
GMEDWIN |

Later that night one or two of you go into Boone's room. You see a suite similar to yours. A large bed that hasn't been used. A vanity, a book case, a desk two oil lamps. On a hanger on the door with the next day's suit and cravat. You see a trunk and a grip as well as a garment bag. There is a waste paper basket.

Falko Escheus |
Cast Heroism before setting out.
The RHC agents share the work and examine the room with caution, looking for something missing, something out of place.
Falko focuses his attention first on the whole room...
Detect magic.
Then concentrates on the trunk.
Perception: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33
If I find a trap: taking 10 for 28 on disable device.

Meera Chedwik |

Meera follows the other into the room , then stands looking about. She strides over to the vanity and checks the draws and cubbies for anything of interest...
Perception, plus inspiration: 1d20 + 13 + 1d6 ⇒ (19) + 13 + (5) = 37
Then spying the hanging suit, checks it's pockets...
Perception, plus inspiration: 1d20 + 13 + 1d6 ⇒ (1) + 13 + (6) = 20

Cretien Dufrene |

perception: 1d20 + 9 ⇒ (15) + 9 = 24
Cretien focuses on the bookshelf to search.

GMEDWIN |

GM Rolls
Falko
Cretien
Meera
Isaac
Falko
Winter Job Journal Fall AOV 500 day 27
+ Principal boards train Beaumont: Winter day 11
+ Meet Dwarf board train in Keskay
+ Monitor and protect Principal on train to Cherage
+ Buy ticket for Keskay to Vendricce
+ Bree direct supervisor but not principal, principal older tiefling
+Cherage get further instructions
=== Winter 11 ===
+ New principal tomorrow, tiefling and elf..
+ Old principal is dead in Flint?
+ Await instructions in hotel in Orithea for evening.

Falko Escheus |
Falko puts the journal on the table and opens it to the important pages.
Winter Job Journal Fall AOV 500 day 27
+ Principal boards train Beaumont: Winter day 11
+ Meet Dwarf board train in Keskay
+ Monitor and protect Principal on train to Cherage
+ Buy ticket for Keskay to Vendricce
+ Bree direct supervisor but not principal, principal older tiefling
+Cherage get further instructions
=== Winter 11 ===
+ New principal tomorrow, tiefling and elf..
+ Old principal is dead in Flint?
+ Await instructions in hotel in Orithea for evening.
Falko speaks out loud, thinking as he speaks, his mind and tongue racing: "Lots of agents on this train... Now, who's the Dwarf from Kersay? And who's the older Tiefling? Sounds like Boon was not from the sect, but a hired hand of sorts. Who uses those words: principal, supervisor? And here he mentions a new principal, saying the old principal is dead. Does it mean the first part refers to a pas event? Is the old principal Bergeron? Who did he meet in Orithea? Did you see someone Isaac?"

Meera Chedwik |

Meera peers at the list of items on the pages, "Hmmm, 'Bree direct supervisor'...sounds like the Bree was in charge. Could they be part of an organization such as ours, the language here suggests so. He discusses a principle that he was monitoring and protecting...this older tiefling. Then he was to get another principle...tomorrow. "

Isaac Kgmetrepersecondsquared |

Isaac thinks for a moment and then says, "I think he was following someone. He picked up a lady in the bar here and then went to The Effervescent Cup after stopping on the bridge over the tracks for a while. He then left the and headed toward the night market but stopped and made out with the lady for a bit while Luc and Ottavia passed. Then he headed to a hourly inn, slipped out and found a lady of the evening and that's when I had to step in."
Does anyone have a list of the people on the train somewhere. I'm getting a bit confused about who is who."

Falko Escheus |
"Hmm... Recal the note: Leave after me, wait at the bridge until principal passes, make way to bar, Efferfescent Cup. Wait, have round, leave first... meander on road to Night Market, stay, once principals pass, monitor, afterwards you are free... meet on train tomorrow. Seems to fit what Boone did. Leave after me... Who's me?"
"And who did Boone meet with in Cherage? Who was tracking him then" Falko asks out loud, his mind spinning and fuming.

Cretien Dufrene |

Cretien tries to recall the answer to that question as best he can.

Falko Escheus |
"So, Angus, you ended up drinking with Tantalovich that night, right? Does that mean the Dwarf is related to all of this, or did Boone only find a new friend? Angus, I suggest you speak with Tantalovich once the news that Boone is missing or dead reaches us."
"Ok, now, who left before Boone. The note says Leave after me..."

Meera Chedwik |

Meera thinks back to the previous evening's event, "As I was watching our Dwarf Tantalovich, I saw the following 'principles' depart the tavern, " she says, tallying each on a long , slender , finger, "The Ork family, Cardiff Hedgehill of Risur, Bree, Eleanor and her ward...."

Falko Escheus |
"Ok, that's a lot of people... So who does that rule out? Luc and Ottavia? Ok, we know they were going out to meet Bree and some architect. Now, I'm guessing Bree is the author of the note. Anything I forgot? Any way to confirm this? If it's the case, then Bree is likely the person we are meant to track, the person Finona Duval was meant to meet..."

GMEDWIN |

You can continue this convo, too, I will push it forward.
You all make your way to breakfast at the Inn early and then you board the train. The next morning the train leaves Orithea at 7:30 am. Up until the last minute you see Bree on the platform, eyeballing the street and looking at her pocket watch. The complement of first-class suites stays the same, and no one of consequence boards in second class. As soon as the train’s out of Orithea, Malia invites interested parties back up onto the roof of the lounge car for another round of shooting at helpless malice beasts. The same group as before shoots—Bree, Cardiff, Damata and Tarro Griento (Cardiff again attaches his briefcase strap to his ankle instead of his wrist)—plus six of the train’s guards. Of course excluding Boone. Also Jierre, Ottavia and also Elanor and her ward do not partake. The terrain changes rapidly, and creatures obediently show up and die.
Who wants to participate in the shooting and if not, who would you prefer to talk to and where will you be?

Falko Escheus |
Falko/Gauthier stays with his wards, as is his duty. He keeps an eye on everyone on the roof, making sure no one gets in danger or puts the others in danger. If someone offers for him to shoot, he just reminds them he is working.
All the while, he studies Bree. Something tells him they'll be facing her in deadly circumstances soon enough, and he wants to know how she fights.
Sense Motive: 1d20 + 8 ⇒ (11) + 8 = 19
Once this is over, he will stay near Malia as they go back in the wagon and say: "Things were quiet on my side, no sight of the madman. You think he's still on the train?"

Cretien Dufrene |

Cretien will aid others but has no idea as far as i know with whom he might be able to actually get anywhere. actually i could talk to Jierre, but i honestly feel like with Cretien's skills he would just end up blowing his cover doing so if Jeirre is high up in this thing

Meera Chedwik |

Sorry , back from visiting family...
Meera joins the others up on the roof of the lounge car, waving away any offer of a rifle and taking up shots with her own pistols.
She exhibits quite a lot of braggadocio, as befits one Sabine deMontigny, calling out small wagers with the other shooters, cheering good-naturedly with those that best her.
In short, she's trying to create a favourable impression on those up top, in hopes of allowing her to get them to reveal something unawares... not sure what to roll....Diplomacy ?

Isaac Kgmetrepersecondsquared |

Isaac heads up to the roof to shoot at the beasts again but with less enthusiasm this time.
Isaac turns to Bree, "I don't seem to be able to hit the broadside of a barn today. You have any suggestions?"
Musket: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4

GMEDWIN |

The assumption is that Angus stays inside watching Elanor
Then suddenly, at 9am, as the train is passing through a fog-filled swampy region, the train lurches and its brakes begin to screech. Falko, Isaac, and Meera who are on the roof must make an Acrobatics check (DC 14) or fall off the side of the train (NPCs make the check).
The train travels 40 squares before stopping. Just as the train screeches to a stop, a deafening chorus of roars sounds from the fog.
Everyone roll me initiative, please.

Meera Chedwik |

Diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23
Meera overhears Bree's suggestion to Issac, "She speaks true, a tense arm and hand mars the aim." she says, turing to Bree, extending a hand, "Sabine deVentigny, adventurer."
--Later --
Peering out into the dense fog, Meera is jolted as the train brakes suddenly...
Acrobatics, DC 14, : 1d20 + 0 ⇒ (8) + 0 = 8
... so suddenly, she finds herself on the otherside of the railing, sliding down the side of the lounge car.
"Wha....Ahhhh... Dammit! "
Initiative: 1d20 + 3 ⇒ (7) + 3 = 10

Cretien Dufrene |

init: 1d20 + 3 ⇒ (4) + 3 = 7

Isaac Kgmetrepersecondsquared |

Isaac manages to keep to his feet at the sudden lurch of the train and tries to grab for Meera as she goes over. "Woah! Look out!"
Acrobatics: 1d20 + 1 ⇒ (15) + 1 = 16
Init: 1d20 + 1 ⇒ (6) + 1 = 7

GMEDWIN |

Bree says, "I am glad you agree. I am Bree I am a veteran trying to stay afloat." as she scratches one of her scars.
Meera, Falko and Isaac Please give me a perception check DC 25
bridge, between cars 9 and 10. The tumescent growth rises, brackish water cascading
off of it, revealing something slick, black, and tarry reflecting the
dim sunlight. Something like a tentacle shoots suddenly out of it,
smashing through the windows of Car 10.
Meera takes 1d4 ⇒ 3 of damage from falling off the train because of the soft swamp below.
Initiative: Angus 1d20 + 1 ⇒ (14) + 1 = 15, Damata Griento and son 1d20 ⇒ 2, Bree 1d20 + 1 ⇒ (19) + 1 = 20, Elanor and Ward 1d20 + 3 ⇒ (10) + 3 = 13, Cardiff 1d20 + 4 ⇒ (18) + 4 = 22, Luc 1d20 + 2 ⇒ (7) + 2 = 9, Ottavia 1d20 + 6 ⇒ (2) + 6 = 8, Malia 1d20 + 3 ⇒ (16) + 3 = 19 Guards 1d20 + 1 ⇒ (20) + 1 = 21
Cardiff, Guards, Bree, Malia, Angus, Falko, Elanor and Ward, Meera, Luc, Ottavia, Cretien, Isaac, Damata
[ooc]Terrain Elements of the Train: Terrain Elements of the Train.
A few combats may happen on board the train itself. In these combats,
there are benches, chairs, pianos, bars, and other bits of furniture the party may interact with.
* Taking Cover. Most of the cover on the train is not large enough
to fill an entire five-foot area. However a creature can spend a move
action to take cover behind an adjacent object, such as by ducking
down behind a bench, leaping behind a bar, or scurrying under
the piano. They gain the benefits of cover against ranged attacks
coming from the other side of the object.
* Travel Between Cars. To pass between cars one must open a first
door, step across a 5-ft. platform with just a knee-high railing, then
open a second door to enter the next car. In combat a character
would have to spend a move action, and a standard action.
The doors remain open unless someone closes them by hand.
* Outside the Train. Moving along the top of a train car while it
is in motion requires an Acrobatics check (DC 10), or else the
character falls prone at the start of the movement. A character
must make the same check if it takes damage while standing atop
the train.
The windows and decorations of the sides of the train provide
plenty of handholds. Climbing along the side of the train requires
a Climb check (DC 12).
It’s quite safe to sit atop the train’s roof, since a sturdy lip
provides a good foot rest. A creature counts as prone, but can
use crossbows and firearms without penalty. Militia members
typically sit on the roofs while in the Malice Lands, the better to
shoot any malice beasts that attempt to attack the train.
Round 1
Cardiff sees what is coming to a degree and thinks about clasping the briefcase to his hands or feet and decides on cuffing them to a guardrail on the train.
The guards are dumbfounded not understanding what is going on.
Bree cups her hands around her eyes to see what is going on.
Malia screams in terror
Sense Motive for those on the top of the train DC 25
Angus, Falko

Falko Escheus |
Perception: 1d20 + 14 ⇒ (17) + 14 = 31
Lore Master to take 20 on my knowledge roll (28) to identify that thing.
Sense Motive: 1d20 + 8 ⇒ (19) + 8 = 27
"Something BAD is coming out of the swamp. It's attacking the train!" shouts Falko/Gauthier.
"Take cover! I'll see what I can do..." and he makes for wagon 10.
Double move.
Acrobatics: 1d20 + 11 ⇒ (5) + 11 = 16
Acrobatics: 1d20 + 11 ⇒ (19) + 11 = 30

Cretien Dufrene |

requested permission to the map