GM Endless Forms' PFS 03-02 Sewer Dragons of Absalom (Inactive)

Game Master Mike Tuholski

A tier 3-7 PFS Scenario. MAP


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Male Vulcan

@Ez: sorry, I thought you were the one who caught the disease and that's what you were talking about. I was thinking of Anja though, I'm pretty sure she caught the disease, but it had an onset of a day or so, I'll have to look it up later.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek failed his check for falling in the sewage. That is the disease I'm asking about. You said -2 to Str., I think


Male Vulcan

Ah yes, way back there. Forgot about that one, sorry.

onset: 1d3 ⇒ 2 days

Another save tomorrow, but that'll be after the adventure is concluded so we'll deal with it then. You'll probably just get healing when this is done anyways I'm guessing.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

As the rest of the group gets ready to progress, Desmond studies the east pipe. So, Tok's shop should be on our left, to the north, as we go down this way. Anja, why don't you take lead and keep an eye out for any surprises. I'll watch your back.

He waits at the entrance to the pipe for the elf to search for traps before proceeding.


Sorry, had to travel out of state this weekend

{b]Let me go with Anja, we are roughly equal when it comes to stealth[/b]. Reiko says this with a touch of respect in her voice, as not many can match the training that she has recieved.

The only problem is light, we will still need it to see.


Female Half-elf HP 75/113 | AC21 T13 FF19 | DR 3/- | Fort +12 Ref +6 Will +7 (+2 vs ench, +1 vs mind-affecting, +1 vs fear) | CMD 26 | Init +4 | Perception +13 low light

"I can see further than a human, so as long as the light isn't too far behind me, I'll be able to scout ahead. 'Course, they may be able to see us through the pitch black."

Anja starts down the East pipe, looking out for traps or the passage on the left that the kobold spoke of, and keeping silent.

Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Stealth: 1d20 + 11 ⇒ (5) + 11 = 16


Before taking point Reiko will ask her companions for some healing.

Do you think that I could get a bit of healing? Those wands seem useful

Current HP - 16/23

If healed Reiko will then move up to the front stealthy as far as the light will allow.

Stealth: 1d20 + 11 ⇒ (19) + 11 = 30

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek steps forward, wand in hand. Aye, this should fix you up.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

21/50 chrgs. left

Ezrek follows behind Anja and Reiko. If I can be of any assistance, just let me know. I do have a spare sunrod, if you two want to use it.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Shan will proceed to knock out the kobold. Since the party needs to continue down through the chute room tunnels, he will bury said kobold among the garbage heaps while the two scouts do their duty.

"If you need some help with any stone work let me know."


Reiko will accept the sunrod but not use it just yet. Preferring to keep to the shadows. But if another fight occurs like the last one it could be useful.

Thanks Ezrek, it is much appreciated Reiko smiles. With that Reiko goes to the front.

Current HP 22/23

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Desmond pipes up, Hey, my sunrod isn't out yet, but I'm not sure how much longer it will last. I'll keep the light and follow behind Anja and Reiko.

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

The fox drops down the chute, and Sahar behind it. Her wayfinder providing light as she marches behind everyone else, bow ready with an arrow already nocked.


Male Vulcan

You have not encountered any traps and do not hear any signs of movement in the tunnel ahead. There is a passage leading to your left (north on the map). At the end of the tunnel is a door.


Female Half-elf HP 75/113 | AC21 T13 FF19 | DR 3/- | Fort +12 Ref +6 Will +7 (+2 vs ench, +1 vs mind-affecting, +1 vs fear) | CMD 26 | Init +4 | Perception +13 low light

North, and then a door on the left.

At the corner, before turning down the northern passage, Anja pulls out Gil's Wayfinder and lights it up. She then peeks around the corner and then progresses down the northern hall, looking for a secret door along the west wall.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Whispering to Sahar, "I would like a charge from the Mage Armor wand, please."

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar nods and says, "Of course, Borther Shan."

*zap*

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Desmond clears his throat and then moves forward. Okay, so you didn't see any traps, Anja? Why don't I take the lead then as we walk into Tok's shop. I seem to be the most heavily armored and I can take a good hit before being dropped.

Desmond nudges himself past Anja and knocks at the door at the northern end of the passageway.


Female Half-elf HP 75/113 | AC21 T13 FF19 | DR 3/- | Fort +12 Ref +6 Will +7 (+2 vs ench, +1 vs mind-affecting, +1 vs fear) | CMD 26 | Init +4 | Perception +13 low light

As Desmond catches up to the intersection with his sunrod, Anja closes and pockets Gil's Wayfinder, using Desmond's light at the end of the hall to continue her search.

T20 to find the doorway on the left that the kobold told us about

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

"Stop," Shan says as Des approaches the door. "The kobold said that the door was false and alarmed Tok. Let us investigate more before announcing ourselves."

In case Shan walks within 10' of a secret passage in the stone wall.
Stonecutting: 1d20 + 10 ⇒ (12) + 10 = 22

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

I really did mean to say that I want to take the passage on the left. It's my fault for trying to post while also wrangling my 10-month-old son. Can I take a mulligan on that? Desmond wants nothing to do with the door at the northern end


Male Vulcan

Yes, you guys are aware that the door at the end of the hallway is just a trap and so you are doing nothing with it for now. You can easily find the hidden passage on the left side of the hallway. Tell me when you guys are ready to go and who is stepping in first.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Shan points at Anja & Reiko, then points at the passage on the left with two shakes of his hand.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek stands quietly waiting for the signal to move into the workshop.


Reiko stands ready weapon in one hand and the unlit sunrod in the other.

Perception to hear what's beyond the door: 1d20 + 8 ⇒ (17) + 8 = 25


Female Half-elf HP 75/113 | AC21 T13 FF19 | DR 3/- | Fort +12 Ref +6 Will +7 (+2 vs ench, +1 vs mind-affecting, +1 vs fear) | CMD 26 | Init +4 | Perception +13 low light

Anja whispers, "This other door rings a bell in his workshop, right? I wonder if there's a way to use that to set up an ambush for him?"

Anja opens the passage as silently as she can. If it isn't a direct entrance into the workshop, she leads the way through, searching for traps along the way.

Stealth: 1d20 + 11 ⇒ (16) + 11 = 27
Perception (+2 for traps included): 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Desmond holds his position. He places his free hand on the hilt of his greatsword, ready to draw it at the first sign of trouble.


Male Vulcan

Ancient sconces with everburning torches cast an odd blue light on this old shop. More light streams in through dirty windows in the front of the shop on either side of the wide double doors on the west side of the room. In the back end of the shop, a small, more recent entranceway has been carved out of the surrounding soil. The walls are decorated with red wallpaper that is falling off due to mold and mildew. Originally this was a retail shop; now every available surface is covered in alchemical supplies and half-built traps. Shelves that once held candy and gifts have been repurposed to hold a massive collection of well used books.

A pair of dilapidated stairs on either side of the room leads up to a loft overlooking the first floor. A large steaming cauldron and trapmaking equipment are visible on the second floor, as is a small writing desk. On either side of the second floor, large bay windows look out onto a lit, indoor chamber beyond.

A small kobold looks out from the balcony and screams "Intruders!" as he grabs a few vials from his smock.

GM rolls:

Desmond: 1d20 + 4 ⇒ (18) + 4 = 22
Anja: 1d20 + 6 ⇒ (13) + 6 = 19
Reiko: 1d20 + 1 ⇒ (1) + 1 = 2
Shan: 1d20 + 1 ⇒ (2) + 1 = 3
Sahar: 1d20 + 4 ⇒ (16) + 4 = 20
Ezrek: 1d20 + 1 ⇒ (2) + 1 = 3
Yippitok: 1d20 + 9 ⇒ (12) + 9 = 21

Initiative:

1. Desmond and Sahar
2. Yippitok
3. Anja, Ezrek, Shan, and Reiko

Desmond and Sahar are up!


Is that initiative order?

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Desmond moves into the the shop area. He drops the sunrod, whips out his bow and knocks an arrow (Quick Draw) and fires away at the kobold up on the loft.

Longbow Attack: 1d20 + 6 ⇒ (15) + 6 = 21

Damage: 1d8 + 4 ⇒ (6) + 4 = 10

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar moves up from the back, quickly moving past her fellow Pathfinders taking up position inside the room, nocking a thistle arrow in her bow as she moves.

Double move


Male Vulcan

Desmond's arrow hits Yippitok in the shoulder and the kobold lets out a screech. He drinks something from the vial he procured from his smock and yells out again, "Intruders!"

1. Yippitok
2. Everyone else

Everyone has a turn.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek moves down the corridor, drawing his crossbow and stops behind Desmond.


Reiko moves quickly, dashing underneath the balcony.

Double move action to go under the balcony.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Shan takes in a deep breath, then slowly exhales the cool, cavern air. He then hustles through the rocky tunnel passing his companions. When the monk reaches the workshop floor, he takes wide, bounding strides to gather speed. In mid-stride he hops on one of the worktables. With out breaking his pace, Shan leaps up toward the balcony floor.

Jump: 1d20 + 11 ⇒ (20) + 11 = 31

Grabbing on the the floor's edge, the dwarf swings his body to and fro, releasing his grip as he is in back swing.

Climb: 1d20 + 7 ⇒ (13) + 7 = 20

Using the momentum of the swing he does a back flip into the air, landing on the balcony's edge in front of the kobold.

With a smirk across his bearded face, Shan gently states, "We come in peace. We don't want to leave you in pieces."

GM:
That was all a lot of nice description for a double move action that had a jump & climb maneuver in there. I have 80' to move, so that should cover everything. I could have been boring and said I double moved up the stairs, but this seemed more fun.


Female Half-elf HP 75/113 | AC21 T13 FF19 | DR 3/- | Fort +12 Ref +6 Will +7 (+2 vs ench, +1 vs mind-affecting, +1 vs fear) | CMD 26 | Init +4 | Perception +13 low light

Anja runs into the workshop and ducks under the balcony.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Desmond bounds up the stairs on the left. Steadying himself against the railing, he draws another arrow and points it at the kobold's head.

Desmond then addresses the kobold with a contempt in his voice that is usually reserved for a common street thug. Listen, scaly-face, my friend here is giving you a chance to avoid suffering a massive amount of pain. Now, I'm a little itchy with this thing, but out of respect for my dwarven pal, I'll wait for now. I suggest that you stand down.

Intimidate to Demoralize: 1d20 + 7 ⇒ (16) + 7 = 23

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar delays her action for his response.

Assuming he does not surrender she takes her shot.

1d20 + 7 ⇒ (14) + 7 = 21
1d8 + 4 ⇒ (6) + 4 = 10
The arrow will do 1 point of damage for the next 1d6 ⇒ 1 rounds unless he's immune to poison.


I believe that Desmond should get an additional +4 to intimidate since he is larger then a kobol


Male Vulcan

As the party runs into the room and Shan jumps up to join Yippitok on the balcony, Yippitok merely laughs at Shan's suggestion. "I recognize a rotten Pathfinder when I see one."

Desmond speaks up and the kobold looks a little unsure of himself (successful). Sahar's arrow flies straight for Yippitok's face, but he dodges out of the way at the last second.

Yippitok grins as he steps back, draws out a small flask, and takes a swig, instantly turning invisible.

1. Yippitok (shaken)
2. Everyone else

Everyone has a turn.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek yells out Block the stairs

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Desmond calls to Sahar, "Get to the stairs on the right and block them. I don't think he's getting the reinforcements he is hoping for, but we can't let him escape!"

Desmond then keeps his bow drawn. He prepares himself to fire at Tok as soon as the kobold becomes visibile.(Ready an action)

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek will stand in the doorway to make sure the kobold does not pass through. He has his crossbow readied to fire at the first sign of Yippitok.


Female Half-elf HP 75/113 | AC21 T13 FF19 | DR 3/- | Fort +12 Ref +6 Will +7 (+2 vs ench, +1 vs mind-affecting, +1 vs fear) | CMD 26 | Init +4 | Perception +13 low light

Anja moves to the bottom of the stairs on the right. She pulls out a dagger to go with her rapier and switches hands. "I got these stairs, Shan. Find him!"

Move to stairs. Standard action to ready an action to throw the dagger at Yippitok if he becomes visible or any other enemies that come in.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Shan takes a 5' step in the same direction as Yippitok. He then attempts to grapple the sneaky kobold where he was last seen.

Miss chance, high is good for Shan: 1d100 ⇒ 38
Grapple vs Yippitoks' CMD: 1d20 + 8 ⇒ (14) + 8 = 22

I didn't move Shan because I don't know which direction Yip moved before he disappered.


Reiko moves and closes the door, holding it shut.

Preception to identify the location of the kobol

preception: 1d20 + 8 ⇒ (17) + 8 = 25

So that is what that feels like Reiko thinks, slightly amused.

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar drops her bow, drawing her longsword as she move toward the double doors at the back of the loft. She'll ready her action to stab at anything trying to open the doors.

GM:
Does it seem reasonable that as a standard action next round Sahar could bind the double doors closed with her manacles?


Male Vulcan

Sahar:
Sure, that sounds ok

A few seconds go by and nothing happens.

1. Yippitok (shaken and invisible)
2. Everyone else

Everyone has a turn.


Continues to holds the door.

More Preception: 1d20 + 8 ⇒ (15) + 8 = 23

Even if she can't pinpoint him does Reiko get the feeling someone is still here?

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Desmond sheathes his bow and draws his greatsword while moving further up the stairs onto the loft.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

I am assuming a character cannot occupy the same space as the tables, that black pot or the over-sized crossbow. Otherwise, I think I can cover the entire top floor with 80' movement.

Shan begins to pace around the balcony, avoiding re-treading areas he's already crossed. He'll start on the right side, then make his way to the left. If he runs into something that he doesn't see, such as an invisible kobold, Shan will point it out like a blood hound. If he finds Yip in 40' or less, he'll try to grapple him.

Miss Chance, high is good: 1d100 ⇒ 7
Grapple vs CMD: 1d20 + 8 ⇒ (6) + 8 = 14

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