GM Derek W's Dragon's Demand Playtest (Inactive)

Game Master Derek Weil

Current Map

Belhaim Map

Belhaim Locations


151 to 200 of 787 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"It does not feel right, to just walk past and not be able to release the creature from it's misery." Yasmin says as she takes a last look at the creature.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni follows Yasmin. He takes his mandolin, strumming a soft cord.

There in the darkest/
there in the fartherest/
villian be wary/
so long as you stay true!

He bows before returning it to his back, as he falls in behind Angus.
A determined look upon his young face.


Technic Siege/Full Map

As they move away from the cell, Angus, Giovanni, and Yasmin are suddenly overcome by the sensation that they are locked in a cell and about to starve to death. The feeling as as real as anything, but passes after a brief moment. Still, the starvation pangs felt leave the three very weakened.

Nonlethal: 2d6 ⇒ (2, 6) = 8

Each of you takes 8 points of non-lethal damage. This actually knocks Yasmin unconscious, I believe.


Male Dwarf Brawler 2 HP: 17/27 | AC: 16, Touch: 12, FF: 14 | Fort: +6, Ref: +5, Will: +1 | Perception +6 | Init: +2 | Maneuvers: unused

Angus staggers mid step as the wave of stomach clenching hunger washes over him. Without even thinking he starts rummaging around for a morsel to eat within his pack, completely oblivious of anything else, including Yasmin collapsing.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni falls to his knees.
He reaches within himself for the knowledge of what is transpiring.
He mutters a cantrip (detect magic).

spellcraft: 1d20 + 4 ⇒ (14) + 4 = 18

if he thinks one of these performances will help, he will perform it

performance:
Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.
Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.


Male Dwarf Brawler 2 HP: 17/27 | AC: 16, Touch: 12, FF: 14 | Fort: +6, Ref: +5, Will: +1 | Perception +6 | Init: +2 | Maneuvers: unused

I think the only performance that would help would be "Resist lame ass Haunt effects"


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Yasmin falls unconscious, her belly rumbling loudly.


Technic Siege/Full Map

Giovanni's spell doesn't pick up any auras. He searches his memories, and realizes that his performances will not be of use here.

I can produce a healing henchman if that would help the party out...


Male Dwarf Brawler 2 HP: 17/27 | AC: 16, Touch: 12, FF: 14 | Fort: +6, Ref: +5, Will: +1 | Perception +6 | Init: +2 | Maneuvers: unused

Can the shaman or bard not heal? That's what I've been waiting for.


Technic Siege/Full Map

Bard, no. Shaman, yes. I didn't remember the spells they'd taken!


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Nat grabs the limp gnome under her arms and drags her away from the door. When they are a distance away, she checks for vitals, breathing a sigh of relief when she discovers the damage is not deadly.

I have 1 CLW memorized -- seems a waste to use it on nonlethal damage.

-Posted with Wayfinder


Technic Siege/Full Map

Right, so you would each heal 1 HP of non-lethal damage per hour. Just 8 hours' rest to get back to full strength!

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni winces. Never has such pain entered him!
He remembers some lessons while at college that dealt with such recoveries, but he wasn't too interested in them--at the time!

I may have wanted to pay more attention during the curative spells!

He bows his head at the group. I have trained in different paths.


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

If I am correct Yasmin will regain consciousness after 3 hours, right? GM, please warn me when those hours have passed. Until then she will be luggage...

Grand Lodge

Human (Taldan) Swashbuckler 2 Init: +3; Perception: +6; AC: 18; HP: 21/23; F: +1, R: +6, W: +1; Panache 2/2

"It seems we are at a small impass," Darian comments after the spirit had worked its worst. "I would say we should retreat for now, and return when our companions are whole again."


Male Dwarf Brawler 2 HP: 17/27 | AC: 16, Touch: 12, FF: 14 | Fort: +6, Ref: +5, Will: +1 | Perception +6 | Init: +2 | Maneuvers: unused

I take it we are going to rest for 8 hours and resume?

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni stops to look back at Darian.

I am able to go on, but Yasmin is not. I think a rest is in order.
Do we set up a make-shift camp here or bring her elsewhere?


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

I have two potions, and a CLW prepared. If we pool our coins, we could purchase approximately two potions, four scrolls of CLW, or a couple healing kits. Nat doesn't have enough ranks in Heal to make Treat Deadly Wounds a reliable form of healing, so healing kits wouldn't make a lot of sense. Scrolls might be our best bet.

"I have almost enough coins to buy one of those parchments with a spell on it," says Nátulcien, "maybe we can pool our resources?"


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Yasmin also has a scroll of infernal healing and can prepare the spell the next day. I really want to avoid the healing henchman, in my opinion we do not need / want a crutch to lean on.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni bows to the ladies.

Marvelous idea! Yes, I think it would be a good venture.

Let me know how much you need.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Nat digs into her backpack and pulls out about 20 gold coins. "Let's see how much we all have. Maybe we can get three or four.

Grand Lodge

Human (Taldan) Swashbuckler 2 Init: +3; Perception: +6; AC: 18; HP: 21/23; F: +1, R: +6, W: +1; Panache 2/2

"I've about 18 myself," Darian adds. "So I take it we are withdrawing for the moment, so we can purchase such items? Can someone help me carry Yasmin, and we'll move outside."

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni smiles as he bows to Darian.

Ah, but of course.
Excuse my manners in such a delicate situation.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Nat checks Yasmin again, and agrees that she can be safely carried, lending a hand herself.

-Posted with Wayfinder


Technic Siege/Full Map

Ok, I'll move things along according to your plan.

The team carries Yasmin back out of the tower very carefully. The process takes about an hour. Giovanni and Darain, being the fastest, hurry into town to buy the needed supplies. They are back another hour later. As they arrive, Yasmin's eyes flutter open as she just regains consciousness.

So Angus, Yasmin, and Gio all healed 2 nonlethal so far. I'll trust you to figure out your GP and purchases and track them on your character sheets.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

I have 40gp to offer. I suggest either Nat or Giovanni carry the scrolls.


Male Dwarf Brawler 2 HP: 17/27 | AC: 16, Touch: 12, FF: 14 | Fort: +6, Ref: +5, Will: +1 | Perception +6 | Init: +2 | Maneuvers: unused

Angus laments that he has pretty much no spare cash to add to the collection, having spent most of it on food and ale.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

"That's enough for three... That'll have to do I guess."

Once they have the scrolls, Nat will take two, Gio should take one, and the potions should be handed out to Angus and Darian.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni takes the scroll from Nat.

I thank you Miss. I should hope that we do not need them.


Male Dwarf Brawler 2 HP: 17/27 | AC: 16, Touch: 12, FF: 14 | Fort: +6, Ref: +5, Will: +1 | Perception +6 | Init: +2 | Maneuvers: unused

Tucking the potion away, Angus grunts a thanks before looking around at the sky, trying to gauge what time it is. "Should we continue resting and head back in when we're stronger, or use some of these things and get going now?"

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

I suggest we rest.
We may need them later and when we are not in a position to recoup as we are now.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Since Angus has real damage as well as non-lethal, I'll use one scroll on him.

Clw: 1d8 + 1 ⇒ (8) + 1 = 9

-Posted with Wayfinder


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

"I'll use one on the bites Wolf took," says Nat, before reading the scroll in a lilting Elvish voice, and touching Angus's leg where the centipede bit him.

-Posted with Wayfinder


Male Dwarf Brawler 2 HP: 17/27 | AC: 16, Touch: 12, FF: 14 | Fort: +6, Ref: +5, Will: +1 | Perception +6 | Init: +2 | Maneuvers: unused

"Ho ho, that scroll had some potency in it. Feel as right as miner in a mine." says Angus, flexing his mended leg to test it's strength.


Technic Siege/Full Map

As it is already dark (I think you entered the tower in late afternoon? if not, it should have been!), the party rests and awakens in the morning, ready to continue their explorations. The group returns to their previous place, avoiding the haunted cell. They locate a number of empty cells.

Angus then leads the team westward into antoher hallway that brings the group in front of yet another door. This is the only availble way to proceed.

All non-lethal damage gone, Angus, you can update your profile to relfect full HP.


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"What are you waiting for Angus, open the door for Pete's sake!" says Yasmin, who isn't deterred by her unconsciousness from yesterday at all.

I have some 17gp for group purchases, also changed spells prepared to color spray + infernal healing


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

"Yasmin is a cat, bossy and playful," Nat thinks.

-Posted with Wayfinder


Male Dwarf Brawler 2 HP: 17/27 | AC: 16, Touch: 12, FF: 14 | Fort: +6, Ref: +5, Will: +1 | Perception +6 | Init: +2 | Maneuvers: unused

Angus grunts as Yasmin gets all excited, "Who's Pete?" he grumbles as he tries to open the door.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni quickly grabs Angus' arm back.

Excuse Senior, but I would rather have a good look at the things in here prior to testing them!
I beg your pardon.

Giovanni then searches the door--along with the surroundings--for any traps and its locking mechanism.

perception: 1d20 + 7 ⇒ (4) + 7 = 11


Technic Siege/Full Map

GM rolls:
Angus Str check: 1d20 + 4 ⇒ (9) + 4 = 13
Angus Str check: 1d20 + 4 ⇒ (19) + 4 = 23

Gio checks out the door and it seems safe to him.

Angus tries the knob, but the door won't budge. He grumbles a little and puts his shoulder into it this time, but to no avail. He mutters a few curses, then spits on each palm. He places his hands on the door, and braces with his feet. As he gives the door a mighty shove, his face clenches with effort, and suddenly the door bursts open, revealing the room behind!

There can be little doubt what purpose this chamber once served. The dank room stores an ancient rack, a fanciful brazen bull, an iron maiden, a cauldron, iron chairs with sharp edges and cruel protuberances, and a wooden table upon which sit various implements of torture. A bronze plaque affixed to the western wall depicts a crowing rooster above crossed spears. Underneath the spear, a short phrase is inscribed.

It reads, "Confession Cleanses the Soul — Pain Clarifies the Mind."

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni peers inside the room. He stays at the outer doorstep.

knowledge any: 1d20 + 1 ⇒ (10) + 1 = 11

I wonder to whom this is dedicated?

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

As he steps slightly past Angus. He smiles:

You show incredible tenacity, but--perhaps--next time i may attempt it with my tools?


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

A cat!? Oh well, I can live with that ;-)

Yasmin tries her best to stay cheerful at the sight of the torture chamber "Look Giovanni, there is your picture above these spears"

Yasmin enters the room, looking out for anything that seems to be out of place. She is also trying to determine if their entrance is the only entrance to the room.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Is the whole room wide open? I'm a little confused as to where we are on the map. Also, where was the Haunt room?


Technic Siege/Full Map

I haven't updated the map yet, so you can't see this room at all. The haunt room is not on the current view, being south of what you can currently see. Maps on my Mac are a pain - will update at work tomorrow.


Male Dwarf Brawler 2 HP: 17/27 | AC: 16, Touch: 12, FF: 14 | Fort: +6, Ref: +5, Will: +1 | Perception +6 | Init: +2 | Maneuvers: unused

Angus walks in and joins Yasmin in trying to find another way out of this little torture room.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni mutters a quick verse of spell casting as he looks around the chamber.

perception: 1d20 + 7 ⇒ (14) + 7 = 21

detect magic


Technic Siege/Full Map

As Angus strides into the room he hears a voice inside his head say:

Spoiler:
"You look weary. Rest in one of the chairs provided here."

Angus, please roll a will save.

Meanwhile Giovanni detects a magical aura on top of one of the chairs.


Male Dwarf Brawler 2 HP: 17/27 | AC: 16, Touch: 12, FF: 14 | Fort: +6, Ref: +5, Will: +1 | Perception +6 | Init: +2 | Maneuvers: unused

Why does it hit the 3rd person into the room? Weird
Save: 1d20 + 1 ⇒ (9) + 1 = 10 +2 more if its a spell or spell like ability


Technic Siege/Full Map

First person it "sees" Giovanni didn't enter the room - he stayed at the doorstep and I didn't see Yasmin's action when I posted this. No worries, I'll use a little GM grease to smooth things along...

As Angus considers the words, he feels himself gettign quite weary, but soon psuhes the voice out of his mind thanks to his dwarven heritage!

As he does, a creature suddenly appears. A large black raven sits perched atop one of the torture chairs, and it speaks to the whole group.

"Greetings, fine citizens of our glorious empire! So good to have visitors, though I fear I have no refreshments to offer. I assume you are here for the treasure. Well, I’d be happy to assist, provided that you give me what I require! It has been so long since I was able to ply my trade. I require only that each of you shed your life’s blood in this room — simply take a seat in one of my lovely chairs."

151 to 200 of 787 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Derek W's Dragon's Demand Playtest All Messageboards

Want to post a reply? Sign in.