|Floggentop Wizzbottle III|
Will: 1d20 + 8 ⇒ (6) + 8 = 14 fail, take 10..
Know Rel: 1d20 + 15 ⇒ (10) + 15 = 25
Wizzy moves in and casts Glitterdust on the ghost, hoping to blind it..
DC 16 Will..
He continues his inspire as a free action..
@Grim: you forgot your Will save. Everyone was in the blast.
@Jorin: it's not listed in his gear so I will assume he has a tattoo on his arm or something.
Grim hits the ghost with his magical hammer! Caradeum hastes the party and Oswin uses the opportunity to take out Dargo!
Will: 1d20 + 4 ⇒ (6) + 4 = 10
Wizzy then covers the ghost in glitter and blinds the undead abomination!
1. Wizzy, Caradeum, Filios, Oswin, and Jorin
V: 9 dmg, blind (DC 16 Will)
Filios and Jorin are up!
Round 2, Inspired, Hasted, Power Attack, Sneak Att, +1 AC vs. all, +4 AC vs. Dargo for this round only.
Will Save: 1d20 + 1 ⇒ (10) + 1 = 11
Filios moves into a flanking position with the attacking cleric,(Please shift or move me accordingly. I cannot do so from work.)and he brings his Curveblade down upon Dargo again.
CB Att: 1d20 + 9 + 3 + 1 + 2 ⇒ (4) + 9 + 3 + 1 + 2 = 19
CB Dam: 1d10 + 4 + 5 + 3 + 3d6 ⇒ (6) + 4 + 5 + 3 + (6, 6, 5) = 35
Hasted CB Att: 1d20 + 9 + 3 + 1 + 2 ⇒ (14) + 9 + 3 + 1 + 2 = 29
Hasted CB Dam: 1d10 + 4 + 5 + 3 + 3d6 ⇒ (4) + 4 + 5 + 3 + (4, 2, 5) = 27
Filios, I believe Dargo is already down.
Jorin backs up from the ghostly form and sends some of his magic toward it through the fibers of the whip.
Free 5 ft step away, spellstrike and spell combat to deliver 1 of 5 charges of chill touch.
If hit will save dc=14, or flee as if panicked for:
panicked round: 1d4 + 5 ⇒ (3) + 5 = 8
whip attack: 1d20 + 9 + 2 + 3 ⇒ (5) + 9 + 2 + 3 = 19, if hits whip damage: 1d3 + 5 + 2 + 3 ⇒ (1) + 5 + 2 + 3 = 11
|Floggentop Wizzbottle III|
Will: 1d20 + 4 ⇒ (7) + 4 = 11
Filios' blade is able to cut into the ghostly figure a bit and Jorin's chill touch through his whip sends the ghost blindly fleeing from the ship.
And he is looking pretty hurt so I think I'll just call it at that.
Out of combat!
The chest that Dargo was trying to open looks to be of very high quality and difficult to open.
Is there a lock on it? If so, I can shear it off with my sword. But maybe Filios wants to pick it?
"Well done, friends. Now, I can try to break this chest open, but maybe one of you can deal with the lock?"
There is a lock. And an adamantine weapon makes for a very efficient lockpick:
Inside the chest is the item which you seek: The Sniper, the famed golden statue of Erastil.
Hestram is very pleased, though he expresses it with only a grunt. He doesn't seem too phased about the missing agents either but you are assured that you have done your job well and will be seen as efficient agents in the Venture-Captain's eyes from now on.
did you just cast a fear spell at an undead?
That's what chill touch does to undead. It's about 80% of the reason I take the spell. I think it is fun to 'panic' the creatures that 'panic' everyone else.
Just noticed missed a will save in reading too fast this morning..
will, allies : 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
"Erastil smiles upon us today! I must see this relic or what kind of follower would I be? Nice. Very nice. Ok drinks on me...let's get out of this water already. "