1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Excellent. Hopefully our fortunes do not take a turn for the worse."


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

getting back up I sure hope not, but at least i was right about the lizard men. Lets see if we can try to find clues as to the why and for what reasons shall we? CLW: 1d8 + 2 ⇒ (7) + 2 = 9 on himself


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan's eyes go wide when the torrent of water comes over the edge of the building. In a futile effort he tries to scramble down but gets washed off the ladder, landing in a tumble with the wind knocked out of him.


Cretien Dufrene wrote:
"Excellent. Hopefully our fortunes do not take a turn for the worse."

Falko hears Cretien, soaked wet, and shrugs as he looks at Johnathan, climbing down now.

"Johnathan fell badly!"

Can this night just end!!


Shot Putter Funkmeister

What do you want to do?


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

hows the fire on the adjacent building, did the water tower extinguish that too? If not, would it be practical to use barrels/buckets to throw water on it? Or is it too big?


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

I think we should look for clues as the the why and who were these guys


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

if all fires are out, and enemies taken care of, someone (not Cretien) should maybe swim down and tie off some ropes to the carriage we put in the drink. Cretien, for his part, will look around for a crane of some sort, as those are often placed in this sort of area for loading and unloading boats/ships.


Falko sots down, his back against the wall of the factory, completely drenched, but all strength washed away from him.

We're chasing our tail it seems. All this running around in all directions... To what end. Is there something in common..?

He tries to lit a pipe for a good minute, but abandons, shrugging.

This is bad...


Shot Putter Funkmeister

You could search the bodies but getting a crane to lift out the carriage will require calling in a favor of the city of Flint. You should probably go back to HQ and then you could sleep until you go after the smugglers.


[ooc]Falko has Speak with Dead. I was waiting for the right moment to play it. Unless there is no one interesting to interrogate. I can't remember if all of them fled.[ooc]


Shot Putter Funkmeister

Yes you can use it


Shot Putter Funkmeister

There are four dead bodies one of which you can interrogate, so just roleplay your seance and give me either a diplomacy or sense motive check


Falko stares at his pipe one last time before putting it in his pocket. He asks the others for something to smoke, especially the lucky dry ones.

One of the guards finally abandons restistance and produces a small cheap cigar. Falko lights it with great attention, draws a deep take, then stares quietly at the man, as if saying: You call this a cigar..?

He bends over the dead body and opens his flask of hard liquor. He clicks his finger above the dead bodies head: "Hey! HEY!! I'm talking to you! Yes, yes, you're dead... Tough luck maestro, but you can't say you didn't have it coming did you? Now I need a favor, then you can go wherever you're bound for. What? No, I can't do anything about that. But... Perhaps if you cooperate..? That might work towards you... Have a sip^." he says and let's a generous drop of whiskey fall on its mouth, then takes a swig for himself. Then he puts the cigar between the dead man's lips.

Smoke rises vertically, and Falko pays close attention to its movement. Suddenly, the smoke flickers, and Falko leans in closer, the smoke dancing just before his eyes. "Yes. Yes... Now tell me: Why did you try to set this place in particular on fire?"

Diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16


Shot Putter Funkmeister

The man's ghost springs to life above his extremely charred corpse. "Oooohhhh I and the rest were tapped last minute by the brothers... Eberardo is very intimidating... with the big great sword, I needed the money for my children... lost my job because of the riots.... easy money."

You can ask him two more questions.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan watches with great interest, though he seems to be favoring one leg since his fall.


GM, I had in mind the smoke fluttering being the subtle manifesting of the ghost, instead of something more dramatic, but also obvious. What do you think?

Falko, pours some whiskey on the dead lips closing around the cigar. He mutters to himself: "Why, you don't say... Yes, yessss! Very interesting, this is..." Nothing seems to exist beyond the smoke and himself. He takes another swig then tries: "This... Eberardo? Where does one find him and his big great sword? And what was the other job he had for you..?"

Smoke flutters and dance, and Falko's eyes follow, dancing with an edge of madness.


Shot Putter Funkmeister

Works for me...

"OOOOhhhh... In Parity Lake, he knocks on your door when he needs you... yesterday we were to burn down a Danoran named Lebrix' home but was cancelled last minute..." says the ghost becoming weaker you can start to feel him pushing to go to the Bleak Gate.


Falko blinks and pours one last shot, extinguishing the cigar as he says: "Say hi to my dad for me will you..?"

He turns to the others, eyes a little absent.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan seems chipper, considering. He smiles at Falko, not seeming to notice the distant look on his face, then casually goes corpse to corpse searching them.


Shot Putter Funkmeister

Just so you remember, Lebrix was the head of Security at the Danoran Consulate.


Excellent reminder, about Lebrix. Thanks GM

Being one of the few lucky ones not to be completely soaking wet, and seeing that the threat of fire is not anymore, Porter takes his time to straighten his suit, recovers all his weapons (his dropped crossbow) and in general makes himself as "presentable" as possible before climbing the ladder down. Threading carefully, sidestepping any puddles of water or ash and soot, he slowly but purposefully approaches Falko. Taking two rather expensive cigarettes made from leaf of Nicodemus from his inner pocket, he proffers one to bug eyed bard before slowly lightning both.

"So, it is obvious where trail leads next. We should track and find this big sword-ed fella, eh? However, I believe that we should warn Lebrix as well, wouldn't you agree?"


"Who owns this one again? What's the connection?" thinks Falko out loud.


Shot Putter Funkmeister

At this point, you can go back to RHC headquarters, get some rest or try to meet Lebrix. Getting the carriage out of the water will take a day or so unless you call in a favor. You can also put out an APB in Parity Lake for Eberardo but that would take a favor from the RHC. Your characters need to get some rest because you have to stop the smugglers later.


Falko takes the proffered tobacco and smiles knowingly as the delicate flavours stream through his lungs, his face saying: That's what I'm talking about!

After a little pause, he tries to sum it all up: "Someone hires the lower rungs to set fire to important people. One is Lebrix, with obvious ties to the Danoran Consulate, but somehow they pass him up... Perhaps he gave to pressure? That might answer some of the questions we had. The other doesn't do as told and gets his factory targeted for fire. Now, who's that again..? In any case, I'm washed! Perhaps we ask the Royal Con to try and locate this Eberardo while we go on the seas and disturb nefarious plots? What do you think? Oh, and can someone be kind enough to patch me up? That shoulder's been bitten quite severely I'm afraid..."

Hard to keep track of all those plots!


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

You are quite right, he should indeed be warned.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

"We saved the day, like heroes, again. And no one died this time," Johnathan pipes in cheerily, turning a corpse over as he continues searching the bodies.

"I thought it'd be me, or Falko, this time."

He finally looks up at the scorched factory wall--only a thin stick of a young man--looking especially young among the bodies and wreckage.

"If we can find this Eberardo, maybe follow him to whoever he works for, maybe interrogate him, that might keep us on the scent."

Lebrix is a woman I thought


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"since the ACI made it clear I'm not the best investigator, so do we want to dredge up and investigate that carriage and its contents?"


"I'm not sure the carriage is worth the trouble..." offers Falko.


"This time?! Young man, your choice of words would imply that there was a time that someone did die, and may I add it sounds like someone from RHC team? Care to add some more detail to that story maybe?" - Porter turns to Johnatan, with an incredulous look on his face.

Answering Cretien's question, the veteran simply shrugs as he puffs a long smoke: "I'd agree with Falko on this one - not worth the effort in my opinion. Better save our credit for something more tangible. We could put an APB for him in Parity lake through RHC, I'd say that would be a better investment. Ah, but where are my manners - cigarette anyone?" - Porter asks, offering same cigarillos to Angus, Cretien and Johnatan.


Fallo points to the tobacco: "They're worth the beg!"

He feels better and more focused now, yet his body still hurts and he needs a long nap.

"I need to put my head down, among other things..."


Shot Putter Funkmeister

Two dalmatians come down the alleyway followed by two more aside a fire department's carriage with a hose pump system and then five firemen dismount their carriage and one comes forward and says, "Sergeant Smithe from the fire brigade, it seems the fire has been put out."

He then whistles slowly and pulls out a clip board making notations of the burned edges of the buildings and says, "You guys are extremely lucky. The acid factory would have torqued but the fire dust plant, well, that would have turned into right disaster probably could have killed thousands and crippled the economy."

Should I push it to HQ and then you guys can get some rest.


Works for me.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Well we are just glad that we could prevent such a horrible disaster.

yes ready for a rest


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"yeah, good that such did not occur. Excellent work, all. Particularly Jonathan. I think I could go for a rest, but I think I'll call on Lebrix for a drink, first."


You spend about ten minutes filling out Smithe's fire report and then you grab a carriage that takes about an hour and a half to get from Parity Lake to RHC HQ. You arrive and your 5'o'clock shadows are fully visible and you all smell like fire and acid.

RHC Flint Local Headquarters, Central Quarter Flint, 4th day of Summer 500aov, 8am. hot and damp, with a poisonous sooty smell in the air.

You then fill in Delft about you investigation of the last day, your trip to Cauldron Hill and how you averted a fire.

He then says, "Should we put out an APB on Eberardo and his brother?"


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

I take it from the guide that these favors count for the party as a whole, so we'd have to decide together when to use them?

Johnathan looks blankly at Porter for a moment before a sad smile creeps onto his face. "It's a dangerous job, but it's for Risur, it's for everyone."

You get a sense that his heart isn't behind it, just parroting someone else's words. He then looks down at Porter's boots, speaking quietly and earnestly this time.

"I rather liked them."

He doesn't elaborate, and politely shakes his head when offered a cigarette, looking somber. Cretien's praise cheers him up visibly.


Yes, if I understood the guide correctly, these "favors" count versus the whole party. Now, my character being a Yerasol veteran puts the party's starting Prestige rating at 2 (which is not much really), plus you might have done some noteworthy things in the past to increase party's rating previously maybe? Certainly saving the economy of the city (from a huge explosion that would kill thousands and leveled the block) counts for something? Or this counts as a separate Prestige against Flint?

Anyway, I would vote for invoking the favor (if possible) to have RHC put out an APB (and hopefully arrest) Eberardo. What do the others say?


I'm for it.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

I'll go with the majority


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

yup


4 for and a nonvote, as far as I can read you can request a favor from each of the NPC entities at a time, so for example, for the smuggling encounter you could call in a favor with Risur(the navy) to help on one thing while requesting from the RHC and additionally Flint on another(APB)

Delft grits his teeth and says, "Well good job preventing that fire. I have one more thing for you before you leave"

He hands you each a fairly thick envelope with a deposit slip from the Risuri Consolidated Bank with your pay of 2500 GP on it.

"Oh by the way you have been promoted. If there is any other equipment you would like to requisition, by all means do."

Feel free to level up to level 3, are you all going to rest or do you want to go somewhere else before I push it to the next the smuggling thing.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien could continue on. He doesn't get the next level of spells, but he does get one more spell per day. so he could rest and prepare that, also. either is fine, although resting would be best if we are not in a time-sensitive issue. if we are putting out a BOLO/APB for the big sword guy, might wanna give that some time to yield results anyway.


Shot Putter Funkmeister

You could go to the consulate to see lebrix


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

rest, for johnathan. he's beat.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Yes, Cretien would go to the consulate to see if Lebrix wanted to get a drink. I don't particularly need to have a dialogue of any sort with him, just want to slip him a warning that there was a group looking to kill him that canceled at the last minute.


Shot Putter Funkmeister

Everyone but Chretien goes home to get some shut eye before they take on the smugglers to get the information where the Doctor is hiding out.

Chretien

Spoiler:
You take your carriage to the Danoran Consulate and you can see that they have done a really good job cleaning up the consulate gate since you were there three days ago. The secretary asks you whom you are looking to speak with and you request Lebrix. After twenty minutes you enter his little office on the second floor of the building and he says in Danoran, "Professor, glad to see you. What can I do you for?"

Johnathan as you dream

Spoiler:
You sit in a field of grass, the night sky overhead, the planets hanging
huge and low. Breeze whips the grass across your skin, and a tiger stalks
you, somewhere out in the dark.
A light flares overhead, an old blue star called Mishados, and it begins
to drift downward. Not to the horizon, but toward the earth. Then other
stars rattle, like grains of sand shaken loose from a wet glass, and their
descent turns to a plummet, turns to a streaking rain of light.
They fall in all directions, but you know where Mishados will fall, and
you know you must catch it.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Consulate:

"Oh, just thought I'd swing by, to see if you wanted to have a drink with an old professor," Cretien replies in Danoran. "I heard an interesting bit of news that I felt obligated to pass on to you. Does the name... Eberardo ring a bell?"


Shot Putter Funkmeister

Chretien

Spoiler:
Lebrix scratches his head, walks over to a cabinet, picks out some dark Danoran rum pours two glasses and says, "I never met him before but word on the street is, his brother and he are pyros for hire. Why what's going on?"


Falko gets home and pours himself a long one that he downs in a single swallow before crashing to bed.

I hope I won't dream...

Four hours later, a carriage accident and the loud shouts that accompany such things wakes him in a sweat. He tries his best to wash off the Flint's soot, swaet-caked on his skin with some water, then thinks better of it and makes his way to the public baths.

I need a shave...

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