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Miana nods to Rissi's recollection. "That is right, I was worried about the Lamashtu-worshipping person here. This does beg the question, should we head straight towards the runeforge or look for Arkrhyst?"

Sealman Alerteyes |

"This Runeforge sounds as if it maybe some type of Dungeon. And Arkrhyst is a very dragony name for a Dragon. I think if we go looking for the Keys or Runeforge, Arkrhyst may come looking for us."

Lucian Arvandru |

"I agree with your assessment, Sealman. I wonder who the Dungeon's Master is, if not that dragon?"
Sorry, a bit easy I know - couldn't help myself.
"In any case, I would like very much to scry on that location to make our magical transportation much easier and safer. Rissi, is that within your arcane grasp?"

Lucian Arvandru |

"I'll trust your magical expertise, Rissi, that sounds like a fantastic idea! I'm sure Desna will see that we arrive safely."
"Miana, from what I gather Arkrhyst is the guardian to the key in Lake Stormunder, but that place, according to the lines we found in the Scribbler's lair, might also be the entrance to the Runeforge proper."

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"Would be faster than my feet.", jokes Miana, ready to go.

Sealman Alerteyes |

"Have axe, will travel."
Sealman thumbs the headband of inspired wisdom wondering what it would be like to cast spells like the great and powerful Rissi. He slips it on, until it is ready to be sold for party funds.
Mind if Seal wears the Headband until next liquidation? Dunno if it'll be worth it to go down this route with Seal or not.

Lucian Arvandru |

As soon as Rissi comes back with greater teleport (or maybe the next day), we'll proceed as she suggested: greater teleport with Rissi, Lucian, Miana and Kufieno, then Lucian will come back for Thuderpuss and Sealman and teleport them
Trip back to Sandpoint, Very familiar: 1d100 ⇒ 79
To Lake Stormunder with Seal and 'Puss, Viewed once: 1d100 ⇒ 38

EndlessForms |

From the rocky eastern shoreline of Lake Stormunder, the ground rises into the craggy snow-dappled roots of Rimeskull, casting its long shadow over this area. Yet not all of the ground here is rugged and mountainous. Several hundred feet from the lake’s edge, the land suddenly levels off to create a circular hill. Rocks and tenacious shrubs poke through the scattered clumps of snow here, but they are dwarfed by the ring of seven ten-foot-tall stone heads that circle the hill’s edge, their faces angled inward at each other, mouths agape. To the east, the sheer mountainside of Rimeskull rises, icy and windblasted-two hundred feet above leers a carving of an ancient face, its gaping mouth forming a large cave entrance in the mountainside. A ten-foot-wide stairway of stone descends from this cave to a ledge only fifty feet to the east of the circle of stone faces.

Sealman Alerteyes |

Sealman and Thunderpuss being to track the grounds to see what may have come through these lands recently. Primarily he is, of course, looking for Giant tracks. But he would also like to be aware of magical beasts, dragons or any creatures that have fangs and will bite.
Tracking with Thunderpuss Auto Assist: 1d20 + 19 ⇒ (20) + 19 = 39 +6 for Giants, +2 for Magical Beasts.

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Miana ponders about using the area for endurance training, but shakes her head at such folly. "Should we inspect the stone heads or head straight towards the cave?"

Hidetsugu Rissi |

1d20 + 21 ⇒ (2) + 21 = 23
"Inspect the stones. The books said one needed keys to enter the runeforge. We need to inspect for any clue of their nature."

Lucian Arvandru |

Knowledge (history): 1d20 + 31 ⇒ (16) + 31 = 47
Lucian marvels at the statues. "Sure Rissi, let's start with that. By the way, did you know that in Ancient Thassilon, the Runelords often carved depictions of their visages upon mountaintops or towering statues that watched over their cities? They were obviously consumed by their very ego, it's no wonder they all disappeared. By the way, if the guardian of this place is a dragon with white wings, we should take precautions to ward ourselves from it."
Lucian casts an extended resist energy (cold), communal, using his metamagic rod: 240 minutes, divided by 6 targets (including 'Puss) = 40 minutes each. The DR is 30/-
After warding his companions against cold, the oracle ventures boldly near the statues, looking for archaeological clues.

Hidetsugu Rissi |

Rissi considers for a moment. "I wonder if the keys are merely application of certain schools of magic. It would be a *chhh* semi-effective defense if each resonated with an individual school; then a number of Runelords would be required to cooperate to access the gate. It would at least make sense for a place used *squeak* cooperatively."

Kufieno |

Kufieno shrugs at the academic discussion and begins looking around the area. He peers into the mouths of the statues, in case there is loose change and such.
Perception: 1d20 + 26 ⇒ (3) + 26 = 29 +2 for traps, trapspotter.
Feeling he didn't look very well, he keeps looking.
Perception: 1d20 + 26 ⇒ (4) + 26 = 30

EndlessForms |

Rissi seems to have the right idea, as each of the stones radiates an aura that corresponds to each of the different schools of magic. It seems magic of the right type might unlock the stones in some way or reveal their secrets.
st: 1d20 + 16 + 20 ⇒ (20) + 16 + 20 = 56
Kufieno: 1d20 + 20 ⇒ (1) + 20 = 21 (+2 traps)
Lucian: 1d20 + 18 ⇒ (18) + 18 = 36 (+4 against surprise)
Evanya: 1d20 + 15 ⇒ (1) + 15 = 16
Miana: 1d20 + 13 ⇒ (1) + 13 = 14
Sealman: 1d20 + 19 ⇒ (6) + 19 = 25 (+2 stoneworking)
Rissi: 1d20 + 13 ⇒ (18) + 13 = 31
st: 1d20 + 16 + 10 ⇒ (17) + 16 + 10 = 43
Kufieno: 1d20 + 20 ⇒ (16) + 20 = 36 (+2 traps)
Lucian: 1d20 + 18 ⇒ (2) + 18 = 20 (+4 against surprise)
Evanya: 1d20 + 15 ⇒ (13) + 15 = 28
Miana: 1d20 + 13 ⇒ (20) + 13 = 33
Sealman: 1d20 + 19 ⇒ (6) + 19 = 25 (+2 stoneworking)
Rissi: 1d20 + 13 ⇒ (1) + 13 = 14
st: 1d20 + 16 + 5 ⇒ (7) + 16 + 5 = 28
st: 1d20 + 16 + 10 ⇒ (5) + 16 + 10 = 31
Kufieno: 1d20 + 20 ⇒ (9) + 20 = 29 (+2 traps)
Lucian: 1d20 + 18 ⇒ (9) + 18 = 27 (+4 against surprise)
Evanya: 1d20 + 15 ⇒ (12) + 15 = 27
Miana: 1d20 + 13 ⇒ (13) + 13 = 26
Sealman: 1d20 + 19 ⇒ (5) + 19 = 24 (+2 stoneworking)
Rissi: 1d20 + 13 ⇒ (8) + 13 = 21
ark: 1d20 + 4 ⇒ (2) + 4 = 6
Kufieno: 1d20 + 9 ⇒ (11) + 9 = 20
Lucian: 1d20 + 5 ⇒ (17) + 5 = 22
Miana: 1d20 + 2 ⇒ (18) + 2 = 20
Rissi: 1d20 + 8 ⇒ (20) + 8 = 28
Sealman: 1d20 + 2 ⇒ (10) + 2 = 12
You are all so focused on the stones that you do not at first notice the speck moving down from the peaks, gliding out of one of the eyes. The speck continues to grow, unbeknownst to you, until it is less than one hundred feet at which point a distinctive flapping of ancient leathery wing catches everyone's attention.....
Initiative:
1. Rissi, Lucian, Kufieno, Miana, and Seal
2. Arkrhyst
You guys are up!

Hidetsugu Rissi |

Rissi concentrates for a time, and then lets fly an empowered fireball
arcana to identify: 1d20 + 29 ⇒ (19) + 29 = 48
spell penetration if needed: 1d20 + 17 ⇒ (14) + 17 = 31
fire, DC22 halves: 10d6 ⇒ (6, 2, 6, 3, 6, 5, 4, 3, 4, 4) = 43 -> 64, or 96 if vulnerable

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Note to self: next magic item are sandals of flying
Miana points at the dragon, focusing her ki into opening Irori's holy blessing, then moves into position to try and shield the others using her body if necessary.
Will use Shield the Weak to give all those adjacent to her (Seal, Kufieno, Rissi) Improved Evasion with a +4 bonus if the breath weapon attack looks dangerous enough.

EndlessForms |

Ref: 1d20 + 14 ⇒ (15) + 14 = 29
Just as you expected, Arkrhyst, the guardian of this place, is an ancient white dragon. Ancient white dragons are typically vulnerable to fire, although as with most dragons they can resist many spells and magical weapons are needed to really hurt them. They exude an aura of cold, can create freezing fog and blizzards, and breathe cold as a breath weapon.
Yes, and I also forgot that their frightful presence is 300 feet! DC 23 on that Will save or you are shaken.
Miana then takes up her vows and leaps in front of the party to protect everyone from the incoming danger.
Initiative:
1. Rissi, Lucian, Kufieno, Miana, and Seal
2. Arkrhyst (48 dmg)
Lucian, Kufieno, and Seal are up!

Lucian Arvandru |

Lucian moves behind Miana's protective shield, and calls upon Desna's luck to bestow a blessing to his companions.
Casting blessing of fervor on the party.
Blessing of Fervor: Don't forget to pick one of the following bonuses that can be changed each turn!
- Increase its speed by 30 feet.
- Stand up as a swift action without provoking an attack of opportunity.
- Make one extra attack as part of a full attack action, using its highest base attack bonus.
- Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
- Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
Note: It doesn't stack with haste! Pick a different or better bonus than those provided with haste.
Good Hope
Blessing of Fervor

Sealman Alerteyes |

Seal Will Save: 1d20 + 6 ⇒ (1) + 6 = 7
Thunderpuss Will Save: 1d20 + 3 ⇒ (1) + 3 = 4
Nebten crawls into a hole
"Thunderpuss, get down the stairs. I'll call when needed."
Then, like a famous kid's cartoon, a flask of ale pops out of Sealman's wrist. He squeezes the top off and the dwarven ale loops out of the spout and into Seal's gullet. Raging, Sealman fights off the dragon fear as he drops his dorn and draws his bow Icc Taang. Oh yah, an Ice Bow vs White Dragon
Good for What Ails you Will Reroll: 1d20 + 6 ⇒ (17) + 6 = 23 Fist pump.
+2 to Hit/AC/Ref
Thunderpuss will move away 160'

Hidetsugu Rissi |

I've seen a lot of repeat numbers on the board. I'm pretty sure it occasionally duplicates 20 rolls when you edit your post.
I'm also pretty sure that we're high enough level that Thunderpuss doesn't necessary have to run. 2nd ed. dragonfear caused fear when you fail, but 3.5+ it's only shaken if you're higher level. Of course, thunderpuss doesn't have a good reason to stick around, either.

EndlessForms |

Yes, the wording is confusing in the bestiary but if you are above 4 HD I'm pretty sure you are just shaken.
Lucian, Evanya, and Seal prepare for the fight ahead.
Kufieno is back in the US now so hopefully he will be back on the boards soon. I'm traveling back to Indiana this weekend anyways so things will be slower.
Initiative:
1. Rissi, Lucian, Kufieno, Miana, and Seal
2. Arkrhyst (48 dmg)
Kufieno is up!

Hidetsugu Rissi |

Yah, I don't want to take home a frozen kitten-pop. TP can come back within a round should the dragon become grounded.
You're spoiling my evil rat-plan

Lucian Arvandru |

Sorry, forgot the saves:
Lucian: 1d20 + 11 ⇒ (15) + 11 = 26
Evanya: 1d20 + 10 ⇒ (5) + 10 = 15

EndlessForms |

Arkrhyst lets out a chill laugh as he flies in closer to Kufieno. With a flick of his claw he creates a giant ice dome over the rest of the party, leaving Kufieno flying on his own against the dragon....
Initiative:
1. Rissi, Lucian, Kufieno, Miana, and Seal
2. Arkrhyst (48 dmg)
You guys are up!

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Miana calls fire to emanate from her hands and feet before calling out to Seal to smash the ice with his mighty strength.
-Posted with Wayfinder

Sealman Alerteyes |

Seal drops his bow and draws his dorn. He then proceeds make the beginnings of snow cones.
Rage, PA Dorn Dmg, Auto Hit: 1d10 + 27 ⇒ (2) + 27 = 29
If allowed to Cleave to another partition nearby ...
Rage, PA Dorn Dmg, Auto Hit: 1d10 + 27 ⇒ (7) + 27 = 34
Aiming for the northwest and southwest hemispheres.

Lucian Arvandru |

Lucian shoots three fiery rays to melt holes in the wall of ice large enough for his companions to pass through.
Scorching Ray: 1d20 + 13 ⇒ (7) + 13 = 204d6 + 2 ⇒ (5, 1, 6, 1) + 2 = 15
Scorching Ray: 1d20 + 13 ⇒ (5) + 13 = 184d6 + 2 ⇒ (6, 6, 4, 4) + 2 = 22
Scorching Ray: 1d20 + 13 ⇒ (11) + 13 = 244d6 + 2 ⇒ (1, 3, 1, 4) + 2 = 11

EndlessForms |

Seal and Lucian work together to create a breach through the igloo. Arkrhyst flies forward a few feet and attacks Kufieno!
bite: 1d20 + 31 ⇒ (11) + 31 = 42
50% miss, high hits: 1d100 ⇒ 52
damage: 2d8 + 16 ⇒ (2, 1) + 16 = 19
claw: 1d20 + 30 ⇒ (7) + 30 = 37
50% miss, high hits: 1d100 ⇒ 80
damage: 2d6 + 11 ⇒ (1, 4) + 11 = 16
claw: 1d20 + 30 ⇒ (1) + 30 = 31
50% miss, high hits: 1d100 ⇒ 74
damage: 2d6 + 11 ⇒ (6, 5) + 11 = 22
wing: 1d20 + 25 ⇒ (19) + 25 = 44
50% miss, high hits: 1d100 ⇒ 86
damage: 1d8 + 5 ⇒ (5) + 5 = 10
wing: 1d20 + 25 ⇒ (3) + 25 = 28
50% miss, high hits: 1d100 ⇒ 29
damage: 1d8 + 5 ⇒ (7) + 5 = 12
tail slap: 1d20 + 25 ⇒ (4) + 25 = 29
50% miss, high hits: 1d100 ⇒ 15
damage: 2d6 + 16 ⇒ (2, 6) + 16 = 24
Initiative:
1. Rissi, Lucian, Kufieno, Miana, and Seal
2. Arkrhyst (48 dmg)
You guys are up!

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Acrobatics to avoid AoO against Arkhyst: 1d20 + 23 ⇒ (18) + 23 = 41
+2 AC/Reflex/attack rolls
Miana's skin toughens to that of wood as she flies up into the air towards the dragon and takes a defensive position in the sky as she delivers a snake strike to disrupt the dragon's bloodflow.
Defensive Stunning strike @ Arkhyst: 1d20 + 18 - 2 + 2 + 4 ⇒ (19) + 18 - 2 + 2 + 4 = 41
Damage on hit: 2d6 + 6 + 18 + 1d6 ⇒ (3, 6) + 6 + 18 + (3) = 36 3 damage is fire
If this is a hit, Dragon must make a DC 21 Fort save or be stunned for 1 round
AC is currently 41 against the dragon

Kufieno |

Geez could you roll the percentile dice any better????
Kufieno winces at the dragon pummels him. 135 - 67 = 68 hp
Wincing, Kufieno inhales deeply, then breathes an arc of lightning on the dragon.
Electricity: 13d6 ⇒ (3, 6, 3, 1, 1, 4, 6, 2, 3, 1, 3, 4, 3) = 40 DC 19 for half
Acrobatics: 1d20 + 15 ⇒ (20) + 15 = 35
He then flies to the south, looking to flank the dragon with Miana.

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@Kufieno: One of the attack rolls was a Nat 1, which is an auto miss! I see you at only 45 damage

Sealman Alerteyes |

+2 to hit/AC/Ref
Sealman picks up his bow, and steps to clear the crest of the hemisphere. Still raging, he then drops his dorn at his feet and fires off a shot at the dragon.
Icc Tang vs Arkryst: 1d20 + 20 - 4 ⇒ (8) + 20 - 4 = 241d8 + 11 ⇒ (7) + 11 = 18

Hidetsugu Rissi |

Rissi meekly chooses to stay inside the ice dome, moving slightly to ensure she is out of the beasts reach. She lifts the wand and three fiery rays leap through the opening in the ice dome.
I think I can target a square where I don't have melee penalties, but I doubt this beats the SR so I won't bother with my confirmation rolls
spell resistance: 1d20 + 17 ⇒ (2) + 17 = 19
1d20 + 2 - 2 + 8 ⇒ (20) + 2 - 2 + 8 = 28
fire: 4d6 ⇒ (1, 2, 2, 2) = 7
1d20 + 2 - 2 + 8 ⇒ (20) + 2 - 2 + 8 = 28
fire: 4d6 ⇒ (6, 5, 1, 5) = 17
1d20 + 2 - 2 + 8 ⇒ (8) + 2 - 2 + 8 = 16
fire: 4d6 ⇒ (6, 6, 6, 4) = 22

EndlessForms |

Geez could you roll the percentile dice any better????
I'll try!
The dragon snaps at Miana as she flies in (CMD 44!)
bite: 1d20 + 31 ⇒ (17) + 31 = 48
damage: 2d8 + 16 ⇒ (8, 4) + 16 = 28
Ref: 1d20 + 14 ⇒ (3) + 14 = 17
Miana then kicks the dragon in the jaw as Kufieno breaths out a bolt of lightning and slips behind the flying beast no Combat Reflexes for the dragon :(.
Seal's shot only ricochets off a hardened scale and Rissi's spell is ineffective against the dragon.
Initiative:
1. Rissi, Lucian, Kufieno, Miana, and Seal
2. Arkrhyst (125 dmg)
Lucian is up!

Sealman Alerteyes |

Just reviewed Shooting into Melee. I guess Seal only takes a -2 to hit instead of a -4. But I doubt a 26 hits. Rissi, I don't think you can target a square that's not in melee just because the creature is bigger then Large...

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Dragon fort save! DC 21. It might work... the dragon can roll a 1, right?
-Posted with Wayfinder

Hidetsugu Rissi |


EndlessForms |

Oh, forgot about the Stunning part:
Fort: 1d20 + 19 ⇒ (1) + 19 = 20
Ha! The dragon is stunned!
Everyone is up! Lucian can take two actions (one for last round and one for the upcoming round).

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Of all the times should have worked and it happens now... I'll say it was a smiteful stun. Irori be praised! Also means Kufieno is going to wreck this dragon now, so I'll let him get his vengeance before I roll my bevy of attacks :)