GM Endless Forms' PFS 02-18 The Forbidden Furnace of Forgotten Koor (Inactive)

Game Master Mike Tuholski

A 7-11 PFS scenario played at the 7-8 subtier. map


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The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

Grim takes his attacks without bane and swings with the flat side.. He only attacks again if she's up..

1d20 + 14 ⇒ (2) + 14 = 16
1d20 + 9 ⇒ (11) + 9 = 20
1d20 + 14 ⇒ (3) + 14 = 17 looks like a bunch of misses..


The Flaxseed Pathfinder Lodge

Ref: 1d20 + 8 ⇒ (2) + 8 = 10

4d6 + 22 ⇒ (2, 4, 5, 4) + 22 = 37
4d6 + 22 ⇒ (5, 1, 4, 2) + 22 = 34
4d6 + 22 ⇒ (6, 2, 2, 5) + 22 = 37

Flinders puts the woman on the ground and then Shandor causes her to drop her scorpion whip! Grimnir hits her three times while she lies on the ground and knocks her unconscious!

Out of combat!

Once she is healed back up, Zahra thanks you for freeing her from the Marid’s mad influence, begs to be forgiven for any harm she may have brought upon them while mad, and reveals the entire course of events that led to her eventual discovery of the vault:

Zahra, had dedicated her life to the study of genie-kind, ever hoping to unlock her personal potential and achieve the marid power that flowed through her veins. She spent many years searching the shattered ruins of Koor for the legendary Forbidden Furnace. But when she arrived, her presence released not only the genie, but also his pent-up insanity, and a miasma of madness slowly filled the Forbidden Furnace’s long unplumbed vaults, afflicting the mortal guardians who still stood vigil after the Toragdan church’s exodus.

Eventually, Zahra located the hidden vault and gained access to its innermost chambers through luck and deception, bypassing the deadly traps and now-insane guardians of her forebear’s prison. When she finally found Moukadeem’s lamp and opened it, Zahra released a crazed being of incredible power into the world, but demanded of him a wish as compensation for freeing him: she asked for the full power of a genie. Moukadeem, deranged as he had become, saw his madness as the source of his true strength, as it kept him company in his time of loneliness. Thus, he granted Zahra not his total mastery of water and wish-granting, but rather her own form of insanity.

Overcome by her sudden madness, Zahra fell in love with Moukadeem and swore to serve as his consort and partner, cutting off all contact with the outside world in favor of total immersion in the marid’s sadistic mind. She has spent weeks in his chamber, the two planning wild schemes to overtake Qadira and rule as mighty despots.

Three chests rest on the floor of the alcove, surrounding the lamp’s pedestal. The first chest is filled to the brim with ancient Qadiran trade bars; the second chest holds a vast array of official documents, platinum trade bars, and a large platinum disk bearing the ancient seal of Koor; and the third chest holds a series of trade bar molds and top plates, emblazoned with emblems no longer used anywhere in the Inner Sea region. Moukadeem’s lamp is now simply a mundane iron lamp, albeit one covered in intricate arcane runes. While the Pathfinder Society likely has interest in it from a historical standpoint, making it more valuable to the organization than to a collector, it has a resale value of 20 gp on the open market.

Zahra gladly shows you how to quickly exit the chamber through the direct passage from the southeast corner of the room.

Thanks everyone! That about wraps it up! Please post PFS numbers and Day Job rolls and I will have the chronicles out as soon as possible!

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