GM Endless Forms' PFS 01-31 Sniper in the Deep (Inactive)

Game Master Mike Tuholski

A 5-9 PFS scenario played at the 5-6 subtier. Map


101 to 150 of 212 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim will try to walk on the bottom (or swim if too deep). Either way, I am sure he is just moving forward again.

swim: 1d20 + 4 ⇒ (13) + 4 = 17
swim: 1d20 + 4 ⇒ (17) + 4 = 21

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Round 1

Filios moves quickly to close with the approaching enemies and attacks T1.

CB Att: 1d20 + 9 ⇒ (15) + 9 = 24
CB Dam: 1d10 + 4 ⇒ (7) + 4 = 11

Confirm: 1d20 + 9 ⇒ (4) + 9 = 13
Add'l Dam: 1d10 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy starts his inspire courage granting +3 hit/dam..


The Flaxseed Pathfinder Lodge

Only DC 10 to move half speed.

Filios moves up the steep staircase and stabs into one of the thugs as Wizzy inspires his allies.

Initiative:

1. Thugs
2. Filios, Caradeum, Jorin, Oswin, Grim, and Wizzy

T1: 11 dmg

Caradeum is up!

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum moves up and fires an arrow at the south thug.

Attack, PBS: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
Oswin Durnhelm wrote:
...and drinking his sea potion before jumping in...

If you mean a potion of Touch of the Sea, it gives you a 30' move speed. Don't need to move at quarter speed. If you meant a different potion, it depends.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Missed that part in the spell description! Just focused on the +8 to the swim check! Still, we only have one staircase up to these guys. I'll follow along as closely as I am able to, if someone wouldn't mind moving my token. Thanks!

-Posted with Wayfinder

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

With a double move you can be right behind Filios. I moved you. If you don't want to be there, let me know.
.
Jorin calls out in a clear voice, If they won't surrender, just kill them both.


The Flaxseed Pathfinder Lodge

Caradeum puts an arrow in the other thug! The thugs stab at Filios with their rapiers!

mwk rapier: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d6 + 2 ⇒ (3) + 2 = 5

mwk rapier: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d6 + 2 ⇒ (5) + 2 = 7

Initiative:

1. Thugs
2. Filios, Caradeum, Jorin, Oswin, Grim, and Wizzy

T1: 11 dmg
T2: 8 dmg

You guys are up!

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Attack, PBS: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Caradeum fires another arrow.

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

Hmm... Since I can't reach them and don't have a clear shot, I will see if I can split them up.
.
Jorin moves to the other side of the deck, drops his spear, begins climbing, and says in a clear voice, I'll climb up over here and get behind them.
climb: 1d20 + 8 ⇒ (14) + 8 = 22
.
If there aren't big climb penalties, I think that should make it. If not, just put me back down on the deck. Even if I don't make it up, I'm hoping one will come over to stop me so only 1 will be facing Filios.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim will step out of the water onto the deck. As he does, he swiftly grows to large size and will swing his long lucern hammer at the southern thug (assuming he can see and reach within 20').

"Hey, no hiding up there, lads!"

large +1 Lucern hammer,20' reach: 1d20 + 9 ⇒ (4) + 9 = 13 for damage: 3d6 + 7 + 3 ⇒ (6, 1, 3) + 7 + 3 = 20

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Round 2, Inspired

Filios again attacks T1.

CB Att: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
CB Dam: 1d10 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin steps past Filios to take up a position on deck, probably allowing the thugs to strike at him as he passes by. He then swings a blow at the first man.

Power Attack, Inspired: 1d20 + 11 - 2 + 3 ⇒ (3) + 11 - 2 + 3 = 15
Damage?: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17


The Flaxseed Pathfinder Lodge

The combined assault of the party quickly takes down the two thugs!

Out of combat!

They had masterwork rapiers and studded leather armor.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Good work, all. Do we proceed below decks, or should we heal one of these fellas enough to squeeze them for info?

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

Jorin simply says info while retrieving his spear before it floats away.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim reverts to normal size and climbs the stairs to the thugs.

"Aye, they may at least know what else we face. "

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy ends his inspire and swims behind the rest rest..


The Flaxseed Pathfinder Lodge

They tell you that they were hired by Larro the bartender to wait for Dargo while he searched for the artifact in the ship below. They were ordered to kill anyone who attempted to board.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

"Alright then. Let's see if we can track down Dargo and get to the bottom of this."

Oswin will move towards the back of the ship, waiting for one of his sharper-eyed colleagues to lead the way.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy will cast Vanish on himself and swim around looking for an entrance.. If one is found he'll swim in for a peek..

Stealth: 1d20 + 34 ⇒ (6) + 34 = 40
Perc: 1d20 + 14 ⇒ (6) + 14 = 20

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

Hey thugsalot. Did Drago go down through the ship or over the side?

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc shakes the water from his wide armor, rings out his beard and with hammer in hand, prepares to go below deck.

"Well, we can't just wait for them to come up and offer us cookies. Shall we? . "


The Flaxseed Pathfinder Lodge

Sorry, busy day yesterday.

"Through the ship," the man answers.

On the main deck, the back half of which is submerged in water, the party finds nothing except a small cache of useful items in the captain's quarters: 3 potions of endure elements and 2 potions of water breathing. There is also a logbook, magically protected against water damage, where the captain meticulously recorded his plunders.

Everyone can breath underwater now right? There are stairs leading down on the main deck to the cargo hold but I want to make sure everyone is ready for underwater before we move down there. Also, you can choose the stairs at the front or back of the ship.

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

Jorin can breathe underwater and already has endure elements going, so you guys can use them.
.
While looking down the stairs toward the rear of the ship; Jorin says, I suggest we go back to front so we don't have to worry as much about something sneaking up on us.
.
With my low AC I would prefer to not go first, but will if no one else wants to.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

I will need a potion of water breathing. Then we can rock and roll.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum casts a water breathing spell on himself and feeds more air crystals to his familiar.

He'll also recast Touch of the Sea

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

Do the thugs have a rowboat or something to get back to shore or should we tie them up and come back for them? (I don't particularly like the second option.)

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim has a potion of touch of sea and an air crystal unless water breathing (potion or spell) is being cast on party.

"Lets see what's this way behind this door."


The Flaxseed Pathfinder Lodge

You did not see a rowboat anywhere. Presumably someone dropped them off.

The party heads down the stairs in the back of the ship to find an empty storage room. Through the next door into the middle of the ship, the gloomy water becomes much more chilled and several undead begin to move towards you!

gm rolls:

lacedons: 1d20 + 4 ⇒ (12) + 4 = 16
jorin: 1d20 + 2 ⇒ (13) + 2 = 15
wizzy: 1d20 + 2 ⇒ (13) + 2 = 15
caradeum: 1d20 + 9 ⇒ (7) + 9 = 16
filios: 1d20 + 6 ⇒ (19) + 6 = 25
oswin: 1d20 + 5 ⇒ (15) + 5 = 20
grim: 1d20 + 5 ⇒ (18) + 5 = 23 +2 underground

Initiative:

1. Filios, Grim, Oswin, and Caradeum
2. Undead
3. Jorin and Wizzy

Filios, Grim, Oswin, and Caradeum are up!


The Flaxseed Pathfinder Lodge

DC 12 KN (religion):
These are lacedons, an aquatic type of ghoul. They carry ghoul fever and paralyze their victims.


The Flaxseed Pathfinder Lodge

Slashing or bludgeoning weapons take a -2 attack penalty and deal half damage, piercing works like normal. Thrown weapons are ineffective, other ranged weapons take a -2 attack penalty for every 5 feet of water they pass through in addition to normal range penalties.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Knowledge Religion: 1d20 + 7 ⇒ (20) + 7 = 27

"They're lacedons! Just like ghouls, they carry the fever and can paralyze you!"

"I'll try to get heir attention!"

Oswin moves 15' into the room and channels energy to harm the undead.

Damage, DC 13 will save for half: 4d6 ⇒ (4, 4, 2, 1) = 11

I should be able to get all of them in the burst.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

I forgot. Before going down, Caradeum would have cast flase life with his lesser extend rod and used his mage armor wand, if that's ok. False Life: 1d10 + 5 ⇒ (7) + 5 = 12

Caradeum fires an arrow at the nearest, still standing lacedon. L1?

Attack, PBS: 1d20 + 8 + 1 - 4 ⇒ (20) + 8 + 1 - 4 = 25
Damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Crit Confirm: 1d20 + 8 + 1 - 4 ⇒ (1) + 8 + 1 - 4 = 6
Crit Damage: 2d8 + 2 + 2 ⇒ (1, 8) + 2 + 2 = 13

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim swims forward 20' to provide support to Oswin.

T10 swim,touch: 10 + 4 + 8 = 22

He calls judgement down upon the undead as he wields his lucern hammer. He jabs forcefully (reach,piercing v L5) with the hammer.

+1 Lucern hammer,pa: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23 for dmg, pa, judgment: 1d12 + 7 + 6 + 3 ⇒ (11) + 7 + 6 + 3 = 27

Grim has combat reflexes and will take AOO if any move thru reach

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Don't forget my flag bonus! After my turn it'll go from +1 to +3

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Thanks for the reminder, I forgot since we switched rooms...may not matter on this swing, but will include next time.


The Flaxseed Pathfinder Lodge

Will: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Will: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Will: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Will: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Will: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28

Oswin moves in and channels the power of his goddess to harm the undead. Despite the water fighting against him, Caradeum is able to put an arrow into the nearest lacedon. Grim moves in and finishes one of them off!

Initiative:

1. Filios, Grim, Oswin, and Caradeum
2. Lacedons
3. Jorin and Wizzy

L1: 10 dmg
L2: 5 dmg
L3: 5 dmg
L4: 11 dmg

Filios is up!

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Round 1, Flatfooted Enemy, Sneak Att, Flag Bonus

Filios moves to L-1 and attacks with his Curveblade.

CB Att: 1d20 + 9 - 2 + 1 ⇒ (6) + 9 - 2 + 1 = 14
CB Dam: 1d10 + 4 + 1 + 3d6 ⇒ (6) + 4 + 1 + (2, 1, 3) = 17

1/2 Dam if hit: 8


The Flaxseed Pathfinder Lodge

Ok, internet is all fixed and I'm back in town. Thanks for being patient!

Filios takes down one of the lacedons!

The lacedons swim in to attack!

Against Filios:

bite: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d6 + 3 ⇒ (5) + 3 = 8
DC 14 Fort against disease

Against Oswin:

bite: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 3 ⇒ (4) + 3 = 7
DC 14 Fort against disease
DC 15 Fort against paralysis for 1d4 + 3 ⇒ (3) + 3 = 6 rounds

Against Grim:

bite: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 + 3 ⇒ (3) + 3 = 6
DC 14 Fort against disease
DC 15 Fort against paralysis for 1d4 + 3 ⇒ (2) + 3 = 5 rounds

Initiative:

1. Filios, Grim, Oswin, and Caradeum
2. Lacedons
3. Jorin and Wizzy

L2: 5 dmg
L3: 5 dmg
L4: 11 dmg

You guys are up!

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy starts his inspire courage.. So glad when this becomes a move action..

Total bonuses: +3 hit/dam, +2 saves vs Fear, and +1 vs Charm

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Even with the penalty, my longsword gives me a better chance to hit...

Osric draws his enchanted blade and swings at the ghoulish creature!

Attack, Inspire: 1d20 + 11 + 3 - 2 ⇒ (16) + 11 + 3 - 2 = 28
Damage, Inspire: 1d8 + 5 + 3 ⇒ (6) + 5 + 3 = 14 So it deals 7 damage, assuming a 28 is a hit!

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Round 2, Flag Bonus

Filios attacks L2 with his Curveblade.

CB Att: 1d20 + 9 - 2 + 3 ⇒ (7) + 9 - 2 + 3 = 17
CB Dam: 1d10 + 4 + 3 ⇒ (1) + 4 + 3 = 8

1/2 Dam if hit: 4

After the attack, Filios moves back 5 feet.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum swims closer and fires his bow at the southern lacedon.

Attack, PBS, Water, Inspire: 1d20 + 8 + 1 - 2 + 3 ⇒ (2) + 8 + 1 - 2 + 3 = 12
Damage: 1d8 + 1 + 1 + 3 ⇒ (1) + 1 + 1 + 3 = 6

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
EndlessForms wrote:
... piercing works like normal...

Usually only if you make a successful swim check or have a swim speed.

.
.
Jorin moves up to support the cleric who got bit. Thrusting forward with the long spear.
We are not your food!
swim: 1d20 + 8 ⇒ (14) + 8 = 22 I assume that is a success so normal attack roll and normal damage with piercing weapon
longspear attack: 1d20 + 7 + 3 ⇒ (6) + 7 + 3 = 16, if hits, longspear damage: 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim attacks the one as it approaches to attack him.

hammer, reach, aoo, flag: 1d20 + 9 + 3 ⇒ (2) + 9 + 3 = 14 damage : 1d12 + 7 + 3 ⇒ (9) + 7 + 3 = 19

If it is still up and in reach ...he stabs again.

hammer, reach, flag,pa: 1d20 + 9 + 3 - 2 ⇒ (17) + 9 + 3 - 2 = 27 damage : 1d12 + 7 + 6 + 3 ⇒ (5) + 7 + 6 + 3 = 21


The Flaxseed Pathfinder Lodge
Jorin wrote:
EndlessForms wrote:
... piercing works like normal...
Usually only if you make a successful swim check or have a swim speed.

Correct. But at this point I think everyone either has a Swim speed or a +8 and the ability to take 10 due to spells and such. If you don't have one of those things, then, yes, you will need to make a Swim check to deal full damage.

---

Wizzy inspires the party while Oswin hacks at one of the ghouls through the water. Filios slashes at the lacedon but cannot hit it through the water. Caradeum's arrow is unable to break through the water effectively this time and Jorin's aim is off. Grim uses a well-placed hit to take down one of the ghouls!

---

The lacedons attack!

Against Oswin:

bite: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d6 + 3 ⇒ (1) + 3 = 4
DC 14 Fort against disease
DC 15 Fort against paralysis for 1d4 + 3 ⇒ (4) + 3 = 7 rounds

claw: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d63 ⇒ 17
DC 15 Fort against paralysis for 1d4 + 3 ⇒ (3) + 3 = 6 rounds

claw: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d63 ⇒ 23
DC 15 Fort against paralysis for 1d4 + 3 ⇒ (3) + 3 = 6 rounds

The other moves over to attack Caradeum!

bite: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d6 + 3 ⇒ (1) + 3 = 4
DC 14 Fort against disease

claw: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d63 ⇒ 43

claw: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d63 ⇒ 4

Initiative:

1. Filios, Grim, Oswin, and Caradeum
2. Lacedons
3. Jorin and Wizzy

L2: 5 dmg
L3: 12 dmg

You guys are up!

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy will move and attempt to aid Grim's next attack on #3..

Aid: 1d20 + 3 + 3 ⇒ (13) + 3 + 3 = 19 and does so! +4 to his next attack via helpful trait..

He continue's his inspire as a free action..

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum swims backward and fires another shot at the southern lacedon.

Attack, PBS, Inspire: 1d20 + 8 + 1 + 3 ⇒ (16) + 8 + 1 + 3 = 28
Damage: 1d8 + 1 + 1 + 3 ⇒ (3) + 1 + 1 + 3 = 8

101 to 150 of 212 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Endless Forms' PFS 01-31 Sniper in the Deep All Messageboards

Want to post a reply? Sign in.