1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Diplomacy (Gather Info): 1d20 - 1 ⇒ (6) - 1 = 5

GM:
Kortemir tries to explain what he wants, but his fumbling use of medical jargon left people scratching their heads.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

C+F:
it would be good if you took the lead on diplomacy, Cretien is relatively brunt and you would be good at smoothing over the things he says.


Shot Putter Funkmeister

C+F

Spoiler:
Pemberton says, "I would prefer to sell them but a rental plan might be a possibility. For the whole crew of ten, at 7,000 Gold Brusaros (Gold pieces) for the month, would that be acceptable? I will have a technician arrive shortly after the deal is signed. We have been using them successfully in my factories for months, they have not broken down yet."

J+K

Spoiler:
Lunch finishes after you watch Alonsa's bear fight some other animals in the pit and Kort meets you in your room about twenty minutes later but during the siesta.


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

GM and Kort:

"So, how did it go?"


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

C+F:
Cretien looks to Griento, seeing what the man thought. It was his money and contract at the end of the day, Cretien was just here to make sure they won.


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

John and GM:

"John! There you are; I need your help. I think I have a handle on the disease itself, but the source is in contaminated water somewhere. If we can't track down where he got it from, we could be in for an epidemic of the same disease.
"I have tried asking the boy where he got it, but... I'm too clumsy with words. Can you help with this? This is what we're looking for..." He continues, describing what we need to find out.


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

GM:

John excuses himself and joins the Doctor in talking to the boy. After staring at him sternly for a moment, he smiles then says "You seem like a smart young man. Are you?"


Shot Putter Funkmeister

C+F

Spoiler:
Griento says, "Senor Pemberton, could you excuse us for a second?"

Pemberton nods to him as he walks outside of earshot.

Griento speaks to you both and says, "Well, I think this would make completing the project much easier and quicker. This could triple our capacity per day which means if your government can spot us the 7k... let's say 50,000 Gp for this project we can probably finish this barring much stupidity about a week earlier than planned, the extra money is to buy increased amount of supplies. What do you say?"

J+K [spoiler] Kort, was supposed to tell you that you need to go into town to do a gather information check to find the location. So please give me a Gather information check, also can I get a Wisdom check from both of you.


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

GM and Kort:

Wisdom: 1d20 ⇒ 13

Diplomacy to Gather Info: 1d20 + 15 ⇒ (15) + 15 = 30


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

John and GM:
Wisdom: 1d20 ⇒ 5
Diplomacy (Gather Info): 1d20 - 1 ⇒ (14) - 1 = 13


Shot Putter Funkmeister

Kort

Spoiler:
It dawns on you that tomorrow would be a day that one of you should stakeout the teleportation circle to look for people who might be looking to help out Lya Jierre win this challenge.

J+K

Spoiler:
Asking around in poorer neighborhoods can find people willing to admit locations where people have caught the worm, though Altioro never went to any of these places. Further, careful inquiries
enable you to learn that a few other wealthy families also secretly have children suffering from dragon worm. Their children generally don’t socialize, but they know each other from a particular high-society bath house. Now I need a Heal check


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

C+F:

Cretien looks to Femi, "Seems like the best deal we can get, so perhaps we should make contact now and see what we can get."


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Cretien & GM:
”Good call Cretien. Let’s see what can be done.”

He steps away and uses a scroll of Sending back to the headquarters.

”We have struck a new deal and require an investment in the railroad of fifty thousand gold, payable to Griento as soon as possible.”

He awaits a reply, hoping they can get instant confirmation, but expecting it’ll have to go higher up the food chain first.
- - -


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Heal check: 1d20 + 17 ⇒ (5) + 17 = 22

John and GM:
In the middle of tracking down the source of contaminated water, Dr. Runemace paused. Hastily he wrote in John's book: "Should one of us stake out the teleportation circle, to see who might be looking to help Lya Jierre with the challenge?"


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

Kort & GM:

John writes back if we had more people, sure, but not with our limited manpower.


Shot Putter Funkmeister

He should have written tomorrow not today. So, it is about time for both of your groups to contact HQ and each other.


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Femi uses another scroll of Sending to communicate with John Lang, to let the other team know how things are going. He waits for the reply and announces it to Cretien privately.

”Making great headway. Be done with what can be done soon. Will then spend a few days improving defenses. Do you need assistance?”


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

John responds "Need you to contact Risur and arrange for blessing by Beshela on Castello's ships. Have them contact me. Currently tracking dragon worm outbreak. More [code word for 'next check in']."


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Femi immediately takes out a fresh scroll of Sending and sends the following to headquarters, filling Cretien in on what's being said and to whom.

”Team two needs a blessing by Beshela on Castello's ships. Please contact John Lang for details as needed.”


Male

Harkover Lee the PM responds to the first sending, "Expect end of week. Bank of Seobriga...your account there. Send ship to Seobriga? Citado Cavalle or?"

Harkover Lee responds to second sending, "Will check on availability. Suggest 3-1 split. Femi, should teleport to Citado Cavalle for a day or two. Cannot let mind control lose Tinker."

Femi, you can add where you want the your ship sent in the second sending.

Harkover Lee to John "John, Beshela can come to Citado Cavalle, requests...this in offering. Femi, should teleport to you tonight."


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

"Understood. Also Cavello wants his daughter named successor to the Bruse. Will discuss that in person. Bring more writing supplies."


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Femi fills in Cretien on all that transpired. In his second sending, he says Citado Cavalle is fine for the ship - though he's not really sure where the best place for it might be.

He nods to Cretien saying, "I'll head over to join the others and will give you a Sending tomorrow night as usual. Is there anything you need before I go?"

Assuming Cretien is all set, he'll check himself carefully for golden thread before taking a scroll of teleport and joining John and Dr. Runemace.

When he arrives, he says, "Greetings gentlemen! We're making good headway with the railroad. Cretien is friends with the head of construction and we've provided him some golems to speed construction and a 50,000gp cash advance to speed things up."

"How have things been going here, and more importantly, what can I do to help? Headquarters seemed to think I could be of more assistance here and asked me to teleport over."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Sounds good, I'll remain here, just get me when you're done. Otherwise it is a long drive, or I'll see you in the capital when the line is complete."


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

Gm, Kort, and Femi:

John nods as Femi joins the group. "Okay, so here's the situation; the good doctor and I have been tracking a infestation of some sort of worm called Dragon Worms. They apparently have infested a particular water source that alot of the richer children use. We were attempting to determine the origin of the issue when you used sending."


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

GM, John, and Kort:
"Gotcha. So what's your next step? I can cast Commune with Birds or Seek Thoughts if either will speed things up."

- - -


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

Kort, GM, and the New Guy:

"I believe we were closing in on some leads." Just waiting for the GM to let us know the results of our gather info checks I believe.


Shot Putter Funkmeister

You found the location but the Heal check was a failure. So for the next day, John should probably stake out the teleportation circle in town for Jierre's agent, and Femi and Kort can work on making a cure.

Cretien

Spoiler:
As Femi's poofs out to Citado Cavalle, Pemberton and Griento look a bit confused as he returns to them and Pemberton says, "Son, Son do we have a deal?"

Cretien after concluding the deal you can try shoring up the defenses for Griento or you can cause problems for Jierre's people by teleporting. Someone has to go to Seobriga at the end of the week to pick up the cash for the automatons. [/spoiler]


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

yeah i will sticl with what im set in for now, if someone wants to come teleport me that's fine with me but otherwise i'm stuck where i'm at haha

"Yes, the Risuri government will wire the funds for rental. I may or may not be called elsewhere in the coming days. I look forward to the end of this event."


Shot Putter Funkmeister

Day 3

John I assume you want to stake out the teleportation circle in Citado Cavalle for that I require Stealth and Perception rolls to start

Femi and Kort to devise a cure for dragon worm, I would require Knowledge: Arcana, Heal, and Knowledge: Nature each of these checks require 8 hours of work.

Cretien Ok, what would you like to do to shore up the security of the railroad?


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Frustrating as yesterday had been, the failure was useful in eliminating several possibilities; perhaps because the patient was not a full adult?
Putting his head together with Femi, they worked throughout the day.
Knowledge (arcana): 1d20 + 14 ⇒ (7) + 14 = 21 plus 1d6 ⇒ 5 inspiration = 26
Heal: 1d20 + 17 ⇒ (17) + 17 = 34
Knowledge (nature): 1d20 + 17 ⇒ (10) + 17 = 27


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

Perception: 1d20 ⇒ 4
Stealth: 1d20 + 14 ⇒ (12) + 14 = 26

John has taken the appearance of someone who would not look out of place in the Citado and keeps an eye on the comings and goings of people into the circle room. He also starts watching the guard patterns.


Shot Putter Funkmeister

John give me a sense motive check


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

Sense Motive: 1d20 + 12 ⇒ (13) + 12 = 25
Also, Disguise + Disguise Self: 1d20 + 31 ⇒ (15) + 31 = 46


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

He's duly impressed with Kortimer's skill, and says so, "You are really good at this. It's like you've spent your entire life preparing for this moment! Well done sir!"

If possible, he'll simply aid Dr. Runemace's efforts to improve his numbers rather than follow his own line of research, but whatever makes the most sense is fine.

Knowledge Arcana: 1d20 + 13 ⇒ (8) + 13 = 21
Heal: 1d20 + 1 ⇒ (11) + 1 = 12
Knowledge Nature: 1d20 + 13 ⇒ (14) + 13 = 27


Shot Putter Funkmeister

John

Spoiler:
At breakfast, Lya Jierre tries to start up a conversation with you and your team but you give her the slip and make your way to the teleportation circle. You in your various disguises stake out the teleportation circle and you start to get a feel for the traffic through it, which to be fair is sparse but mostly dignitaries and the like but there is one that is odd, which is of a purple skinned foreigner, who hires a horse and a guide.

Femi + Kort

Spoiler:
please give me another check for all of them please.


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

GM:

Purple Skinned, you say? Any chance I can get ahead of him and offer to be his guide?


Shot Putter Funkmeister

John

Spoiler:
What would you like to try? It could be difficult considering you are following her.


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

GM:

How about warning a guard that she's carrying a bomb on her or something like that? Assuming that's okay, I'll throw a Bluff, Disguise, and then Stealth to sneak away from the guard when his back is turned yelling at her to stop.

Bluff: 1d20 + 26 ⇒ (10) + 26 = 36
Disguise w/Disguise Self bonus: 1d20 + 31 ⇒ (18) + 31 = 49
Stealth: 1d20 + 14 ⇒ (20) + 14 = 34


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Next day, more of the same.
Putting his head together with Femi, they worked throughout the day.
Knowledge (arcana): 1d20 + 14 ⇒ (4) + 14 = 18 Plus 1d6 ⇒ 1 Inspiration = 19
Heal: 1d20 + 17 ⇒ (20) + 17 = 37
Knowledge (nature): 1d20 + 17 ⇒ (17) + 17 = 34


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

He does whatever Dr. Runemace instructs, doing his best to help the scientist with the disease.

Knowledge Arcana: 1d20 + 13 ⇒ (9) + 13 = 22
Heal: 1d20 + 1 ⇒ (9) + 1 = 10
Knowledge Nature: 1d20 + 13 ⇒ (3) + 13 = 16

He is, once again, aiding when possible rather than following his own line of inquiry.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

probably tinker with some stuff, build some guns maybe?


Shot Putter Funkmeister

Cretien, you can do that or you can do a survey of the railroad line from Renza to where they are now to look for choke points are potential places where Jierre's people might look to sabotage you.

John

Spoiler:
You convince a guard to stop the purple woman and he thoroughly searches through her things and is not able to find anything you are then able to sneak away and redisguise yourself as a guide. Please give me a persuasion check to convince her that you are the best guide.

Kort and Femi

Spoiler:
Your first day of working on a cure shows your experiment to not have been successful. You feel like you are close to a major breakthrough. For the next attempt, you can take 10 on your Heal and Knowledge checks but that Knowledge Arcana needs to be rolled.


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

Next day...

Feverishly setting to work at his portable lab again he muttered; "We're close now. I can feel it! Femi! More power!"
Putting his head together with Femi, they worked throughout the day.
Knowledge (arcana): 1d20 + 14 ⇒ (5) + 14 = 19 Plus 1d6 ⇒ 5 Inspiration = 24
Heal: 10 + 17 = 27
Knowledge (nature): 10 + 17 = 27


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

GM:

"You looking for a guide miss? Someone to lead you where you needs to go? Old Jaffer's the one for you then miss. I know these parts like the back of me hand, and I'm not going to haggle you to death like some of those squawking crows in there. What say you?"

Diplomacy: 1d20 + 15 ⇒ (1) + 15 = 16


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

He does whatever Dr. Runemace instructs, doing his best to help the scientist with the disease. Aiding another again if possible.

Knowledge Arcana: 1d20 + 13 ⇒ (4) + 13 = 17
Heal: 10 + 1 = 11
Knowledge Nature: 10 + 13 = 23


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

oh that's a good idea


Shot Putter Funkmeister

Cretien Please give me a series of Knowledge Engineering and Knowledge Local checks let's say 4 each this will be you ascertaining the weak security points along the railroad that Jierre's men might be play some games with you. Also you can choose to try and sabotage her railroad with the information the lizard lady gave you earlier.

John

Spoiler:
The purple lady looks around for guides and you seem to be the first one available and have the lowest price and she says, "I need to go to the Naval Yard and to Commodore Thrag's villa."


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

GM:

"Of course, mu'm. Old Jaffer takes you right away." He then reached out to take her bags.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

rolls:

local: 1d20 + 9 ⇒ (8) + 9 = 17
engineer: 1d20 + 19 ⇒ (15) + 19 = 34

local: 1d20 + 9 ⇒ (2) + 9 = 11
engineer: 1d20 + 19 ⇒ (14) + 19 = 33

local: 1d20 + 9 ⇒ (6) + 9 = 15
engineer: 1d20 + 19 ⇒ (6) + 19 = 25

local: 1d20 + 9 ⇒ (18) + 9 = 27
engineer: 1d20 + 19 ⇒ (4) + 19 = 23


Shot Putter Funkmeister

John

Spoiler:
You help the purple woman put her bags onto the horse she has rented. What do you want to do with her?

Chretien

Spoiler:
you spend your first full day travelling to Renza where you and Femi teleported to and you start doing an assessment of all the rail heads along the way for security threats. You give the local security guards instructions on how to strengthen their defenses.

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