1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

dex: 1d20 + 3 ⇒ (17) + 3 = 20


Shot Putter Funkmeister

Johnathan, I am not a mind reader so I follow what the module says when it comes to stuff like this. but in the future could you write that not on the thread but in a PM... so that I can react accordingly. Im not accusing anyone for metagaming but by writing what you did... it can lead to stuff like that.

Chretien is able to quickly slap John's hand away from the chain before he can take it off.

Nilasa's ghost(the dead Half-elf from two days ago) steps out
before you can go in. She puts a hushing finger to her lips, then points out into the night and says,
“The man who killed me is coming. His face is scarred, so he hides behind many
faces.”

Then she raises a featureless black mask to her face. When she puts it on
she fades away, as does the curtain. The air is suddenly thick with the stench of burnt engine grease.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Angus will says a quick prayer and get himself ready for combat


The red curtain brought me back to Twin Peaks! Good feeling :)

Falko is sweating despite the cold. He stares at the ghostly apparition with wide, frightened eyes.

"Wait!" he screams as the ghost disappears.

With shaking hands, he lights one of his small cigars and takes a deep breath of soothing smoke.

The dead walk among us!


Shot Putter Funkmeister

The stars overhead seem to streak in lines as time stretches out, and then tothe north, down by Parity Lake,
Johnathan

Spoiler:
Nevard, seems to be imparting his vision to you. You see a building catch fire with dreamlike swiftness. Suddenly you find
standing between two factories, watching two tongues of flame leap from one
to the the next, like a pair of burning dragons. Screams erupt from the people
trapped inside, the conflagration consumes the factories, and the charred
buildings collapse to reveal tomorrow morning’s sunrise. A blackened sign sits in
the ash, saying “Sechim’s Alkahest & Etchings.”
Then the vision ends with a snap, and you’re again standing on the
black peak of Cauldron Hill.

Nevard, still looking to the stars, gives a
knowing hum. He points up at a red star.
“Jiese, the plane of fire, is brighter tonight than usual. Its light reflects off the
lake. You saw it, didn’t you?”
referring to Johnathan.

It’s still unclear whether you’re awake or dreaming when a man cries
out for help from the dark beyond the ring. It sounds like he’s been set
upon by monsters, but Nevard shakes his head and warns you not to
step out of the ring. The screams last for hours.

I need everyone to give me a perception check


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

"Yes, sir," Johnathan says humbly, a bit dazed.

Per: 1d20 + 1 ⇒ (20) + 1 = 21


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

perception: 1d20 + 5 ⇒ (19) + 5 = 24


Porter is visibly upset with the events unfolding, but he does his best to at least try and keep his demeanor. For a while his focus was on Nevard and Jonathan and the interaction between them, but not being very knowledgeable on the subject his gaze drifts off again towards the bizarre creatures running in circles.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

Agnus remains withing the ring as he watches the events unfolding. what goes on between the two skyseers is beyond him


Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Falko paces back and forth, tormented by the man's torment. The wailing exacerbates his senses and awareness.


Shot Putter Funkmeister

Everyone except Angus

Spoiler:
You notice something
moving through the crowd of monsters perhaps a hundred feet away,
on the other rise. Somehow less feral and wild, more deliberate in its
movements, one would almost think it’s a man, but the monsters aren’t
accosting it.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"oh, what now? When will this cacophony of madness cease?" Cretien says, looking at the rise in the distance.


Shot Putter Funkmeister

Nevars says to Johnathan "You should have a magnificent vision when you sleep next. I have been doing this for eighty odd years and my vision manifest themselves quickly. Although I do expect a second dream tommorrow night as well."

Do you take any actions or not?


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Angus hasn't seen anything, so unless something breaks in the circle and starts attacking...


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan glances at the approaching figure, but heeds Nevard's words and doesn't leave the circle. He continues stargazing, listening to Nevard.


"By the Gods, there is a man over there! A foll he must be, but a blessed fool, for the darkness doesn't strike him down. Should we call him to safety?" he asks, looking to the seer for advice.


"Careful Falko, these evil spirits can manifest themselves in strange ways. If it can enter the circle alone then OK, but do not go out for it" - Porter states readying his weapon.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"but we cant let him mess up the circle."


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Probably a trap


Shot Putter Funkmeister

Perception 15 or 10 for those with Darkvision

Spoiler:
Something shadowy has worked to remove the blood on a small section of the circle.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Per: 1d20 + 1 ⇒ (5) + 1 = 6

Johnathan is completely enamored by the stars.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

perception with darkvision: 1d20 + 5 ⇒ (19) + 5 = 24

"Oh great, some of the blood has been disturbed. It seems as if fate itself were conspiring to railroad us into oblivion. Be on your guard."

hmm, can Cretien think of any way to fix the circle? have we any blood left?


Shot Putter Funkmeister

Well inaction is what railroaded the party. The only way to fix the circle is with blood

Almost imperceptible above the cacophony of spirits, the party hears
the crack of a sunrod against stone. A brilliant glow lights up the mountaintop,
shedding bright light in a 20-square radius. All the monsters
surrounding the ring of blood turn to look.
A humanoid figure holds the sunrod, its body inhumanly angular, its
skin featureless and black like a silhouette. It sprints to the near edge of
the other rise and then hurls the sunrod. The glowing beacon arcs and
then hits right in the center of the camp. As one, the monsters surrounding
the blood ring lock eyes on the party and attack.

Initiative: Cretien 1d20 + 3 ⇒ (2) + 3 = 5, Johnathan 1d20 + 6 ⇒ (5) + 6 = 11, Angus 1d20 + 1 ⇒ (5) + 1 = 6, Porter 1d20 + 3 ⇒ (15) + 3 = 18, Falko 1d20 + 2 ⇒ (3) + 2 = 5, Nevard 1d20 - 2 ⇒ (19) - 2 = 17, Lion 1d20 + 7 ⇒ (2) + 7 = 9, Shadow Mites 1d20 + 1 ⇒ (11) + 1 = 12, Death 1d20 + 2 ⇒ (13) + 2 = 15, Crawler 1d20 + 3 ⇒ (17) + 3 = 20

Round 1

Crawler, Porter, Nevard, Death, Mites, Johnathan, Lion, Angus, Falko, Chretien,
A crawling skeleton moves into the underbrush into the circle.

Porter

If you want to close up the circle with blood you can do it however it will take a full round action to bring the blood over there and another to seal it up. You can also try to distract the monsters by throwing the sunrod out of the circle.

MAP


"No! Don't-!" says Falko as he watches the sunrod land in their camp.

We're doomed...


Falko Escheus wrote:
"By the Gods, there is a man over there! A foll he must be, but a blessed fool, for the darkness doesn't strike him down. Should we call him to safety?" he asks, looking to the seer for advice.

Probably missed that one.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Chretien just wanted to spend the night and be done with it


Shot Putter Funkmeister

Fantasy Adventure gaming... stuff always happens... @ Falko to be fair, the module says you would to have needed to attack it for this to leave you alone


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan casts Mage Armor.


Shot Putter Funkmeister

Just another note... the monsters cannot attack you over the red line so if you want to fire an arrow or something at them that is also possible


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

still checking the thread every day. it's a long way until my initiative, but i am still here and paying attention


Shot Putter Funkmeister

Porter quickly grabs the sunrod and throws it outs side of the circle.

Nevard moves to Angus and imparts his Insightful touch ability... On your next action you may take this 1d20 ⇒ 4 roll or roll yourself and take the highest.

Death moves double towards the light source.

The four mites move double.

Johnathan casts Mage Armor.

Lion moves toward the sunrod
Angus


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Round 1

Cast Shield of faith Stand here guarding the back of the party.

AC 21


"Let's patch up that circle!" says Falko in a voice that rises and betrays his fear. He grabs a bucket and a brush and moves the paint to where the circle looks broken.


Shot Putter Funkmeister

Did you look at the map? I don't think you want to do that....


Ahahah! I did, but I guess I misread it...

Falko looks around him.

This is suicide. I'll be eaten alive! Mmmh... It's drawn by light... Here goes nothing!

With a few words and the flick of a wrist, Falko conjures four lights in the spot where the sunrod is, waiting to move them towards the steep descent when the creature reaches it, hoping to lure it to its demise.

Cast Dancing Lights, all in the same spot.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien directs his turret to shoot at the most threatening physical monster i cant understand the map too well... but i mean physical as in it appears to be corporeal and most threatening means closest (counting the blood line as a wall since as far as i know they wont cross it). this likely means that it aims at one of the ones that crossed the line unless they are obviously not physical beings.

crossbow: 1d20 + 4 ⇒ (8) + 4 = 12
1d10 ⇒ 3

Cretien will move to the barrel and splash some blood on the mechanus, then order it to attack the enemies that broke through the circle. If he still has a move action left after that, he will grab the sunrod and either throw it or cover up its light, whichever is easiest.

mechanus: 1d20 + 6 ⇒ (5) + 6 = 11
1d8 + 2 ⇒ (8) + 2 = 10


Shot Putter Funkmeister

The turret fires a bolt at one of the creatures and misses.

From across the hill you hear a loud yell "Damn!!!!!!!!!!!!!!!"

The other critters take off chasing the sunrod and the dancing lights.

Nevard says, "We should probably get down to my Nephew's Factory, and prevent a fire!!!!" He then says to Johnathan "Tomorrow night you should have the most vivid Skysight you have ever had!!!"

You guys are definitely clever... Hats off to Falko


Falko bows deeply ;)

Falko gives a smug smile as his gambit proves successful. As Nevard speaks, he looks up to the sky, his face changing to reflect subtle annoyance. He tries to control his voice: "What... are you... talking... about Seer?"


Shot Putter Funkmeister

Nevard picks up his gear and says, "Son, something foul is afoot for this very morning upcoming... Ask Johnathan, he has seen the same as I."


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan nods quickly but says nothing, still looking a bit terrified and defensive.


"But..! I mean... What's wrong with staying in the middle of this perfectly safe circle of blood until the sun rises?!?"


Shot Putter Funkmeister

Nevard looks at you and shakes his head, "I have received several visions this night - I must meditate on them, but I believe they will offer us a path forward for Risur. In addition, I received a vision that may guide you to a fire at a factory tonight, just before dawn. You too received this same vision, Johnathan, and I believe it is your destiny to thwart this disaster. You have six hours before dawn: time enough to climb down the hill, make any last minute preparations, and save many lives."

He shivers, and looks around. The Cauldron Hill Spooks are being drawn to the places where you threw the sunrod like moths to a flame, leaving a path clear to the way down. 'Do you feel that?' Nevard says, looking up towards the stars. 'Like something gazing down on us?' Then a shooting star streaks across the sky and he shrugs and, as casually as if he were recommending a coat for cold weather, says 'overall this seems like a good time to leave: I've seen enough and need to rest to understand what it all means. But I owe you five a favor - when you are ready for an audience with Gale, I will set it up for the day after next."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"I am certainly ready to be gone from this place, if even to replace this chill with the warmth of a factory fire" Cretien says, trying and failing to make a joke while packing up his turret.


"Let's go then!" says Falko as he hurries down the path, trying his best not to twist an ankle.

Not here. Not at night!


Shot Putter Funkmeister

You descend Cauldron Hill in the pitch darkness, feeling yourselves relaxing more and more as you get further away from the haunted peak and the terrible events of the evening feel distant and unreal. It's about one in the morning when you reach the back gate of the Mayor's manor - locked. A young wary guard greets you hesitantly, you but lets you in after she ascertains you aren't monsters, fumbling the lock.

As you move into the manor grounds a squad of heavily armed Risuri soldiers in green and black night operation uniforms - swords drawn and defensive totems strapped to their shields - challenge you. 'You - put down your weapons and get on your knees now. All of you - yes you too old man - down right now or we shoot.' Three guards at the back move forward, crossbows aimed to main. 'I'm Lieutenant Dale of Home Division Four. You have two seconds to comply - any attempt to talk back or arm yourselves will be met by lethal force. We will ascertain if you are undead spooks in disguise in a moment - if you are just stupid tourists you will not be harmed; though you will be arrested for trespass.'

Knowledge Local 15 or Porter 10

Spoiler:
Lt. Dale is a renowned military veteran and Martial Scientist who served as a enlisted man during the last war and earned a brevet commission and then went on to attend the Battalion academy, and his thesis was Meditation, Coffee, and Cherry Pie: Unorthodox Salves Against the Supernatural. He has a reputation of being a good man and an excellent fighter.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

A split second before Nevard says "'Do you feel that?'", Johnathan breaks down in sobs, covering his head. His eyes are wild, panicked. He refuses help from anyone, jerking away from them if they try, but moves steadily down Cauldron Hill. When they are faced by armed guards, Johnathan complies meekly, eyes distant and reddened.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Well, no taking these guys on. he thinks to himself.

Chretien complies, setting his weapon down and slowly lowering himself to his knees. Once he has complied, he states, "Check us swiftly, if you will, but I don't imagine arrest is on the agenda tonight. We are RHC, and working on a case. A time-sensitive case."


Shot Putter Funkmeister

Perception 12

Spoiler:
you notice that Dale and his soldiers have dressed hastily (pyjama shirt-tails sticking out of uniform; non-matching socks; one helmet back-to-front) and that all look groggy and bad-tempered from having woken up.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Angus simply comply until the guard have done their checking


Knowledge (local): 1d20 + 7 ⇒ (16) + 7 = 23
Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Falko follows Dale's orders, then he says: "We're RHC. Your men look like they could use some pie and a coffee just now. We're bound by some vision to stop a fire. Perhaps it's the same reason you're here with us, in you pyjamas..?"

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