
Dr. Kortemir Runemace |

Diplomacy (Gather Info): 1d20 - 1 ⇒ (6) - 1 = 5

Cretien Dufrene |


GMEDWIN |

C+F
J+K

*John Lang* |

"So, how did it go?"

Cretien Dufrene |


Dr. Kortemir Runemace |

"John! There you are; I need your help. I think I have a handle on the disease itself, but the source is in contaminated water somewhere. If we can't track down where he got it from, we could be in for an epidemic of the same disease.
"I have tried asking the boy where he got it, but... I'm too clumsy with words. Can you help with this? This is what we're looking for..." He continues, describing what we need to find out.

*John Lang* |

John excuses himself and joins the Doctor in talking to the boy. After staring at him sternly for a moment, he smiles then says "You seem like a smart young man. Are you?"

GMEDWIN |

C+F
Pemberton nods to him as he walks outside of earshot.
Griento speaks to you both and says, "Well, I think this would make completing the project much easier and quicker. This could triple our capacity per day which means if your government can spot us the 7k... let's say 50,000 Gp for this project we can probably finish this barring much stupidity about a week earlier than planned, the extra money is to buy increased amount of supplies. What do you say?"
J+K [spoiler] Kort, was supposed to tell you that you need to go into town to do a gather information check to find the location. So please give me a Gather information check, also can I get a Wisdom check from both of you.

*John Lang* |

Wisdom: 1d20 ⇒ 13
Diplomacy to Gather Info: 1d20 + 15 ⇒ (15) + 15 = 30

GMEDWIN |

Kort
J+K
enable you to learn that a few other wealthy families also secretly have children suffering from dragon worm. Their children generally don’t socialize, but they know each other from a particular high-society bath house. Now I need a Heal check

Cretien Dufrene |

Cretien looks to Femi, "Seems like the best deal we can get, so perhaps we should make contact now and see what we can get."

Euphemia 'Femi' Ferka |

He steps away and uses a scroll of Sending back to the headquarters.
”We have struck a new deal and require an investment in the railroad of fifty thousand gold, payable to Griento as soon as possible.”
He awaits a reply, hoping they can get instant confirmation, but expecting it’ll have to go higher up the food chain first.
- - -

Dr. Kortemir Runemace |

Heal check: 1d20 + 17 ⇒ (5) + 17 = 22

*John Lang* |

John writes back if we had more people, sure, but not with our limited manpower.

Euphemia 'Femi' Ferka |

Femi uses another scroll of Sending to communicate with John Lang, to let the other team know how things are going. He waits for the reply and announces it to Cretien privately.
”Making great headway. Be done with what can be done soon. Will then spend a few days improving defenses. Do you need assistance?”

*John Lang* |

John responds "Need you to contact Risur and arrange for blessing by Beshela on Castello's ships. Have them contact me. Currently tracking dragon worm outbreak. More [code word for 'next check in']."

Euphemia 'Femi' Ferka |

Femi immediately takes out a fresh scroll of Sending and sends the following to headquarters, filling Cretien in on what's being said and to whom.
”Team two needs a blessing by Beshela on Castello's ships. Please contact John Lang for details as needed.”

PM Harkover Lee aka GM |

Harkover Lee the PM responds to the first sending, "Expect end of week. Bank of Seobriga...your account there. Send ship to Seobriga? Citado Cavalle or?"
Harkover Lee responds to second sending, "Will check on availability. Suggest 3-1 split. Femi, should teleport to Citado Cavalle for a day or two. Cannot let mind control lose Tinker."
Femi, you can add where you want the your ship sent in the second sending.
Harkover Lee to John "John, Beshela can come to Citado Cavalle, requests...this in offering. Femi, should teleport to you tonight."

*John Lang* |

"Understood. Also Cavello wants his daughter named successor to the Bruse. Will discuss that in person. Bring more writing supplies."

Euphemia 'Femi' Ferka |

Femi fills in Cretien on all that transpired. In his second sending, he says Citado Cavalle is fine for the ship - though he's not really sure where the best place for it might be.
He nods to Cretien saying, "I'll head over to join the others and will give you a Sending tomorrow night as usual. Is there anything you need before I go?"
Assuming Cretien is all set, he'll check himself carefully for golden thread before taking a scroll of teleport and joining John and Dr. Runemace.
When he arrives, he says, "Greetings gentlemen! We're making good headway with the railroad. Cretien is friends with the head of construction and we've provided him some golems to speed construction and a 50,000gp cash advance to speed things up."
"How have things been going here, and more importantly, what can I do to help? Headquarters seemed to think I could be of more assistance here and asked me to teleport over."

Cretien Dufrene |

"Sounds good, I'll remain here, just get me when you're done. Otherwise it is a long drive, or I'll see you in the capital when the line is complete."

*John Lang* |

John nods as Femi joins the group. "Okay, so here's the situation; the good doctor and I have been tracking a infestation of some sort of worm called Dragon Worms. They apparently have infested a particular water source that alot of the richer children use. We were attempting to determine the origin of the issue when you used sending."

Euphemia 'Femi' Ferka |

- - -

*John Lang* |

"I believe we were closing in on some leads." Just waiting for the GM to let us know the results of our gather info checks I believe.

GMEDWIN |

You found the location but the Heal check was a failure. So for the next day, John should probably stake out the teleportation circle in town for Jierre's agent, and Femi and Kort can work on making a cure.
Cretien
Cretien after concluding the deal you can try shoring up the defenses for Griento or you can cause problems for Jierre's people by teleporting. Someone has to go to Seobriga at the end of the week to pick up the cash for the automatons. [/spoiler]

Cretien Dufrene |

yeah i will sticl with what im set in for now, if someone wants to come teleport me that's fine with me but otherwise i'm stuck where i'm at haha
"Yes, the Risuri government will wire the funds for rental. I may or may not be called elsewhere in the coming days. I look forward to the end of this event."

GMEDWIN |

Day 3
John I assume you want to stake out the teleportation circle in Citado Cavalle for that I require Stealth and Perception rolls to start
Femi and Kort to devise a cure for dragon worm, I would require Knowledge: Arcana, Heal, and Knowledge: Nature each of these checks require 8 hours of work.
Cretien Ok, what would you like to do to shore up the security of the railroad?

Dr. Kortemir Runemace |

Frustrating as yesterday had been, the failure was useful in eliminating several possibilities; perhaps because the patient was not a full adult?
Putting his head together with Femi, they worked throughout the day.
Knowledge (arcana): 1d20 + 14 ⇒ (7) + 14 = 21 plus 1d6 ⇒ 5 inspiration = 26
Heal: 1d20 + 17 ⇒ (17) + 17 = 34
Knowledge (nature): 1d20 + 17 ⇒ (10) + 17 = 27

*John Lang* |

Perception: 1d20 ⇒ 4
Stealth: 1d20 + 14 ⇒ (12) + 14 = 26
John has taken the appearance of someone who would not look out of place in the Citado and keeps an eye on the comings and goings of people into the circle room. He also starts watching the guard patterns.

*John Lang* |

Sense Motive: 1d20 + 12 ⇒ (13) + 12 = 25
Also, Disguise + Disguise Self: 1d20 + 31 ⇒ (15) + 31 = 46

Euphemia 'Femi' Ferka |

He's duly impressed with Kortimer's skill, and says so, "You are really good at this. It's like you've spent your entire life preparing for this moment! Well done sir!"
If possible, he'll simply aid Dr. Runemace's efforts to improve his numbers rather than follow his own line of research, but whatever makes the most sense is fine.
Knowledge Arcana: 1d20 + 13 ⇒ (8) + 13 = 21
Heal: 1d20 + 1 ⇒ (11) + 1 = 12
Knowledge Nature: 1d20 + 13 ⇒ (14) + 13 = 27

GMEDWIN |

John
Femi + Kort

*John Lang* |

Purple Skinned, you say? Any chance I can get ahead of him and offer to be his guide?

*John Lang* |

How about warning a guard that she's carrying a bomb on her or something like that? Assuming that's okay, I'll throw a Bluff, Disguise, and then Stealth to sneak away from the guard when his back is turned yelling at her to stop.
Bluff: 1d20 + 26 ⇒ (10) + 26 = 36
Disguise w/Disguise Self bonus: 1d20 + 31 ⇒ (18) + 31 = 49
Stealth: 1d20 + 14 ⇒ (20) + 14 = 34

Dr. Kortemir Runemace |

Next day, more of the same.
Putting his head together with Femi, they worked throughout the day.
Knowledge (arcana): 1d20 + 14 ⇒ (4) + 14 = 18 Plus 1d6 ⇒ 1 Inspiration = 19
Heal: 1d20 + 17 ⇒ (20) + 17 = 37
Knowledge (nature): 1d20 + 17 ⇒ (17) + 17 = 34

Euphemia 'Femi' Ferka |

He does whatever Dr. Runemace instructs, doing his best to help the scientist with the disease.
Knowledge Arcana: 1d20 + 13 ⇒ (9) + 13 = 22
Heal: 1d20 + 1 ⇒ (9) + 1 = 10
Knowledge Nature: 1d20 + 13 ⇒ (3) + 13 = 16
He is, once again, aiding when possible rather than following his own line of inquiry.

Cretien Dufrene |

probably tinker with some stuff, build some guns maybe?

GMEDWIN |

Cretien, you can do that or you can do a survey of the railroad line from Renza to where they are now to look for choke points are potential places where Jierre's people might look to sabotage you.
John
Kort and Femi

Dr. Kortemir Runemace |

Next day...
Feverishly setting to work at his portable lab again he muttered; "We're close now. I can feel it! Femi! More power!"
Putting his head together with Femi, they worked throughout the day.
Knowledge (arcana): 1d20 + 14 ⇒ (5) + 14 = 19 Plus 1d6 ⇒ 5 Inspiration = 24
Heal: 10 + 17 = 27
Knowledge (nature): 10 + 17 = 27

*John Lang* |

"You looking for a guide miss? Someone to lead you where you needs to go? Old Jaffer's the one for you then miss. I know these parts like the back of me hand, and I'm not going to haggle you to death like some of those squawking crows in there. What say you?"
Diplomacy: 1d20 + 15 ⇒ (1) + 15 = 16

Euphemia 'Femi' Ferka |

He does whatever Dr. Runemace instructs, doing his best to help the scientist with the disease. Aiding another again if possible.
Knowledge Arcana: 1d20 + 13 ⇒ (4) + 13 = 17
Heal: 10 + 1 = 11
Knowledge Nature: 10 + 13 = 23

Cretien Dufrene |

oh that's a good idea

GMEDWIN |

Cretien Please give me a series of Knowledge Engineering and Knowledge Local checks let's say 4 each this will be you ascertaining the weak security points along the railroad that Jierre's men might be play some games with you. Also you can choose to try and sabotage her railroad with the information the lizard lady gave you earlier.
John

*John Lang* |

"Of course, mu'm. Old Jaffer takes you right away." He then reached out to take her bags.

Cretien Dufrene |

local: 1d20 + 9 ⇒ (8) + 9 = 17
engineer: 1d20 + 19 ⇒ (15) + 19 = 34
local: 1d20 + 9 ⇒ (2) + 9 = 11
engineer: 1d20 + 19 ⇒ (14) + 19 = 33
local: 1d20 + 9 ⇒ (6) + 9 = 15
engineer: 1d20 + 19 ⇒ (6) + 19 = 25
local: 1d20 + 9 ⇒ (18) + 9 = 27
engineer: 1d20 + 19 ⇒ (4) + 19 = 23

GMEDWIN |

John
Chretien