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I am back.

EndlessForms |

Ouch!
Thorgan rushes past the guard, who is unable to see him until it is too late as the dwarf's axe is withdrawn from the side of the priest, who is now struggling to hold his intestines in.
Initiative:
1. Bishop and Chun Hei
2. Saabira
3. Thorgan, Nikolai, Davo, and Tamerius
4. Kaarim (110 dmg)
Nikolai and Tamerius are up!

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With a shrug, Nikolai tosses an Empowered Magic Missile at Kaarim.
5d4 + 10 ⇒ (3, 4, 2, 2, 4) + 10 = 25 x1.5 = 37 Force damage.

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Tamerius moves to have a better view of the ennemies and calls Hell's power to help his comrades in the fight.
May the Gates of Hell open to help us in this fight ! May his guardians protect us.
Summon Monster V Number of creature: 1d3 + 1 ⇒ (1) + 1 = 2

Summon |

Two cerberus appears near the two ennemies. Each one biting at their prey.
Cerberi 1, Bite 1: 1d20 + 13 ⇒ (11) + 13 = 24
damages (lawful/evil) + Fort DC20 or dimensional anchor: 1d6 + 5 ⇒ (1) + 5 = 6
Cerberi 1, Bite 2: 1d20 + 13 ⇒ (18) + 13 = 31
damages (lawful/evil) + Fort DC20 or dimensional anchor: 1d6 + 5 ⇒ (4) + 5 = 9
Cerberi 1, Bite 3: 1d20 + 13 ⇒ (9) + 13 = 22
damages (lawful/evil) + Fort DC20 or dimensional anchor: 1d6 + 5 ⇒ (3) + 5 = 8
Cerberi 2, Bite 1: 1d20 + 13 ⇒ (15) + 13 = 28
damages (lawful/evil) + Fort DC20 or dimensional anchor: 1d6 + 5 ⇒ (5) + 5 = 10
Cerberi 2, Bite 2: 1d20 + 13 ⇒ (13) + 13 = 26
damages (lawful/evil) + Fort DC20 or dimensional anchor: 1d6 + 5 ⇒ (2) + 5 = 7
Cerberi 3, Bite 3: 1d20 + 13 ⇒ (17) + 13 = 30
damages (lawful/evil) + Fort DC20 or dimensional anchor: 1d6 + 5 ⇒ (3) + 5 = 8
if two bites hit Additional damages: 1d6 + 7 ⇒ (2) + 7 = 9
if three bites hit Additional damages: 1d6 + 10 ⇒ (1) + 10 = 11

EndlessForms |

The first hound lands one bite on the priest, which is just enough for Kaarim to stagger and start to fall... but just before he collapses from his massive wounds, suddenly his entire body erupts in flames for only a fraction of a second after which his armor and gear clatter to the floor with only a pile of smoking ash remaining behind.
Meanwhile Saabira glows briefly with a warm green light as her bardiche takes on a sickly dark glow....
4d20 ⇒ (10, 14, 12, 15) = 51
Despite this, Tamerius' second hound is able to bite into Saabira three times and at Kahl' Heel's command Saabira answers, "Yes, master!"
Initiative:
1. Bishop and Chun Hei
2. Saabira (45 dmg, suggested)
3. Thorgan, Nikolai, Davo, and Tamerius
Bishop and Chun Hei are up!

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Chun Hei circles around, choosing to remain invisible for now.
double move.

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When the ranger speaks to the wolf it is with a calm voice. After years of teamwork, there's no need to shout or bark. "Kill."
Timber lunges forward as the ranger opens fire (Rapid Shot, Deadly Aim, Manyshot, Overcomes DR as +5 weapon):
ATK 1: 1d20 + 24 + 6 ⇒ (16) + 24 + 6 = 46 for DMG: 2d8 + 34 + 6 ⇒ (8, 6) + 34 + 6 = 54
Rapid Shot: 1d20 + 24 + 6 ⇒ (11) + 24 + 6 = 41 for DMG: 1d8 + 17 + 6 ⇒ (4) + 17 + 6 = 27
ATK 2: 1d20 + 19 + 6 ⇒ (19) + 19 + 6 = 44 THREAT
ATK 2 Confirm: 1d20 + 19 + 6 ⇒ (17) + 19 + 6 = 42 for DMG: 3d8 + 51 + 18 ⇒ (4, 5, 5) + 51 + 18 = 83
ATK 3: 1d20 + 14 + 6 ⇒ (3) + 14 + 6 = 23 DMG if hit: 1d8 + 17 + 6 ⇒ (2) + 17 + 6 = 25
Sorry guys, just getting back into the swing of things. Bishop would stop shooting if she goes down, assuming someone would stabilize her if we want to question Saabira. If not, he'll just keep shooting.

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Just in case she's not down:
Timber's teeth gnash as he goes for the woman's thigh, a small target for the horse-sized canine.
Bite: 1d20 + 19 + 6 ⇒ (18) + 19 + 6 = 43 for DMG: 2d6 + 11 + 6 ⇒ (2, 2) + 11 + 6 = 21
Trip: 1d20 + 18 ⇒ (15) + 18 = 33

EndlessForms |

Bishop's second arrow kills Saabira outright!
Out of combat!

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"It does not bode well when the High Priest of Abadar brings arms against us. That battle went well, but I fear for what might be found beyond. While I can't use any of them, I STRONGLY suggest we use these scrolls now before going on."
Bishop is ready to go, though I do think we should use that scroll of Heroes' Feast if we can spare the hour.

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I don't think we have time to spend one hour to eat and drink. Chaos and riots plague the streets. If the person behind all this is hidden here, we must find him and stop him.
Tamerius takes the scroll fo heal, and antilife shell.
Let's continue

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"A priest of Abadar might be swayed for profit - or even religious reasons, if they find that the trade of sun elixirs impinged upon the flow of normal commerce. But still this whole situation is very unusual; I wonder if they were of their own mind."
Davo shakes his head and looks at the doorway ahead. perception: 1d20 + 28 ⇒ (2) + 28 = 30

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Thorgan spits, shaking his head in apparent disdain.
"Ach, ye never know th' priest o' Abadar mighta' been frustated tha' th' only commerce 'is city was seein' was a once o' year delivery o' an elixir versus wha' we see up in th' north."
He gives a nod to the others, indicating he's ready to press on.

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Chun Hei, invisibly urges the party to push on quickly, and just to dump the loot into a bag.
"We should hurry, some of my magics will not last long."
Chun Hei will cast Blessing of Fervor in a further attempt to speed the party along.

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Bishop never takes buffing, aid, or help for granted, and he and Timber move forward, expecting to scout 20' ahead:
Stealth Bishop: 1d20 + 29 + 4 ⇒ (16) + 29 + 4 = 49 (-4 if not urban.)

EndlessForms |

As the key clicks in the door, you hear a voice call out from the air around you. Surprisingly, the voice is that of Emir Guldis: “You’ve done well to defeat my valued lieutenants, but I dare say you’re not prepared to face me. Let me provide you with an offer. Retreat from this foolish crusade against me and the elixir I’ve rightfully taken. In return, I shall depart Pashow forevermore. If you require more reason to turn around, know that your descent shall take you below the rioting streets of the city above. Know too that there are certain... structural deficiencies, which if exploited, would be quite terrible for the sheep in the streets. Ask yourself if the price of an elixir is worth so many lives.”

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Nikolai shrugs.
"It would be bad for business if ve condoned ze zeft of somezing so important to ze local economy - after all, ze Elixir is much more important zan it size vould suggest - it brings an influx of much-needed cash into an economy zat depends upon it. Vhat are a few dozen deaths compared to ze well-being of a city vhere tens of thousands live?"
Very much prepared to push on!

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Chun Hei silently pushes forward with invisible fervor, keeping her thoughts to herself.
You will pay for your treachery.

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Davo squints at the surrounding stone, attempting to ascertain the truth of the magical words - and to see if there is a way to prevent such a catastrophe.
engineering: 1d20 + 25 ⇒ (13) + 25 = 38

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Bishop doesn't give up his stealthy position. He knows of these agents to know that turning around isn't in their hearts.
Indeed, he recasts his Gravity Bow and adds Freedom of Movement too.

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What? The Emir stole from himself? That bastard! Was he quite old, is it clear he has a motive for this crime?
Thorgan eyes the Emir with suspicion.
"Ye stole from yer own people!?"
The dwarf then looks upon the faces upon his companions for clues that they will share in his intolerance for abiding in letting a criminal of the Emir's caliber free. Yet, being the wise dwarf he is, he works to keep the Emir talking, knowing that the man has little reason to rush to a conclusion.
"Why?! And why sabotage yer streets? Did ye see this confrontation comin'?"
Is this the real Emir? Can Thorgan see through any magical disguises? What does he think about what he hears?
Perception: 1d20 + 19 + 2 ⇒ (3) + 19 + 2 = 24
Sense Motive: 1d20 + 20 + 2 ⇒ (1) + 20 + 2 = 23
OMG worst inquisitor dice rolls ever.

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I don't think he is in the room - it's more of a "disembodied voice". And since the sun orchid profits are supposed to be split between the five city states of Thuvia, he's stealing from the nation too.

EndlessForms |

The voice that answers is not that of Emir Guldis but that of Saabira, the guard captain you just killed. "Such naivete! The Emir grows old. What is the economy of one city or indeed one nation if he can achieve a longer life, if he can achieve immortality."

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"We're being tricked. I know that woman to be dead. Come let us see the wicked undone, whoever it is."

EndlessForms |

A staircase descends from the west into a roughly eighty-foot-wide chamber with polished stone floors. As you are about to enter the chamber, the voice of High Priest Haakim calls out, "I am the holder of the Elixir and you will never take it from me! Death has no hold on me!"
A five-foot-deep ravine cracks its way through the center of the room, extending into arterial passages to the north and south. Stalagmites jut from the rough ground of the crevice. The remainder of the chamber stretches to the east but is broken by a second crevasse that leads into a small cave complex. Three ten-by-ten-foot square pillars reach from floor to ceiling, each pulsing with a lambent teal glow.
1d20 ⇒ 7
Bishop: 1d20 + 25 ⇒ (16) + 25 = 41 +6 humans, +2 constructs/undead
Chun Hei: 1d20 - 2 ⇒ (17) - 2 = 15
Thorgan: 1d20 + 19 ⇒ (5) + 19 = 24
Davo: 1d20 + 26 ⇒ (18) + 26 = 44 +2 heroism
Tamerius: 1d20 + 10 ⇒ (7) + 10 = 17
Kahl' Heel: 1d20 + 21 ⇒ (8) + 21 = 29
Nikolai: 1d20 + 20 ⇒ (13) + 20 = 33

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Davoliznakamushka scratches his nose thoughtfully. "There is something hiding in the soil ahead.".
"Let us see... ventriloquism. Ability to hide under the ground. Desert climes. Draconiis azureus, were I a wagering gnome. You folk might think twice about where you step - whatever lies in there ground ahead I would guess is unfriendly."
Whay the hey, pull out a scroll of resist energy in case my guess is on point. Spellcraft: 1d20 + 13 ⇒ (6) + 13 = 19. Was it a spell we heard?
After a moment, the gnome calls out.

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Bishop turns his gaze from the ravine to Davo with a snap like whip. He trusts his teammate, and knows that delay is death.
"What breath?" Davo can see Bishop touch his smybol of Erastil and is awaiting a quick answer.
I had intended, before moving on, to use another charge of the Gravity Bow wand.
----
Classic. After 25 years of playing D&D, I know a blue dragon's description instantly. As a Latin teacher, Azureus would have doneit too.

EndlessForms |

@Davo: You didn't hear anything.
Bishop and Davo prepare for trouble as Davo calls out to Loaralis, although no one can yet see the dragon.
l: 1d20 + 6 ⇒ (16) + 6 = 22
Bishop: 1d20 + 8 ⇒ (8) + 8 = 16 +2 mountains/hills/jungle, +6 urban
Chun Hei: 1d20 + 4 ⇒ (14) + 4 = 18
Chun Hei: 1d20 + 4 ⇒ (2) + 4 = 6
Chun Hei: 1d20 + 4 ⇒ (16) + 4 = 20 (always in surprise)
Thorgan: 1d20 + 6 ⇒ (1) + 6 = 7
Davo: 1d20 + 3 ⇒ (4) + 3 = 7
Tamerius: 1d20 + 2 ⇒ (7) + 2 = 9
Nikolai: 1d20 + 6 ⇒ (15) + 6 = 21
You all now hear distinct sounds coming from below the ground....
Chun Hei can take a surprise round action. Then we kick in to normal initiative:
Initiative:
1. ???
2. Nikolai, Chun Hei, Bishop, Tamerius, Thorgan, and Davo
You guys are up!

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Chun Hei steps 5ft forward and casts righteous might during the rumblings.
Then Chun Hei casts divine favor and walks forward to the edge.

EndlessForms |

There is a terrible groaning from the pillar near Chun Hei and after a tense couple of seconds, the pillar suddenly bursts under the weight of the roof.
piercing damage: 8d6 ⇒ (1, 2, 1, 6, 2, 1, 1, 6) = 20
DC 20 Ref for half, hits Chun Hei and Kahl' Heel
Suddenly the ground in front of Chun Hei then likewise explodes, albeit upwards this time! A mighty wind blows through the dust, and a vague outline can be seen but you are not sure what it is until the giant teeth of the beast are already snapping at Chun Hei... Standing amid the dust and debris is the mature blue dragon Loaralis herself!
bite: 1d20 + 30 ⇒ (3) + 30 = 33
damage: 2d8 + 12 ⇒ (6, 7) + 12 = 25
grab: 1d20 + 32 ⇒ (5) + 32 = 37
Everyone needs to make a DC 24 Will save against her frightful presence or be shaken for 5d6 rounds. Chun Hei takes a -2 penalty on this save.
Loaralis' body itself crackles with electricity as she moves closer to Chun Hei.
electricity aura: 1d6 ⇒ 5
Initiative:
1. Loaralis
2. Nikolai, Chun Hei, Bishop, Tamerius, Thorgan, and Davo
You guys are up!

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I am immune to fear effects.
"Magnificent!"
Nikolai then casts a spell, tossing a trio of fire bolts at the dragon...
Quickened Scorching Ray (touch): 1d20 + 14 ⇒ (15) + 14 = 29, for 4d6 + 4 ⇒ (1, 3, 4, 1) + 4 = 13 Fire damage.
Quickened Scorching Ray (touch): 1d20 + 14 ⇒ (3) + 14 = 17, for 4d6 + 4 ⇒ (5, 4, 2, 4) + 4 = 19 Fire damage.
Quickened Scorching Ray (touch): 1d20 + 14 ⇒ (14) + 14 = 28, for 4d6 + 4 ⇒ (5, 2, 3, 4) + 4 = 18 Fire damage.
...before casting another, attempting to imprison the dragon.
Icy Prison. DC 26 Reflex save for partial.

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vill!: 1d20 + 20 ⇒ (7) + 20 = 27
With all the terrors the gnome has faced, what is a dragon?
(Draconic)"You could have tried talking!"
"Careful of their breath weapons - well, that and wings, claws, tail, and especially the bite."
The gnome begins the lecturing of a naturalist and quickly adds a haste spell to the mix.
Added bonuses to second slide. I can't see Chun Hei on the slide, but I think he's out of range of the haste. I think everyone but him and Kahl' Heel gets haste.

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Will: 1d20 + 15 + 2 + 3 ⇒ (13) + 15 + 2 + 3 = 33
Thorgan's weathered eyes take in the dragon as it ascends as he tries to dig back through all the suicidal missions the Decemvirate has sent him on, and if that black dragon a few years back was bigger or smaller...
Recognizing the electricity, Thorgan quickly guards himself against it.
Smiling, Thorgan glances down at his boots.
"Boots, have ah' told ye lately ah'm glad ah bought ye?"
Swift for judgements. Will also Judgement Surge this one. We'll do electrical resistance and saving throws. Standard to activate the boots. Thorgan will fly up 10 (or 15 if that's doable) to get an angle on the next round.
Thorgan Status:
HP: 138/147
AC Normally: 22 (T 12 | FF 20)
(can add: +3 when judgement of AC is up, +6 vs crits)
Spells Remaining Today
4th - 2/4
3rd - 3/5
2nd - 6/6
1st - 5/6
Spells/Effects Active:
Greater Magic Weapon +3
Heroism (ext), Keen Edge (ext), Freedom Of Movement, Stoneskin, Expeditious
Fly
Abilities:
Bane Left: 10/12
Judgement Left: 2/4
Judgement Surge Left: 0/1
Dispelling Attack: 1/1
Swaying Word: 1/1
Winged Boots: 1/3
Possible Modifiers:
Power Attack -3/+9
Judgement of Justice +3/+0
Judgement of Destruction +0/+3
Heroism +2/+0
Outflank +4/+0
Greater Magic Weapon +3/+3
Holy +0/+2d6
Greater Bane +2/+4d6
Base Attack (BAB +9 Str +4 Weapon +1 Power -3): +11/+6
Base Damage (Str +6 Weapon +1 Power +9): +16
Buffed Attack (+2 Hero +3 GMW +3 Judge): +19/+14
Base Damage (+3 GMW +3 Judge): +22

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Reflexsave: 1d20 + 12 ⇒ (5) + 12 = 17
Will-2: 1d20 + 13 - 2 ⇒ (12) + 13 - 2 = 23
Chun Hei takes a bit less damage as her stoneskin chips away but is clearly off her game.
As a reminder, everybody except Timber/Kahl has communal resist 30 fire, electricity, acid and cold, along with life bubble from me. I'm assuming the blessing of fervor wore off, since there was a bit of travel between fights.
Chun Hei finds her blade, Judgement to be too unwieldy in the creatures mouth so gives the creature a bit back.
Bite-shaken and grappled: 1d20 + 22 ⇒ (1) + 22 = 23
damage: 1d6 + 15 + 1d6 ⇒ (3) + 15 + (3) = 21
Meanwhile Chun Hei will also draw his silvered heavy mace.

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Will: 1d20 + 9 ⇒ (6) + 9 = 15 Bishop, even after years of adventuring, can't prevent that stomach dropping feeling. He begins to sweat and shake a bit. He keps his eyes focused and on the training. A barrage of arrows come forth.
"Erastil, see this as my enemy"
Swift Action: Cast Instant Enemy
Rapid Shot, Deadly Aim, Gravity Bow, Shaken
+24/24/19/14 (1d8+17)
ATK 1: 1d20 + 24 + 6 - 2 ⇒ (14) + 24 + 6 - 2 = 42 DMG if Hit: 2d6 + 23 ⇒ (2, 5) + 23 = 30
Rapid Shot: 1d20 + 24 + 6 - 2 ⇒ (8) + 24 + 6 - 2 = 36 DMG if Hit: 2d6 + 23 ⇒ (6, 2) + 23 = 31
ATK 2: 1d20 + 19 + 6 - 2 ⇒ (11) + 19 + 6 - 2 = 34 DMG if Hit: 2d6 + 23 ⇒ (1, 6) + 23 = 30
ATK 3: 1d20 + 14 + 6 - 2 ⇒ (20) + 14 + 6 - 2 = 38 THREAT DMG if Hit: 2d6 + 23 ⇒ (5, 6) + 23 = 34
ATK 3 CONFIRM: 1d20 + 14 + 6 - 2 ⇒ (17) + 14 + 6 - 2 = 35 Add if Confirmed: 4d6 + 46 ⇒ (6, 3, 5, 5) + 46 = 65

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@EF if something is magical on the pillar, Kahl' Heel will have known it as he has in constant detect magic
Ref DC20: 1d20 + 13 ⇒ (20) + 13 = 33
Will DC24: 1d20 + 8 ⇒ (13) + 8 = 21
Kahl' Heel avoid the crumbling pillar with ease but he's saken by the massive dragon and his terrifying presence.
He flees the scene to get back at his master.