokes an AoO.


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

"Very well, Zilchus!", Ben screams as his hand reaches out for his alchemist's fire. "This will hurt a bit. Nothing we can't heal later anyway. Ready?!"

Benedictus takes a deep breath and throws the alchemist's fire at the adherer. "DOWN!"
______________________
Prescience roll: 1d20 ⇒ 14

Alchemist's fire ranged touch attack: 1d20 + 2 + 1 - 4 ⇒ (17) + 2 + 1 - 4 = 16
Alchemist's fire damage: 1d6 + 1 ⇒ (5) + 1 = 6


Round 2, Init 7

"Ow!!" Zilchus singes as the fire burns him. "No, I asked for a torch light!"

He slices with his falchion with another loud grunt.

1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 to hit;
2d4 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10 slashing damage.

Pot crit:
1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 to hit;
2d4 + 4 + 1 ⇒ (3, 1) + 4 + 1 = 9 slashing damage.

1d20 + 2 ⇒ (13) + 2 = 15 Reflex

Zilchus worries as he weapon sticks deep inside the foe, still attached by his weapon cord...while it's on fire!

Stats of Zilch:

[ dice]1d20+5+1[/dice] to hit;
[ dice]2d4+4[/dice] slashing damage.

HP: 7/19
AC: 18 (6 armor, 2 dex)

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later
Grunting: 1/4 used


"Aiii! Bring it down Zilchus! YES!" shouts Cahal, but with all this joy, she fails to get in range. The spear stabs, but not far enough.

Longspear with IC, flank, and PA: 1d20 + 5 + 1 + 2 - 1 ⇒ (3) + 5 + 1 + 2 - 1 = 101d8 + 4 + 3 + 1 ⇒ (5) + 4 + 3 + 1 = 13


Roll20 Map - Treasure Sheet

Cahal - I believe the longspear is a reach weapon, and you cannot use it within 5'. I also don't think you can 5' step to a spot where you can use it. Would you like to try something else?

Oh, and to be clear, you cannot 5' step NE of your position - that's a hard corner. You have to walk around.


Inactive; Campaign Concluded

"Wait, don't-" Florence begins, eyes wide as Ben brings his arm back to throw, but it's too late - the liquid fire splashes droplets on her arms and hands as the vial shatters next to her. She shrieks with pain and flails wildly, trying to fight down the panic that threatens to overwhelm her.
___________

Florence spends this round doing the bug-swatting dance except instead of bugs it's just fire and pain...


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Neutral Human Bard/14

Round 3:

After Benedictus, Good Folks, and Cahal; it’s Nidhi’s turn.

Free Action: Nidhi maintains Inspire Courage, finding inspiration in Benedictus’ actions.

”Kill the Adherer with the heat of fire,
Fill the entire tomb, ablaze with light.
May the decaying air overheat, burn like a furnace.
Unable to retreat, the Adherer’ll cook like boar meat.”

Will Florence feel uncomfortable with Nidhi’s Inspire Courage?

Standard Action: Nidhi grabs another arrow and pulls the string of her weapon back. She fires towards the Adherer.

To hit (BAB, IC, Florence Cover Penalty): 1d20 + 4 + 1 - 4 ⇒ (1) + 4 + 1 - 4 = 2 Auto fail.
BAB = (Bard 1st level +0) +1 (Level 2) + 2 (Dex) +1 (Point-Blank Shot) = +4

Nidhi is too focused on her lyrical words and completely misses her attack. Florence's panicked movements add to the difficulty of the shot.


Can we just switch it for a kick and keep the roll?


Roll20 Map - Treasure Sheet

Cahal - consider it done!

Cahal kicks out at the creature, but misses as it slides out of the way. Nidhi continues to inspire courage, but her shot goes wild and clatters down the stairs on the far side… into the darkness below. Zilchus slashes the creature deeply with a critical! Florence flails in the fire and the pain (strangely before Benedictus throws! - watch your inits folks). Benedictus plants a nice alchemy blast squarely on the creature, and it lights up brightly - and of course Cahal and Zilchus are splashed each for 1hp.

Under normal conditions the sticky beast would now put itself out. Sadly, Benedictus’ flames - energized by Nidhi’s poems and Zilchus’ critical, is enough to down the creature. It collapses onto the floor, burning another round before eventually going out. The whole chamber reeks of burnt flesh and ancient wrappings, mixed with a tarry sticky substance which smolders long after the fire goes out.

-Round 4-
Good Folks - 19 (-31hp)
Cahal - 17 (-1hp)
Nidhi - 10
Zilchus -7 (-8hp)
Florence -4 (-1hp)
-Round 5-
Benedictus - 29

We are out of initiative!


Neutral Human Bard/14

Nidhi reaches behind her to put her bow away. ”Nice going with the fire Benedictus,” Nidhi nods in the dark even through the party may be unable to see due to the narrow space and subpar lighting. Nidhi squats down (as well as she can manage in the tight space) to search for and pick up her Everburning Torch. Nidhi’s head may accidentally bump into Florence’s skirt or leg as she searches the forest of legs and feet.

Ugh, burnt flesh really reeks. ”Perhaps we should come back after the place stops smelling so… bad. Maybe explore the house a bit?” Nidhi suggests, finally standing after locating her dropped torch. She uses her free hand to cover her mouth and nose with the sleeve of her traveling cloak, attempting to mask the smell.


Inactive; Campaign Concluded

Still trembling from the close call with the alchemist's fire, Florence quickly tries to calm herself by finding something else to focus on - namely patching up her companions.

"Th-there's probably more than just this room," Florence responds as she taps Zilchus with the wand. "We should keep looking around while we're down here..."

Cure Light Wounds (Zilchus): 1d8 + 1 ⇒ (3) + 1 = 4 Charges remaining (22).
Cure Light Wounds (Zilchus): 1d8 + 1 ⇒ (2) + 1 = 3 Charges remaining (21).

Some help I'm turning out to be, she sighs to herself, shoulders slumping along with her mood. I might as well have stayed at the Tooth and Hookah today.
__________

Whoops, sorry about the initiative snafu - was posting in a hurry and forgot that this game runs in true initiative order and not posting order!


Cahal pats herself to make sure she doesn't get further burned and coughs away the smoke filling her lungs: "Good idea Professor! Looks like fire was the perfect thing to bring it down... But the smell! Anyhow, let's give a minute for the smoke to rise out of the room, then we can have a look around. I'll stand guard while others search."

As she walks to the middle of the room, she gives a 'good job' tap on Zilchus's shoulder. Warriors don't need words. At least, most of them. This group was more talkative than the launderers at the Sphynx!

Perception, standing guard: 1d20 + 5 ⇒ (17) + 5 = 22


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Thank you Nidhi” Ben wipes some dust off his clothes and looks at the other, trying to evaluate the damage caused by his alchemist’s fire. “In Cheliax we call it devil’s blood…Perhaps because, as a contract, it grants some benefits, but at a cost. Is everyone alright?” Ben walks to Cahal and smiles at her. “Thank you, Cahal. Fire was not the only possible option, but it was the only one I got, actually”.

Ben breathes a sigh of relief when he realizes that Cahal is not going to reproach him for using the alchemist’s fire. “I’m sorry for the collateral damage…

After ensuring his companions are fine, Benedictus raises a skeptical eyebrow at Nidhi’s suggestion. “I think we should search this room now…Perhaps we can find something useful to explore the house”.

And with that said, Benedictus starts looking around, in the hope of finding something useful for their exploration.

If it won’t take more than 10 minutes, Ben will take 20 on his Perception check, for a total result of 28. Otherwise, the roll for his Perception check can be found below.
______________________________
Perception check: 1d20 + 8 ⇒ (6) + 8 = 14


Roll20 Map - Treasure Sheet

GM Rolls:
1d20 ⇒ 15

As the party begins its search the room quiets down, and you hear… nothing, from the stairwell below.

This room is clearly a shrine to Pharasma, where the family could come to pray for their deceased loved ones. The goddess’s spiral symbol is carved into the top of the altar.

The shrine has seen something in the way of violence, however. There is damage to the columns and altar - not as if they were attacked directly, but rather as if some great fight occurred in this room, many years ago.

You find nothing further of note.


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

"Mmmh...This is actually very unusual", comments Ben, a little bit of delusion clearly emerging from the tone of his voice. "I was expecting to find at least something worth guarding here. I mean, we all know that usually undead are kept in a place in order to guard something. The fact that there's nothing noteworthy here surprises me".

GM, does Ben's checks provides him with some additional information about adherer? I mean, something about their creation, how they come into their undead existence. Ben is looking for a way to justify the undead's presence in the room: does his knowledge provide him with any insight?


"What about the stairs?" replies Cahal, not sure what Benedictus meant.


Roll20 Map - Treasure Sheet

Those of you who made the Knowledge Check (link) should remember, it was not an undead. (I should have made you roll knowledge nature, but I erred myself!)

Perception checks reveal that the ooze on the creatures body which acts as glue, is still quite sticky. But more than that, the adherers nature eludes you.


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Zilchus seems surprised that his blade slashed so well into the adherer. He lets out an exultant cheer to himself. "Look at that! You just have to swing hard! You see that?!"

Zilchus looks around to see that no one noticed for cared. "You guys didn't see that?! Ah c'mon..." Zilchus' young and peevish nature comes to the fore.

Cahal ud'Din wrote:
"Good idea Professor! Looks like fire was the perfect thing to bring it down..."

I WAS THE ONE WHO SUGGESTED THE FIRE!!! Zilchus opens his mouth to let loose with a petty tirade of credit lost, taking a deep breath...

Cahal ud'Din wrote:
As she walks to the middle of the room, she gives a 'good job' tap on Zilchus's shoulder. Warriors don't need words.

1d20 + 8 ⇒ (9) + 8 = 17 Sense Motive

He shuts his mouth, mollified. Oh, she's trying to include the Professor...right. Of course I did it. She knows.

Zilchus beams at Cahal, then tends to his sword (wiping it off on the adherer his cloak.

"Thanks for the healing, Florence. As much as I'd like my armor to stop these guys, they always find a way to hit me."


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Oh, my mistake then.

"Then what do we do? I propose we go through the stairwell, but if you think the house it's better...then let's go there", comments Ben, looking around himself to get the others to speak about their will.


Zilchus looks at the damage in the room, trying to piece together what happened.

1d20 + 8 ⇒ (13) + 8 = 21 Survival

Cahal ud'Din wrote:
"What about the stairs?"

"Yeah, what about these stairs?" Zilchus repeats, walking over to look down. He casts light on a rock and tosses it down.

1d20 + 8 ⇒ (1) + 8 = 9 Perception

"When you all are ready to move on..." Zilchus will go down when they are.


Roll20 Map - Treasure Sheet

Zilchus is certain there was a battle here in the distant past, but the nature of it is lost to time.

He tosses a lit rock down the stairs, which are steep, but not as steep as the first set. There is another room beyond, but beyond the dirt floor you see nothing of note as yet.


Inactive; Campaign Concluded

"You're welcome," Florence responds, trying to put aside her embarrassment and conjure up a smile.

No use crying over spilled milk. Need to refocus and do better going forward.

"And I'm ready to go down the stairs if you a-" she stops and stares at Zilchus. "Wait...was that magic just now?" She wasn't sure why it hadn't clicked with her before, especially since she'd seen him pull the same trick back in Akhentepi's tomb. "You know how to use magic too? For real?" Florence had no idea whether to feel shocked or impressed. Maybe a bit of both?
_________

I don't think we've had a conversation about Zilchus using magic, have we? Went back to look to see and couldn't find anything :)


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Florence Corvina wrote:
I don't think we've had a conversation about Zilchus using magic, have we? Went back to look to see and couldn't find anything :)

I don't recall either...but you guys have been overlooking Zilchus' immense personal talents for a while now. I can see how you could have overlooked his magical nature as you were so stunned by his manly physical prowess, precise swordplay, and beautiful, dazzling, easy not-so-good smile. In time, Zilchus will be sure to point out his many many talents so you can appreciate him all the more. /end channel Augustus.

Florence Corvina wrote:
"Wait...was that magic just now?" She wasn't sure why it hadn't clicked with her before, especially since she'd seen him pull the same trick back in Akhentepi's tomb. "You know how to use magic too? For real?"

Zilchus looks up at Florence, taking his eyes off the stairs for a moment.

"Uhm...a bit. I know a few things, you know. Not a lot, but I don't walk alone when I walk," Zilchus points down to the green crocodile pinned to his armor.

Know (religion) > 10:
You might recognize the green crocodile as the holy symbol of Sobek.


Inactive; Campaign Concluded

Kn. Religion (Untrained): 1d20 + 3 ⇒ (6) + 3 = 9

Florence looks at the pin for a moment and then shrugs helplessly. "Um...I'm afraid I'm not sure which god that symbol belongs to. It looks kind of familiar, but I'm still learning which is which here." Then a small, knowing smile creeps across her face. "But even so, I think I understand you a little better now - always a good thing, right?"

Guess that might help explain why he's not too thrilled with the Pharasmins right now. I can't believe I didn't pick up on it before...
________

No kidding, right? I was all like, 'HAY we've not seen Zilchus do that before' and then when I looked I was like, 'Oh no wait, we have, it was just that no one said anything'. Guess Florence is just a bit slow/unobservant!


Neutral Human Bard/14
GM Euan wrote:

This room is clearly a shrine to Pharasma, where the family could come to pray for their deceased loved ones. The goddess’s spiral symbol is carved into the top of the altar.

The shrine has seen something in the way of violence, however. There is damage to the columns and altar - not as if they were attacked directly, but rather as if some great fight occurred in this room, many years ago.
Prof. Benedictus Dickens wrote:
"Mmmh...This is actually very unusual," comments Ben, a little bit of delusion clearly emerging from the tone of his voice. "I was expecting to find at least something worth guarding here. I mean, we all know that usually undead are kept in a place in order to guard something. The fact that there's nothing noteworthy here surprises me".

Nidhi turns slowly around the room with a superstitious eye. See map. Nidhi’s love of stories and her wild imagination always makes her eager to speculate how things could have happened – regardless of how outlandish the claims may be. ”Perhaps an unworldly battle happened here? And the result was this… adherer. It’s not from this plane, you know. Perhaps it ‘slipped’ through.” Nidhi stops talking, her thoughts taking her inward. Then, excitedly: ”Do you think there are those tooth-stealing fairies down there?! Perhaps this tomb is infested with otherworldly things!” Hopefully no more bugs though.

”I think you’re right Benedictus, perhaps we should finish examining this area first.” Nidhi looks eagerly at her companions. ”Does anyone have any turnips? I’ve heard that the otherworldly can’t stand turnips…. Or was that my great-great-grandmother Padma?” Nidhi looks off into the distance but her eyes aren’t focused on anything.

”Perhaps someone with knowledge of the supernatural should follow behind Zilchus,” Nidhi suggests. Nidhi is ready to proceed further into the tomb.

----------------

Knowledge (Religion): 1d20 + 5 ⇒ (13) + 5 = 18

How didn't I notice that before?

Florence Corvina wrote:
"Um...I'm afraid I'm not sure which god that symbol belongs to. It looks kind of familiar, but I'm still learning which is which here." Then a small, knowing smile creeps across her face. "But even so, I think I understand you a little better now - always a good thing, right?"

Nidhi is mildly curious, but indifferent to which god Zilchus serves. "You're faithful to Sobek? So that's why you favor that weapon." Nidhi wriggles the everburning torch she's holding to gesture at the hilt.


Magic! Cahal raises an eyebrow, but otherwise keeps to herself.

Know Rel untrained: 1d20 ⇒ 9


Sheesh...you guys thought I was talking about tossing baby teeth to the river crocs for the fun of it? ;)

Nidhi Aashirya wrote:
"You're faithful to Sobek? So that's why you favor that weapon."

"Yeah, of course. With blades like these, the might and will of kings is established," Zilchus says, seeing that the party is ready to move down. He descends the stairs. "The falchion and the crocodile symbolize the might of the Ruby Prince. And Sobek is his steady march of boots that ensures his reign."


Roll20 Map - Treasure Sheet

GM Rolls:
1d20 ⇒ 3

You walk down the stairs without incident, and very much unlike your last tomb, there is no door at the foot leaving you to walk into the next area easily.

The air in this chamber is cool. The walls and ceilings are tiled with stone, but the floor is hard-packed earth, giving the area an unfinished quality. A long stone table rests against the western wall, flanked by two large brass urns. A flight of steps ascends to the south where you entered, while two passages lead north and east out of the room.

This is where the dead would lie in state and be mummified while their tombs were being prepared.


Neutral Human Bard/14

Nidhi silently follows closely behind Zilchus into the next room. She looks around for traps or sneaky, sneaky, tooth-stealing critters. Does she hear anything? Air moving in a shaft?

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


Inactive; Campaign Concluded

"You'll to tell me what sorts of things are important to Sobek then, when we've got the time to talk," Florence whispers as she hefts her longspear and brings up the rear as the group proceeds down the steps. Although she figured that anything else lurking nearby would've already been drawn to the sounds of their battles with the adherer and the centipede, she still looks nervously over her shoulder from time to time.

Perception: 1d20 + 2 ⇒ (11) + 2 = 13


Roll20 Map - Treasure Sheet

Nidhi:
The last step in the stairwell is a trap. Zilchus set it off. But nothing, as yet, has happened.


Neutral Human Bard/14

"Zilchus!" Nidhi hisses in a whisper. "Don't move. You just stepped on a trap! ...but it didn't go off."

Nidhi bends down to examine trap more closely. What does it do?

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Nidhi fidgets with the trap using her masterwork thieves tools. She also pulls out a piton, hoping it might help somehow.

Disable Device: 1d20 + 7 ⇒ (3) + 7 = 10 Nidhi whispers up at Zilchus: "Keep holding still."

Disable Device: 1d20 + 7 ⇒ (20) + 7 = 27


Roll20 Map - Treasure Sheet

Nidhi bends down, and investigates.

Nidhi:
The bottom stair is somehow connected with the top stair, though the initial trigger is the bottom. You think the trap can be avoided by not stepping on the top stair.

Do you still try to disarm it just to be safe?


Neutral Human Bard/14

"The top stair and the bottom stair are connected to a trap. I'm going to try to disarm it," Nidhi alerts her companions. "Zilchus, do you want to wait at the top with the others while I try to disarm it?"


"Uh, if I go to the top of the stairs, won't I just set it off?" Zilchus asks, worried and trying not to move.

"Maybe I should jump down and off the stairs? Or not? What does the trap do? Do you know?"


Neutral Human Bard/14

"I have no idea what the trap does. I guess we could just not step on the top stair?" Nidhi stands, blinking at Zilchus. She sounds uncertain. Shouldn't I disarm it though? "I think the trap goes off after the bottom stair and the top stair are activated. The top stair hasn't been activated yet."

"If it goes off it might kill us all. Are you prepared to die today, Zilchus? What if a giant boulder comes crashing down on your head, hmm?" Nidhi is speaking in her normal voice again (not whispering.) "If I fail to disarm it we could die - but I guess that's the risk we take." Nidhi partially wants to see what the trap does.

"It's a bit thrilling, isn't it? We could die today - not that I want to die." Nidhi adds quickly.


Zilchus shrugs, his eyes wide. His anxiety rises as Nidhi offers uncertain solutions.

"Of course I don't want to die today, but I *do* want to find the best option *not* to die today too. If you say going back to the top step will set off the trap, then you should disarm it right now. But if that's a bad idea, then I don't know."

Zilchus stays put.

"If we die, we die together." Zilchus offers a not-so-good smile to Nidhi.


Neutral Human Bard/14

"Okay, here I go... It's been nice knowing you Zilchus!" Nidhi approaches the top of the stairs and bends down to attempt to disable the top step. See map.

(I guess Florence is watching the whole ordeal since she is blocking the entrance?)

Should Nidhi use the Disable Device rolls previously rolled?


Roll20 Map - Treasure Sheet

Nidhi tries to disarm the trap, but fails, and triggers it by mistake!

Dozens of wooden spears jab and stab through a myriad of holes in the pattern of the wall, very well hidden indeed. They attack everyone on the stairwell.
stabbing spears on Nidhi: 1d20 + 15 ⇒ (8) + 15 = 23 damage: 1d8 + 2 ⇒ (8) + 2 = 10
stabbing spears on Zilchus: 1d20 + 15 ⇒ (19) + 15 = 34 damage: 1d8 + 2 ⇒ (6) + 2 = 8

Nidhi can hear the trap reset, and tries again to disarm it, armed with the knowledge of how it works (and a critical roll!).

There may be healing or other conversation in between, but happily, she succeeds on her second try.


Neutral Human Bard/14

"Ouch!" Nidhi exclaims. Nidhi's neck and arms are slick with blood. Her traveling cloak is smeared and stained with Nidhi's blood and torn in a few places from the spears. "That really hurt." Nidhi looks annoyed. Nidhi slowly gets to her feet, "I need healing. And my beautiful cloak that my grandmother made is damaged!" Nidhi frowns, an uncommon expression to pass her face. She eyes one of the sleeves, creasing her brows.

HP 3/13

GM Euan wrote:

Nidhi can hear the trap reset, and tries again to disarm it, armed with the knowledge of how it works (and a critical roll!).

There may be healing or other conversation in between, but happily, she succeeds on her second try.

Nidhi groans when she hears it reset. "Florence, may I see the wand please?" Nidhi heals herself using the wand of cure light wounds (offers it to Zilchus) then successfully disarms the trap on the second attempt. (Is it +1 because of caster level?)

Wand of Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2 Charges remaining (20)

Nidhi's blood makes her grasp on the wand slippery and she only manages to heal herself slightly.

Wand of Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4 Charges remaining (19)

Her second attempt works better.

Wand of Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6 Charges remaining (18)

"I feel much better." HP 13/13

I bet my drying blood smells delicious to horrendous creatures like that bug we faced. Nidhi is unhappy that her cloak became damaged but is grateful she thought to wear the ancient leather armor they found yesterday. Well, the situation could have been a lot worse. Nidhi sighs, "It's disabled. Let's get off these terrible stairs please." Nidhi descends the stairs again. See map.

----

Nidhi looks around the next room wearily.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13


2 people marked this as a favorite.

Lol. Nice.

Zilchus holds his stomach where a spear impaled him.

"Ah piddlespot. Did you see my spleen come out, Nidhi? Can you push it back in? Ow. Ow." Zilchus waits for healing, accepting only after Nidhi has been checked out.

Edit for ninja!

1d8 + 1 ⇒ (6) + 1 = 7 CLW -Nidhi
1d8 + 1 ⇒ (1) + 1 = 2 CLW -Nidhi
1d8 + 1 ⇒ (5) + 1 = 6 CLW -Zilchus

1d8 + 1 ⇒ (1) + 1 = 2 CLW -Zilchus

Mark off 2 charges, Flo? Ty!

When that ordeal is over, Zilchus will enter the room and look for tracks and bad things.

1d20 + 8 ⇒ (17) + 8 = 25 Perception
1d20 + 8 ⇒ (1) + 8 = 9 Survival


Neutral Human Bard/14
Zilchus Lyghtlode wrote:
"Ah piddlespot. Did you see my spleen come out, Nidhi? Can you push it back in? Ow. Ow." Zilchus waits for healing, accepting only after Nidhi has been checked out.

"I'm fine. I'm fine," she assures Zilchus. But I can't say the same about my precious cloak.

"Gah! If it fell out; I'll help you look! It can't have gotten far," Nidhi comforts. Those organs can be slippery little beasts.

__________

I have a bad(?) habit of editing my posts.


Cahal had sat on the stairs, her head resting on her spear's haft, looking worrily at Nidhi and Zilch.

Does she know what she's doing..? she wonders as the conversation stretches.

No. she decides when spears fly from every direction and tear through the two. She rises, ready for what may come next, but the tomb remains silent.

It's a tomb. They will have set up traps for people like us... she thinks.

As the two patch up, she adds: "We should be more careful!" she cautions. And more silent! she adds to herself.

Still, her opinion of Nidhi changes somewhat when the girl manages to block the trap.


Roll20 Map - Treasure Sheet

Zilchus and Nidhi enter the mummification chamber and find little but dirt. He thought there was a pattern of some sort in the dirt, but on closer examination, it was nothing.

He and Nidhi see something of the next room as well, through the open arch to the east.

An earthy scent fills this large chamber. The ceiling and walls are tiled with stone, but the ground is still bare earth.

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