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Will: 1d20 + 8 ⇒ (6) + 8 = 14 fail, take 10..
Know Rel: 1d20 + 15 ⇒ (10) + 15 = 25
Wizzy moves in and casts Glitterdust on the ghost, hoping to blind it..
DC 16 Will..
He continues his inspire as a free action..

EndlessForms |

@Grim: you forgot your Will save. Everyone was in the blast.
@Jorin: it's not listed in his gear so I will assume he has a tattoo on his arm or something.
Grim hits the ghost with his magical hammer! Caradeum hastes the party and Oswin uses the opportunity to take out Dargo!
Will: 1d20 + 4 ⇒ (6) + 4 = 10
Wizzy then covers the ghost in glitter and blinds the undead abomination!
Initiative:
1. Wizzy, Caradeum, Filios, Oswin, and Jorin
2. Vaydren
3. Grim
V: 9 dmg, blind (DC 16 Will)
Filios and Jorin are up!

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Round 2, Inspired, Hasted, Power Attack, Sneak Att, +1 AC vs. all, +4 AC vs. Dargo for this round only.
Will Save: 1d20 + 1 ⇒ (10) + 1 = 11
Filios moves into a flanking position with the attacking cleric,(Please shift or move me accordingly. I cannot do so from work.)and he brings his Curveblade down upon Dargo again.
CB Att: 1d20 + 9 + 3 + 1 + 2 ⇒ (4) + 9 + 3 + 1 + 2 = 19
CB Dam: 1d10 + 4 + 5 + 3 + 3d6 ⇒ (6) + 4 + 5 + 3 + (6, 6, 5) = 35
Hasted CB Att: 1d20 + 9 + 3 + 1 + 2 ⇒ (14) + 9 + 3 + 1 + 2 = 29
Hasted CB Dam: 1d10 + 4 + 5 + 3 + 3d6 ⇒ (4) + 4 + 5 + 3 + (4, 2, 5) = 27

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Filios, I believe Dargo is already down.
.
Jorin backs up from the ghostly form and sends some of his magic toward it through the fibers of the whip.
Free 5 ft step away, spellstrike and spell combat to deliver 1 of 5 charges of chill touch.
If hit will save dc=14, or flee as if panicked for:
panicked round: 1d4 + 5 ⇒ (3) + 5 = 8
.
whip attack: 1d20 + 9 + 2 + 3 ⇒ (5) + 9 + 2 + 3 = 19, if hits whip damage: 1d3 + 5 + 2 + 3 ⇒ (1) + 5 + 2 + 3 = 11

EndlessForms |

Will: 1d20 + 4 ⇒ (7) + 4 = 11
Filios' blade is able to cut into the ghostly figure a bit and Jorin's chill touch through his whip sends the ghost blindly fleeing from the ship.
And he is looking pretty hurt so I think I'll just call it at that.
Out of combat!
The chest that Dargo was trying to open looks to be of very high quality and difficult to open.

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Is there a lock on it? If so, I can shear it off with my sword. But maybe Filios wants to pick it?
"Well done, friends. Now, I can try to break this chest open, but maybe one of you can deal with the lock?"

EndlessForms |

There is a lock. And an adamantine weapon makes for a very efficient lockpick:
Inside the chest is the item which you seek: The Sniper, the famed golden statue of Erastil.
Hestram is very pleased, though he expresses it with only a grunt. He doesn't seem too phased about the missing agents either but you are assured that you have done your job well and will be seen as efficient agents in the Venture-Captain's eyes from now on.

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did you just cast a fear spell at an undead?
That's what chill touch does to undead. It's about 80% of the reason I take the spell. I think it is fun to 'panic' the creatures that 'panic' everyone else.

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Just noticed missed a will save in reading too fast this morning..
will, allies : 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
"Erastil smiles upon us today! I must see this relic or what kind of follower would I be? Nice. Very nice. Ok drinks on me...let's get out of this water already. "