1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien looks at Femi. "I'm certain we can put together some warships, certainly better than the Danorans. Especially since they'd likely manufacture some weakness into them on purpose. Our King and The Bruse get along so I am sure he will have no issue with it. Or perhaps coastal artillery would be preferable...?"


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

Sorry, but I didn't know what they had offered.


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK
Zarkava wrote:
"I hate to be presumptious but you would not happen to be an Eschatologist?"

Kortemir looked up at the Vizier of the nation’s prosperity and security.

"Wellll, yes; I do regard myself as an Eschatologist. Know ye the works of Vlendam Heid?" Asked Dr. Runemace cautiously.


Shot Putter Funkmeister

Zarkava says, "I have been able to peruse Heid's teachings now and again but due to my duties as General, I have not been able to study them as closely as I would like to. I was wondering if I might ask you a question."

Kenna responds to Chretien and says, "Well, how many ships do you have on offer and coastal artillery does sound delightful as well?"

Rush and Merton walk their way casually up to Femi and Rush says, "It was a lot of fun sparring with you in that courtyard earlier today wasn't it? You guys must have taken a circuitous route to get here because my boy has something especially planned for you."


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK
Zarkava wrote:
"I was wondering if I might ask you a question."

"Well, of course I will answer to the best of my ability. Ah, you should bear in mind that, according to the mainstream Eschatology philosophers, I am an apostate." Dr. Runemace replied.

He shrugged, as if to say 'What can you do?'


Shot Putter Funkmeister

She looks at you and asks, "Well, why would you be considered an apostate?"


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

how many do i think would be a good offer? based on what i might know of the danorans typical dealings or what i might know of coastal defense from my time involving axis island


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK
Zarkava wrote:
"Well, why would you be considered an apostate?"

"Hm. Well, the Escatology mainstream holds that there are perfect endings for everything; nations, relationships, the universe, your pets, sports, etc. Everything.

"And I hold that Heid was referring to the history and destiny of nations and not anything else. Really, it's just an excuse to not act to in ones own defense or anyone elses. A permission, even a requirement for laziness. I abhor the unwarrented expansion of the philosophy to cover things not intended by the Master." Ran on Kortemir.


Shot Putter Funkmeister

She says, "Maybe you should travel to Drakr and speak with Heid about your concerns. Anyway, what is your impression of the Bruse? I am concerned he is acting too much like a King and not enough like a leader."

Chretien

Spoiler:
Well, after last adventure you know that Han Jierre the sovereign of Danor is a member of the OB and regaining control of the Gargantuan Golem that you fought and banished to the Dreaming is of the utmost importance and Tinker is the key to that end. But the Jierres are also shrewd... Offering to install coastal batteries for all the main port cities and then pick a number of ships should get her attention.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Your coastline is considerable, so the coastal batteries will be a boon to your port cities in the event the Danorans or anyone else attacks. Then we could provide six fine battleships, or twice that in corvettes. These will of course take time to build, as all good things do, but I believe our King will only chastise me slightly for offering such. Perhaps he will not vest me with such latitude in the future! hah!"


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK
Zarkava wrote:
"Anyway, what is your impression of the Bruse? I am concerned he is acting too much like a King and not enough like a leader."

"I... really have no way to tell. The Bruse is the only person I have ever met in that kind of lofty position. I have nothing to compare it to."

Kortemir looked around, uneasy with the situation. He lowered his voice.
"Does he do this kind of thing often? This contest I mean. It just seems like such a high-handed manner to conduct serious matters of diplomacy..."


Shot Putter Funkmeister

Kenna says, "Delightful, well I will swing by your cottage this evening to give you some interesting information that can help you not only get my vote but maybe win one of your challenges. Six battleships and shore batteries. Delightful."

She then shakes Chretien's hand in acquiesence of the deal.

Zarkava whispers to Kort, "He likes to play games which seems to put his amusement ahead of what is good for the country. It is all a bit too arbitrary."


Shot Putter Funkmeister

I guess Femi does not want to talk with Rush, do you want retire to your cottage and discuss plans or something else?


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Oh, sorry, I completely missed that. Happy to let it go though and retire to our cottage to plan.

Femi reminds the group he can teleport with scrolls, or send messages likewise. "We have enough supply to handle this task and then some. So I say we use it to teleport to our destination, hopefully beating our opponents and getting the first crack at getting Cavallo to see the light."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Yes, get him to understand of course, and also see about getting reinforcements or supplies sent to weather a siege. I wouldn't be surprised if they use Rush for that task, so they should also be prepared with magics."

Cretien pauses, thinking. "Then there is the matter of Griento. We don't know for sure what he might need, so we should contact him as soon as we can, perhaps magically tonight, and see what is needed so we can see if we can get that teleported in. Also, what do you think about sending our ship off that way? I believe we are to remain here, but if our ship leaves without us and we teleport to catch up the moment we are allowed to leave... Or, if not, that probably won't be a huge factor. I don't know how much you can be teleporting."


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

"Perhaps we should look at attempting to complete several challenges at once? I know that our skill sets are rather varied, so maybe we should try to maximize our time and complete the most tasks in the least amount of time."

John collected writing utensils and drew up the list of the four different objectives, splitting the list in even sections on the page, although he had to write on the long side of the page to give each even room.

He then sat the page on the table and said "I think that we are in a crunch for our time, so that is why I suggest that we split our group. The railroad is going to be a long-term venture, and although I could probably impersonate Cavello, it would take me some time to observe his mannerisms well enough to fool everyone I might run into while impersonating the man.
That leaves the two advisors: the Vizier and the Minister of Dragon Affairs. Also, while speaking of the Bruse's advisors, I should point out that one of them, Pardo, has...issues with his spirit. I distinctly saw it being pulled to the south. I'm not sure what that means at the moment, but it's something I felt I should share."

"So, what are your thoughts?"


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

"I agree we have much to do, but I fear splitting up. I do not trust the opposition not to try something, and divided we may fall easily to a trap."

"I have seven available scrolls of teleportation and 28 of message, so we may easily communicate with our support teams to help us - or reach out directly to others if need be."

(What is the caster level of the scrolls? At the lowest levels the teleport scrolls aren't much help. When we next level I can cast it myself which should help with repeat journeys to bring everyone along...)


Shot Putter Funkmeister

Time is a factor and well, I would suggest splitting up in pairs. In the morning it would make sense to touch base with both challenges. You could ask Glaucia or another NPC about whether there are teleportation beacons in different locations, Javier has disappeared and I just tried to message Rognar.


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

"I can also cast message." offered John.

"Even with your teleportation, however, we're likely to need to be in two places at once. As I mentioned, I think dealing with both Cavello and the railroad are going to take alot of time, and I have no idea what sort of timetable winning over the advisors will be on."


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

"OK John. Though I'm uneasy, it seems the best way. How do we want to split up? I should be on the team with the most travel needs for the teleportation. The other team will be rather slower for travel options."

"Oh, and when I said message, I meant Sending. Sorry, slip of the tongue. Message doesn't have much range." he grins sheepishly, embarrassed by his failure.


Shot Putter Funkmeister

Make sure to check the Ber map, I would recommend CHretien to go to see Griento because they know each other fairly well.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"I know Griento, and machines are my specialty. So I'll go on the railway team."


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

"I would say that convincing people to do what I want is my specialty, so I would put myself forward as going to the Cavello team."


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

"Cavello seems furthest away, and so most in need of teleportation, so I'll go with you John. If that makes sense..." he wonders looking at the map.


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

"And, ah, which team should I be on?" Asked Dr. Runemace.


While you are talking, you hear a knock on the door and as you open it you see Lya Jierre through the peephole and she says, "I was wondering if I might have a word with you before this competition starts."


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

John opens the door and gestures for her to enter. He then re-closes and secures the door before retaking his seat.

"What can we do for you?"


The Danoran Ministrix of Outsiders enters your cottage and sits down at the table, she crosses her legs and first says to John and Kort, "Good evening gentlemen, my name is Lya Jierre and I am pleased to make your acquaintance."

She waits your response and continues, "You have most likely sussed out by now that I am a member of the Obscurati and the organization has used by necessity subterfuge and secrecy, however, I am not comfortable with their use."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien continues filling out a small notebook, listening.


She continues,Constable Dufreine did you ever finish that carriage for my wedding day? Uhum, I was raised to value reason, progress, and the power of words over arms. Toward that end, I wants to explain to you why I am doing what I am doing, in hopes you and the RHC and my former fiance will agree that my motives are honorable. I admit that my organization lost control of the colossus, and that we want it under control again. The machine was meant to be a peacekeeping weapon, to deter Risur from attacking, capable of defending even against assaults in the Dreaming or the Bleak Gate. I implore you to recognize that it is a threat that would never have been deployed, because it would provoke a backlash from every country, afraid they might be next. Yes, it is powerful, but it can’t be everywhere at once. The moment it attacked, it would assure Danor’s destruction, hopefully Professor you still have some love for your homeland. With such absolute deterrence, there wouldn’t be a need for further wars. Oh, armies would continue to train and prepare, but no one would dare fight. There would be peace. But now it’s loose, and damaged, and acting out of control."

"Luckily it seems disinclined to raze any cities, but it is safest if the colossus is not roaming. I came here to ask you to step aside and let me find Tinker. Tinker will let them regain control of the colossus."


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Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"I cannot do that. I have orders, and I agree with them. Your plan would never have worked, and I am certain you know that. Do not delude yourself or allow yourself to be deluded, there would be no more peace than there already is. Now that you have built such a thing, every nation will build such a thing. No nation would sit idly by as another nation, much less Danor, possesses a weapon that is orders of magnitude above what they possess. All you have succeeded in doing is taking a massive leap forward in the arms race between nations. Even if this thing were to be destroyed, the mere knowledge that it can be made is enough to cause everyone to try. Disasters will occur to those who fail, and those who succeed will vastly outpower them. I left Danor precisely because of things like this. A nation with a bruised ego making blind decisions and letting themselves get taken over by the Ob? This is no minor mistake, this isn't even the first mistake Danor has made that endangers the entire world."


She says, "Is that the consensus of the whole group? If so, I want you to know I do not consider you enemies but rather rivals and I wish you luck on the two challenges. I am intrigued when did you meet Griento anyway?"


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

"Alas, I don't believe that we can accomedate you. We have our own reasons for seeking out Tinker Oddcog, and we are bound by confidentiality as to what they might be."


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

"I gotta say, Cretien has the truth of it, and John's right. Rivals we are, so we're not going to share information you might use against us."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"I don't recall, it has been quite some time. I think we were on the railroad, or he needed help with something. A year or more ago perhaps." i dont actually remember


Shot Putter Funkmeister

More like six months in game time but like two years ago in real life.

Lya Jierre stands up and shortly apologizes for Rush's attack and then leaves.

Since this is a spy game, would any of you be interested in eavesdropping on her crew?


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

I would, cause I'm decent at that sort of thing. Anyone else want to join me?


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

i am specifically not good at that sort of thing, but i think its a good idea for you to do so


Shot Putter Funkmeister

Since Javier has disappeared, you would probably be best to go on your own.


M Drakr Dwarf Alchemist (Chirurgeon) (Eschatologist) L2 | AC 16 (T12FF14) CMD 15 | hp 16/16 | F3 R5 W0 | Init +2 | Perc +5 (Dkvsn 60') | Bombs 5/5 | Inspiration 3/3 | Status: OK

I am not at all good at that kind of thing...


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

I can pop a clairaudience if they're still close by (in the building, ~750' away) and help John with an invisibility if he wishes to get started.

Also for our protection, I have been casting detect scrying each day, so we at least know when we're being watched and can avoid delicate conversations during those times.


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Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

John nodded to the group and then said "I'll be back as soon as I can. I am going to write down a safe word. Assume anyone coming in, including servants, are not me unless I give you the safe word. Also, assume that I am not me if I do not give you the safe word. Understand?"

John then crosses to the side table, writes something on a piece of paper, and then folds it and says "Do not look at this word until someone attempts to enter claiming to be me. That will help prevent abuse by thought detection magic."

John then stepped outside the group's dwelling and disappeared into the gloom.

GM:

Once away from the group, John will find a quiet place and change his appearance (including race) to match those of either pages or servants, whichever are more prevailant. He will then move through the camp in a circuitous route, both to throw off tails, as well as to allow him time to familiarize himself with the camp. Finally, he will make his way towards where the group's rivals were located. Once close, he will attempt to blend into the background as much as possible while listening in.

Disguise w/bonus from Disguise Self: 1d20 + 36 ⇒ (7) + 36 = 43
Stealth to blend into the background of the camp: 1d20 + 14 ⇒ (13) + 14 = 27
Perception to eavesdrop: 1d20 + 0 ⇒ (12) + 0 = 12

Finally, if he can't hear talking coming from their building/tent/etc, he'll use detect thoughts, which is a 60' cone.

Bluff to cast Detect Thoughts without being noticed: 1d20 + 26 ⇒ (8) + 26 = 34

Safe Word:

I like to lick Danorans is written on the sheet of paper.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

smart thinking, very nice


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

You can't have your mind read of useful info if you don't know what you don't know =)


Shot Putter Funkmeister

JOhn

Spoiler:
You follow a circuitous route to get the lay of the land but you also follow Lya Jierre to where her cottage is. Lya’s cottage, he can hear her expressing her uncertainty about the Bruse’s game. She reminds everyone that what they’re doing is for the greater good of the whole world, so if they must harm people to get to Tinker, it’s justified. Rush snarkily tries to change the subject by going outside and yelling at one of the guards to get them some wine. He makes a thorough circuit of the cottage. Please give me another stealth check or something

The rest:

A maid comes with some bottles of wine and with her comes the half-dragon Ministrix of Dragon Affairs, Kenna Vigilante.

She says, "Well, constables, your offer of six battleships and coastal defense of our major cities has led me to come to visit you this evening and give you some information that may prove useful to your challenges. White wine?"

"Senora, Torrontes por favor!"


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

GM:

Stealth: 1d20 + 14 ⇒ (7) + 14 = 21

John was surprised to see Rush exit the tent and yelling at the guards. He broke line of sight, then changed his appearance to a female version of helper, and then found a spot near to their cottage to eavesdrop, but on a different side of the building.

New Disguise with bonus from Disguise Self: 1d20 + 36 ⇒ (15) + 36 = 51


Shot Putter Funkmeister

John

Spoiler:
Rush comes out and just before you can dash and change, he sees you and tells you to leave. It takes you a good ten minutes before you find yourself in a place where you feel you can safely and discreetly change your disguise. Another stealth check please

The maid pours the wine and she says, "So senores, you might be interested in some information regarding your challenge and that of the chieftain in that area, Cavallo de Guerra. It has been purported that one of his grandchildren has been afflicted with a mysterious virus."


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Femi welcomes Kenna Vigilante, and helps coordinate the wine. "Oh? A mysterious virus huh? I'm no healer, but it may be we can bring something to bear on such a malady. For after all, no one should suffer for politics, right?" he grins at he Ministrix, pleased she has shared this information.

"Thank you for sharing the plight of Cavallo de Guerra, it is most appreciated." he pours more wine into Kenna's glass.


Current Goal: Convince Cavallo to make a public pledge of loyalty and agree to pay for his share of the Selestala route. HP 57 | AC: 20; T: 13 ;FF: 17 | Fort +6; Ref: +11 ; Will: +15 | Init +3 | Perception +0; Sense Motive +12 | Touch Treatment: 10 | Spells/Day: 6 (6) / 6 (6) / 3 (3) Hypnotic Stare Penalty: -4 will saves, -3 Attack Rolls | Tricks: 11 (11) | Implanted Tricks: None currently.

GM:

Stealth: 1d20 + 14 ⇒ (19) + 14 = 33


Shot Putter Funkmeister

Kenna says, "Well before I give you some other information, I want to know that it could be key to slowing down your competition but I am not sure if you want to know."

John

Spoiler:
You make your way back to the cottage in your new disguise and you hide and listen. You catch the tail end of the conversation regarding the second challenge and you hear that they’ll use sending to order their ship Lux Profectusque to Citado Cavallo. In the morning they’ll use Inez’s teleportation magic to hop first to Reo Pedresco, so they can get more information about the railroad. Lya suggests focusing on solving problems to get things done faster, but Rush scoffs and argues for sabotage and disruption of the other railroad company. After a day at the railroad, Lya (with Inez and Ulrik) will teleport to Citado Cavallo. She makes a suggestion that impresses Rush: just use enchantment magic to convince some of Cavallo’s sea captains to launch an attack, and trust that Cavallo will be too proud to admit the men acted without his orders.

Make sure to look at the map.

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