GM Endless Forms' PFS 01-43 The Pallid Plague (Inactive)

Game Master Mike Tuholski

A tier 1-7 PFS scenario played at the 1-2 subtier. Maps



The Flaxseed Pathfinder Lodge

Welcome back!

We'll get moving along in the next couple days.

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

checking in! and Welcome to Endlessforms Fiancee!

One more fame before I can actually buy something magical...I want those sleeves Omorose has...so close.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Hey all, checking in, looking forward to the game. Now I'm thinking about it Nari I am not sure I have a right to those sleeves, I cannot think how I would be eligible must have got over excited at having coin. I guess I will be waiting with you!

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Checking in. I might do a little rebuild for Random. I'll probably swap out iron will for deadly aim and move the +2 racial bonus from constitution to either strength or dex. Leaning toward strength right now, but a compound bow won't do any extra damage if he can't hit, so maybe dex would be better. And the dex is more likely to be useful when he starts his sorcerer levels if he gets some ranged spells. It looks like deadly aim should work with ranged attack spells, too, huh?


The Flaxseed Pathfinder Lodge

No, deadly aim does not work with ranged touch spells. I believe the feat specifically points out that it can't be used on touch attacks.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Ahh.. last sentence. Was looking for it closer to the beginning, same place focused shot tells you it's just for bows and crossbows. Hmm... still may take it, though (deadly aim, not focused shot).


The Flaxseed Pathfinder Lodge

Also realize that with a composite bow you only deal your Str damage if you pay the extra 100 gp per Str bonus (+1 Str costs 100 gp, +2 Str costs 200 gp, etc). This has to be done when you purchase the bow; you can't add it later.

Alternatively, I recommend just getting the adaptive enchantment as soon as possible. It costs 1000 gp (but it has to be magical first so you have to spend 2000 on a +1 enhancement first). Then it adds whatever your Str bonus is. The advantage is if you take Str damage you won't take an attack penalty like you would if you had a mwk composite longbow (+3 Str), etc, because it adjusts to whatever your current strength is. It also helps if you decide to bump your Str up later (with a belt or ability scores increases) because you won't have to sell your bow and buy a new one.


The Flaxseed Pathfinder Lodge

Also, Jaysin has already played this one so he will not be joining you guys.

Depending on what Becca brings it may just be Random and the ladies. . . .

Grand Lodge

Male Human Fighter 2 |AC 20, 13T, 17FF | |Melee +6 Ranged +4 | | HP-16/22 | Fort 5, Reflex 2, Will 0 (+1vs.fear)| |CMB 5, CMD 18 |

Checking in and level 2 now.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

I saw that. Losing Phyton and Jaysin means we're down 2 of our 3 damage dealers. Is Manzcar joining us on this one? EDIT: Speak of the devil!

That was why I was thinking about what I could do to make Random a little more useful in combat. For the most part, I think Random, Nari, and Omorose are all not really built for combat.

I think I should have enough for a mwk composite 1 longbow (500 gp, right?) now. Investing a lot in a magic bow is a ways off, and it may not complement his development.

Random's not planned out too far. He'll probably take another level of ranger some day for precise shot, but mostly he'd take sorcerer levels. I figured the archery would mostly back up his spells, though if his spell list sucked, he may focus on it more. (His spell list will be randomized to an extent I haven't decided yet.)

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

I'll do a quick rebuild tonight, to try to make Omorose a bit more useful in combat, but again it will probably mostly consist of getting her another wand.

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

Ya Nari is built to be a debuffer/buffer... would be a complete overhaul to try and make her melee/range capable, and witches just don't make good blasters....Could pick up slumber and get us some Coup de' grace possibly if timed well but still doesn't really help all that much for melee/range damage ability... but for combat potential.... Wand of Ear Piercing Scream maybe. 1d6 damage and daze on failed save. At level 1 where they may actually fail the save that could be deadly...

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Nari, that wand may not be worth the expense either in gold or PP. That fortune hex was powerful, though. Can the person do a reroll in every round that Nari cackles, or just one time per 24 hours?

Also, just a longspear (for reach) and an aid another action may be enough to help Manzcar fulfill the melee demands.

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

every round while I cackle. you get one "reroll" (should have been worded as you roll twice and take the better result) of your choice/round (you have to use the hex prior to making the first roll). Once I stop cackling though you can't be affected by it again for 24 hours. so not going to get into the Meta of cackling for a whole campaign, so it means basically for one full combat/day.


The Flaxseed Pathfinder Lodge

Don't worry, the front line is on it's way. Becca is making up a level 2 paladin from her Reign of Winter credit blob. She should have it ready to go soon.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

I am doing a lvl-1 rebuild for Random.

Moved +2 attribute bonus from Con to Str.
Dropped iron will, picked up deadly aim.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Purchasing/selling

Not part of the rebuild, but Random will be making the following purchases/sales of equipment:

Sales shortbow +15 gp
Purchases mwk compound 1 longbow -500 gp, arrows (20) 1 gp

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Random you should get full value for sold items at 1st level, essentially you just use the rebuild rules.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

All done updating, basically the same except I picked up a Wand of Protection vs Evil which I plan to make liberal use of.

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

Going to pick up a pack of cold iron bolts. It says arrows can be made cold-iron so I assume that can be transferred to mean bolts could also be.


The Flaxseed Pathfinder Lodge

My suggestion to archers (or even for backup crossbow bolts) is to always buy cold iron (because it's cheap and then you don't have to worry about it) and in addition coat all of your arrows/bolts in silver weapon blanch (5 gp per dose, each dose coats 10 pieces of ammunition). So for 12 gp you can get 20 cold iron arrows coated in silver weapon blanch and then you never have to worry about those types of DR again because all of your arrows will count as both cold iron and silver. I always buy my ammunition this way because it's not very expensive and then you're always prepared.


Female Wood Elf (half) Public Health Researcher (5), Student (4), Runner (4), Kid-lover (3), Adventurer (2)

Hello, all! Finally checking in! Thanks for the welcome, Nari :)

And yes, front line is here! I've got a level 2 paladin, newly created. I was considering what I wanted to do with him, as far as making a straight-build paladin, an archetype, or mixed class. I think what I'm going to end up doing is adding 1 or 2 levels of ranger in there eventually.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Welcome Becca! *Omorose shuffles behind the Paladin* Definitely good to have another combat character.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Amended purchases 20 cold iron arrows 2 gp, silver weapon blanch (2) 10 gp

Grand Lodge

Male Half-Elf (Human-raised) Paladin 2 | HP 20/20 | AC 18 T 11 F 17 | CMD 15 | F +8 R +5 W +6 | Init +1 | Perc -1 | SM 0

AHH! Omorose you're the best!

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Keep thinking that when you are doing all the work in battle! Omorose is very much a support character which is very new to me, as a player who normally prefers aggressively offensive characters. Misfortune is a wonderful ability, and with Nari's identically named ability we can really ruin a foe's day!


The Flaxseed Pathfinder Lodge

Hey guys! I'm about to head on the road within the hour. Unless I miraculously have free wifi and have some free time, I probably won't be able to update until Saturday night at the earliest (depending on how early I get back) but more likely Sunday. So you may have to sit tight for a few days but don't worry! I'll be back!

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

its all good. don't want to anger your upgraded form. Those teeth look sharp. see you Sunday!


The Flaxseed Pathfinder Lodge

Can't believe it took me this long to realize there was a dinosaur available as a profile pic. I love dinosaurs.

Also, it terrifies my players. Mu-ah-ah-ah-ah!

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Good luck in the interviews!

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

No problem, thanks for the heads up :)

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

So I've been taking a look at how Misfortune from being a dual-cursed oracle works (cause the power is wickedly powerful, even with the reprecussion of having to take another curse) and have determined it is wildly more powerful in PbP than in a regular table-top game. I can't figure out a way to follow the RAW for it in a PbP without the GM having to alter his post and roll style.

Quote:
Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.

The highlighted part is the key. Just cannot figure out a way for it to be used defensively and to not know what is the required roll for things like will saves, etc. without the GM never telling the Save DCs and just telling the group whether you passed or failed, which then leads to worse RPing as we can't explain the reprecussions of our failed saves, etc. without a post from the GM.

Even offensively it would require the GM to alter his roll style...As every roll using the dice rollers has the modifiers visible so its immediately obvious whether something hits or not. In table top game for example. GM rolls a 15, I have AC 18. at level 1 I may not cast misfortune and just rely on the monster having less then +3 to hit, but in PbP I don't have to make that guess as its easy to see the modifiers attached to the dice roll so if I see the GM roll a 1d20+4 and roll a 15, misfortune become an obvious choice to use.

Just find it an interesting ability, that in order to work as written forces the GM to totally change their post style, or let it become much more powerful than it should be. I was looking at GMing a PFS module in the future and was just curious if anyone has any suggestion on how to deal with it if I see it, cause though I love when it works in our favour here, it's definitely an overpowered ability to get at level 1...

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Its a problematic ability because it virtually requires metagaming. I tend to agree that its a very powerful ability, but it only works once a day per character, you must be within 30ft., and you must expend an immediate action. I disagree that its overpowered, I think using that to describe another's character is probably a bad idea, as it could easily be taken poorly.

Honestly I do not think there has been a single instance where I would have used it differently in normal play, but that is at least in part because I usually have a pretty good idea what creatures we are facing ought to roughly have. But then for the most part that's probably fairly true in character, appearance dictates a lot of the important saves, a caster will have high will, an heavily armoured foe high AC, etc, etc.

Generally speaking I try to blow it as quickly as I can, I would rather use it than loose it sorta thing. I'm cool with running it however the GM wishes, so long as I actually get a chance to use it.

I'll also add that I've posted the text for Misfortune a couple of times, I cannot think of a more sensible way to handle it than the one we are using. Maybe if Endlessforms sees an important roll that might be up in the air he can leave it mod free and ask? Though I think for the most part thats going to be pretty corner casey.

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

ya, I actually really like how its being played was just looking at your insight as someone who has played with it. Problem I see is someone trying to abuse it cause of the quirks of PbP. i.e. changing a pivot roll from an enemy that has an abnormally high to hit modifier.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Its certainly fair to question, I'd give some sort of presets, but there just seems to be too much situationalness. Again I think the most obvious thing is that I try to use it as often as possible, if it seems warranted.


The Flaxseed Pathfinder Lodge

You can make your Day Job rolls now if you have them! Also, please post your PFS number for my convenience. Thanks!

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

Professions(courtesan): 1d20 + 4 ⇒ (11) + 4 = 15

PFS # 96302-1

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

"Never fear I promise I will make you look dashing in the sculpture Random, now hold still and try to look heroic!"

Craft Sculpture: 1d20 + 12 ⇒ (17) + 12 = 29

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

80181-3

Thanks for another great game EF and all! So we level up after this one, right? You up for another one, EF? I like this character and group!

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Thanks again EndlessForms great game, are we recalling our resident arrogant archer for the next one?


The Flaxseed Pathfinder Lodge

Oo, I don't know. Blakros Matrimony just finished up this past week so I think he's free. I'll ask.

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