Miana, Champion of Irori |
Miana darts into the heart of the fray before the undead can react. "Irori, channel your divine purity into me so I can end these poor abominations!", focusing on the headless zombie.
She then touches the holy energy into her foot into a devastating double butterfly kick at the ogre, then the giant next to him!
Swift action to smite the headless ogre zombie. Using BoF for +2 to hit/AC. Valiant Stand grants me +3 to hit and AC when adjacent to more than one foe. Using Sweeping Smite to attack another zombie giant if the first hits, using my smite benefits and no penalty to AC.
Sweeping smite @ ogre giant: 1d20 + 14 + 2 + 3 + 3 ⇒ (18) + 14 + 2 + 3 + 3 = 40
Damage on hit: 2d6 + 5 + 2 + 8 + 8 ⇒ (5, 1) + 5 + 2 + 8 + 8 = 29
Sweeping smite @ orange if first hit: 1d20 + 14 + 2 + 3 + 3 ⇒ (8) + 14 + 2 + 3 + 3 = 30
Damage on hit: 2d6 + 5 + 2 + 8 ⇒ (1, 1) + 5 + 2 + 8 = 17
AC/CMD is 30/33; against the ogre it is 33/36
Kufieno |
Kufieno moves in to flank and stabs at the nearest undead.
Power Attack, GH, BoF, Flank: 1d20 + 13 + 2 + 2 - 2 + 2 ⇒ (1) + 13 + 2 + 2 - 2 + 2 = 18
Arcane Strike: 1d6 + 5 + 2 + 2 + 4 ⇒ (2) + 5 + 2 + 2 + 4 = 15
Sneak: 2d6 ⇒ (4, 2) = 6
blech
His sword sticks in its scabbard, throwing off his aim.
EndlessForms |
Sweeping smite! This is where CoI really shines. Unfortunately I didn't think ahead and built mine with tetori/grappling so he doesn't make full use of it. Makes me want to retry with another one some day.
Miana rushes into the middle and kicks the ogre, working around to blast another undead giantkin as well! Kufieno rushes to her aid and nearly brings down one of the zombie giants.
A gargling that might be laughter comes from the headless ogre as he swings his hatchets at Miana!
hatchet power attack: 1d20 + 21 - 3 ⇒ (18) + 21 - 3 = 36
damage: 1d8 + 15 + 6 ⇒ (7) + 15 + 6 = 28
hatchet power attack: 1d20 + 16 - 3 ⇒ (5) + 16 - 3 = 18
damage: 1d8 + 15 + 6 ⇒ (3) + 15 + 6 = 24
hatchet power attack: 1d20 + 21 - 3 ⇒ (9) + 21 - 3 = 27
damage: 1d8 + 15 + 6 ⇒ (3) + 15 + 6 = 24
hatchet power attack: 1d20 + 16 - 3 ⇒ (13) + 16 - 3 = 26
damage: 1d8 + 15 + 6 ⇒ (3) + 15 + 6 = 24
The other zombies all surround the Champion of Irori and swing down at her!
slam: 1d20 + 17 ⇒ (20) + 17 = 37
damage: 1d8 + 13 ⇒ (2) + 13 = 15
slam: 1d20 + 17 ⇒ (5) + 17 = 22
damage: 1d8 + 13 ⇒ (3) + 13 = 16
slam: 1d20 + 17 ⇒ (2) + 17 = 19
damage: 1d8 + 13 ⇒ (8) + 13 = 21
slam: 1d20 + 17 ⇒ (8) + 17 = 25
damage: 1d8 + 13 ⇒ (3) + 13 = 16
Initiative:
1. Kufieno, Lucian, Miana, and Rissi
2. Undead Giants and Ogres
3. Giantslayer
headless: 44 dmg
red: 30 dmg
blue: 30 dmg
orange: 68 dmg
pink: 30 dmg
You guys are up!
Sealman Alerteyes |
Seal stirs into a frenzy at the sight of the giants. Partially aware that they are undead, he doesn't care and proceeds to chop into them like icy cord wood. Thunderpuss will stay back and defend the casters.
Taking the extra attack. Going after pink first, remaining attacks will go on orange should pink drop. Evade Reach on pink.
PA, Rage, Isoult vs Pink ogre: 1d20 + 15 ⇒ (9) + 15 = 24
Dmg: 3d6 + 22 ⇒ (6, 3, 2) + 22 = 33
PA, Rage, Isoult vs Pink/Orange ogre: 1d20 + 15 ⇒ (2) + 15 = 17
Dmg: 3d6 + 22 ⇒ (3, 4, 3) + 22 = 32
PA, Rage, Isoult vs Pink/Orange ogre: 1d20 + 10 ⇒ (14) + 10 = 24
Dmg: 3d6 + 22 ⇒ (5, 3, 3) + 22 = 33
PA, Rage, Isoult vs Pink/Orange ogre: 1d20 + 5 ⇒ (15) + 5 = 20
Dmg: 3d6 + 22 ⇒ (2, 6, 4) + 22 = 34
Hidetsugu Rissi |
Is Miana OK with ducking a fireball? If so...
fire, DC 22 halves, hits all giants + Miana: 10d6 ⇒ (6, 5, 6, 3, 4, 1, 4, 5, 5, 5) = 44
Miana, Champion of Irori |
20 damage blocked by stoneskin
Also, don't forget to confirm the crit GM!
Miana takes one of the axe swings and an icy giant arm, but the defensive magics applied reduce some of the blow.
She focuses on the ogre with a bevy of strikes, redirecting any to the adjacent blue giant if it goes down first.
Using BoF for an additional attack
Swift action Crane Style
Defensive flurry @ Ogre: 1d20 + 15 - 2 - 2 + 2 + 3 + 3 ⇒ (13) + 15 - 2 - 2 + 2 + 3 + 3 = 32
Damage on hit: 2d6 + 5 + 2 + 8 ⇒ (5, 3) + 5 + 2 + 8 = 23
Defensive flurry @ Ogre: 1d20 + 15 - 2 - 2 + 2 + 3 + 3 ⇒ (5) + 15 - 2 - 2 + 2 + 3 + 3 = 24
Damage on hit: 2d6 + 5 + 2 + 8 ⇒ (3, 1) + 5 + 2 + 8 = 19
Defensive flurry BoF @ Ogre: 1d20 + 15 - 2 - 2 + 2 + 3 + 3 ⇒ (15) + 15 - 2 - 2 + 2 + 3 + 3 = 34
Damage on hit: 2d6 + 5 + 2 + 8 ⇒ (1, 4) + 5 + 2 + 8 = 20
Defensive flurry @ Ogre: 1d20 + 10 - 2 - 2 + 2 + 3 + 3 ⇒ (5) + 10 - 2 - 2 + 2 + 3 + 3 = 19
Damage on hit: 2d6 + 5 + 2 + 8 ⇒ (3, 1) + 5 + 2 + 8 = 19
Defensive flurry @ Ogre: 1d20 + 10 - 2 - 2 + 2 + 3 + 3 ⇒ (1) + 10 - 2 - 2 + 2 + 3 + 3 = 15
Damage on hit: 2d6 + 5 + 2 + 8 ⇒ (1, 1) + 5 + 2 + 8 = 17
Subtract +3 to hit and 8 damage from any attack that gets redirected to blue.
AC/CMD is 32/35 or 35/39 against the ogre
Miana, Champion of Irori |
I assumed we continued on without rest, no one else said otherwise. If so, I probably would have healed myself, but we'll see :)
And yeah, fireball is ok, although I'll burn combat meditation to keep myself safe :)
Reflex: 1d20 + 12 ⇒ (3) + 12 = 15
Reflex 2nd roll, taking higher: 1d20 + 12 ⇒ (19) + 12 = 31
Using the body of the ogre, Miana avoids the burst from the fireball.
Miana is at 61 HP if stoneskin is up, or 41 if it's not.
EndlessForms |
Oh, I missed the 20! I was looking out for crits with the big guy but forgot about the zombies:
slam: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 1d8 + 13 ⇒ (6) + 13 = 19
Ref: 1d20 + 9 ⇒ (7) + 9 = 16
Ref: 1d20 + 3 ⇒ (18) + 3 = 21
Ref: 1d20 + 3 ⇒ (18) + 3 = 21
Seal uses two quick swings to bring down one of the undead giants! His third swing brings down another! Miana lands a trio of kicks into the headless monster and then Rissi's blast of fire finishes them all off!
Out of combat!
The seven suits of armor on display here are all Large. Four are masterwork half-plate, while the remaining three are masterwork full plate. The ogre had +1 full plate and two runechill hatchets.
RUNECHILL HATCHET
PRICE
5,312 GP
AURA moderate necromancy CL 5th WEIGHT 6 lbs.
Runechill hatchets are sized for Large creatures, but resizes so it can be wielded by Medium creatures as battleaxes or Small creatures as greataxes. Their blades are jagged and carved with Thassilonian runes, and the weapons always feel cold to the touch. A runechill hatchet otherwise functions as a +1 battleaxe, but once per day as a free action, its wielder can cause the runes on the blade to flare up with flickering cold blue light. For the next 5 rounds, the axe deals an additional +1d6 points of negative energy damage on a hit. Any creature that takes any amount of this additional negative energy damage must also succeed at a DC 12 Fortitude save or take 1 point of Strength damage. An undead creature struck by a runechill hatchet does not gain this negative energy as healing, but instead must make a DC 12 Will saving throw or flee as if panicked for 1d4+5 rounds.
Lucian Arvandru |
I'm really sorry, I assumed we rested and got my spells back. I was out of spells higher than 2nd-level, so I wouldn't have been much use.
"Are you alright, Miss Miana? Let me tend to your wounds."
CMW: 2d8 + 10 ⇒ (5, 6) + 10 = 21
CMW: 2d8 + 10 ⇒ (3, 8) + 10 = 21
"Anyone else needs healing?"
Miana, Champion of Irori |
Alright, I have more of my stuff, too, then!
"Thank you again, Lucian.", smiles Miana. "I try my best not to require such magics, but I am still not perfect, yet."
EndlessForms |
I thought you had agreed on resting with the stone giants here.
Retcon healing and buffs as needed.
To the east is a twenty-foot-square room shaped almost like a silo-its ceiling arches up to a vaulted height of one hundred feet.
Inside a forge burns brightly, although the mouth of this forge looks disturbingly like a real mouth and the pipes to the side look even more disturbingly like claws and hands!
immune to fire and poison; resistant to acid and cold.
ff: 1d20 + 6 ⇒ (3) + 6 = 9
Kufieno: 1d20 + 9 ⇒ (10) + 9 = 19
Lucian: 1d20 + 5 ⇒ (9) + 5 = 14
Miana: 1d20 + 2 ⇒ (19) + 2 = 21
Rissi: 1d20 + 8 ⇒ (2) + 8 = 10
Sealman: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative:
1. Miana, Kufieno, Lucian, and Rissi
2. Forgefiend
3. Seal once again has bad luck
Miana, Kufieno, Lucian, and Rissi are up!
Hidetsugu Rissi |
*squeak* Forgefiend! It's an earth elemental of sorts - don't bother with fire, but electricity is fine. Any weapon will do!"
She summons balls of lightning.
If its actually metal, -4 on saves vs the balls
dc 23 negates, electricity : 3d6 ⇒ (5, 2, 6) = 13
dc 23 negates, electricity : 3d6 ⇒ (3, 6, 1) = 10
dc 23 negates, electricity : 3d6 ⇒ (6, 2, 6) = 14
EndlessForms |
It doesn't say anywhere in the stats that it is made of metal but the picture and common sense tell me that it is.
Ref: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Ref: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2
Ref: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10
Initiative:
1. Miana, Kufieno, Lucian, and Rissi
2. Forgefiend (37 dmg)
3. Seal
Miana, Kufieno, and Lucian are up!
Kufieno |
Kufieno tries casting his shocking spell again, then darts into the room to touch the forgefiend.
Touch Attack vs Metal: 1d20 + 12 + 3 ⇒ (15) + 12 + 3 = 30
Shocking Grasp: 5d6 + 5 ⇒ (5, 6, 6, 2, 3) + 5 = 27
Sneak: 2d6 ⇒ (3, 5) = 8
Miana, Champion of Irori |
Miana flanks with Kufieno and delivers a single kick to the thing.
Defensive kick @ Forgefiend: 1d20 + 14 - 2 + 2 ⇒ (10) + 14 - 2 + 2 = 24
Damage on hit: 2d6 + 5 + 2 ⇒ (1, 4) + 5 + 2 = 12
AC is 29, CMD 32
Lucian Arvandru |
There should still be a few rounds for the Blessing of Fervor since it was cast in the previous fight and we only took two rounds to heal. EF, what do you think?
Brandishing his metamagic rod, Lucian blesses all his companions with a Desnan prayer Casting the extended version so that it lasts 20 rounds.
Active group buffs:
Good Hope
Extended Prayer
(BoF?)
EndlessForms |
@Lucian: that's fine with me.
Kufieno shocks the forgefiend! Miana then rushes in to dent in one of its metal plates as Lucian offers a lengthy prayer to Desna.
The forgefiend's fires flare up and it belches forth a searing pile of slag from its flaming maw.
Hits Kufieno, Miana, and Lucian:
fire: 14d6 ⇒ (3, 1, 1, 1, 5, 4, 5, 6, 1, 6, 2, 2, 5, 2) = 44
DC 22 Ref for half
Room treated as difficult terrain as the slag cools and forms a rugged pile of misshapen metal.
Initiative:
1. Miana, Kufieno, Lucian, and Rissi
2. Forgefiend (84 dmg)
3. Seal
You guys are up!
Lucian Arvandru |
Ref (Lucian): 1d20 + 20 ⇒ (7) + 20 = 27
Lucian dodges most of the molten slag, and casts ironskin on himself.
Hidetsugu Rissi |
Rissi directs the balls of energy to swarm the creature again.
reflex DC 22 negates, -4 if metal: 3d6 ⇒ (4, 4, 5) = 13
reflex DC 22 negates, -4 if metal: 3d6 ⇒ (5, 1, 4) = 10
reflex DC 22 negates, -4 if metal: 3d6 ⇒ (3, 2, 3) = 8
She pulls a wand and unleashes magic missiles upon the beast.
2d4 + 2 ⇒ (2, 1) + 2 = 5
Kufieno |
Ref: 1d20 + 12 + 2 + 2 + 1 ⇒ (8) + 12 + 2 + 2 + 1 = 25
Kufieno dodges the flames and his heritage negates some of his burns, as his stabs at the thing with his blade. 17 dam
Attack: 1d20 + 13 + 2 + 1 + 2 ⇒ (8) + 13 + 2 + 1 + 2 = 26
Arcane Strike: 1d6 + 5 + 2 + 1 + 2 ⇒ (5) + 5 + 2 + 1 + 2 = 15
Sneak: 2d6 ⇒ (3, 1) = 4
Iterative: 1d20 + 8 + 2 + 1 + 2 ⇒ (12) + 8 + 2 + 1 + 2 = 25
Arcane Strike: 1d6 + 5 + 2 + 1 + 2 ⇒ (5) + 5 + 2 + 1 + 2 = 15
Sneak: 2d6 ⇒ (6, 2) = 8
BoF: 1d20 + 13 + 2 + 1 + 2 ⇒ (10) + 13 + 2 + 1 + 2 = 28
Arcane Strike: 1d6 + 5 + 2 + 1 + 2 ⇒ (6) + 5 + 2 + 1 + 2 = 16
Sneak: 2d6 ⇒ (1, 5) = 6
Miana, Champion of Irori |
@Kufieno: no evasion?
Reflex: 1d20 + 12 ⇒ (13) + 12 = 25
Miana dances acrobatically, using the air pressure created by her sharp movements to brush aside the molten slag.
Figure I will wait for Seal to move in and smack something before I flurry all out :)
Miana, Champion of Irori |
May have to boot Seal in the head, or finish off this thing first. Although GenCon is going to disrupt many a PbP (at least in my circles I think).
Miana, Champion of Irori |
Ahh forgot about that since it was a couple of weeks ago!
Miana exhales as the punches the evil cauldron several times.
Using BoF for an extra attack
Defensive Flurry @ forgefiend: 1d20 + 15 - 2 - 2 ⇒ (19) + 15 - 2 - 2 = 30
Damage on hit: 2d6 + 5 ⇒ (1, 6) + 5 = 12
Defensive Flurry @ forgefiend: 1d20 + 15 - 2 - 2 ⇒ (20) + 15 - 2 - 2 = 31
Damage on hit: 2d6 + 5 ⇒ (3, 1) + 5 = 9
Crit confirm: 1d20 + 15 - 2 - 2 ⇒ (9) + 15 - 2 - 2 = 20
Extra damage on crit: 2d6 + 5 ⇒ (6, 1) + 5 = 12
Defensive BoF Flurry @ forgefiend: 1d20 + 15 - 2 - 2 ⇒ (3) + 15 - 2 - 2 = 14
Damage on hit: 2d6 + 5 ⇒ (6, 4) + 5 = 15
Defensive Flurry @ forgefiend: 1d20 + 10 - 2 - 2 ⇒ (12) + 10 - 2 - 2 = 18
Damage on hit: 2d6 + 5 ⇒ (4, 1) + 5 = 10
Defensive Flurry @ forgefiend: 1d20 + 10 - 2 - 2 ⇒ (5) + 10 - 2 - 2 = 11
Damage on hit: 2d6 + 5 ⇒ (2, 1) + 5 = 8
EndlessForms |
Sorry, pretty busy week for me and this one slipped by me! I won't be at GenCon this year due to some unforeseen work circumstances so I'll still be on the boards the rest of the week.
Ref: 1d20 + 5 ⇒ (19) + 5 = 24
Ref: 1d20 + 5 ⇒ (13) + 5 = 18
Ref: 1d20 + 5 ⇒ (7) + 5 = 12
After Rissi's blasts of magic and the dual power of the sulis, the forgefiend collapses in a pile of molten metal.
Out of combat!
Retcon healing and such as needed but I'm going to move us along since we missed a few days of actions this week:
You find nothing of value in the forgefiend's lair and head to the north. The long hallway there has a looming ceiling forty feet above and is decorated with an intricate display of stone supports and beams. The walls are carved in long swaths of densely scribed runes-the seven-pointed star is repeated often. To the east, the hallway has caved in entirely-a battered door protrudes from the rubble, but the half beyond is completely filled with detritus.
To the west, the hall ends at an immense bronze double door that bears a huge mirrorlike silver inlay of the ubiquitous seven-pointed star. This set of doors has no obvious hinges, handles, or locks, save for a single tiny star-shaped indentation at the center of the larger mirrored star.
Lucian Arvandru |
Not sure on where the party stands Hp-wise, the headers appear to indicate full Hp or close. Feel free to ask for healing if you need some.
CMW @Lucian: 2d8 + 10 ⇒ (3, 4) + 10 = 17
Lucian examines the runes on the wall, and translates for his companions. "These runes are meditative prayers to the Peacock Spiri meant to calm and prepare the minds of any who seek to use the library, which I surmise must be close. Perhaps behind these doors? However, I must warn you that the calming effect from it won't work well with Evanya's good hope spell."
Hidetsugu Rissi |
does the effect hit everyone or just Thassilonian speakers?
An insidious ward. If Mokmurian is prepared for us it will *chhh* leave us vulnerable - until he attacks and breaks the effect. Alas, *squeak* it doesn't matter. Nothing matters, really. Alas, alack."
EndlessForms |
Just if you read the prayers, which I would presume the Thassilonian speakers would do as soon as they enter the hallway.
Which doors would you like to go through? The doors to the west have "no obvious hinges, handles, or locks, save for a single tiny star-shaped indentation at the center of the larger mirrored star." There are two sets of doors to the north though.
Hidetsugu Rissi |
Rissi fishes out one of the sihedron amulets she keeps wrapped away, trying it on the western door's indentation.
"Why not?"
Hidetsugu Rissi |
Technically, I get someone to help me, still being tiny. I might have to get that added permanently, I kind of like it...
Miana, Champion of Irori |
@Rissi: If you get the undersized mount feat on Brihz, you can ride your familiar... that would be amusing.
Miana sees the miniscule wizard fish out the sihedron and she aids Rissi in inputting the device to see what happens.
EndlessForms |
Hahaha! I do allow permanency spells in my games. And they can often be used to great effect. My Reign of Winter group cast a permanent anthropomorphic animal and a few other things on the sloth animal companion (named Sloth) so it could use weapons and talk, although all it ever said was, "Slooooooooooooooth."
Rissi gets Miana to help her put the amulet to the door but nothing happens at first. Then suddenly there is a blinding flash and you realize that there must have been more to the ritual than that-a password, perhaps-for the blinding flash has brought into being a strange creature that looks something like an emaciated child with clawed hands, surrounded by a nimbus of near-blinding light.
Everyone needs to make a DC 25 Fortitude save or be permanently blinded
Though they harbor many secrets, their greatest secret may be their own origin. Numerous theories abound—that the shining children are beings from another dimension, avatars of a dying star grown sentient, or creatures of light battling living darkness at the edge of reality.
immune to blindness, fire, and poison; resistant to cold and sonic
sh: 1d20 + 7 ⇒ (4) + 7 = 11
Kufieno: 1d20 + 9 ⇒ (5) + 9 = 14
Lucian: 1d20 + 5 ⇒ (5) + 5 = 10
Miana: 1d20 + 2 ⇒ (8) + 2 = 10
Rissi: 1d20 + 8 ⇒ (1) + 8 = 9
Sealman: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative:
1. Sealman and Kufieno
2. Creepy blinding child thing!
3. Lucian, Miana, and Rissi
Seal and Kufieno are up!
Kufieno |
Fort: 1d20 + 9 ⇒ (18) + 9 = 27
Kufieno shields his eyes from the light then steps up and stabs twice at the creature.
Power Attack: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 16
Arcane strike: 1d6 + 5 + 4 + 2 ⇒ (2) + 5 + 4 + 2 = 13
Sneak: 2d6 ⇒ (3, 1) = 4
Power Attack: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Arcane strike: 1d6 + 5 + 4 + 2 ⇒ (2) + 5 + 4 + 2 = 13
Sneak: 2d6 ⇒ (2, 3) = 5
Miana, Champion of Irori |
Fort: 1d20 + 13 ⇒ (18) + 13 = 31
Kn: Planes: 1d20 + 11 ⇒ (20) + 11 = 31
Whew!
As a paladin, the light simply soothes over her despite the intense aura. "A shining child! Its touch burns, but can be countered with enhanced darkness magic! Electricity works fine, but other elements are for naught!"
Is it evil? Aberration?
EndlessForms |
It has an evil alignment, yes; it is an evil, extraplanar outsider.
I think Seal is still on vacation:
damage: 1d10 + 8 + 9 ⇒ (6) + 8 + 9 = 23
+1 dwarven dorn-dergar: 1d20 + 12 - 3 ⇒ (13) + 12 - 3 = 22
damage: 1d10 + 8 + 9 ⇒ (10) + 8 + 9 = 27
+1 dwarven dorn-dergar: 1d20 + 7 - 3 ⇒ (10) + 7 - 3 = 14
damage: 1d10 + 8 + 9 ⇒ (10) + 8 + 9 = 27
Kufieno and Seal quickly learn that the defenses on these creatures are quite good, as each of their attacks is deflected. The shining child reaches out for Kufieno:
touch: 1d20 + 19 ⇒ (18) + 19 = 37
fire damage: 4d10 ⇒ (8, 3, 6, 6) = 23
Plus 2d6 fire damage on your turn for the next 5 rounds
touch: 1d20 + 19 ⇒ (3) + 19 = 22
fire damage: 4d10 ⇒ (4, 3, 8, 5) = 20
Plus 2d6 fire damage on your turn for the next 5 rounds
Initiative:
1. Sealman and Kufieno
2. Creepy blinding child thing!
3. Lucian, Miana, and Rissi
You guys are up!
Sealman Alerteyes |
I'm back. I leave for a weak and everybody catches on fire and is blinded. ;) Thanx for running me when needed.
Seal Fort Save: 1d20 + 15 ⇒ (15) + 15 = 30 +2 for Spell or Spell-like ability
Thunderpuss Fort Save: 1d20 + 7 ⇒ (18) + 7 = 25
Fist-pump, go Thunderpuss!
After a quick flurry, Seal regains his senses and tries a more measured approrach. And by measures, he swings wildly with all his might. Thunderpuss joins in the action as well.
PA dorn vs Flaming Child: 1d20 + 14 ⇒ (17) + 14 = 31
Dmg: 1d10 + 17 ⇒ (4) + 17 = 21
PA dorn vs Flaming Child: 1d20 + 9 ⇒ (8) + 9 = 17
Dmg: 1d10 + 17 ⇒ (5) + 17 = 22
PA dorn vs Flaming Child: 1d20 + 4 ⇒ (14) + 4 = 18
Dmg: 1d10 + 17 ⇒ (8) + 17 = 25
Thunderpuss Bite vs Flaming Child: 1d20 + 9 ⇒ (10) + 9 = 19
Lucian Arvandru |
Fort: 1d20 + 7 ⇒ (5) + 7 = 12
Knowledge (planes): 1d20 + 11 ⇒ (5) + 11 = 16
"Wha- Hey, who switched off the lights? Wait- not again. Is that a nymph? I wish they would warn before coming. Evanya, stay hidden in my vest, I'll need you to be my eyes shortly."
Blinded and unable to see what creature is there, Lucian decides to rely on hearing to decide how he's going to react. Upon his hearing Sealman and Kufieno attack and lacking any information, he prays Desna for a blessing of fervor.
"Desna, bring us your light in this time of need. Let our souls shine bright and face this foe!"
Blessing of Fervor: Don't forget to pick one of the following bonuses that can be changed each turn!
- Increase its speed by 30 feet.
- Stand up as a swift action without provoking an attack of opportunity.
- Make one extra attack as part of a full attack action, using its highest base attack bonus.
- Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
- Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
Note: It doesn't stack with haste! Pick a different or better bonus than those provided with haste.
Active group buffs:
Good Hope
Extended Prayer
BoF
EndlessForms |
I'll go ahead and give Seal an extra attack for BoF since Lucian goes first:
PA dorn vs Flaming Child: 1d20 + 14 ⇒ (4) + 14 = 18
Dmg: 1d10 + 17 ⇒ (3) + 17 = 20
Lucian gives the party a blessing! Seal's first hit slams into the shining child but his others miss!
Initiative:
1. Sealman and Kufieno
2. Shining Child (21 dmg)
3. Lucian, Miana, and Rissi
Miana, Rissi, and Kufieno are up!
Kufieno |
Kufieno keeps stabbing at the creepy thing.
Power Attack, Prayer, GH: 1d20 + 13 - 2 + 1 + 2 ⇒ (19) + 13 - 2 + 1 + 2 = 33
Arcane Strike: 1d6 + 5 + 4 + 2 + 2 + 1 ⇒ (5) + 5 + 4 + 2 + 2 + 1 = 19
Iterative Power Attack, Prayer, GH: 1d20 + 8 - 2 + 1 + 2 ⇒ (15) + 8 - 2 + 1 + 2 = 24
Arcane Strike: 1d6 + 5 + 4 + 2 + 2 + 1 ⇒ (1) + 5 + 4 + 2 + 2 + 1 = 15
BoF Power Attack, Prayer, GH: 1d20 + 13 - 2 + 1 + 2 ⇒ (10) + 13 - 2 + 1 + 2 = 24
Arcane Strike: 1d6 + 5 + 4 + 2 + 2 + 1 ⇒ (2) + 5 + 4 + 2 + 2 + 1 = 16
Confirm: 1d20 + 13 - 2 + 1 + 2 ⇒ (11) + 13 - 2 + 1 + 2 = 25
Extra Damage : 1d6 + 5 + 4 + 2 + 2 + 1 ⇒ (3) + 5 + 4 + 2 + 2 + 1 = 17
Miana, Champion of Irori |
Knowing that it needs to go down quickly, Miana once again calls upon Irori's blessing against the shining child.
"Let the light of purity cleanse your evil!", Miana pummeling the creature repeatedly.
Swift action to smite evil @ the shining child
Flurry @ Shining Child: 1d20 + 15 - 2 + 2 + 1 + 3 ⇒ (10) + 15 - 2 + 2 + 1 + 3 = 29
Damage on hit: 2d6 + 5 + 8 + 2 + 1 ⇒ (4, 4) + 5 + 8 + 2 + 1 = 24
Flurry @ Shining Child: 1d20 + 15 - 2 + 2 + 1 + 3 ⇒ (8) + 15 - 2 + 2 + 1 + 3 = 27
Damage on hit: 2d6 + 5 + 8 + 2 + 1 ⇒ (4, 1) + 5 + 8 + 2 + 1 = 21
Flurry BoF @ Shining Child: 1d20 + 15 - 2 + 2 + 1 + 3 ⇒ (14) + 15 - 2 + 2 + 1 + 3 = 33
Damage on hit: 2d6 + 5 + 8 + 2 + 1 ⇒ (2, 5) + 5 + 8 + 2 + 1 = 23
Flurry @ Shining Child: 1d20 + 15 - 2 + 2 + 1 + 3 ⇒ (16) + 15 - 2 + 2 + 1 + 3 = 35
Damage on hit: 2d6 + 5 + 8 + 2 + 1 ⇒ (4, 4) + 5 + 8 + 2 + 1 = 24
Flurry @ Shining Child: 1d20 + 10 - 2 + 2 + 1 + 3 ⇒ (16) + 10 - 2 + 2 + 1 + 3 = 30
Damage on hit: 2d6 + 5 + 8 + 2 + 1 ⇒ (5, 5) + 5 + 8 + 2 + 1 = 26
Flurry @ Shining Child: 1d20 + 10 - 2 + 2 + 1 + 3 ⇒ (17) + 10 - 2 + 2 + 1 + 3 = 31
Damage on hit: 2d6 + 5 + 8 + 2 + 1 ⇒ (1, 2) + 5 + 8 + 2 + 1 = 19
Add another +8 damage to the first hit
AC is 28, touch AC is 25
EndlessForms |
Only one of Kufieno's stabs connects with the shining child but Miana puts on a performance that would make Irori himself proud as she quickly pummels the outsider back to its extraplanar home!
Out of combat!
One of the doors to the north is an used storage room; the other door leads to a strange, empty room smoothed over to an even greater extent than the other chambers in this complex. Every angle of the walls has been modified into a gentle arc, removing any element of harsh regular lines entirely from view. Patches of what appear to be scorch marks stain the walls and floors here and there, especially to the south, where part of the wall has fallen away.