Full Name |
Viper |
Race |
Rng 6 | HP 52 | AC 19; Touch 13; FF 17 | F +7; R +6; W +3 | CMB+10; CMD 23 | Speed 30 ft | Init +1| Perc +12 | Stealth: +109 |
Classes/Levels |
ranger 6 |
Gender |
Male |
Size |
Medium |
Alignment |
LN |
Deity |
Nalinnate |
Languages |
Abyssal, Common, Nagaji, Tien, Undercommon |
Strength |
18 |
Dexterity |
13 |
Constitution |
15 |
Intelligence |
12 |
Wisdom |
12 |
Charisma |
10 |
About Viper Brother
Viper
Male nagaji ranger (beast master) 6 (Pathfinder RPG Advanced Player's Guide 124, Pathfinder RPG Bestiary 4 199)
LN Medium humanoid (reptilian)
Init +1; Senses low-light vision; Perception +12
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Defense
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AC 19, touch 13, flat-footed 17 (+4 armor, +1 deflection, +1 Dex, +1 dodge, +2 natural)
hp 52 (6d10+12)
Fort +7, Ref +6, Will +3; +2 vs. mind-affecting effects and poison
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Offense
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Speed 30 ft.
Melee +1 adamantine nodachi +12/+7 (1d10+7/18-20) or
dagger +10/+5 (1d4+4/19-20) or
nunchaku +10/+5 (1d6+4)
Ranged mwk shortbow +8/+3 (1d6/×3)
Special Attacks combat style (two-handed weapon[APG]), favored enemies (humans +4, undead +2)
Ranger (Beast Master) Spells Prepared (CL 3rd; concentration +4)
1st—lead blades[APG], speak with animals
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Statistics
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Str 18, Dex 13, Con 14, Int 12, Wis 12, Cha 10
Base Atk +6; CMB +10; CMD 23
Feats Boon Companion[UW], Dodge, Endurance, Power Attack, Weapon Focus (nodachi)
Traits suspicious, weapon style
Skills Acrobatics +5, Climb +11, Escape Artist +6, Handle Animal +9 (+11 vs. reptiles), Heal +5, Intimidate +9, Knowledge (nature) +8, Linguistics +2, Perception +12, Ride +5, Sense Motive +10, Stealth +10, Survival +10, Swim +8; Racial Modifiers +2 Handle Animal racial bonus vs. reptiles, +2 Perception
Languages Abyssal, Common, Nagaji, Tien, Undercommon
SQ favored terrain (jungle +2), improved empathic link, resistant, serpent's sense, track +3, wild empathy +6
Combat Gear alchemist's fire (2); Other Gear +2 lamellar cuirass[UC], +1 adamantine nodachi[UC], dagger, mwk shortbow, nunchaku, amulet of natural armor +1, ring of protection +1, backpack, beast whistle (reptile), bedroll, climber's kit, cold weather outfit, hemp rope (50 ft.), sunrod, 150 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +4) (Ex) +4 to rolls vs. humans foes.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs. undead foes.
Favored Terrain (Jungle +2) (Ex) +2 to rolls when in jungle terrain.
Improved Empathic Link (Su) You have an empathic link with all your companions and can see through their eyes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +3 Add the listed bonus to Survival checks made to track.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Snake Viper
Medium animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 19, touch 12, flat-footed 17 (+2 Dex, +7 natural)
hp 39 (6d8+12)
Fort +7, Ref +7, Will +4 (+4 morale bonus vs.
Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite Attack bite +6 (1d4+1 plus poison [Frequency 1 round (6), effect 1 Con damage, cure 1 save, Con-based DC 15]);
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Statistics
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Str 12, Dex 15, Con 14, Int 1, Wis 12, Cha 2
Base Atk +4; CMB +5; CMD 17 (can't be tripped)
Feats Improved Natural Armor, Iron Will, Weapon Finesse
Skills Perception+6, Survival +6, Swim +6
Special Qualities low-light vision, scent