Vash Swiftfeet
Male halfling hunter 4 ( Pathfinder RPG Advanced Class Guide 26)
N Small humanoid (halfling)
Init +4; Senses Perception +11
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Defense
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AC 18, touch 13, flat-footed 16 (+4 armor, +2 Dex, +1 shield, +1 size)
hp 32 (4d8+9)
Fort +6, Ref +6, Will +3; +2 vs. fear
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Offense
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Speed 20 ft.
Melee adamantine lance +8 (1d6+4/×3) or
longsword +7 (1d6+3/19-20)
Ranged halfling sling staff +6 (1d6+3/×3)
Hunter Spells Known (CL 4th; concentration +6)
2nd (2/day)— barkskin, bull's strength , summon nature's ally II
1st (4/day)— acid maw , endure elements , lead blades APG, magic fang , summon nature's ally I
0 (at will)— create water , detect magic , guidance, know direction , light, read magic
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Statistics
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Str 16, Dex 14, Con 14, Int 7, Wis 14, Cha 9
Base Atk +3; CMB +5; CMD 17
Feats LookoutAPG, Mounted Combat, Precise Shot, Ride-by Attack
Traits reactionary, suspicious
Skills Acrobatics +0 (-4 to jump), Handle Animal +5, Heal +6, Knowledge (dungeoneering) +2, Knowledge
(nature) +2, Perception +11, Ride +7, Sense Motive +10, Spellcraft +3, Survival +6; Racial Modifiers +2
Perception, +2 Sense Motive
Languages Common, Halfling
SQ animal companion (roc named Milly), animal focus (4 minutes/day), hunter tactics, improved empathic
link, nature training, track +2, wild empathy +3
Combat Gear wand of ant haul (50 charges) , sharpstone sling bullets (10); Other Gear mwk lamellar
(leather) armorUC, mwk light wooden quickdraw shield APG, adamantine lance, halfling sling staff, longsword,
sling bullets (20), backpack, belt pouch, flint and steel, mess kit UE, spell component pouch, trail rations
(5), waterskin, wooden holy symbol of Green Faith, 3,257 gp, 8 sp
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Special Abilities
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Animal Companion (animal companion (roc named Milly)) (Ex) If no current companion, summon
nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Animal Focus (4 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no
companion, +1 slots.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by
halfling luck.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet
pre-reqs.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through
companion's eyes (but not own).
Lookout Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve
animal companions.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ride-By Attack You can move - attack - move when charging mounted.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as
touch spells.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Animal Companion:
Milly
Female roc ( Pathfinder RPG Bestiary )
N Medium animal
Init +5; Senses low-light vision; Perception +5
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Defense
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AC 22, touch 15, flat-footed 17 (+5 Dex, +7 natural)
hp 18 (4d8)
Fort +4, Ref +9, Will +4
Defensive Abilities evasion
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Offense
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Speed 20 ft., fly 80 ft. (average)
Melee bite +4 (1d6+1), 2 talons +4 (1d4+1)
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Statistics
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Str 13, Dex 20, Con 11, Int 3, Wis 13, Cha 11
Base Atk +3; CMB +4; CMD 19
Feats Combat Reflexes, Iron Will, Lookout APG
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel, Seek, Stay
Skills Acrobatics +5 (+1 to jump), Fly +11, Perception +5, Ride +5 (+7 to stay in the saddle)
SQ animal focus, combat riding, seek, stay
Other Gear bit and bridle, blanket APG, exotic military saddle, feed (per day) (2), saddlebags
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Flight (80 feet, Average) You can fly!
Lookout Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or
animate.
Stay [Trick] The animal will stay where it is.