GM Debug's PbP PFS 7-06: To Judge a Soul Pt 1 (Inactive)

Game Master DebugAMP

Viper Brother

Reavis "Whose porridge did I pee in" Smoot

Lars Boulderstep

Enora, Dispeller of Ninjas and Daemons


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Grand Lodge

GM

Open

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

Dotting, will need probably a couple of days to level due to upcoming holidays. I also dotted the gameplay thread, but deleted it. It's still shows up on my campaign thread and the character still shows up as active.

Grand Lodge

GM

Ah... the old 'dot and delete' trick... clever, but do not expect it to save you in the trials to come!

Grand Lodge

Hunter 4, HP 32 [32], AC 20 [18], Fort +6, Ref +6, Will +3,+2 Vs fear, CMD 17, Init +4, Per +11 Milly HP 18 [18], AC 24 [22], Fort +4, Ref +9, Will +4, CMD 19, Init +5, Per +5, Scent/ Mounted

Hello hello


Redelia here. I'll fill in character stats as soon as I know what level pregen to use.

Grand Lodge

GM

Level 4 pregen

Sovereign Court

Chronicle Sheets GM Busy At Work........

Greetings. Is everybody here playing Pregen?
Since this is low Tier, I might have a couple of Characters ready to play.

Grand Lodge

GM

Just redelia. The rest of the crew can correct me when I'm inevitably wrong, but i believe we have a level 4 hunter, level 4 summoner, level 5 alchemist, and 1 pregen arcanist.


I will bringing my level four summoner here.

Grand Lodge

GM

Nightdeath and Viper, what class/level are your characters?

Karg - Summoner (Unchained) 4
Redelia (Enora) - Arcanist 4
Vash - Hunter 4
Reavis - Alchemist (Grenadier) 5
Nightdeath - ?
Viper Brother - Ranger (Beastmaster) ?

APL without adding the remaining 2 players is 4.24 putting in tier 3-4. I'm preparing for low subtier with no scaling. As long as nightdeath and viper both fall into that range we're good to go.

Given the group is rather large (including pets) I plan to roll most perception checks on behalf of the party in many situations. Please make sure your perception and initiative scores and all pertinent circumstantial bonuses are up to date both for your character and for your pets.

Vash: I did notice that you and your pet have the lookout feat and I'll make sure to use that.

Redelia: Don't worry too much about getting your character sheet uploaded. Since you're an the iconic arcanist, I made sure that a pdf of her pregen is in my google drive.

Grand Lodge

GM

Another note for Vash. I noticed that you are trained for mounted combat and equipped as such. Would you do me a favor and put a tag under your character name that notes when you are mounted? That way when I arrange the party when you inevitably get ambushed by the Tarrasque I can determine if it takes 1 chomp or 2. I mean, so I can more easily arrange the party on the map when necessary.

Grand Lodge

Hunter 4, HP 32 [32], AC 20 [18], Fort +6, Ref +6, Will +3,+2 Vs fear, CMD 17, Init +4, Per +11 Milly HP 18 [18], AC 24 [22], Fort +4, Ref +9, Will +4, CMD 19, Init +5, Per +5, Scent/ Mounted

When in doubt i'm mounted. Unless we are somewhere that it would be rude im flying above the party.

Grand Lodge

GM

Alright, I'm good to go. Everyone let me know if you can see/edit the map (link at the top). I have icons set for everyone and their pets except nightdeath. Background post for the game coming tonight, and and game play will start tomorrow evening.

The Exchange

#76925-9 Male Dwarf Ranger 2 / Cleric (Forgemaster 1) | HP:30/30| AC: 17/10/17|Init: +0| Perc: +9| Fort: +8| Ref: +4| Will: +6| H.Pick: +6;1d6+3| L.Bow: +2;1d8| CMB: +5| CMD: 15|
Skills:
Acrobatics:-6| Appraise:+2| Bluff:-3| Climb:-3| Diplo:+1| Intimidate: -3| Kn.(Arc/Dun): +2| Kn.(Nat/Nob/Pla/Reli): +6| Kn.(Geo/His): +8|Linguistics:+6| Sense Motive: +3| Stealth: -6| Survival:+9| Swim: -3|

This then will be my character aka nightdeath.

I'm a Dwarven Cleric(Forge Priest) 1/ Ranger 2

Grand Lodge

GM

Final party:
76925-9: Lars Boulderstep (3) of the Exchange
184425-TBD: Enora (4) of the Grand Lodge
2104-9: Karg Once-Bound (4) of Liberty's Edge
60133-9: Reavis Smoot (5) of the Dark Archive
Vash Swiftfeet (4) of the Grand Lodge
Viper Brother (5) of the Sovereign Court

APL = 4.167, lower subtier

Character sheets seem to be in good order pending Reavis's level up. Can I get PFS numbers for Vash and Viper?

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

I'm ready to go, my apologies for the delay.

Grand Lodge

GM

Lars, which Ranger Bonus feat did you select for your combat style?

The Exchange

#76925-9 Male Dwarf Ranger 2 / Cleric (Forgemaster 1) | HP:30/30| AC: 17/10/17|Init: +0| Perc: +9| Fort: +8| Ref: +4| Will: +6| H.Pick: +6;1d6+3| L.Bow: +2;1d8| CMB: +5| CMD: 15|
Skills:
Acrobatics:-6| Appraise:+2| Bluff:-3| Climb:-3| Diplo:+1| Intimidate: -3| Kn.(Arc/Dun): +2| Kn.(Nat/Nob/Pla/Reli): +6| Kn.(Geo/His): +8|Linguistics:+6| Sense Motive: +3| Stealth: -6| Survival:+9| Swim: -3|

Weapon and Shield. I placed it beside the entry for Combat Style.


I'm going to be traveling tomorrow, but I should still be able to check in in the evening.

Grand Lodge

GM

Right, but which feat did you select? At level 2 for Weapon and Shield combat style you can pick Improved Shield Bash, Shield Focus, Shield Slam, or Two-Weapon Fighting.

Grand Lodge

GM

For this encounter I pseudo-randomized the party's order, somewhat basing it on perception and action descriptions from earlier. If you wouldn't mind giving me a suggested marching order I'll use that for situations with more obvious danger.

Also, for players with pets, if you give your pets actions with your player actions I'll do my best to have them execute those actions intelligently.

Grand Lodge

GM

Also, let me know if any of you have trouble moving your icons around on the map. Link is at the top.

Grand Lodge

GM

Vash informed me that he needed to drop since he has apparently already played in this scenario and forgot. Subtier hasn't changed so we shall continue. He has not however played part 2 and will rejoin when we get there.

The Exchange

#76925-9 Male Dwarf Ranger 2 / Cleric (Forgemaster 1) | HP:30/30| AC: 17/10/17|Init: +0| Perc: +9| Fort: +8| Ref: +4| Will: +6| H.Pick: +6;1d6+3| L.Bow: +2;1d8| CMB: +5| CMD: 15|
Skills:
Acrobatics:-6| Appraise:+2| Bluff:-3| Climb:-3| Diplo:+1| Intimidate: -3| Kn.(Arc/Dun): +2| Kn.(Nat/Nob/Pla/Reli): +6| Kn.(Geo/His): +8|Linguistics:+6| Sense Motive: +3| Stealth: -6| Survival:+9| Swim: -3|

Roger that.


Sorry if I'm being a bit of a wet blanket. Real life is exhausting right now, I spent six hours today at the local children's hospital. (My little one is OK, this was care for a chronic condition, not an emergency)

Grand Lodge

GM

Family is always number 1. No need for apologies.

Grand Lodge

GM

Since this is my first time running a PbP (and only my 2nd time being involved with one at all) if you guys have any feedback on things you'd like me to be doing or like me to stop doing please let me know. I've been making it a habit of rolling passive checks like knowledge/sense motive/perception checks for things that you automatically get a roll for in the interest of spending more of our time in descriptive posts and less of it in 'please roll xyz' but if you guys feel that I'm taking too much control away from you guys or preventing you from using any character abilities I may not have noticed PLEASE interject.

I've also been using a very rough rule of giving everyone about 24 hours to respond to any posts before moving on with NPC responses, but if life happens and you had a burning question, feel free to ask anyways or PM me if you're unsure. My 24 hour guideline isn't a rule as much as it is a way for me to try to keep the dialogue moving, and flashbacks are still dialogue.

One thing I've noticed during skill checks while playing is that using Aid Another is a pain since player to player discussion takes days over PbP. As such if anyone wants to declare that in general they will try to aid on certain checks, post here in the discussion. When you make the checks in the scenario, instead of stating that you aid another I'll check the situation to see if it is possible, and if so, I'll treat your roll as an aid roll. If you want to declare anything post here with something like: "If Enora uses Diplomacy, Lars will aid if possible" or "If anyone uses perception to search for traps, Shear will aid."

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

You're doing a fine job, rolling those things for PC's is typically what GM's do to move thing along faster. I generally show the rolls I make for PC's since they will know what they rolled in face to face games, but the spoiler screens make the gameplay thread less clunky.

The 24 hour guideline is good, but I generally give PC's longer if failure to respond will result in something negative.

I generally just allow PC's to aid even after the primary roll is made just to avoid the coordination problems you get from PbP, although they way you're suggesting is certainly a fine way of doing it.

Grand Lodge

GM

Oh, feel free to read the die roll spoilers, I honestly only put them in spoiler tags because filling a screen with die rolls just seems like an eyesore. If I don't want to you to read something I'll probably just not specify what the roll was for. As for aid another, if anyone uses Aid after the fact I'm fine with that too, but I just figured if you want to post in the discussion certain actions that you always aid on I can take that into account when a barrage of posts comes in.

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

Sounds good, just assume Reavis tries to aid on all social skills, but never takes primary unless circumstances warrant it.

Liberty's Edge

Male Half-Orc Summoner (unchained) 5 | HP 38/38 | AC 17 (20*), T 12, FF 15 (18*) | F: +4, R: +3, W: +6 | CMD 18 | Perc +1 | Init +1 *|* Shear | HP 31/31 | AC 22, T 14, FF 18 | F: +5, R: +7, W: +1 | CMD 21 | Perc +6 | Init +3

You can also assume Karg or Shear will aid in any skill check anyone wants.

Karg would view it as a favor he and would expect the favor be returned.

Shear will aid without question, views it as an obligation and duty without necessary quid pro quo.

The Exchange

#76925-9 Male Dwarf Ranger 2 / Cleric (Forgemaster 1) | HP:30/30| AC: 17/10/17|Init: +0| Perc: +9| Fort: +8| Ref: +4| Will: +6| H.Pick: +6;1d6+3| L.Bow: +2;1d8| CMB: +5| CMD: 15|
Skills:
Acrobatics:-6| Appraise:+2| Bluff:-3| Climb:-3| Diplo:+1| Intimidate: -3| Kn.(Arc/Dun): +2| Kn.(Nat/Nob/Pla/Reli): +6| Kn.(Geo/His): +8|Linguistics:+6| Sense Motive: +3| Stealth: -6| Survival:+9| Swim: -3|

Lars will not aid in any Diplomatic , Bluff or Intimidate rolls.
He would be fine to aid in other rolls, he's just not very good at talking to people.


Although I just noticed, within this party, Lars is possibly the third most diplomatic character.

Grand Lodge

GM

Heh... since you trained in Diplo and have a +1, you actually are technically a better diplomat than the average person.

The Exchange

#76925-9 Male Dwarf Ranger 2 / Cleric (Forgemaster 1) | HP:30/30| AC: 17/10/17|Init: +0| Perc: +9| Fort: +8| Ref: +4| Will: +6| H.Pick: +6;1d6+3| L.Bow: +2;1d8| CMB: +5| CMD: 15|
Skills:
Acrobatics:-6| Appraise:+2| Bluff:-3| Climb:-3| Diplo:+1| Intimidate: -3| Kn.(Arc/Dun): +2| Kn.(Nat/Nob/Pla/Reli): +6| Kn.(Geo/His): +8|Linguistics:+6| Sense Motive: +3| Stealth: -6| Survival:+9| Swim: -3|

lol you're both right.
I didn't actually look through the rest to compare Diplomactic skills.


I see you caught the Cat in the Hat reference. It was the first thing that occurred to me to search for. I wanted a block of Latin text.

Grand Lodge

GM

Heh, yeah. I checked it and found the translation as well. The line I mentioned was a reference to one of Terry Pratchett's discworld books. One of the characters makes a squad logo with that written on it, which roughly translates to 'we who are about to die don't want to.'

Grand Lodge

GM

I'm looking at the tactics block for these creatures and noting the large number of AoOs they are likely to provoke. How do you guys feel about me rolling your AoOs for you?


I'm fine with you rolling anything like that that makes the game run smoother.

Liberty's Edge

Male Half-Orc Summoner (unchained) 5 | HP 38/38 | AC 17 (20*), T 12, FF 15 (18*) | F: +4, R: +3, W: +6 | CMD 18 | Perc +1 | Init +1 *|* Shear | HP 31/31 | AC 22, T 14, FF 18 | F: +5, R: +7, W: +1 | CMD 21 | Perc +6 | Init +3

I'm fine with that. Also feel free to make any saving throws you want for me as well.

Here are their current attacks, with current modifiers on this round (Shear slowed but buffed by magic fang, both blessed)

Karg:
falchion +9 to hit (2d4+5, 18-20/x2)

Shear:
claw +5 to hit (1d4+5)

The Exchange

#76925-9 Male Dwarf Ranger 2 / Cleric (Forgemaster 1) | HP:30/30| AC: 17/10/17|Init: +0| Perc: +9| Fort: +8| Ref: +4| Will: +6| H.Pick: +6;1d6+3| L.Bow: +2;1d8| CMB: +5| CMD: 15|
Skills:
Acrobatics:-6| Appraise:+2| Bluff:-3| Climb:-3| Diplo:+1| Intimidate: -3| Kn.(Arc/Dun): +2| Kn.(Nat/Nob/Pla/Reli): +6| Kn.(Geo/His): +8|Linguistics:+6| Sense Motive: +3| Stealth: -6| Survival:+9| Swim: -3|

If it makes the game smoother yes, by all means.

Sovereign Court

Male Rng 6 | HP 52 | AC 19; Touch 13; FF 17 | F +7; R +6; W +3 | CMB+10; CMD 23 | Speed 30 ft | Init +1| Perc +12 | Stealth: +109 ranger 6

I'm fine with it. Thanks

Grand Lodge

GM

Can you all go ahead and post the following:
Character Name
Faction
PFS#
Day job roll

Also, who is planning to continue on to part 2, and is anyone changing characters or leveling up?

Liberty's Edge

Male Half-Orc Summoner (unchained) 5 | HP 38/38 | AC 17 (20*), T 12, FF 15 (18*) | F: +4, R: +3, W: +6 | CMD 18 | Perc +1 | Init +1 *|* Shear | HP 31/31 | AC 22, T 14, FF 18 | F: +5, R: +7, W: +1 | CMD 21 | Perc +6 | Init +3

Character Name: Karg Once-Bound
Faction: Liberty's Edge
PFS #: 2104-9
Day Job: Just Horsing Around

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

Reavis Smoot
Faction: Dark Archive
PFS# 60133-9
Day Job: Craft (alchemy) + Crafter's Fortune: 1d20 + 16 + 5 ⇒ (20) + 16 + 5 = 41

Apparently there's an avid market for alchemical items in Tien Xia.

I'd like to finish up with the second part with Reavis.

Grand Lodge

GM

Also, is anyone here on the slow track?

Grand Lodge

GM

And for Redelia, are you going to convert this into a level 1 chronicle or take it as-is and apply it to a character and wait for them to hit level 3?

The Exchange

#76925-9 Male Dwarf Ranger 2 / Cleric (Forgemaster 1) | HP:30/30| AC: 17/10/17|Init: +0| Perc: +9| Fort: +8| Ref: +4| Will: +6| H.Pick: +6;1d6+3| L.Bow: +2;1d8| CMB: +5| CMD: 15|
Skills:
Acrobatics:-6| Appraise:+2| Bluff:-3| Climb:-3| Diplo:+1| Intimidate: -3| Kn.(Arc/Dun): +2| Kn.(Nat/Nob/Pla/Reli): +6| Kn.(Geo/His): +8|Linguistics:+6| Sense Motive: +3| Stealth: -6| Survival:+9| Swim: -3|

Lars Boulderstep
#76925-9
Day Job: Craft Weapons With Crafter's Fortune Take 10+8+5 for total 23

In for part 2 as well.

Grand Lodge

GM

Gameplay thread for part 2 created.


Character Name: not yet known, applying to a new character because all my existing ones are in other games
Faction: none, because playing a pregen
PFS#: 184425-3 (already created a placeholder alias)
Day job roll:none

In terms of whether to use a level 1 or level 3 chronicle, I'm not sure. Can someone explain the implications of this?

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