GM Endless Forms' PFS 03-02 Sewer Dragons of Absalom (Inactive)

Game Master Mike Tuholski

A tier 3-7 PFS Scenario. MAP


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Grand Lodge

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Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Shan's eyes snap open at his calling after the chaos has ended. He then scraps off any residual negative energy from his shoulders & arms, flinging it to the ground to neutralize it. He then motions everybody to come outside and leave Greeves to his demise.

"I agree about splitting up to find out information, 2 or 3 groups. But at least one should have somebody who can 'Talk the Talk'. We should reconvene at the end of the day. Unless we have solid evidence that Yiddlepode will be attending one of the shows, we should survey each show the following days. If the operas are being performed at the same time, we again split up. Each group attend a different opera and investigate the crowds.

If we are unsuccessful by the 3rd day, then we will have to go into the sewers and deal with the Kibizax directly. This will be our last day, and thus our last option. Those are my thoughts on the manner."


Male Vulcan

Anja:
You have heard of Serpent's Song before. It is a tragedy about a dragon who falls in love with a princess.

Sahar:
Lots of people are raving about The Trouble with Swans, which is being performed by a troupe of mostly gnomes.

If you want you can each tell me which opera you are attending on the first night.

Sahar:
You know that dragons come in various breeds, mostly focused around different energy types, but you have no idea which type of dragon(s) kobolds prefer, especially which the Sewer Dragons would favor

Desmond:
Dragons don't have to be large. It is perfectly possible that a dragon, especially a young one, could be living in the sewers of Absalom. You have no idea how the Sewer Dragons tribe could have smuggled a dragon into the city, but once there it wouldn't be detectable until it was much older

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

After some thought, Desmond shares, Well, if a dragon were smuggled into the sewers, it would have to be pretty young I would think. And if it is young, it is near impossible to detect it living in or under the city.

Desmond's expression suddenly contorts with worry. If we all split up in pairs to check these operas for, what's-her-name - Littletoad - that doesn't mean we have to actually attend, right? We can just watch for her coming or going, can't we?

He frets to himself, I don't wanna go to no gorram opera.

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar says she will attend Serpent's Song the first night.

To Desmond she responds "It is probably easier to spot someone inside the theater than trying to sort thought the chaos of everyone coming and going..."

Grand Lodge

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Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Unless any other information arises, Shan will go with Sahar to Serpent's Song. He is willing to sit through the opera if need be.


Female Half-elf HP 75/113 | AC21 T13 FF19 | DR 3/- | Fort +12 Ref +6 Will +7 (+2 vs ench, +1 vs mind-affecting, +1 vs fear) | CMD 26 | Init +4 | Perception +13 low light

"If she's a Romantic, she may very well go to Serpent's Song. It's supposed to be about a dragon falling in love with a princess. Or if she has a fetish for dragons."

"Like I said, I think we should meet here or elsewhere early each evening before the shows begin. Share what we've found out, and then discuss our plans for the shows." T10 Kn(local) = 17 to suggest a tavern in the Ivy District that may be closer to all three theaters for a meeting place.

"I'm going to ask around and see if I get a sense of which shows might be least attended. I don't have high hopes, though. It's not like I have any contacts in the theater scene. Anyone want to come?"

Could probably use an 'aid another' as Anja has no ranks in Diplomacy. If someone else has the skill Anja will try to provide an 'aid another' instead.

So is tonight the first night? If so, Anja will head directly over to the Ivy District. If it's early enough in the day, she'll see if anyone is already working at the theaters, and if they have any info on the attendance, or which of the three days is likely to be the smallest crowd.Diplomacy (gather info): 1d20 + 0 ⇒ (16) + 0 = 16


Reiko will go with Anja and will help her find out information.

Lets go Anja. Besides if there is stealth work to be done than you and I are the best equipped to do it.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Desmond will go with whoever will accompany him to the performance about Chelish History - Fall of Glory.

The one about Chelish history doesn't sound too bad. Does anyone want to come along with me? But my guess is she'd most likely be at the one about the dragon - being a kobold and all.

Desmond goes to the theater. Once there, he searches to see if he spots Yiddlepode. Also, he searches to find any traces that she may have been around the theater - for possible kobold tracks.

Perception to spot Yiddlepode: (7+2 for favored terrain) 1d20 + 9 ⇒ (9) + 9 = 18

Survival to find traces of Yiddlepode: (5+2 for tracking) 1d20 + 7 ⇒ (8) + 7 = 15

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Knowledge Local: 1d20 + 8 ⇒ (20) + 8 = 28

Ezrek will go along with whomever will have him

Grand Lodge

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Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Shan will assist Anja in information gathering for the first day.

Diplomacy (information gathering assist): 1d20 - 1 ⇒ (17) - 1 = 16


Male Vulcan

On the first day Shan, Anja, and Reiko wander about the Ivy District talking to people.

Shan and Anja:
The Trouble with Swans is a hugely popular show performed by a largely gnome troupe.

Anja:
You know of a quiet place in the Ivy District where everyone can meet up.

Sahar went to see Serpent's Song, attending the midnight performance that night.

Sahar:
When you tried to get in to the Serpent's Song, you were told that the only performances not sold out for the next month were the midnight performances. When you attended that night's performance at midnight it was still very crowded and you had trouble finding a seat.

Ezrek:
You know the following: The Trouble with Swans is hugely popular show performed by a largely gnome troupe.

Serpent's Song is a tragedy about a dragon who falls in love with a princess and the only showings that aren't sold out for the next month are the midnight showings, and they are still very crowded.

Crowds were expected to be thick for Fall from Glory, as Chelish operas are known to often feature actual bloodshed in place of special effects, but the debut was unpopular as the Andoren troupe is said to have replaced much of the bloodshed in this traditionally gory Chelish history with illusions and sleight of hand.

Knowing the above, I'm going to assume that you went to Fall from Glory with Desmond.

Ezrek and Desmond attend Fall from Glory together that night.

Desmond:
As you are shuffling into the theater before the show you notice a halfling woman in a blue cloak who disappears in the crowd before the show starts.

It's not the best opera and a lot of the blood and fighting is clearly fake or is being altered by illusions. Becoming bored and looking around you can easily spot a small, blue-cloaked figure sitting alone in one of the balconies. Ezrek is sitting next to you.

Some of you have actions that will likely need to be resolved during/after the performances. If not you can assume that you have met up with everyone and discuss what you learned/what your next move is.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Ezrek and GM:
Desmond, upon spotting a halfling matching the description given from Xarcious, gives Ezrek a gentle nudge with his elbow. He nods his head towards the balcony where the small, blue-cloaked figure sits alone.

Desmond whispers to Ezrek, Well, I guess we picked the right show. There she is. He then faces the stage, keeping the balcony in his peripheral vision. How do you want to proceed? We can follow her out after this is done and deal with her like I did Greeves. Des softly chuckles to himself at the thought. But, I already had my fun, so I'm willing to try any idea you've got.

Grand Lodge

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Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9
Shan Pangu wrote:
Unless any other information arises, Shan will go with Sahar to Serpent's Song. He is willing to sit through the opera if need be.

Was Shan able to attend Serpent's Song with Sahar?

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Desmond:
I fear if we try to follow her, we will lose her. She must know numerous ways into the sewers. She appears to be alone, let us go and have a civil conversation with her. Xarcious said she was civil. Perhaps I can try talking while you guard against her escape, by watching the exit. Shall we go?

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Ezrek:
Sounds like a good plan, Ezrek. I will hang back and watch the exit. I feel you will have more success talking with her than I would. I follow your lead.


Male Vulcan
Shan Pangu wrote:
Shan Pangu wrote:
Unless any other information arises, Shan will go with Sahar to Serpent's Song. He is willing to sit through the opera if need be.
Was Shan able to attend Serpent's Song with Sahar?

Yes, sorry. You can read Sahar's spoiler above.


Male Vulcan

Ezrek and Desmond:
A few other people have already left during the performance. It wouldn't be out of the ordinary if you got up and walked out. Once in the back you can take the stairs up to the balcony.


So I take it the rest of us relax until the meetup later? Let me know if there is something that I should be doing with Anja


Male Vulcan
Reiko - Ninja wrote:
So I take it the rest of us relax until the meetup later? Let me know if there is something that I should be doing with Anja

Yep, sorry. A few people have things to take care of. The rest of you can wait for them to catch up and swap info later.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Ezrek:
It looks like others are leaving, maybe we can head up to the balcony without drawing her attention. You go talk to Yiddlepode and I'll make sure she can't escape down the stairs.

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

I assume I didn't see anyone matching the description while I was there? Or if you wanted me to make a check...

Perception: T20 + 8 = 28 after the performance has started.

Sahar relates her experiences at the Serpent's Song. "Sadly this seems a very popular and well attended choice and I suspect our little dragon will not make a showing there. We should probably make sure and still check there just in case, but it seems like a bust."

Grand Lodge

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Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

"Sold out for a month, Serpent's Song is. We were lucky to get seats. I am sorry if I snored in the middle of it, Sahar. The Trouble with Swans is popular too. If Xavious's information is correct, our little friend might not attend either. Maybe those who went to Fall of Glory had better luck."

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Desmond:
Yes, let's go now.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Ezrek and GM:
Desmond follows Ezrek out to the back of the theater. Once in the back, we go up to the balcony section and find Yiddlepode disguised as a halfling. Desmond hangs back and tries to appear as non-threatening as possible in order help make the discussion go smoothly and to avoid frightening Yiddlepode as Exrek addresses the kobold.

Desmond makes a roll to assist Ezrek with Diplomacy: 1d20 - 1 ⇒ (1) - 1 = 0

Edit: Desmond apparently didn't realize his clothes are still stained with Greeves' blood and thus is not a comforting sight.


Female Half-elf HP 75/113 | AC21 T13 FF19 | DR 3/- | Fort +12 Ref +6 Will +7 (+2 vs ench, +1 vs mind-affecting, +1 vs fear) | CMD 26 | Init +4 | Perception +13 low light

Before leaving the Temple, Anja suggested a place right in the Ivy District for everyone to meet up before the evenings and after the shows.

After asking around with Shan and Reiko, and hearing little encouraging, she went to Serpent's Song, playing a hunch on kobolds and dragons. One look at the crowd, however, and she knew it was unlikely. She didn't attend the show, but kept a dutiful eye for Yiddlepode in the crowds entering and leaving. Perception: 1d20 + 10 ⇒ (2) + 10 = 12

She heads to the agreed-upon meeting place to wait for the others, hoping the people attending Fall from Glory had luck.


As Reiko waits for the others she will scout around the Ivy District, not going too far and checking in with Anja every half hour or so. Reiko will remain alert for the others as they return, any trouble nearby, or just anything that might be of interest in general.

Stealth 1d20 + 11 ⇒ (13) + 11 = 24
Preception 1d20 + 8 ⇒ (1) + 8 = 9


Male Vulcan

Reiko can slip about the Ivy District unseen by most people, but it is the middle of the night and the only people walking about are a few city guards and people walking home from the opera. Reiko notices nothing suspicious.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Desmond and GM:
Ezrek casually walks up and sits down next to the halfling/kobold. He makes a point to leave his hands on his knees, palms open. Good evening Princess Yiddlepode. Quite a nice opera wouldn't you say. Do not be alarmed, I am here on purely diplomatic grounds. Though I can't vouch for my friend back there. He nods his head at Desmond. I am sure you are aware of the incidents of late concerning the Pathfinder Society. We have had shipments harassed and now some agents are missing. These are grave things indeed. Let me start by assuring you that the Society is gladly willing to peacefully coexist with the Sewer Dragon tribe and perhaps even gain mutual benefits. But we cannot have such grievous "accidents" befall the interests of the Society. So I implore you Princess to aid us in to a peaceful resolution to this quandary. I also ask if there is anything my associates and I can do to aid you in achieving this outcome. Finishing, Ezrek sits quietly watching the opera.

Diplomacy: 1d20 + 2 ⇒ (8) + 2 = 10

Damn


Male Vulcan

Ezrek and Desmond:
Yiddlepode looks a little uncomfortable when Ezrek first sits down but when she hears him mention the Society her tension relaxes a little bit. She quickly hushes Ezrek and tells him to wait for intermission, gesturing to the action on stage.

During intermission she turns to Ezrek. "My father is in charge. . . why do you come to me? How did you find me? My wishes for the Sewer Dragons and the Society are irrelevant at present. I fear that you will have to deal with our grand chieftain, my father.

After hearing briefly from Ezrek, Yiddlepode will hush him as the actors take the stage again. She watches intently for the duration of the second act and when the opera finishes up she turns to Ezrek once more.

Although you can usually only make Diplomacy to improve attitude once/day, it is actually written in the scenario that you can try again once the show is over so you may make one more Diplomacy check if you would like.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

GM and Des.:
How did we find you? A mutual friend and an old tutor of yours, Xarcious. He spoke very highly of you, which is one of the reasons we came to you, Princess. The other reason is that the Society looks far into the future when we lay our plans and we know that one day you will rule over your tribe, regardless of your brother's ideas. So we come to you to lay a foundation for the future where both sides benefit. What can we do about dealing with the Grand Chief? Is there information you can gives us, to lead us down the right path? As well, what can we do to help safeguard your ascension to tribal leader. You see we have, at the heart of it, common interests. Will you aids us? Diplomacy: 1d20 + 2 ⇒ (10) + 2 = 12

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Ezrek and GM:
Does that mean Desmond can make another attempt to assist with Diplomacy? If so:1d20 - 1 ⇒ (4) - 1 = 3

Desmond's further attempts to put the kobold at ease fall short as his attempt to flash a winning smile makes him appear more sinister than than friendly.


Male Vulcan

Desmond and Ezrek:
Yiddlepode smiles fondly at the mention of her old tutor Xarcious. As Yiddlepode makes her way to the exit she takes Ezrek's arm and explains her problem. "I woul dlike to see a lasting partnership between the Society and my tribe but I cannot act against my father's wishes at the moment. For now you will have to deal with him. He is convinced that if he has a showdown with the Pathfinder Society and defeats their agents, we will be able to demand tribute from the Society and bring he other kobold tribes under our leadership. I know better, but what am I to do? When you finish bargaining with my father, perhaps we will have an opportunity for an extended conversation about a truce and I will have a bit more leeway.

Turning to Desmond, Yiddlepode puckers her lips a bit. You know you have some dried blood down your front there? A change of clothes might do you good next time you attend the opera.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek takes the Princess' hand, kisses it and bids her good evening. He then makes his way to the inn with Desmond. Once there, he relates all the unfolded.

Read spoilers please.


Male Vulcan

Yes, as Ezrek and Desmond relate what happened everyone else can read the above spoilers addressed to them.


Female Half-elf HP 75/113 | AC21 T13 FF19 | DR 3/- | Fort +12 Ref +6 Will +7 (+2 vs ench, +1 vs mind-affecting, +1 vs fear) | CMD 26 | Init +4 | Perception +13 low light

"So he wants tribute? For the missing agents? I say we just be rid of him and his son, for good measure. Oh, wait, the son's supposed to be the trapmaker. Well, just the chief, then."

"Maybe we can teach the son that 'tribute' can come in the form of fair payment for his goods and for services provided by the gang if we call on them. Maybe we make the chief that offer, if the missing Pathfinders are handed over unharmed. Not optimistic, though."

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar shakes her head, "A cunning little dragon indeed. Playing both sides against each other hoping to come out ahead. A dangerous gambit. As Trade Prince al'Hakam is fond of saying 'Never allow family to stand in the way of opportunity.' She stands to gain in nearly any outcome. If we arrive and confront her father, he dies or we die. If he dies, she takes over the tribe. If we die she gains her father's, and tribe's admiration for brining Pathfinders to their deaths."

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Anja, I don't see why we should spare Yiddlepode's brother. So he's some fancy trapmaker - I don't see why that would justify any mercy on our part, and I don't care what noble houses he has worked for. Is it just professional courtesy on your part?

Putting Yiddlepode into power seems to be our best chance, Sahar. I don't know if it would be worth trying to track her down again, but even if we did, we may not be able to convince her of anything further. So yeah, maybe she is playing both sides, a tactic your precious Trade Prince is likely quite familiar with, but that doesn't change the fact that we will need to put down at least the chief and likely the brother as well.

Desmond then address the group at large, As I said before, I am all for taking this fight straight to the sewers. However, I guess we still have time before we need to take that route. What do you guys think?


Female Half-elf HP 75/113 | AC21 T13 FF19 | DR 3/- | Fort +12 Ref +6 Will +7 (+2 vs ench, +1 vs mind-affecting, +1 vs fear) | CMD 26 | Init +4 | Perception +13 low light

Anja sighs. "I took it that the VC would welcome a deal that would provide the Society with access to their trapmaster's work. If the brother is the trapmaster, maybe we should see if he can accept our terms before we kill him."

"If he's not the trapmaster, or if he won't accept his sister taking over the gang, then it would probably be easiest to kill him, too. First, though, it does sound like we need to enter the sewers."

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

I believe we should enter the sewers as soon as possible. We have as much information I think we will get. That gives us a two day buffer to see this mission to fruition.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Anja, that makes sense. Ezrek, I agree that we should head down to the sewers quickly.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

"I agree that all roads will lead into the sewers on the journey. I pose only one alternate route. Should we try to find the brother and speak with him? The Pathfinders have access to items he will want directly for his trap-making. Of course, the wisdom of giving him supplies he can use against us maybe be limited. Besides, I do not know if we have enough sands to search for him top-side. This is a mystery with out time to meditate on it. I hope we find peace in the end. Do we know where in the sewers we need to go?"

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

"Brother Shan, sayyed Xarcious gave us the directions we require. I stand ready to engage these little dragons in... negotiation." Sahar cackles a little to herself under her naqib, and the fox paces at her feet.


Male Vulcan

You descend into the tunnels, following Xarcious' directions. The age of these tunnels shows in its crumbling walls, and the walkways along the deep central sewage channel are treacherously narrow, making footing uncertain (DC 10 Acrobatics to charge or move more than normal movement speed in one round - failure requires using a move action to regain balance or falling prone - failing by more than 5 means falling into the sewage channel).

Near the intersection Xarcious indicated (Map (heading down)), territorial markings fill the walls, smattered with warnings written in the common tongue: "Keep out." Scorch marks on the ground and walls smell faintly of ozone. Xarcious' directions indicate that the entrance to the Sewer Dragons' lair is through a grate in the east passage off a large, four-way intersection. (East is DOWN on the map)

Place yourselves near the intersection on the map but continue to post and make rolls on here. Also, it is dark down here. What are you doing about lighting?

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar will activate her wayfinder at a minimum.


Female Half-elf HP 75/113 | AC21 T13 FF19 | DR 3/- | Fort +12 Ref +6 Will +7 (+2 vs ench, +1 vs mind-affecting, +1 vs fear) | CMD 26 | Init +4 | Perception +13 low light

Anja will lead the way, checking for traps. She won't tempt fate by trying to jump over the sewage channel. She'll take the long way to the crossing at the north end.

Perception for traps:
1d20 + 10 ⇒ (20) + 10 = 30

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek sets his ioun torch to spinning and falls in somewhere in the middle.


Male Vulcan

Anja notices no traps but hears something down the tunnel to the east.

You guys were in the wall, I moved you to the tunnel.

You can't see beyond the effects of your light sources but something from down the tunnel (to the east) begins firing at Anja. A crossbow bolt goes wizzing past her head.

Attack: 1d20 + 6 ⇒ (3) + 6 = 9

Damage: 1d6 ⇒ 4

GM rolls:

Ezrek: 1d20 + 1 ⇒ (12) + 1 = 13
Anja: 1d20 + 6 ⇒ (6) + 6 = 12
Sahar: 1d20 + 4 ⇒ (15) + 4 = 19
Shan: 1d20 + 1 ⇒ (11) + 1 = 12
Desmond: 1d20 + 4 ⇒ (10) + 4 = 14
Reiko: 1d20 + 6 ⇒ (14) + 6 = 20
bad guys: 1d20 + 3 ⇒ (18) + 3 = 21

MAP

Initiative:
Bad guys
Everyone else


Assuming others have light sources Reiko will just use theirs.

Looking at the tunnels Reiko smiles, knowing that she can easily move about, but perhaps her enemies won't have her level of training She has 11 to acrobatics but then again her party might not either.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Desmond moves up adjacent to Anja. He removes a sunrod from his pack and activates it.


Male Vulcan

The previous shot was a surprise round so they get another shot in normal rounds, and then you guys can each take a turn.

Attack against Anja: 1d20 + 6 ⇒ (8) + 6 = 14

Damage: 1d6 ⇒ 1

Attack against Desmond: 1d20 + 2 ⇒ (18) + 2 = 20

Damage: 1d6 ⇒ 4

A crossbow bolt hits Desmond. Anja, I assume you have Uncanny Dodge so you are not flat-footed?

You guys can also make me KN (arcana, dungeoneering, or nature) checks concerning the scorch marks on the wall. You can also make me Survival checks concerning the many footprints on the ground. I will say you did these checks before combat started when you first entered the sewers.

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