GM Endless Forms' PFS 02-18 The Forbidden Furnace of Forgotten Koor (Inactive)

Game Master Mike Tuholski

A 7-11 PFS scenario played at the 7-8 subtier. map


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The Flaxseed Pathfinder Lodge

You are waiting with your fellow agents to hear your briefing.

I'll get the intro post up later. Feel free to dot or introduce yourselves.

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

The tall human wears a simple jerkin over an exceptional-looking suit of fine golden armor. His face is grizzled, and he carries a stout bow in his hand. At his side is an enormous gray wolf, easily as large as a horse. The wolf looks content, sitting on his haunches and panting happily.

The man waits for his companions to arrive.

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

A short, stout dwarf enters the lodge.. He's still wearing the dirty. blackend fullplate he had last time you all saw him.. Across his back is a greatsword that nearly drags the ground.. A tattoo or Gorum resides on his left cheek.. A symbol of who he gives worship too..

He nods to Osric.. "Nice to see your still around Osric! How's the slaying been lately?" He pulls a piece of jerky and tosses it to the dire wolf before pulling a cigar and fireing it up.. Taking a seat he takes a few pulls while awaiting a response.. Looking for a servant.. "What's a dwarf gotta do to get a beer or five around here?"


The Flaxseed Pathfinder Lodge

Venture-Captain Osretia Cassomiran welcomes you to her office, and delivers a curt briefing over spiced tea and sweet incense as she peruses an overflowing bookshelf distractedly. “I need to send you to Koor, where a valuable Pathfinder agent has seemingly disappeared. Her name is Zahra Kadamizi—a gifted scholar and archaeologist, and one of the most knowledgeable agents I know on the topic of genies. When she last reported in, she was searching for an ancient Toragdan vault-turned-prison hidden amid Koor’s crumbling ruins.”

Osretia drops a heavy book on a table with a dull thud; its cover reads Moukadeem, the Drowned Emir of the Ever-Thirsting Oasis. She opens the book and begins to read aloud.

“Deep within Koor, in the year four thousand twenty, Absalom Reckoning, I, Ahmad of the North, trapped the mighty marid Moukadeem in an iron lamp, casting a seal of solitude upon it. Let none free him, may Torag be praised. And thus I threw the lamp into the steel vault of the mighty Father of Creation below the forge-city Koor...”

Osretia leaned back, and took a sip from her tea. “This is clearly why Zahra went looking for the vault, and perhaps why she’s gone silent if she found it. I want you to collect her notes, penetrate the vault, and bring her back safely. If you should find this storied iron lamp, of course you must bring it back as well. Any questions?”

On Moukadeem:

DC 15 KN(history):
The marid known as Moukadeem plagued the headwaters of the River Ladan over 700 years ago. His wicked ways and penchant for cruelty earned him the moniker, “The Mad Marid”.

DC 20 KN(history):
Moukadeem’s appetite for human women knew no bounds, and during his reign of terror, he took many concubines and mixed his marid blood with the most beautiful of Qadiran women.

DC 25 KN(history):
As punishment for the genie’s crimes, a high priest of Torag bound the insufferable Moukadeem in a lamp and tossed him into the fires of Koor’s smelting house.

DC 30 KN(history):
Moukadeem’s blood mixes with mortals to this day, and many undines from northern Qadira can trace their mystical powers back to the mad marid.

On Koor:

DC 15 KN(history):
This ancient forge-city is a broken ruin of stone, clay, and bronze. Abandoned during the centuries-long war between Qadira and Taldor, it remains a mystery why the no one has ever repopulated the city.

DC 20 KN(history):
Legends tell of a Qadiran noble who lost an immense dowry within Koor around the time of its abandonment. This noble stored the dowry he was amassing in the Forbidden Furnace for safekeeping, but because of the vault keepers’ desertion, he lost the chance to gain his true love’s hand in marriage.

DC 25 KN(history):
A powerful cult of Torag flourished in Koor’s industrial heyday. Its leaders brought much wealth in and out of the city, for they encouraged efficient production and quality unmatched throughout much of the Inner Sea. When the city became a resource contested by the Qadiran and Taldan armies during the Ghevran Victories, the lawful good Toragdan leadership abdicated the city to avoid contributing their skill and knowledge to what they saw as a needlessly bloody war. When the city’s forges ceased to function without the Toragdans’ guidance, the city was abandoned entirely, leaving the vast wealth of its rich aristocracy behind.

DC 30 KN(history):
A guardian naga slithers the ruins of Koor, keeping out intruders intent on reclaiming Moukadeem’s lamp. The most recent in a long line of protectors, the naga not only keeps intruders out, but also ensures that Moukadeem remains trapped in his magical prison.

The Exchange

Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |

A half-elven woman, far too slender for her inlayed and gilded full plat, strides forth from the corner. "Fascinating indeed, Madame Cassomira. I assure you that the the Church of the Abadar is fully in agreement in your mission of exploring this site and, hopefully, recovering this valuable artifact. And I see you have enlisted some of the finest of agents for this endeavor; Grimnir, Osric, a pleasure as always. Although... did you by chance do we have a linguist or master of the arcane among our ranks for this journey?"

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Osric face splits into an easy grin as Grimnir and Chjara enter.

"The hunt goes as well as ever, Grimnir. I recently had the privilege of slaying a shadow as well as a grave knight. As to a scholar, or an arcane mage, Chjara, I cannot say. I'm sure our team will be quite capable, though."

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

Grimnir gives a toothy smiles as the half-elf enters the lodge.. "Haha.. Greetings Chjara.. Nice to see I won't have to be the healer this time! My last foray got nasty with me being pretty much the healer.."

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

KN: history Moukadeem: 1d20 + 12 ⇒ (13) + 12 = 25
KN: history Koor: 1d20 + 12 ⇒ (16) + 12 = 28

A tall, handsome man with Chelaxian features, but the latest Magnimarian clothing saunters in. "Sorry I'm late!" He gets a look of concentration on his face. "I overheard most of the briefing, let's see. The marid known as Moukadeem plagued the headwaters of the River Ladan over 700 years ago. His wicked ways and penchant for cruelty earned him the moniker, “The Mad Marid”. Moukadeem’s appetite for human women knew no bounds, and during his reign of terror, he took many concubines and mixed his marid blood with the most beautiful of Qadiran women." Flinders shakes his head. "As punishment for the genie’s crimes, a high priest of Torag bound the insufferable Moukadeem in a lamp and tossed him into the fires of Koor’s smelting house."

Flinders smiles and rubs his hands together, warming up to his dissertation. "Ah, let's see Koor....It was an ancient forge-city, now a broken ruin of stone, clay, and bronze. Abandoned during the centuries-long war between Qadira and Taldor, it remains a mystery why the no one has ever repopulated the city. Legends tell of a Qadiran noble who lost an immense dowry within Koor around the time of its abandonment. This noble stored the dowry he was amassing in the Forbidden Furnace for safekeeping, but because of the vault keepers’ desertion, he lost the chance to gain his true love’s hand in marriage. A powerful cult of Torag flourished in Koor’s industrial heyday. Its leaders brought much wealth in and out of the city, for they encouraged efficient production and quality unmatched throughout much of the Inner Sea. When the city became a resource contested by the Qadiran and Taldan armies during the Ghevran Victories, the lawful good Toragdan leadership abdicated the city to avoid contributing their skill and knowledge to what they saw as a needlessly bloody war. When the city’s forges ceased to function without the Toragdans’ guidance, the city was abandoned entirely, leaving the vast wealth of its rich aristocracy behind."

Flinders takes a deep breath and sighs. "Alas, that is all I can recall of the matter."

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

"All i heard was Immense Wealth left behind.. Sounds like a grand adventure.. One that surely needs a dwarfs talents for locating the unseen.. Im also quite good at seeing after gold pieces.." As he smiles you all can see a few gold capped teeth nestled among the rest..

The Exchange

Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |

"Indeed, I certainly have no qualms with returning wealth to productive use. But what of this "Marid" - I mist admit my knowlege of monster lore is inadequate. What is a "Marid". Some sort of genie, you said?"

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

Know Planes: 1d20 + 8 ⇒ (20) + 8 = 28

The Exchange

Female Half-Elf Bard (Daredevil) 4/Fighter (Weapon Master) 3 HP 41/41 | AC 18 T 13 FF 15| Fort +4 Ref +7 Will +5| Init +4| Perc +2
Magics:
Performance 14/14 1Lvl 4/4 2Lvl 2/2

KnowPlanes for the Marid: 1d20 + 7 ⇒ (18) + 7 = 25

A slender blonde woman with obvious elven heritage steps forward. She wears studded leather that covers some important things, but leaves her belly exposeed. A whip is coiled at her hip and a buckler is strapped to her arm.

"I am a bit of a linguist," she says in a silky voice. "And I have a few spells at my disposal."


The Flaxseed Pathfinder Lodge

Grim and Muriel know that Marids are genies from the Plane of Water. The most powerful of all the genie races, they are said to possess the strength of the ocean's currents and teeth made of pearl. A marid typically stands about 16 feet tall and weighs nearly 2500 lbs. They are perhaps the most unpredictable and capricious of the genies, a quality that the others (particularly shaitans) find to be both aggravating and embarrassing to the entire genie culture. Many marids become dancers, storytellers, performers, or other types of artists, and often travel to the Material Plane in disguise to seek out new audiences.

Marids are explanar water outsiders with vortex and water mastery abilities, as well as plenty of water-based SLAs.

The Exchange

Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |

After hearing the explanation, Chjara muses. "They sound dangerous; maybe not the equal of demons, but still dangerous. Let us hope this creature is still bound within its prison."

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

Any specific DR or resistance?

"I agree.. It's best to go in assume the dam thing is released though.. Sounds like resistance to cold spells are in order, and perhaps a large quantity of paper towels.. Anything to protect the gold.. I mean protect ourselves.."


The Flaxseed Pathfinder Lodge

No DR or resistances.

I'll pause a bit before we move on to see if I can round up a sixth person today. If not we'll move on by tonight or tomorrow.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

A Varisian man in his early fifties, wrinkles starting to cover his bald head. He has a large rune tattoed on his forehead, one that Thassilonian experts may recognize as the Wrath rune. Many other tattoos, either written in Varisian or Thassilonian, cover his body, including the Sihedron rune on his chest. The man is often seen with his chest bare, a red varisian scarf around his waist and breeches covering his legs. A veil of bone and silk covers his lower jaw and nose, embroidered with ancient symbols and Thassilonian runes.

"I am Shandor Arvandru," the elderly Varisian says in a rasping voice, "though the young Pathfinders often call me "the Beast". I am here to lay waste to our enemies, prove the inevitable superiority of Thassilonian Wrath magic over all known and unknown ancient empires. A marid will do, provided he proves uncooperative - which I expect him to do, of course."

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

"Welcome to the party.. Looks like we got a full crew.. Let's get on the road.."

The Exchange

Female Half-Elf Bard (Daredevil) 4/Fighter (Weapon Master) 3 HP 41/41 | AC 18 T 13 FF 15| Fort +4 Ref +7 Will +5| Init +4| Perc +2
Magics:
Performance 14/14 1Lvl 4/4 2Lvl 2/2

Muriel would like to purchase a scroll of see invisibility before we go.

"Make sure you have a way of detecting such a powerful being before we set off!" Muriel says to her companions.

Ready to move on


The Flaxseed Pathfinder Lodge

After making preparations in Katheer, the party heads out into the desert in search of Zahra's camp and exploration site.

A multi-hued pavilion tent bristles against the wind as its unsecured flap whips wildly in the sandblasted desert. Ahead, a large white-washed causeway slants skyward toward a shattered citadel capped with a gleaming bronze dome. Behind the citadel, several minarets stretch their worn brass and bronze exteriors toward the sky. Even more impressive is the huge clay wall that encases the crumbling city of Koor. As the sun crest the horizon, the first unbearable rays of heat reflect off Koor’s long-baked earthen fortifications, staining them a blood red—an eerie sight, regardless of whether it’s a tribute to the fallen defenders of the once-great forge-city, or merely a trick of light.


The Flaxseed Pathfinder Lodge

A simple base camp rests outside Koor, flanking the road leading north to Omash. Two small supply tents, several crates, and one large pavilion tent comprise the staging point of Zahra’s Koor expedition. The two small supply tents hold all manner of surveying gear: ropes, plumb-bobs, stakes, and levels. The crates hold pickaxes, awls, hammers, chisels, crowbars, and shovels. The larger pavilion tent serves as a sleeping quarters, office, and meeting area.

Entering the largest tent, you find that rich carpets soften the earthen floor of this lavish pavilion, and time-weathered maps envelop a desk and table. Opposite the map-buried surfaces rest lavish pillows and a plush bed that beckon to road-weary travelers. Several crates stand stacked along the tent’s southern fold. Its northern flap contain an armor stand and two tables covered in equipment.

DC 20 Survival:
You estimate the pavilion was last inhabited nearly a month ago.

Several scrolls rest on the desk in plain sight under a simple bronze paperweight.

Read Magic or Spellcraft 20+:
There is a scroll of arcane eye, a scroll of locate creature, and a scroll of restoration.

All separate Perceptions:

DC 15:
Many maps lay on the table, but on one of the more ancient—depicting Koor in its halcyon days—someone has circled the smelting house’s location (area 2) in ink.

DC 15:
Zahra’s expedition journal sits half-tucked under a rug
beneath the bed:

Today finds me in a wonderful mood, as I am once again in Koor. Something about its clay streets comforts me. I am quite busy planning my explorations. I have identified several promising locations and am confident I shall find the vault.

---

Yesterday was very productive. I thoroughly searched several buildings, and discovered a few simple relics. But I am no closer to finding the Forbidden Furnace. Still, I quiver with excitement.

---

What a brilliant day! I located the smelting house, and confirmed that the symbol from my research matches the markings etched on the building’s ruined walls.

---

I saw it! It was only a flash of brilliant scales, but I am sure I had my first encounter with the legendary naga of Koor. I shall wake early and try to establish contact.

---

Stupid day! I followed that ignorant beast into the vault, but it is as if it just vanished. Still, I made the initial penetration into the furnace. Blast this awful heat! I find the desert grating, and the stinging insects that assault me during the night are terrible. The furnace contained strange ethers, including a tangible blue mist—something about it was bizarre. I shall head back in the morning, and perhaps check other parts of the city for ingress into the vault. Surely the Forbidden Furnace has a back door.

DC 15:
Among the pots and plates on the makeshift kitchen in the tent’s northeast corner you easily find a set of broken, rusted ingot molds. The relics have recently been sanded and deoxidized to reveal an insignia.

DC 15:
on an armor stand in the pavilion’s northwest corner you find a +1 energy resistance (fire) breast plate adorned with iconography.

Closer inspection of the armor reveals a depiction of a stern-looking priest forcing a marid into a lamp. In fact, this armor is engraved with the entire tale of the battle between Ahmad of the North and the Mad Marid. Intricate Keleshite script etched into the armor’s inner surface recounts the high priest’s victory in intricate detail.

When I, Ahmad of the North, looked at the six islands of the river laden I saw a fiend, and so, undaunted, I fought him fiercely. I attacked the Marid, striking with a flaming scythe, and fried the outsider to near death. Yet I knew the outsider count to not be undone. Righteously, I tossed the marid where he would be undetected for generations—let this not be undone.

These ones goes with the last Perception:

DC 10 KN (religion):
Toragdan iconography blended with Qadiran motifs

DC 15 Linguistics:
You uncover a series of slightly larger letters among the text that, when pulled from the prose and arranged in order, describe:

WHen I, ahmad of the north, LookEd at the SIX ISlands of the river laden i SAw a FiEnd, AND SO, UNDaunted, I FOUght him fieRcely. i attacked the MArid, striking with a flaming scYthe, and FrIed the outsider to Near Death. Yet i knew the OUtsider count to not Be Undone. RIghteously, i tossED the marid where he would be UNDetEcted foR GeneRatiOns—let this not be UNDone.

Uncoded:

WHILE SIX IS SAFE AND SOUND, FOUR MAY FIND YOU BURIED UNDERGROUND.

The Exchange

Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |

1d20 + 3 ⇒ (3) + 3 = 6
1d20 + 4 ⇒ (13) + 4 = 17
1d20 + 9 ⇒ (13) + 9 = 22
1d20 + 9 ⇒ (12) + 9 = 21
1d20 + 9 ⇒ (18) + 9 = 27
1d20 + 9 ⇒ (1) + 9 = 10

"Look here, a mark on a map, a journal, and these ingot molds bear a mark; perhaps that of the local lord." Chjara picks up a journal and dusts it off. She reads a few entries.

"She looks for a vault, the Forbidden Furnace, that bears a certain mark; perhaps the mark of this mold. There is also a Naga in the area.
The talks of strange ethers in the furnace, a strange blue mist. She also searches for a 'back door'. It's the last entry, so perhaps she found it."

The Exchange

Female Half-Elf Bard (Daredevil) 4/Fighter (Weapon Master) 3 HP 41/41 | AC 18 T 13 FF 15| Fort +4 Ref +7 Will +5| Init +4| Perc +2
Magics:
Performance 14/14 1Lvl 4/4 2Lvl 2/2

Surival: 1d20 ⇒ 20
Spellcraft: 1d20 + 11 ⇒ (10) + 11 = 21
Perception1: 1d2 + 2 ⇒ (2) + 2 = 4
2: 1d20 + 2 ⇒ (9) + 2 = 11
3: 1d20 + 2 ⇒ (8) + 2 = 10
4: 1d20 + 2 ⇒ (8) + 2 = 10

Muriel steps into the tent and looks around, taking in everything. "This pavilion hasn't been inhabited for a month," she notes, somewhat surprised. She steps over to examine the scrolls on the desk. "These scrolls could prove useful to us. On is arcane eye, one is detect creature, and this one here is restoration."

She wanders around the room but notices nothing else of note.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Survival: 1d20 + 3 ⇒ (12) + 3 = 15
Casting read magic, message and mage armor (from my wand)
Perception: 1d20 + 11 ⇒ (7) + 11 = 18
Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Perception: 1d20 + 11 ⇒ (19) + 11 = 30
Perception: 1d20 + 11 ⇒ (1) + 11 = 12

"Those scrolls could indeed be useful to us. I found this map with the smelting house circled, and Zahra's expedition journal. It reads:"

Zahra's Expedition Journal wrote:

Today finds me in a wonderful mood, as I am once again in Koor. Something about its clay streets comforts me. I am quite busy planning my explorations. I have identified several promising locations and am confident I shall find the vault.

---

Yesterday was very productive. I thoroughly searched several buildings, and discovered a few simple relics. But I am no closer to finding the Forbidden Furnace. Still, I quiver with excitement.

---

What a brilliant day! I located the smelting house, and confirmed that the symbol from my research matches the markings etched on the building’s ruined walls.

---

I saw it! It was only a flash of brilliant scales, but I am sure I had my first encounter with the legendary naga of Koor. I shall wake early and try to establish contact.

---

Stupid day! I followed that ignorant beast into the vault, but it is as if it just vanished. Still, I made the initial penetration into the furnace. Blast this awful heat! I find the desert grating, and the stinging insects that assault me during the night are terrible. The furnace contained strange ethers, including a tangible blue mist—something about it was bizarre. I shall head back in the morning, and perhaps check other parts of the city for ingress into the vault. Surely the Forbidden Furnace has a back door.

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

Surv: 1d20 + 15 ⇒ (20) + 15 = 35
Spellcraft: 1d20 + 4 ⇒ (16) + 4 = 20
Perc: 1d20 + 15 ⇒ (15) + 15 = 30
Perc: 1d20 + 15 ⇒ (17) + 15 = 32
Perc: 1d20 + 15 ⇒ (7) + 15 = 22
Perc: 1d20 + 15 ⇒ (2) + 15 = 17
Know Rel: 1d20 + 4 ⇒ (19) + 4 = 23

Got it all but the linguistics..

"Lots a nice info and stuff here.. Perhaps one of you arcane types should take arcane eye and locate creature.. The latter could prove very useful in finding this fellow.. Chjara you should hang onto the restoration.. If no one's gonna use this breastplate id like to pack it up as it has significant value to Qadiran.. We should definitely look into this smelting house.."

Before heading into the city Grimnir would like to pause for some long term buffs.. Just a heads up that he would be doing that..


The Flaxseed Pathfinder Lodge

Let me know when you're ready to head into the ruins.

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

Before entering the ruins Grimnir will cast Greater Magic Weapon, Extended Heroism, and Extended Perceive Cues..

"Ill take lead unless someone wants it.." Heading in Grimnir will keep an eye out for anything out of the ordinary, including tracks..

Perc: 1d20 + 22 ⇒ (2) + 22 = 24
Surv: 1d20 + 22 ⇒ (4) + 22 = 26

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

"By all means, lead on Grimnir." says Shandor with a grin. He's currently wielding one of his magical rods in his left hand (lesser elemental (acidic) metamagic rod). As the Pathfinders delve into the ruins, his face traits change to become those of an elderly orc, vicious red eyes enceased in deep orbits, his thassilonian tattoos still visible and about to flare. Right before entering the ruins, Shandor briefly touches his sihedron medallion, only to find his health empowered.
False Life: 1d10 + 5 ⇒ (3) + 5 = 8 temporary hit points

Ready to move in.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Linguistics: 1d20 + 14 ⇒ (7) + 14 = 21
KN: religion: 1d20 + 12 ⇒ (3) + 12 = 15

Flinders examines the armor. "Look here there is an inscription. It reads, 'WHen I, ahmad of the north, LookEd at the SIX ISlands of the river laden i SAw a FiEnd, AND SO, UNDaunted, I FOUght him fieRcely. i attacked the MArid, striking with a flaming scYthe, and FrIed the outsider to Near Death. Yet i knew the OUtsider count to not Be Undone. RIghteously, i tossED the marid where he would be UNDetEcted foR GeneRatiOns—let this not be UNDone." Thinking for a moment, he says. "I think it is coded messages, see the capital letters?...Let's see, hmm, yes I believe the code is 'WHILE SIX IS SAFE AND SOUND, FOUR MAY FIND YOU BURIED UNDERGROUND."

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Osric takes in the scene at the tent quietly, observing all of the details his allies reveal. He nods and grins at Grimnir as the mighty dwarf leads the way. To Flinders he says:

"It is well that there are six in our party, then! We'll just have to be ready to give that Marid the same treatment we gave those plants and demons in old Varisia, Flinders."

Osric will take the rearguard position, as his allies will not hinder his expert aim.

-Posted with Wayfinder

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders nods in rememberance. "Aye, I hope I can aid your deadeye, once more."

The Exchange

Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |

Chjara simply casts longstrider.

"I am ready when are, my friends. And I have no issue if Grimnir takes the lead on this little expedition."


The Flaxseed Pathfinder Lodge

Travel to the smelting house circled on the map takes 30 minutes if traveling by foot from Zahra’s camp. When Zahra first uncovered and excavated the entrance, she marked it clearly not only on her map, but also on the paving stones of Koor’s streets, and a perimeter of brightly colored flags, roped off with surveyor’s string, now surrounds the smelting house. Inside, a secret passage stands open, its locking apparatus destroyed to prevent accidental closure.

Black iron girds the lower half of this grand hall’s walls, while a vibrant mosaic covers the upper half. The mural depicts a greedy man risking his life for a golden trinket. On the hall’s east wall, an ornamental door seems incomplete; its center is devoid of decorations in a six-foot-diameter circle. Flanking this door are six additional cast iron doors, three on the north wall and three on the south. On the chamber’s west wall, a steep staircase rises to meet the streets of Koor.

Closer inspection of the blank portion of the ornamental doors in the east wall reveals a circular recess that can hold six wedge-shaped mosaic pieces.

The mosaic that decorates the hall honors Torag, and consists of thousands of 2-square-inch tiles.

Perception checks please!

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

Take 10 for a 32 Perc

Pointing to the 6 doors.. "Wonder if that the doors are referring the numbers in the riddle.."

The Exchange

Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |

"A distinct possibility. Followers of Torag do tend to have straightforward minds." the half elf muses, somewhat haughtily.

Perception: 1d20 + 12 ⇒ (5) + 12 = 17

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Osric takes a closer look.

Perception: 1d20 + 15 ⇒ (11) + 15 = 26

-Posted with Wayfinder

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders warily looks around.

Perception: 1d20 + 16 ⇒ (9) + 16 = 25 And Flinders has Trapspotter

The Exchange

Female Half-Elf Bard (Daredevil) 4/Fighter (Weapon Master) 3 HP 41/41 | AC 18 T 13 FF 15| Fort +4 Ref +7 Will +5| Init +4| Perc +2
Magics:
Performance 14/14 1Lvl 4/4 2Lvl 2/2

Perception: 1d20 + 2 ⇒ (9) + 2 = 11

"It could be that going through the second door leads to being "buried underground." Muriel muses. "No matter which direction you count from, that door is number four. I haven't figured out the six part yet though..."

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Perception: 1d20 + 11 ⇒ (17) + 11 = 28 +2 vs haunts, +2 in dim light, darkvision

Shandor looks around silently, assured that idle words aren't necessary.


The Flaxseed Pathfinder Lodge

Grimnir notes one tile in the shape of a regular hexagon slightly protruding from the otherwise smooth wall on the left side of the chamber. Pressing on it sinks the tile three inches into the wall.

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

"Got some kinda something here.. Maybe a trap, maybe a trigger to something else.."

Did you mean I deduced it wasn't a trap and pushed it in already? If so what happened?


The Flaxseed Pathfinder Lodge

Wasn't a trap. You pushed it in three inches and that's all it did.

The Exchange

Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |

"Well now, Six pieces, six doors and this strange little tile. Perhaps we should start checking doors?"

She heads over to the first door on the left, inspects it and then lays a hand with gloves of reconnaissance upon the door to peer inside (and probably sees nothing, unless the room is lit)

Perception for traps: 1d20 + 12 ⇒ (6) + 12 = 18


The Flaxseed Pathfinder Lodge

Indeed, the room is dark and Chjara sees nothing. The party does not notice any traps, though, and heads inside:

The room beyond is plated in cast iron. A clay shelf on the opposite side of the room of the door holds a mosaic piece. The tile is a 60-degree wedge that measures 3 feet from base to tip. The piece is forged from solid brass and adorned with Toragdan iconography.

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

Grimnir gives it a good searching..

Take 20 for a 42 search, 44 if it's stone.. He also gets a free check if he comes within 10' of any hidden stone things..

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

FLinders follows Grimnir, searching as well. "Usually traps are my specialty, but you seem keen at spotting them." Flinders remarks.

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

EF has approved a character switch so we can tackle hard mode in another game, so here goes my best IC explanation.

A tall, armored man wearing full Iomedean regalia appears at the entrance to the room. He motions for Osric, who comes closer. The two speak in hushed tones, the exchange growing more agitated. Osric speaks:

"I must bid you farewell friends. It seems a Pathfinder base that I helped secure earlier has fallen into enemy hands. I must go swiftly to join a rescue team. Oswin, a priest of the Inheritor, has been sent by Ollysta Zadrian to take my place."

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin takes up a spot among the group and speaks to Chjara.

"I apologize for the confusion, my lady. It is good to see another servant of the divine among our number. I hope that I can provide whatever support the party needs most."

The Exchange

Usable:
Bane 15/15, Rage 10/10, Destructive Smite 7/7, Judgement 4/4, Discern Lies 10/10, Swap Teamwork 4/4
Spells Active:
HP 93/93(123/123) | AC 24/() | T 13 | FF 21 | CMD 26 | Fort +15(17) | Ref +9 | Will +15(17) | Init +10 | Perc +18 | SM +22

A gruff dwarf pokes his head out of a door.. "You can start by hushing up! We're in hear looking for boobey traps and can't here with all this racket out here.." Without waiting for a response he returns to the looking..

Lol Sry, couldnt resist being an ass.. Its what he's 2nd best at so..

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

"A newcomer? Fine. Let's find this marid, stick his head on a pike and be done with it." grunts Shandor in a hushed tone, strangely complying with the dwarf's demand. "So, are you going to tell us whether it's trapped or not?"

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