GM Endless Forms' PFS 01-31 Sniper in the Deep (Inactive)

Game Master Mike Tuholski

A 5-9 PFS scenario played at the 5-6 subtier. Map


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The Flaxseed Pathfinder Lodge

You are at the Grand Lodge in Absalom awaiting a meeting with Venture-Captain Adril Hestram.


Dot

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Dot


The Flaxseed Pathfinder Lodge

Adril Hestram, a venture-captain with a severe face and an even more severe disposition, stands with his eyes locked in a gaze of professional appraisal, his hairy arms folded tightly over his powerful chest. Finally, after a long moment, he heaves a weary sigh, allowing his shoulders to slump as if defeated, and says, “All right, fine. I don’t have time to be picky. I need you to go to the Lusty Mermaid in the Docks. One of our Pathfinders, an aging man by the name of Airk Jarigan, hasn’t reported in for two weeks. He’s supposedly close to finding a priceless Andoren artifact called The Sniper, lost right here in Absalom, or so he’s been claiming. As the sun isn’t even up yet, he’s probably still asleep. I need you to go down to the Mermaid, drag Airk out of bed, and find out why he hasn’t been reporting in. More importantly, I need you to get that artifact. You’ll recognize Airk by a gold amulet he always wears around his neck. It’s of an owlbear clutching an amethyst. He should also be with his protégé, a whelp by the name of Dargo Mar. That’s all. What are you waiting for?”

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

What is 'The Sniper' and how do we recognize that we have located it?


The Flaxseed Pathfinder Lodge

"I believe it is some sort of Erastilian idol. Erastil is a famed hunter, after all."

DC 15 KN (history or religion):
The Sniper is a relic that once belonged in an Andoren temple dedicated to the god Erastil. Crafted from pure gold, the statue resembles Erastil kneeling and taking aim with a mighty bow. Nearly 700 years ago, during the Even-Tongued Conquest, the temple was razed by a detachment of Taldan soldiers. The Sniper vanished and was presumed lost. It reappeared just over two centuries ago in the hands of a Taldan family, the Lasars. Within a generation, the Lasars
climbed to the rank of nobility.

DC 20 KN (history or religion):
It is believed by some that The Sniper brings either good fortune or a curse to its owner, depending on whether the owner has The Sniper for his own glory or for Erastil’s.

DC 25 KN (history or religion):
Legends speak of thieves stealing The Sniper and being cursed with undeath until the statue was returned to its rightful owners.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

The tall, heavily armored man wearing a holy symbol of Iomedae considers the Venture-Captain's words.

Knowledge Religion: 1d20 + 7 ⇒ (5) + 7 = 12

Alas, his memory of the teaching of Erastil are not as good as he had hoped.

He faces Hestram and speaks:

"And what if we find our fellow agent dead? I've seen far too much of that in my service to the Society..."

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

Hmm... Now what can I remember about that part of town?
knowledge local: 1d20 + 5 ⇒ (20) + 5 = 25
Wow! I seem to remember that part of town in vivid detail!

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Come, I can get us to the Lusty Mermaid. I have frequented the location before.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

KN: history: 1d20 + 7 ⇒ (4) + 7 = 11
KN: religion: 1d20 + 7 ⇒ (2) + 7 = 9

A tall, stoic looking elf listens to Hestram. Thinking about the object mentioned, he shrugs. "Greetings, I am Caradeum. I'm afraid I have never heard of the 'Sniper', unfortunately".


The Flaxseed Pathfinder Lodge
Oswin Durnhelm wrote:
"And what if we find our fellow agent dead? I've seen far too much of that in my service to the Society..."

"Then you'd best hurry to try to prevent that. Deal with it if that happens."

@Jorin: you've been to the Lusty Mermaid as well and recognize it as a disreputable inn located in the Docks district, owned and operated by a shady man named Larro.

---

The darkness has melted away, leaving Absalom in the gray grip of dawn. Rolling in off the sea, a chilling fog hangs thick in the air like a cold, pale wraith seeking to steal warmth from the living. Cries of seagulls pierce the otherwise dull stillness of the Docks. A dim yellow light spills from the stained windows of the Lusty Mermaid. The front door opens with a moan, and inside sits a scattering of fisherman, returned from a predawn haul. The overwhelming stench of raw fish clings to these men, and it mingles with the savory aroma from the pot of stew hanging above a snapping fire in the hearth. The proprietor, a greasy-looking human with thick arms and an even thicker belly, looks up from behind the bar and says, “A little early for customers, idn’t it? I have stew cooking, but that’s it. If yer lookin’ fer enthin’ else, ya best shove off.”

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Rewinding back to the VC's Office..

A short gnome carrying a magnificent backpack and an assortment of other odds and ends enters the room.. He's wearing mostly neutral colored clothes despite his race, but he does have a long colored feather poking out from his headband.. On his left arm is a buckler and attached to it is a small flag.. It makes you feel better just by looking at it.. "Greetings fellow Pathfinders! I am Floggentop Wizzbottle III, teller of tales and writer of stories.. You may all call me Wizzy for short.. So whats on the menu for today?" He can take 10 on History for a 25

On the way to the Mermaid.. "It seems The Sniper is a relic that once belonged in an Andoren temple dedicated to the god Erastil. Crafted from pure gold, the statue resembles Erastil kneeling and taking aim with a mighty bow. Nearly 700 years ago, during the Even Tongued Conquest, the temple was razed by a detachment of Taldan soldiers. The Sniper vanished and was presumed lost. It reappeared just over two centuries ago in the hands of a Taldan family, the Lasars. Within a generation, the Lasars climbed to the rank of nobility."

"Additionally it is believed by some that The Sniper brings either good fortune or a curse to its owner, depending on whether the owner has The Sniper for his own glory or for Erastil’s."

"Finally Legends speak of thieves stealing The Sniper and being cursed with undeath until the statue was returned to its rightful owners."

"It sounds to me like it should be returned to the Fellowship of Erastil.. I would not be surprised to find undead among those that keep it either.."

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

At the Mermaid.. "Good morning to you fine Sir! We're here on official business to speak with one Airk Jarigan, one of your fine customers! Would it be a problem if we went up to his room?"

Dip: 1d20 + 14 ⇒ (8) + 14 = 22


The Flaxseed Pathfinder Lodge

You notice the mood in the inn suddenly drop. What once was an atmosphere filled with crass and loud conversation becomes eerily silent, almost to the point of a simmering hostility. The bartender looks up and simply says, "Never heard of him."

gm rolls:
1d20 ⇒ 18

DC 17 Sense Motive:
He's lying.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Sensing Motive!: 1d20 + 2 ⇒ (19) + 2 = 21

Caradeum shakes his head. "Come now, why are you not telling us the truth? Surely you can just point us in the right direction? We mean him no ill will, only a few questions. He is one of our brethern, we work toward the same goals."

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Hmm.. Perhaps I said to much..

SM: 1d20 + 14 ⇒ (14) + 14 = 28

"Perhaps he's hiding something else entirely.. Has something of ill will happened to Mr. Jarigan? And do not lie to me again good sir.."

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

SM: 1d20 + 8 ⇒ (10) + 8 = 18

"Indeed sir. Let's be reasonable. You no doubt wish to protect your friend, but so do we. We haven't heard from him lately..."

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

Hearing the little playlet with the bartender heading south. Jorin watches the remainder of the clientele. Especially for signs of threat or fear.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Filios steps forward, close to the bartender.

Look, Larro, right? We need to talk with Airk, or even his friend, young Dargo. I believe that I can make it worth your while. You do not have to say anything, just point us to his room.

a brief smile touches Filios' lips before his stern sneer returns. He calmly lays 5 Gold pieces on the bar.

Diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

You see a rotund dwarf with a broad smile and even more broad belt enter the room, while chewing on what appears to be a leftover trail ration. He looks around and spots the other pathfinders and approaches.

"Hey there! Hello my good friends. Sorry I am late. Grims the name, and this is my kind of place ta be meetin'. I heard something about Erastil and figured I better check it out."

Not realizing he is interrupting, he bows to each, not as deeply as he would like, but as much as his physique will allow.

"Are we getting drinks yet? What's the story?"


The Flaxseed Pathfinder Lodge

Jorin notices two men at different tables watching the conversation intently. There is a pause while Larro considers your words. Eventually he relents and says, "Over there," while pointing to a door to the side that presumably leads to the place's rented rooms.

As you are walking towards the door, however, Larro whistles and the two men Jorin noted earlier rise as Larro pulls a greatsword from under the bar.

gm rolls:

larro: 1d20 + 6 ⇒ (12) + 6 = 18
thugs: 1d20 + 6 ⇒ (4) + 6 = 10
grim: 1d20 + 5 ⇒ (4) + 5 = 9
filios: 1d20 + 6 ⇒ (3) + 6 = 9
jorin: 1d20 + 2 ⇒ (20) + 2 = 22
oswin: 1d20 + 5 ⇒ (14) + 5 = 19
wizzy: 1d20 + 2 ⇒ (13) + 2 = 15
caradeum: 1d20 + 9 ⇒ (4) + 9 = 13

Initiative:

1. Jorin and Oswin
2. Larro
3. Wizzy and Caradeum
4. Thugs
5. Filios and Grim

Jorin and Oswin are up!

Map is linked at at the top.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Just a heads up, even though Wizzy hasn't acted yet he constantly has his flag out and attached to his buckler so you all will recieve +1 Morale hit/dam/charm & fear saves.. This will change when it's my turn..

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

You boys really sure this is what you want to do?
.
With a grin, Jorin moves up while readying and activating his whip and attempts to take the greatsword from the bartender.
draw as move, arcane pool as swift, disarm as standard
.
whip disarm CMB: 1d20 + 9 + 2 + 1 + 2 ⇒ (17) + 9 + 2 + 1 + 2 = 31

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin moves ahead, threatening one of the henchmen.

"Stand down and be spared the wrath of the Inheritor!"

Oswin then readies himself to strike with the flat of his blade if the goon attempts to hit him.

Readied Attack, non-lethal: 1d20 + 11 - 4 + 1 ⇒ (4) + 11 - 4 + 1 = 12

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum shakes his head as things turn south. Why do all dockside taverns look the same.....

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"I better still be able to get a drink after all this!"


The Flaxseed Pathfinder Lodge

Jorin disarms the beefy bartender! Oswin offers surrender but the men don't seem willing to back down yet.

Larro reaches down to pick up his greatsword and then moves in closer to Jorin with an angry look in his eye.

@Caradeum: someone in Golarion has gotten rich selling modular dockside taverns, offices, inns, and the like.

Initiative:

1. Jorin and Oswin
2. Larro
3. Wizzy and Caradeum
4. Thugs
5. Filios and Grim

Floggentop and Caradeum are up!

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum moves south and fires an arrow at Larro.

Attack, PBS: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy will start his inspire courage.. [ooc]With flag now a +3 hit/dam, +2 saves vs fear, +1 saves vs charm..[/ococ] He'll also move a bit..

"May you weapons strike true and firm.. Hoora!"


The Flaxseed Pathfinder Lodge

The little gnome begins to inspire the party while the wood mage fires an arrow that is dodged by Larro.

The first thug moves swiftly around the common room to get behind Oswin, drawing a rapier along the way. The second thug then pulls out his own rapier and stabs Oswin!

mwk rapier: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
damage with sneak: 1d6 + 2 + 2d6 ⇒ (4) + 2 + (6, 2) = 14

Initiative:

1. Jorin and Oswin
2. Larro
3. Wizzy and Caradeum
4. Thugs
5. Filios and Grim

Filios, Grim, Jorin, and Oswin are up!

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim will step over 5' into reach with his Lucern hammer and swing at Larro

"This ain't the friendliest tavern I been to. . "

Lucern, reach , pa, bard: 1d20 + 9 - 2 + 3 ⇒ (13) + 9 - 2 + 3 = 23 damage : 1d12 + 7 + 6 + 3 ⇒ (3) + 7 + 6 + 3 = 19

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin steps out of the flank, his heavy armor having spared him a serious wound. He swings hard at the first thug he encountered (red).

Attack: 1d20 + 11 + 3 ⇒ (4) + 11 + 3 = 18
Damage: 1d8 + 5 + 3 ⇒ (3) + 5 + 3 = 11


The Flaxseed Pathfinder Lodge

Grim hits Larro and Oswin smacks one of the thugs!

Initiative:

1. Jorin and Oswin
2. Larro
3. Wizzy and Caradeum
4. Thugs
5. Filios and Grim

T1: 11 dmg
L: 19 dmg

Filios and Jorin are up!

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

Happy to oblige!
.
Jorin steps back for some room and uses his wand and wip with excellence to trip the bartender.
5' step back and wand wielder to activate wand of true strike and trip as full action
.
whip trip CMB: 1d20 + 9 + 2 + 3 + 2 + 20 ⇒ (19) + 9 + 2 + 3 + 2 + 20 = 55

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Grim, I five foot stepped you so that we could attempt to flank.

Round 1, Inspired, Sneak Attack, Flanking

Filios acrobatically moves around Larro to position himself into a flanking position as he raises his Curveblade to attack.

Acro: 1d20 + 12 ⇒ (8) + 12 = 20

CB Att: 1d20 + 9 + 3 + 2 ⇒ (17) + 9 + 3 + 2 = 31
CB Dam: 1d10 + 4 + 3d6 + 3 ⇒ (8) + 4 + (6, 4, 5) + 3 = 30

Confirm: 1d20 + 9 + 3 + 2 ⇒ (1) + 9 + 3 + 2 = 15
Add'l Dam: 1d10 + 4 ⇒ (10) + 4 = 14

Potential Dam if Confirmed = 44

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Actually Grim does not threaten from the spot on the map. He is using a Lucern hammer with reach.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Sorry, place him where you need to to threaten and flank with me. Jordin stepped back. So, you should have the room.


The Flaxseed Pathfinder Lodge

Jorin puts his whip to good use and trips the bartender! Filios then knocks the man unconscious, at which point the thugs get a frightened look in their eyes and hold up their hands. "Just let us go now, we don't want any more trouble!"

Out of combat?

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Folios ties up the unconscious Larro and drags him down the hallway towards the rooms where he indicated the target could be found.

Somebody watch the front while we search the rooms. Let's wake our friend and see if he may be more cooperative.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy ends his performance, but the buff lingers for 2 additional rounds.. He looks to the other men..

"Perhaps you should just take a seat.. You've got some questions to answer, that is unless you wanna go to jail.."

Interesting whip build you have their Jorin.. Haven't thought about a true strike wand/wand wielder combo before.. That's genius.. Borderline broken, but genius all the same..

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
Filios Philandril wrote:
... Somebody watch the front while we search the rooms. ...

I will keep an eye out for more trouble approaching from outside.

Jorin quickly throws the bolt/latch/lock on the exterior doors then moves over behind the bar where he can keep an eye on all those portals. He has his crossbow loaded but out of sight behind the bar.
.
.
.

Flogentop reply:

Floggentop Wizzbottle III wrote:

...

Interesting whip build you have their Jorin.. Haven't thought about a true strike wand/wand wielder combo before.. That's genius.. Borderline broken, but genius all the same..

Yeah, I was pretty proud of the idea when it finally clicked for me. I've never seen or even heard of anyone else doing this. So it is my only truly original concept.

It almost guaratees I can trip or disarm any one creature that stands up or carries a weapon. With the wand I end up with quite a higher total then even a dedicated manuever specialist.
It's kinda amusing when I give my totals and trip golems and spiders that everyone assumed where nearly immune to that.
However, I wouldn't call it broken because it's only vs one opponent. I won't have nearly as high of totals for the itterative attacks and AoO area denial trips that a dedicated mauver specialist will have. It works a bit better in PFS since they have such preponderance of single dangerous guy maybe with mooks. And the mooks are usually so much weaker that they can nearly be ignored.
But then I also have spell strike to fall back on and they don't.


The Flaxseed Pathfinder Lodge

One of the Larro's men responds, "Dargo left for the Flotsam Graveyard just a few hours before you got here. Airk Jarigan was slain and his body dumped off in a cave. Dargo left notes in his room."

Sure enough, one of the rooms still has scattered notes which tell the tale of one young noble, Vaydren of House Lasar, dismissed his parents’ forbiddance and stole the family’s ship, renaming it Vaydren’s Might, and joined an invasion fleet. Worse, he also stole the family’s idol from the house shrine—a one-foot-tall, golden statue of the god Erastil known in House Lasar lore as The Sniper. Though he believed it would bring him luck, Vaydren, his crew, and his ship joined the rest of the fleet as permanent residents of the Flotsam Graveyard when the Absalom navy greeted the ill-equipped and vastly outmanned invaders with neither mercy nor quarter. The notes also reveal the location of Vaydren’s Might: 1,500 yards offshore in the Flotsam Graveyard, beneath a one-mast ship known as the Iron Tide. The Iron Tide is recognizable by its mast, which still protrudes above the green waves of the harbor, and is carved into the likeness of a woman clutching dangling, iron chains.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

"Which cave was his body dumped in? It was you all who killed Airk? For his information on The Sniper I presume.." "Looks this mission is gonna get wet.."


The Flaxseed Pathfinder Lodge

"Larro was in charge. He took care of him and dumped him off in. . . " he describes how to get to the cave where the body is.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

"Hmmpph.. Well isn't that just a dastardly thing to do.. You should be ashamed.. Yall just keep your buts planted.. There's penalties for such crimes.."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"We needs to find this relic of Erastil. Can't have people runnin off with things like that. Tis a disgrace to Old Deadeye. I won't stand for it. Hmm, now about that ale they owed me. Anyone left in this place know how to work the tap with Larro out of it? Harrhh!"


The Flaxseed Pathfinder Lodge

One of the fishermen nervously lets himself behind the bar and pours Grim a pint of ale.

---

The party moves out to recover the body of Airk Jarigan from the cave. Using the man's directions, you can walk or row to the sea cave in about twenty minutes. Unfortunately, dawn has also brought with it high tide. The surf mostly obscures the entrance to the cave as it crashes against the rocks surrounding the grotto but you eventually notice the lip of the cave peeking above the waterline. Furthermore, the surf itself is treacherous, as it slams repeatedly against the surrounding rocks with terrific force.

Swim checks to try to enter the grotto!

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy downs a potion of Touch of the Sea to gain a swim speed.. He makes sure all his belongings are stowed properly before following the others into the grotto..

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Do we have time to buy potions on the way? Grim has an air crystal but knowing we were heading for water he would have tried to purchase a pair of touch of the sea potions. Otherwise takes 10 for 14 swim check.

"Hah. Water and a fat dwarf in armor are like ... Um two things that don't mix . "

The dwarf sinks and makes for the cave.

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

Yeah, I think Jorin will also have to make a stop to purchase a few potions. I would have after the briefing, but he had us rush to the bar. Anyone know if Potion Sponges (an Undine item from ARG) are legal?

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