Lizardfolk Stalker

Viper Brother's page

37 posts. Organized Play character for Qstor.


Full Name

Viper

Race

Rng 6 | HP 52 | AC 19; Touch 13; FF 17 | F +7; R +6; W +3 | CMB+10; CMD 23 | Speed 30 ft | Init +1| Perc +12 | Stealth: +109

Classes/Levels

ranger 6

Gender

Male

Size

Medium

Alignment

LN

Deity

Nalinnate

Languages

Abyssal, Common, Nagaji, Tien, Undercommon

Strength 18
Dexterity 13
Constitution 15
Intelligence 12
Wisdom 12
Charisma 10

About Viper Brother

Viper
Male nagaji ranger (beast master) 6 (Pathfinder RPG Advanced Player's Guide 124, Pathfinder RPG Bestiary 4 199)
LN Medium humanoid (reptilian)
Init +1; Senses low-light vision; Perception +12
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Defense
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AC 19, touch 13, flat-footed 17 (+4 armor, +1 deflection, +1 Dex, +1 dodge, +2 natural)
hp 52 (6d10+12)
Fort +7, Ref +6, Will +3; +2 vs. mind-affecting effects and poison
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Offense
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Speed 30 ft.
Melee +1 adamantine nodachi +12/+7 (1d10+7/18-20) or
dagger +10/+5 (1d4+4/19-20) or
nunchaku +10/+5 (1d6+4)
Ranged mwk shortbow +8/+3 (1d6/×3)
Special Attacks combat style (two-handed weapon[APG]), favored enemies (humans +4, undead +2)
Ranger (Beast Master) Spells Prepared (CL 3rd; concentration +4)
1st—lead blades[APG], speak with animals
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Statistics
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Str 18, Dex 13, Con 14, Int 12, Wis 12, Cha 10
Base Atk +6; CMB +10; CMD 23
Feats Boon Companion[UW], Dodge, Endurance, Power Attack, Weapon Focus (nodachi)
Traits suspicious, weapon style
Skills Acrobatics +5, Climb +11, Escape Artist +6, Handle Animal +9 (+11 vs. reptiles), Heal +5, Intimidate +9, Knowledge (nature) +8, Linguistics +2, Perception +12, Ride +5, Sense Motive +10, Stealth +10, Survival +10, Swim +8; Racial Modifiers +2 Handle Animal racial bonus vs. reptiles, +2 Perception
Languages Abyssal, Common, Nagaji, Tien, Undercommon
SQ favored terrain (jungle +2), improved empathic link, resistant, serpent's sense, track +3, wild empathy +6
Combat Gear alchemist's fire (2); Other Gear +2 lamellar cuirass[UC], +1 adamantine nodachi[UC], dagger, mwk shortbow, nunchaku, amulet of natural armor +1, ring of protection +1, backpack, beast whistle (reptile), bedroll, climber's kit, cold weather outfit, hemp rope (50 ft.), sunrod, 150 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +4) (Ex) +4 to rolls vs. humans foes.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs. undead foes.
Favored Terrain (Jungle +2) (Ex) +2 to rolls when in jungle terrain.
Improved Empathic Link (Su) You have an empathic link with all your companions and can see through their eyes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +3 Add the listed bonus to Survival checks made to track.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Snake Viper
Medium animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 19, touch 12, flat-footed 17 (+2 Dex, +7 natural)
hp 39 (6d8+12)
Fort +7, Ref +7, Will +4 (+4 morale bonus vs.
Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite Attack bite +6 (1d4+1 plus poison [Frequency 1 round (6), effect 1 Con damage, cure 1 save, Con-based DC 15]);
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Statistics
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Str 12, Dex 15, Con 14, Int 1, Wis 12, Cha 2
Base Atk +4; CMB +5; CMD 17 (can't be tripped)
Feats Improved Natural Armor, Iron Will, Weapon Finesse
Skills Perception+6, Survival +6, Swim +6
Special Qualities low-light vision, scent