GM Edwin's Last Conquistador's Mine

Game Master Insnare

Gold! For thousands of years men have dug for it, lied for it, cheated
for it, fought for it, and killed for it. The gold bug. gold fever, gold
lust .the golden touch; all words created to describe its effects on men.

DEAD MULE MAP


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That works. I'm not really looking to carry 40 guns on me at all times. :) Bit overkill there. But would like to have a shop in town. Just can't do that on $150 without some discounts. :)


I would say you would bring a couple but you are probably looking to go to the bank and city hall to find a good plot of land to say build your store. You can have some choice stuff with you but the majority of your weapons are probably waiting in a warehouse either back east or say at a depot in a train station along the way, which could explain you would be interested in adventuring.


The other reason to be interested in adventuring is to make a good impression on the locals, that lets me get good word of mouth going. "Oh? Yeah, Old Ricky Black got brought in, it was the sheriff, that gunslinger he hired, and that gunsmith who volunteered to help. Man's got a good shop he's gettin' ready to set up, fancy new guns, well made and he maintains 'em good for ya for a small fee."

May look at my skill list again, might switch out one or maybe two to make more sense as a shopkeep... (Hint hint to others who changed their skills or were thinking about it). :)


Mdt, make your changes and I'll see if I need to adjust mine. I was hoping we would get a 4th to help round out the group.


Well we can play with three. If you know anyone who might be interested in playing ask them.


I put in a request with my other games for players but irregardless I would like to start up Boot Hill by Wednesday


Oh, ok, hang on then and I'll get a profile done up.


I'll look over the boothill book. I have room for another pbp in my schedule.


Alias complete. If there's anything else you'd like on it let me know.

I changed orienteering and survival to Public Speaking and Accounting. I didn't see anything like Merchant or Haggling or anything, so figured Public Speaking and Accounting got most of it.


If we're playing in 1868, are Single/Double action revolvers available for Darvin, given he's a gunsmith? Book says they became wide spread in 1869.

Also, I can't find the cost of 'shipping' in the book, can you point me to it?

Also, lever action rifles were earlier said available, but they're listed as 1872, but at 5x if you weren't from back east. So is that similar to the way single/double would work if they are available?


He said that the revolvers were not available but the repeating rifles were. I think I'll adjust my backstory slightly to be able to get one but might stick with my skills. I see we may have a 4th, so I can adjust as needed.

There is a trading skill you may find useful.


So are you starting both boothill and top secret?


Missed the Trading skill. I'll switch out Public Speaking for Trading, and Accounting for PUblic SPeaking then.

Curious why the rifles are avaialable (1972 weapons) but the single/double action revolvers (1969) aren't.


yes. feel free to make a char for both


Historical accuracy. the rifles were actually available but my fellow Constitution state native hadn't invented that kind or revolver


1d100 ⇒ 97
1d100 ⇒ 19
1d100 ⇒ 2
1d100 ⇒ 25
1d100 ⇒ 99
1d100 ⇒ 96

I'm thinking this might be a good start for a TS agent.


fnord72 - Insnare wants to start Boot Hill by Wednesday. I think some of us are creating characters for both. I was just working on one at a time.


Well, S&W sold .22 and 1857 with rimfire and single-action (if I'm reading the details correctly), although it was more of a derringer in terms of damage, being a .22 short round.

The Model 3 seems to be the first widely available .44 ACP revolver with rimfire cartridges, put on the market in 1870. So that seems correct then, that .44 and higher aren't available yet. Seems the original authors didn't bother doing good research. :)


What's the shipping charges? I still can't find that...


Top Secret:

Physical Strength 27
Charm 44
Willpower 50
Courage 97
Knowledge 99
Coordination 96

Offense 97
Deception 71
Evasion 71
Deactivation 98
Life Level 8
Movement Value 173

Hand-to-Hand 98
Wrestling 124
Surprise 142

height var II: 1d10 ⇒ 6 6'2"
age: 3d10 + 12 ⇒ (3, 2, 4) + 12 = 21 Fresh out of college?
Left Handed
glasses: 1d10 ⇒ 10 Nope!

Languages: 4
English: 3d10 + 70 ⇒ (4, 4, 3) + 70 = 81
Latin: 1d100 ⇒ 57
Russian: 1d100 ⇒ 33
TBD: 1d100 ⇒ 82

Areas of Knowledge (10)
1d100 ⇒ 76 pick Computer Science @ 90
1d100 ⇒ 80 pick Chemistry @ 69
1d100 ⇒ 32 Engineering, Hydraulic @ 73
1d100 ⇒ 37 Engineering, Transportation @ 120
1d100 ⇒ 36 Engineering, Mechanical @ 89
1d100 ⇒ 41 Geography @ 68
1d100 ⇒ 94 pick Physics @ 99
1d100 ⇒ 60 Photography @ 77
1d100 ⇒ 81 pick Military Science/Weapons @ 89
1d100 ⇒ 27 Engineering, Construction/Civil @ 89

1d100 ⇒ 60
1d100 ⇒ 19
1d100 ⇒ 23
1d100 ⇒ 90
1d100 ⇒ 39
1d100 ⇒ 18
1d100 ⇒ 69
1d100 ⇒ 47
1d100 ⇒ 59
1d100 ⇒ 59

General Knowledge @ 50

Investigation Bureau - Informer


Just need gear for the TS guy. Looks like a young investigator.

Start reading through boothill.


Boothill:

2d10 ⇒ (7, 9) = 16 16+1
2d10 ⇒ (10, 10) = 20 20
2d10 ⇒ (3, 6) = 9 9+3
2d10 ⇒ (7, 10) = 17 17+1
2d10 ⇒ (10, 5) = 15 15+1

Strength 16
Coordination 18
Observation 17
Stature 6
Luck 10

Skills (6)
Chemistry - 8
Literacy - 16
Medicine - 6
Orienteering - 6
Surveying/Mapmaking - 18
Veterinarian - 13
Pistol - 1
Rifle - 1

2d10 ⇒ (2, 8) = 10 10+3
2d10 ⇒ (10, 5) = 15 15+1
2d10 ⇒ (7, 10) = 17 17+1
2d10 ⇒ (1, 2) = 3 3+5

Left handed

Still need gear


So looking at our group, if I keep my existing skills, we don't have anyone with Survival, which is plausible if we are all from the East. If I redo the character into a scout, we would add Survival and Indian Contact, but lose the mining skills. I think I'm inclined to leave them as is. We just better not get lost ;).

Loup - I like the character sheet you have for Niko. Could you paste it on the thread so I can copy it? Thanks.


I'll get some background up a little later once the group starts coming together.

Is there a difference with shotguns if they are short-barreled?


Scatter gun is a sawed off shotgun.


So how we looking to start up? Strangers meeting in a bar? Longtime friends, gang, posse? Ex-military comrades?


Dunno, figured the GM would let us know how he wanted to start it. I'm all done except for spending the last half of my $150.


I'm not sure how you'd want me to go about putting my formatting in the thread, AGamer--I'd love to help out, but if I copied it in here it would just do the formatting automatically again, you know? Definitely feel free to copy and paste it and add the bolding back in if you want, though! I'll paste it in a spoiler here, just replace the numbers with your own and add the (b) and (/b) tags back in (with brackets, obviously).

Profile:
ATTRIBUTES
- - - - -
Strength 10
Coordination 16
Observation 12
Stature 5
Luck 7
- - - - -
SKILLS
- - - - -
Fast Draw 13
Law 17
Literacy 16
Orienteering 14
Tracking 9

Pistols 2
Rifles 1
- - - - -
COMBAT
- - - - -
Careful Shot Chance 16 (18 pistol, 17 rifle)
Steady Shot Chance 8 (10 pistol, 9 rifle)
Hip Shot Chance 4 (6 pistol, 5 rifle)
Fanfire Chance 2
- - - - -
EQUIPMENT
- - - - -
Work outfit (Hat, shirt, vest, trousers, boots, gloves) ($18)
Plain suit with good hat($10)

Canteen ($1)
Dried beef, 1 lb. ($.20)
Mess kit ($2)
Survival rations, 4 days ($6)

Telescope ($6)

Cap and ball revolvers, 3 ($60)
--Holsters and belts, 3 ($15)
--54 rounds of ammunition ($1.08)
Hunting knife ($1)
Muzzle-loading rifle ($17)
--Rifle sheath ($4)
--12 rounds of ammunition ($.24)

Remaining funds: $14.48
- - - - -
BACKGROUND
- - - - -


I think he wanted to use the reply to pick up the formatting...

...which is negated by the spoiler tag. :)


I thought maybe you could all happen to be on the stage coach bringing you to Dead Mule.


That would work.

*ahem* Shipping Prices page?


mdt wrote:
I think he wanted to use the reply to pick up the formatting...

This, but that's ok. I'll try to wrap this up. I also have kept some money for mining tools, but if we meet on our way to town, I don't think I would have bought them yet, so I'll keep some cash.


What kind of BH game are you envisioning? Short or long campaign? Fairly straight up spaghetti western? Settle the West?


I am starting off running the Module Lost Conquistador's mine which has some interesting spaghetti western stuff and I thought we can see where it takes us.

With the shipping. Are you asking me just to know? I figure you have already spent it, maybe there was some sort of will or something.


MDT wrote:
Do you get a discount if you're a gunsmith?
Insnare wrote:

If you had a gun shop you would be able to get a discount, lets say double the book price for shipping... Obviously your store would need to place a mark up on the goods.

No, trying to figure out how much I have to spend on the weapons for the shop. I have to have a few sample weapons on my when I arrive to be legit...

On a related note, how much would a set of gunsmithing tools cost?


The price of shipping is half of double so if a gun costs $20 it would cost you $40. $10 of which would be the actual shipping and $10 of which would be that they are bonded and insured.

Gunsmithing tools are specialized and general tool would cost $5 but if you are talking about vice grips, which you would want in your shop that would be $50.


I'm confused. it sounds like you're saying I have to pay book price for the weapons, and that's my discount.


That was for the guns that I had mentioned would cost triple, so for you would only cost double. The other guns I would let you have for 75% the list price. So $10 gun would be $7.50.


Ok, thanks. So, a lever action rifle ordered would cost double. It would be book price if he brings it with him from the east? And any normal gun (CPR, etc) would be 75%? In that case, I'll have my stuff done tonight.

And $50 for the gunsmithing tools.


Yes. Sorry for the confusion.


No problem.


Goods:

Gear :

Good Hat $5
Shirt (x2) $2
Trousers (x2) $4
Suit $5
Boots $10
Gloves $2
Canteen $1
Mess Kit $2
Tools $50 $81

Discounted (75%) $69
Hunting Knife x2 $1.50 $1.50
100 rounds of ammo $1.50 $3
C&B Revolver $15 $18
Lever Action Rifle (6 shot) $30 $48
Holster & Gunbelt $4 $52
Rifle Sheath $3 $55

Cash : $14


Woops, my bad on the reply thing. I honestly forgot that function picked up the tags... My bad.


Would you still have a spot for the TS game? I've got a couple of ideas, but I want to see how things shake out before narrow it down.


Sure


So we have $150 to start with equipment available in 1868. What's this about discounts and premiums?


Lever rifles cost 3x as much unless you are travelling from back east out to the west, in which case you can buy them for normal cost.

Darvin is a gunsmith, so he gets a discount as he could do a lot of his own weapon construction/work.

Not sure if the GM is allowing the trading skill to affect starting purchases or not, worth asking about.


Dead mule is a small town and the idea that they would have two gunsmiths isn't realistic.

I said they would cost double for you because you would have to have them shipped. But one could be on your person for that price. I will be openning the thread this morning.

The trading skill will not affect starting purchases.


Didn't say there should be two gunsmiths, I don't think? I was just answering where the discount came from.


One last question, as a gunsmith, can I convert my C&B revolver over to rimfire revolvers? The big reason they weren't available in 1860 as cartridge revolvers was patenting, not technology. My understanding is a lot of people converted them over before the patent expired and others started selling them as cartridge.

EDIT : Specifically, Remington was doing this in 1868...

Article wrote:


Remington Conversions

Interestingly, Remington armscartridge conversion efforts in 1868 predated not only Colt’s conversions, but also the revolutionary Smith and Wesson Model 3 itself, with a .46-Remington Army conversioncaliber rimfire cartridge conversion of their existing cap and ball revolvers. Since S&W held a patent on Rollin White’s design of a bored-through revolver cylinder at the time (what we know today as standard on all revolvers), Remington paid a small royalty for this privilege to Smith to produce these cylinders.

Even though Remington had manufactured some 130,000 Model 1858 New Army style revolvers, only 4,575 were converted. These replaced the 6-shot cap and ball cylinder with a 5-shot .46-caliber cartridge version for $3.36 apiece. These are often referred to as Remington-Kittredge models after the sporting goods company that sold most of them.

Article

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